Unfathomable Experiments
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Mechanics | Skeleton |
Showing 29 of 29 Artifact cards
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Show rarities: C U R M
Spells you cast can't have their costs increased by permanents your opponents control.
Untap and upkeep steps switch order.
,: Up to 4 target tapped creatures you control gain hexproof until end of turn.
Reflective (Spells targeting this creature cost more.)
Prevent all combat damage to players.
Whenever a creature exits the battlefield its controller discards a card and loses 4 life.
Prevent all combat damage to players.
Whenever a creature exits the battlefield its controller discards a card and loses 4 life.
5/5
Reflective (Spells targeting this creature cost more.)
Eluim Battletech enters the battlefield with a +1/+1 counter for each creature named Eluim Battletech in your graveyard.
Eluim Battletech enters the battlefield with a +1/+1 counter for each creature named Eluim Battletech in your graveyard.
1/1
: Add to your mana pool. Activate this ability only if you control two or more tapped, green permanents.
,- sacrifice Energy Vase: Add to your mana pool and gain 1 life.
For each card in your graveyard named Energy Vase add additional mana and gain 1 additional life when you use Energy Vase's ability.
For each card in your graveyard named Energy Vase add additional mana and gain 1 additional life when you use Energy Vase's ability.
: Add to your mana pool and unattach target equipment from target creature.
Exile Forgotten Sea Mine from your graveyard: Forgotten Sea Mine deals 3 damage to target unblocked creature.
Whenever an artifact is sacrificed you may sacrifice Gem of Potential to search your library for a basic land card and put it into play tapped. Then shuffle your library.
: Add to your mana pool. Activate this ability only if you control two or more tapped, black permanents.
Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
Taint- Nightwatch Golem has first strike as long as it's tapped.
Taint- Nightwatch Golem has first strike as long as it's tapped.
3/3
Discard a card: Put a charge counter on Null Helm.
Remove all charge counters from Null Helm, : Tap all creatures with a converted mana cost equal to the number of charge counters removed.
Remove all charge counters from Null Helm, : Tap all creatures with a converted mana cost equal to the number of charge counters removed.
: Add to your mana pool. Activate this ability only if you control two or more tapped, white permanents.
Taint- As long as Prison Sentry is tapped. permanents with counters on them don't untap during their controller's untap steps.
Discard a card: Untap Prison Sentry. Any player may activate this ability.
Discard a card: Untap Prison Sentry. Any player may activate this ability.
4/5
: Add to your mana pool. Activate this ability only if you control two or more tapped, red permanents.
: Add to your mana pool. Activate this ability only if you control two or more tapped, blue permanents.
Whenever equipped creature attacks Shock Collar deals 2 damage to that creature and untaps the equipped creature.
Equip
Equip
Sacrifice Spelllock: Search your library and exile all cards from your library that share a name with target non-land permanent you control.
Whenever an opponent casts an instant or sorcery put a +1/+1 counter on Spellshield Armor.
Equip
Whenever Spellshield Armor would put a +1/+1 counter onto the equipped creature put an additional counter on it for each card named Spellshield Armor in your graveyard.
Equip
Whenever Spellshield Armor would put a +1/+1 counter onto the equipped creature put an additional counter on it for each card named Spellshield Armor in your graveyard.
: Add to your mana pool. Play this ability only any time you cold play an instant.
Taint- As long as Stopwatch is tapped activated abilities of other artifacts can't be activated.
Taint- As long as Stopwatch is tapped activated abilities of other artifacts can't be activated.
: Target creature loses underdwell until end of turn.
.: Draw a card then reveal two cards from your hand to an opponent. An opponent chooses one of them. Place the chosen card on the top of your library and return the other to your hand.
: Put a +1/+1 on target creature with an equipment attached to it.
When Voltaic Automaton enters the battlefield untap target artifact you control. If the artifact untapped this was is a creature you may put a +1/+1 counter on it.
2/2
You don't have a maximum handsize.
At the end of each player's turn if all creatures on the battlefield are tapped you may draw two cards.
At the end of each player's turn if all creatures on the battlefield are tapped you may draw two cards.
2/2
Equipped creature gets +3/+0 and flying.
Equip
Equip
: Add one mana of any color to your mana pool.
When Wolkross Hedges becomes tapped it becomes a copy of target creature until end of turn.
When Wolkross Hedges becomes tapped it becomes a copy of target creature until end of turn.
Go to section: White (27) Blue (27) Black (27) Red (27) Green (27) Artifact (29) Land (6)
Show rarities: C U R M
Unfathomable Experiments: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Equip