Raiders of Tsinbork
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Showing 23 of 23 Blue cards
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Show rarities: C U R
Flash//When this enters or turns face up, counter target spell, activated ability, or triggered ability.//Morph 

(You may cast this face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)




3/3
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Reduce this spell's cost by
if an opponent drew two or more cards this turn.//`Wizard` Talent —
(Reduce this spell's cost by this much if you control a ``0.)//Draw one plus X cards, where X is the highest number of cards an opponent drew this turn.


Flying//When this is turned face up, withdraw up to one target creature.//Morph 

(You may cast this face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)




3/1
When this enters, domineer target artifact until this leaves. That artifact becomes also a Clue, and gains
, Sacrifice this: Draw a card..//Respawn (When this dies, manifest the top card of your library. To manifest, deploy it face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

2/3
When this enters, tokenize a Clue.
Craft — Sacrifice a Clue and a Treasure: Conjure a card named into your hand.
Craft — Sacrifice a Clue, a Food, and a Blood: Conjure a card named into your hand.
Craft — Sacrifice a Clue and a Treasure: Conjure a card named into your hand.
Craft — Sacrifice a Clue, a Food, and a Blood: Conjure a card named into your hand.
Draw three cards.//Discard two cards unless you discard an artifact or enchantment card.
Battle-hardened (At end of combat, if this is attacking or blocking, it gains a level counter.)//
: This phases out.//;;//[1-2] Whenever you counter a spell or this phases out, tokenize a 1/1 blue Illusion creature.//;;//[3+] Whenever you counter a spell or this phases out, tokenize a 0/0 blue Illusion creature with This creature's power and toughness equal friendly Illusions.


1/4;;2
Flash//`Rogue` Talent — 
(Reduce this spell's cost by this much if you control a ``0.)//Enchant creature//Enchantee has hexproof and subsurface. (It can only be blocked by creatures with subsurface or defender.)


Battle-hardened (At end of combat, if this is attacking or blocking, it gains a level counter.)//;; //[1-2]//

: Prevent all damage that would be dealt to and dealt by target creature until end of turn.//;; //[3+]//

: Target creature becomes a 0/1 blue Illusion and loses all abilities until end of turn.






2/2;;3
`Wizard` Talent —
(Reduce this spell's cost by this much if you control a ``0.)//`Rogue` Talent —
(Reduce this spell's cost by this much if you control a ``1.)//Target creature gains demise until end of turn unless its controller pays
. (It has At end of turn, sacrifice this.)//Cipher



`Wizard` Talent —
(Reduce this spell's cost by this much if you control a ``0.)//Take an extra turn after this one.//At your next upkeep, if you control a Wizard, draw two cards.

`Rogue` Talent —
(Reduce this spell's cost by this much if you control a ``0.)//Freeze target creature.//Cipher (You may exile this card encoded on a friendly creature. Whenever it deals combat damage to a player, you may copy the encoded card, and you may cast the copy without paying its mana cost.)

Vandalism 1 (Whenever this attacks, defending player mills cards until one land card is milled this way.)
2/2
(Transformed from Raid at Mensa Laboratory.)//Elude (can't be blocked)//Whenever this deals combat damage to a player, tokenize a Clue. (It's an artifact with
, Sacrifice this: Draw a card.)

2/3
When this enters, tokenize a Clue. (It's an artifact with
, Sacrifice this: Draw a card.)//
: This gains flying until end of turn.


1/3
Battle-hardened (At end of combat, if this is attacking or blocking, it gains a level counter.)//;;//[1-2] Subsurface (This can only be blocked by creatures with subsurface or defender)//;;//[3+] Elude (can't be blocked)
1/1;;2
Battle-hardened (At end of combat, if this is attacking or blocking, it gains a level counter.)//;;//[1-2] Whenever this attacks, you may draw a card. If you do, discard a card.//;;//[3+] Inform (Whenever this attacks, draw a card.)
1/1;;2
When this enters, tokenize a Clue. (It's an artifact with
, Sacrifice this: Draw a card.)//[Craft] — Sacrifice a Clue and another artifact token: Conjure a card named Prognosis or Slippery Slope Trap at random into your hand.

Mimicry — When this enters, it gains a random counter among +1/+1, flying, subsurface, hexproof, and inform.//Respawn (When this dies, manifest the top card of your library. To manifest, deploy it face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
3/3
`Wizard` Talent —
(Reduce this spell's cost by this much if you control a ``0.)//Draw three cards. Then discard two cards unless you discard an instant or sorcery card.

At your end step, if this has 5 or more loyalty counters, exile it and deploy it transformed (into Insider Spy).//+1: Scry 1. (Dig 1; you may undraw or tuck it.)
1
Reduce this spell's cost by 
if an opponent cast two or more spells this turn.//`Wizard` Talent — 
(Reduce this spell's cost by this much if you control a ``0.)//Counter target spell.




When this enters, tokenize two Clues.//[Craft] — Sacrifice a Clue and another artifact token: Conjure a card named Clue Prism into your hand.//[Craft] — Sacrifice a Clue and two other artifact tokens: Conjure a card named Ancestral Call Trap or Flummoxing Paradigm at random into your hand.
Go to section: Colourless (2) White (24) Blue (23) Black (25) Red (24) Green (24) Multicolour (21) Hybrid (16) Artifact (29) Land (22)
Show rarities: C U R
Raiders of Tsinbork: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |