Raiders of Tsinbork
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Showing 24 of 24 Green cards
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Show rarities: C U R
Respawn (When this dies, manifest the top card of your library. To manifest, deploy it face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
5/3
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When this enters, tokenize a Gift.
Craft — Sacrifice a Gift and a Clue: Conjure a card named into your hand.
Craft — Sacrifice a Gift, a Treasure, and a Food: Conjure a card named into your hand.
Craft — Sacrifice a Gift and a Clue: Conjure a card named into your hand.
Craft — Sacrifice a Gift, a Treasure, and a Food: Conjure a card named into your hand.
Reduce this spell's cost by
if two or more creatures entered under any opponents' control this turn.//`Summoner` Talent — 
(Reduce this spell's cost by this much if you control a ``0.)//Target friendly creature hits target opposing creature.



`Archer` Talent —
(Reduce this spell's cost by this much if you control an ``0.)//`Summoner` Talent —
(Reduce this spell's cost by this much if you control a ``1.)//Destroy up to one target creature with flying or subsurface.//Manifest the top card of your library.//Cipher


Reach//When this enters, tokenize a Gift. (It's an artifact with Sorcerous,
,
, Sacrifice this: Another target permanent gains your choice of a +1/+1, charge, or loyalty counter.)


3/3


Battle-hardened (At end of combat, if this is attacking or blocking, it gains a level counter.)//;;//[1-2] Whenever this attacks, tokenize a 1/1 green Snake creature tapped and attacking.//;;//[3+] Whenever this attacks, tokenize a 2/2 green Bear creature tapped and attacking.
1/1;;2
Battle-hardened (At end of combat, if this is attacking or blocking, it gains a level counter.)//;;//[1-2] Reach//;;//[3+] Reach, trample
2/1;;3
`Archer` Talent —
(Reduce this spell's cost by this much if you control a ``0.)//Dig 3 for a land, creature, or enchantment card; draw it; tuck the rest in a random order.//Cipher (You may exile this card encoded on a friendly creature. Whenever it deals combat damage to a player, you may copy the encoded card, and you may cast the copy without paying its mana cost.)

When this enters, tokenize two Gifts.//[Craft] — Sacrifice a Gift and another artifact token: Conjure a card named Gift Wall into your hand.//[Craft] — Sacrifice a Gift and two other artifact tokens: Conjure a card named Tranquilizing Arrows Trap or Honed Farsight at random into your hand.
When this enters, tokenize a Gift. (It's an artifact with Sorcerous,
,
, Sacrifice this: Another target permanent gains your choice of a +1/+1, charge, or loyalty counter.)//[Craft] — Sacrifice a Gift and another artifact token: Conjure a card named Treebark Armor or Chime-Alarm Trap at random into your hand.


`Summoner` Talent — 
(Reduce this spell's cost by this much if you control a ``0.)//
: Produce 
.





2/2
When this enters or turns face up, search your library for up to two land cards, reveal and draw them, and shuffle.//Morph 
(You may cast this face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)



3/3
At your end step, if this has 5 or more loyalty counters, exile it and deploy it transformed (into Welcoming Presents).//+1: Up to one target creature gets +1/+1 until end of turn.
1
Frostbite (When this deals damage to a creature, freeze that creature.)//When this enters, dig 4 for a creature or land card; reveal and draw it; tuck the rest in a random order.
2/3
Respawn, Respawn (When this dies, manifest the top two cards of your library. To manifest, deploy it face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
4/4
Battle-hardened (At end of combat, if this is attacking or blocking, it gains a level counter.)//;; //[1-2]//

: Conjure a card named Earthkin Centaur into your hand.//;; //[3+]//

: Conjure a card named Earthkin Centaur onto the field.






4/4;;5
Battle-hardened (At end of combat, if this is attacking or blocking, it gains a level counter.)//Reach//;;//[1-2] At your upkeep, amass Beast 1. (A friendly Army gains a +1/+1 counter. If you don't control one, tokenize a 0/0 green Beast Army creature first.)//;;//[3+] At your upkeep, amass Beast 2.//Friendly Beast creatures have trample and deathtouch.
3/2;;4
`Archer` Talent —
(Reduce this spell's cost by this much if you control an ``0.)//Destroy target artifact or enchantment.//Cipher (You may exile this card encoded on a friendly creature. Whenever it deals combat damage to a player, you may copy the encoded card, and you may cast the copy without paying its mana cost.)

Reduce this spell's cost by
if three or more creatures are attacking.//`Archer` Talent — 
(Reduce this spell's cost by this much if you control an ``0.)//Prevent all combat damage dealt by attacking creatures this combat. Freeze all attacking creatures. Tokenize a Gift for each creature frozen this way.



`Archer` Talent —
(Reduce this spell's cost by this much if you control an ``0.)//Enchant creature//Enchantee gets +2/+2 and has ward
.


+2/+2
Summoner Talent — 
(Reduce this spell's cost by this much if you control a Summoner.)
Trample
Friendly face-down creatures get +1/+1.
When this dies, tokenize two Gifts.
Respawn (When this dies, manifest the top card of your library.)


Trample
Friendly face-down creatures get +1/+1.
When this dies, tokenize two Gifts.
Respawn (When this dies, manifest the top card of your library.)
6/6
(Transformed from Raid at Morningwood Gardens.)//Friendly creatures have trample.//Whenever a friendly creature enters, tokenize a Gift. (It's an artifact with Sorcerous,
,
, Sacrifice this: Another target permanent gains your choice of a +1/+1, loyalty, or charge counter.)


Defender, reach//Morph 
(You may cast this face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)



2/4
Go to section: Colourless (2) White (24) Blue (23) Black (25) Red (24) Green (24) Multicolour (21) Hybrid (16) Artifact (29) Land (22)
Show rarities: C U R
Raiders of Tsinbork: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |