Raiders of Tsinbork

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Mechanics

Showing 16 of 16 Hybrid cards

Go to section: Colourless (2) White (24) Blue (23) Black (25) Red (24) Green (24) Multicolour (21) Hybrid (16) Artifact (29) Land (22)

Show rarities: U R M

 R 
Creature – Kraken
{u/b} (Transformed from Raid at Ljlerr Abyss)

Subsurface, Ward — Mill ten cards

When this transforms into Karabunga Kraken, target player mills half er library, rounded down.
12/12
 R 
Enchantment
{r/g} (Transformed from Raid at Wilfdom Frontiers)

Friendly lands are also 3/3 creatures and every basic land types.

Friendly creatures with +1/+1 counters have trample.
 R 
Enchantment Creature – Spirit
{w/b} (Transformed from Raid at Wormwood)

Flying

Pay 3 life: This gains indestructible until end of turn.

Whenever this deals combat damage to a player, e discards a card at random. Gain life equal to that card's mana value.
8/8
 U 
Creature Human Cleric Rogue
When this enters, tokenize a Food and a Clue.//Whenever you sacrifice a Food, this gets +1/+1 and gains flying until end of turn.//Whenever you sacrifice a Clue, this gets +1/+1 and gains subsurface until end of turn.
4/4
 U 
Creature Ogre Enchanter Warrior
This gets +3/+0 and has impervious while it's modified. (It phases out if it would be destroyed.)//Whenever an opposing creature becomes the target of a spell, it gets -0/-3 until end of turn.
3/3
 U 
Creature Elf Artificer Archer
Reach//Whenever an Equipment becomes attached to this, this deals damage equal to the Equipment's mana value to any target.//{2}: Unattach target equipment.
3/5
 M 
Creature Wurm
Reach, Subsurface (This can only be blocked by creatures with subsurface or defender)//When this or another friendly creature with subsurface enters, it deals X damage to each player and each creature without subsurface, where X is its power.
6/6
 U 
Creature Kithkin Summoner Soldier
When this enters, tokenize a 1/1 green Snake creature with deathtouch, a 2/2 white Bird creature with flying, and a 3/3 green and white Elephant creature with vigilance.
1/1
 M 
Legendary Legendary Creature Vampire Assassin Leader
Flying, Predation (Whenever this defeats another creature, this gains a +1/+1 counter.)//Other friendly creatures get +1/+1 for each +1/+1 counter this has.//Whenever this defeats another creature, if this is on the field, deploy that creature card from the graveyard.
3/3
 U 
Creature Rat Cleric Assassin
At your upkeep, tokenize a Food.//Whenever a creature or planeswalker dies, tokenize a Blood.//{b}{2}, Sacrifice a Food: Gain 3 life. This deals 3 damage to any target.
1/3
 U 
Enchantment Creature Gorgon Enchanter Archer
Reach//Whenever a friendly enchantment enters, this deals X damage to up to Y opposing creatures, where X is the enchantment's mana value, and Y equals friendly enchantments.
2/4
 M 
Legendary Legendary Planeswalker Yoksots – Yoksots
+2: Up to one target creature gains respawn until your next turn. (When it dies, manifest the top card of your library.)//-2: Destroy target permanent. Gain life equal to its mana value.//-8: <ULTIMATE> — Manifest all creature cards in your graveyard.
5
 U 
Enchantment Creature Hydra Summoner Rogue
Enters with X +1/+1 counters.//Trample, ward {2}//{g}{u}{x}: Deploy a creature card with mana value X or less from your hand. It gains trample and ward {2}.
0/0
 M 
Sorcery
`Summoner` Talent — {g}{u} (Reduce this spell's cost by this much if you control a ``0.)//Scry X.//Manifest the top X cards of your library. (To manifest, deploy it face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
 U 
Enchantment Creature Elemental Wizard Warrior
Mimicry — When this enters, it gains a random counter among +1/+1, haste, flying, subsurface, and impervious.//Prowess (Whenever you cast a noncreature spell, this gets +1/+1 until end of turn.)//Reduce the costs of friendly noncreature spells by {1}.
2/2
 U 
Creature Dwarf Artificer Soldier
At the start of your combat, scry 1. Then exile the top card of your library. If it's an Equipment card, deploy it, and attach it to this. Else if it's an artifact card, put it into your hand. Else, until end of turn, you may play that card.
2/2

Go to section: Colourless (2) White (24) Blue (23) Black (25) Red (24) Green (24) Multicolour (21) Hybrid (16) Artifact (29) Land (22)

Show rarities: U R M


Raiders of Tsinbork: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics