Raiders of Tsinbork: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Produce .)//Enters tapped.//Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)g/u g
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Reduce this spell's cost by
if three or more creatures are attacking.//`Archer` Talent — ![]() (Reduce this spell's cost by this much if you control an ``0.)//Prevent all combat damage dealt by attacking creatures this combat. Freeze all attacking creatures. Tokenize a Gift for each creature frozen this way. |
: This gains flying until end of turn.//Whenever a friendly creature deals combat damage to a player, tokenize a Clue. (It's an artifact with , Sacrifice this: Draw a card.)2/2
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Reduce this spell's cost by
if two or more friendly creatures are in combat.
Cleric Talent — (Reduce this spell's cost by this much if you control a Cleric.)
Untap all friendly creatures in combat. They gain a +1/+1 counter. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Flying//Crew 2
4/2
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Cleric Talent —
![]() (Reduce this spell's cost by this much if you control a Cleric.)
Enchant creature Enchantee gets +2/+2 and has flying. +2/+2
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(Enters tapped.)//When this enters, choose a color other than white.//
: Produce or a mana of the chosen color.// , Sacrifice this: Draw a card. |
Mimicry — When this enters, it gains a random counter among +1/+1, flying, subsurface, hexproof, and inform.//Respawn (When this dies, manifest the top card of your library. To manifest, deploy it face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
3/3
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Domineer target opposing creature until end of turn. It gains escort until end of turn. (It must be blocked if able.)
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Defender, flying//
, Sacrifice this: Draw a card.0/3
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When this enters, tokenize a Blood. (It's an artifact with
, , Sacrifice this, Discard a card: Draw a card.)// : This gains flying until end of turn.3/3
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At your end step, if this has 5 or more loyalty counters, exile it and deploy it transformed (into Welcoming Presents).//+1: Up to one target creature gets +1/+1 until end of turn.
1
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Battle-hardened (At end of combat, if this is attacking or blocking, it gains a level counter.)//;;//[1-2] First strike//;;//[3+] First strike//Whenever this attacks, tokenize a 1/1 white Soldier tapped and attacking.
2/2;;3
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`Enchanter` Talent —
(Reduce this spell's cost by this much if you control an ``0.)//Enchant player//Whenever a creature controlled by enchantee dies, syphon 1 life from that player. |
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Riftveil Jungle
(rare)
Tranquilizing Arrows Trap
(uncommon)
Clue Solver
(uncommon)
Energyspring Trap
(uncommon)
Guntop Fighter
(common)
Cherub Wings
(common)
Defense Magi
(common)
Predator Shark
(common)
Gaslight
(common)
Surveillance Drone
(common)
Wormwood Werebat
(common)
Raid at Morningwood Gardens
(common)
Wilfdom Sergeant
(common)
Masochist's Curse
(common)
Forest
(basic)
: Produce
.)//Enters tapped.//Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)



