Raiders of Tsinbork: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land Forest Island
({t}: Produce {g/u}.)//Enters tapped.//Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
g/u g
 U 
Instant Trap
Reduce this spell's cost by {1} if three or more creatures are attacking.//`Archer` Talent — {g}{1} (Reduce this spell's cost by this much if you control an ``0.)//Prevent all combat damage dealt by attacking creatures this combat. Freeze all attacking creatures. Tokenize a Gift for each creature frozen this way.
 U 
Artifact Creature Drone
{2}: This gains flying until end of turn.//Whenever a friendly creature deals combat damage to a player, tokenize a Clue. (It's an artifact with {2}, Sacrifice this: Draw a card.)
2/2
 U 
Instant Trap
Reduce this spell's cost by {2} if two or more friendly creatures are in combat.

Cleric Talent — {2} (Reduce this spell's cost by this much if you control a Cleric.)

Untap all friendly creatures in combat. They gain a +1/+1 counter.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 C 
Artifact Vehicle
Flying//Crew 2
4/2
 C 
Enchantment – Aura
Cleric Talent — {w}{1} (Reduce this spell's cost by this much if you control a Cleric.)

Enchant creature

Enchantee gets +2/+2 and has flying.
+2/+2
 C 
Delayed Artifact Clue
(Enters tapped.)//When this enters, choose a color other than white.//{t}: Produce {w} or a mana of the chosen color.//{2}, Sacrifice this: Draw a card.
 C 
Creature Shark
Mimicry — When this enters, it gains a random counter among +1/+1, flying, subsurface, hexproof, and inform.//Respawn (When this dies, manifest the top card of your library. To manifest, deploy it face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
3/3
 C 
Sorcery
Domineer target opposing creature until end of turn. It gains escort until end of turn. (It must be blocked if able.)
 C 
Artifact Creature Clue Drone
Defender, flying//{2}, Sacrifice this: Draw a card.
0/3
 C 
Creature Vampire Bat Assassin
When this enters, tokenize a Blood. (It's an artifact with {1}, {t}, Sacrifice this, Discard a card: Draw a card.)//{b}: This gains flying until end of turn.
3/3
 C 
Legendary Legendary Planeswalker Scene Raid
At your end step, if this has 5 or more loyalty counters, exile it and deploy it transformed (into Welcoming Presents).//+1: Up to one target creature gets +1/+1 until end of turn.
1
 C 
Creature Dwarf Soldier
Battle-hardened (At end of combat, if this is attacking or blocking, it gains a level counter.)//;;//[1-2] First strike//;;//[3+] First strike//Whenever this attacks, tokenize a 1/1 white Soldier tapped and attacking.
2/2;;3
 C 
Enchantment Aura Curse
`Enchanter` Talent — {b} (Reduce this spell's cost by this much if you control an ``0.)//Enchant player//Whenever a creature controlled by enchantee dies, syphon 1 life from that player.
Forest
 
 B 
Basic Land – Forest

Riftveil Jungle (rare)
Tranquilizing Arrows Trap (uncommon)
Clue Solver (uncommon)
Energyspring Trap (uncommon)
Guntop Fighter (common)
Cherub Wings (common)
Defense Magi (common)
Predator Shark (common)
Gaslight (common)
Surveillance Drone (common)
Wormwood Werebat (common)
Raid at Morningwood Gardens (common)
Wilfdom Sergeant (common)
Masochist's Curse (common)
Forest (basic)