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Showing 33 of 33 Blue cards
Go to section: Colourless (10) White (36) Blue (33) Black (35) Red (32) Green (36) Artifact (7) Land (4)
Show rarities: B
Sacrifice a Loot: Target creature can't be blocked this turn.
1/1
When Building Site Entrepreneur enters the battlefield add
for every Worker you control. Spend this mana only to cast artifact spells.

2/2
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a flying counter on it."


, Unattach Cloud Castle: Creatures you control gain flying until end of turn. Creatures that opponents control lose flying until end of turn. Activate only as a sorcery.
Fortify



Fortify




1/3
Islandwalk
Current Crawler can only attack if you control an Island.
Crew 2
Current Crawler can only attack if you control an Island.
Crew 2
6/6
Whenever Decayed Defalcator deals combat damage to a player, steal 3.
(Put the top three cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
(Put the top three cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
3/2
Whenever you fortify a land, scry 1.
0/4
Trample
Whenever Eight-Times-Pockets-Empty deals combat damage to a player, steal 8.
(Put the top eight cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
Sacrifice five Loot: Create a blue 4/4 Octopus creature token with trample and "Whenever this creature deals combat damage to a player, steal 4."
Whenever Eight-Times-Pockets-Empty deals combat damage to a player, steal 8.
(Put the top eight cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
Sacrifice five Loot: Create a blue 4/4 Octopus creature token with trample and "Whenever this creature deals combat damage to a player, steal 4."
8/8
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, that creature gains ward
.(This effect lasts indefinitely.)"

, Unattach Floating Fortress: Counter target creature spell.
Fortify



Fortify

Fortified land has "Whenever this land is tapped for mana, if you spend it on a vehicle spell, it enters the battlefield with a non-basic landwalk counter on it."

, Unattach Flood Gates: Target vehicle becomes an artifact creature until end of turn.
Fortify


Fortify

Other Creatures you control are Workers in addition to their other types.
I think you'll like it. It's honest work.
1/3
Flash
Flying
When Glittering Guppy Jay enters the battlefield, you may return target creature an opponent controls to its owner's hand. If you do, put Glittering Guppy Jay on top of your library.
Flying
When Glittering Guppy Jay enters the battlefield, you may return target creature an opponent controls to its owner's hand. If you do, put Glittering Guppy Jay on top of your library.
1/2
Whenever Hex Fueled Hovercraft becomes crewed for the first time in your turn, reveal the top four cards of your library. You may exile any number of instant or sorcery spells among those cards and put the rest at the bottom of your library in any order. You may play them this turn.
Whenever you play an instant or sorcery spell, put a +1/+1 counter on Hex Fueled Hovercraft.
Crew 4
Whenever you play an instant or sorcery spell, put a +1/+1 counter on Hex Fueled Hovercraft.
Crew 4
5/5
Whenever you unattach a fortification, draw a card, then discard a card.
2/4
Unattached fortifications you control have "
: Target player mills one card."

2/1
Whenever Mobilizing Crawler becomes crewed for the first time each turn, non-creature artifacts you control become 4/4 blue artifact creatures in addition to their other types. If they are fortifications or equipment, unattach them.
Crew 3
Crew 3
4/4
Whenever a spell or an ability you control causes an opponent to mill any amount of cards, you steal that many cards instead.
(Put that many cards from the top of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
(Put that many cards from the top of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
1/4
Sacrifice three Loot: Draw a card.
3/2
Return target permanent you own to your hand.
If an opponent would draw a card except the first one they draw in each of their draw steps, you steal 1 instead.
(Put the top card of opponents library onto the battlefield face down under your control. It's a Loot artifact.)
(Put the top card of opponents library onto the battlefield face down under your control. It's a Loot artifact.)
1/3
Skulk
When Rivershadow Rowboat deals combat damage to a player, that player mills X cards where X is the number of creatures crewing Rivershadow Rowboat.
Crew 4
When Rivershadow Rowboat deals combat damage to a player, that player mills X cards where X is the number of creatures crewing Rivershadow Rowboat.
Crew 4
3/4
Fortified land has "Add
. Put a charge counter on Shimmering Freshwater Tunnel."
Remove 4 charge counters from Shimmering Freshwater Tunnel, Unattach Shimmering Freshwater Tunnel: Search your library for a card named Shimmering Presence or Shimmering Spook, put it into your hand, then shuffle.
(Melds with Shimmering Presence or Shimmering Spook)
Fortify an Island

Remove 4 charge counters from Shimmering Freshwater Tunnel, Unattach Shimmering Freshwater Tunnel: Search your library for a card named Shimmering Presence or Shimmering Spook, put it into your hand, then shuffle.
(Melds with Shimmering Presence or Shimmering Spook)
Fortify an Island

Whenever Shimmerspring
target player mills two cards,
card in all graveyards.
if there are ten or more cards in a players graveyard,
target player mills two cards,
card in all graveyards.
if there are ten or more cards in a players graveyard,
9
Flying
Whenever Simulacrum Soarer becomes crewed, target creatures becomes an artifact vehicle with crew 2 and it loses all other abilities, card types, and creature types until end of turn.
Crew 3
Whenever Simulacrum Soarer becomes crewed, target creatures becomes an artifact vehicle with crew 2 and it loses all other abilities, card types, and creature types until end of turn.
Crew 3
6/4
Whenever you attach a fortification, target player mills X cards, where X is that fortification's mana value.
0/4
You may tap two untapped Zombies you control rather than pay the fortify costs of fortifications you control.
Me work. You work too.
2/2
Swaying Streamlet enters the battlefield tapped.
1/1
Flying
Whenever Swiftwing becomes crewed, if one or more creatures crewing it have flying, Swiftwing can't be blocked this turn.
Crew 2
Whenever Swiftwing becomes crewed, if one or more creatures crewing it have flying, Swiftwing can't be blocked this turn.
Crew 2
4/4
Unattach all fortifications.
This spell costs
less to cast for every Loot you sacrifice while casting it. Scry 3, then draw three cards.

When Wetland Sellsword deals combat damage to a player, steal 2.
(Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
, Sacrifice a Loot: Draw a card, then discard a card.
(Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)

3/3
Fortified land has "
: Add 
. Spend this mana only to cast instant or sorcery spells."

, Unattach Wizards Library: Copy target instant or sorcery spell.
Fortify





Fortify

You may put a Worker you control on top of your library instead of paying the mana costs of abilities of fortifications you control.
1/3
Go to section: Colourless (10) White (36) Blue (33) Black (35) Red (32) Green (36) Artifact (7) Land (4)
Show rarities: B
Building Blocks: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | About Building Blocks |
When Altar to Ingenuity becomes crewed, you win the game.
Crew 20