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CardName: Shimmering Freshwater Tunnel Cost: {2}{U} Type: Artifact - Fortification Pow/Tgh: / Rules Text: Fortified land has "Add {C}. Put a charge counter on Shimmering Freshwater Tunnel." Remove 4 charge counters from Shimmering Freshwater Tunnel, Unattach Shimmering Freshwater Tunnel: Search your library for a card named Shimmering Presence or Shimmering Spook, put it into your hand, then shuffle. (Melds with Shimmering Presence or Shimmering Spook) Fortify an Island {1} Flavour Text: Back side: CardName: Shimmerspring Cost: Type: Legendary Enchantment Creature Pow/Tgh: 9/ Rules Text: Whenever Shimmerspring target player mills two cards, card in all graveyards. if there are ten or more cards in a players graveyard, Flavour Text: Set/Rarity: Building Blocks Basic Fortified land has "Add
![]() Remove 4 charge counters from Shimmering Freshwater Tunnel, Unattach Shimmering Freshwater Tunnel: Search your library for a card named Shimmering Presence or Shimmering Spook, put it into your hand, then shuffle. (Melds with Shimmering Presence or Shimmering Spook) Fortify an Island ![]() Whenever Shimmerspring
target player mills two cards, card in all graveyards. if there are ten or more cards in a players graveyard, 9
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This is one half of a melded creature you can build with the back side of either Shimmering Presence or Shimmering Spook.
Completely changed the wording for the melded Creatures. Milling is porentially stronger than life gain, but those are supposed to be the means to an end.