Building Blocks
Building Blocks by Mister Johnson
195 cards in Multiverse
195 basics
10 colourless, 36 white, 33 blue, 35 black,
34 red, 36 green, 7 artifact, 4 land
31 comments total
Half a set about new mechanics and a lot of Fortifications and Vehicles.
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Mechanics | About Building Blocks |
The set creator would like to draw your attention to these comments:
On Overwhelming Haunting (reply): | On Shimmering Freshwater Tunnel (reply): |
Recently active cards: (all recent activity)
You may sacrifice two artifacts rather than pay the mana cost for Fortification spells you cast.
3/2
At the beginning of your endstep, if you both own and control Shimmering Presence and a Fortification named Shimmering Highcloud Tower or Shimmering Freshwater Tunnel, you may:
• exile Shimmering Presence and Shimmering Highcloud Tower, then meld them into Shimmerstone Slitherer.
• exile Shimmering Presence and Shimmering Freshwater Tunnel, then meld them into Shimmerspring Slitherer.
• exile Shimmering Presence and Shimmering Highcloud Tower, then meld them into Shimmerstone Slitherer.
• exile Shimmering Presence and Shimmering Freshwater Tunnel, then meld them into Shimmerspring Slitherer.
1/1
Slitherer becomes untapped,
for each enchantment
At the beginning of your endstep,
create a copy of target enchantment on the battlefield or an enchantment card in any graveyard.
for each enchantment
At the beginning of your endstep,
create a copy of target enchantment on the battlefield or an enchantment card in any graveyard.
9
At the beginning of your endstep, if you both own and control Shimmering Spook and a Fortification named Shimmering Highcloud Tower or Shimmering Freshwater Tunnel, you may:
• exile Shimmering Spook and Shimmering Highcloud Tower, then meld them into Shimmerstone Haunt.
• exile Shimmering Spook and Shimmering Freshwater Tunnel, then meld them into Shimmerspring Haunt.
• exile Shimmering Spook and Shimmering Highcloud Tower, then meld them into Shimmerstone Haunt.
• exile Shimmering Spook and Shimmering Freshwater Tunnel, then meld them into Shimmerspring Haunt.
1/1
Haunt becomes tapped,
for each Spirit
At the beginning of your upkeep,
create a token that is a copy of any creature in any graveyard. It's a 9/9 Spirit in addition to its other types.
for each Spirit
At the beginning of your upkeep,
create a token that is a copy of any creature in any graveyard. It's a 9/9 Spirit in addition to its other types.
9
Flying, haste
Scraplord, Kobold Tyrant gets +1/+1 for every Loot you control.
Whenever you steal, steal that many times plus one.
Scraplord, Kobold Tyrant gets +1/+1 for every Loot you control.
Whenever you steal, steal that many times plus one.
3/3
When Raiding Gang deals combat damage to a player, steal 3. (Put the top three cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
2/4
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Does Myriad Landscape work with two of these things?
This might have similar problems as Glistener Elf. You just pump this guy up and he can't be blocked. On the other hand, if a 1/1 blocks it, he can't deal damage. I'm not sure.
And the wording doesn't work anymore, haha. I need to somehow address this.
Well, you're right. I'm going to fix this ASAP. Thank you very much.
This won't be in the cube.
This won't be in the cube.
This won't be in the cube.
The wording of the combined card is not correct. You don't have creatures or enchantments in the graveyard, only creature cards or enchantment cards.
I like this land, but I have no idea if it makes sense.
This is the only artifact creature in the whole set. Except for when you animate Loots or other artifacts.