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Showing 36 of 36 Green cards
Go to section: Colourless (10) White (36) Blue (33) Black (35) Red (32) Green (36) Artifact (7) Land (4)
Show rarities: B
Target creature gains Size advantage X, where X is its toughness minus 2.
Create a 4/4 green Dinosaur creature token. If you control a Fortification, you may unattach it. If yo do, create three tokens instead.
Flash
When Caller of the Herd enters the battlefield, untap all creature tokens you control.
When Caller of the Herd enters the battlefield, untap all creature tokens you control.
1/4
Whenever a land enters the battlefield tapped under your control, you may attach Deeproot Well to it. Untap it.
Whenever fortified land becomes tapped, unattach Deeproot Well from it and search your library for a basic land card and put it into your hand, then shuffle your library.
Fortify
Whenever fortified land becomes tapped, unattach Deeproot Well from it and search your library for a basic land card and put it into your hand, then shuffle your library.
Fortify

Trample
Whenever Dinosaur Carriage becomes crewed, if at least one of those creatures is a Dinosaur, create a tapped 4/4 green Dinosaur creature token.
Crew 5
Whenever Dinosaur Carriage becomes crewed, if at least one of those creatures is a Dinosaur, create a tapped 4/4 green Dinosaur creature token.
Crew 5
6/6
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a trample counter on it."


, Unattach Dinosaur Range: Create X 4/4 green Dinosaur creature tokens, where X is the number of creatures with trample you control. Activate only as a sorcery.
Fortify



Fortify

Whenever you cast a Dinosaur creature spell, you may put two +1/+1 counters on it. If you do, it enters the battlefield tapped.
1/3
Creatures you control with toughness 5 or higher have size advantage 3.
(They can only be blocked by creatures with a total power of 3.)
(They can only be blocked by creatures with a total power of 3.)
A giant among people. An ant among giants.
2/3
Whenever Floral Golem Suit becomes crewed for the first time each turn, put a bloom counter on target creature crewing it.
(Creatures with one or more bloom counters on them have "
, Remove a bloom counter from this creature: Add
and one mana of this creature's color. If this creature is colorless, add 
instead.")
Crew 2
(Creatures with one or more bloom counters on them have "




Crew 2
4/4
Flying
Flowerfield Toucan enters the battlefield with a bloom counter on it.
(Creatures with one or more bloom counters on them have “
, Remove a bloom counter from this creature: Add
and one mana of this creature's color. If this creature is colorless, add 
instead.)
Flowerfield Toucan enters the battlefield with a bloom counter on it.
(Creatures with one or more bloom counters on them have “




0/4
Dinosaur creatures you control have size advantage X, where X is their toughness minus 2.
2/3
Forest Path Druid enters the battlefield with a bloom counter on it.
If you cast a Merfolk creature spell, you may pay
. If you do, it enters the battlefield with a bloom counter on it. (Creatures with one or more bloom counters on them have “
, Remove a bloom counter from this creature: Add
and one mana of this creature's color. If this creature is colorless, add 
instead.)
If you cast a Merfolk creature spell, you may pay





1/1



1/3
Whenever a creature enters the battlefield with one or more +1/+1 counters on it, put a +1/+1 counter on Impressionable Hatchling.
0/2
Creatures you control assign no combat damage.
Other creatures you control get +1/+1.
Creatures you control have "
: This creature fights target creature you don’t control."
Other creatures you control get +1/+1.
Creatures you control have "

7/10
Fortified lands you control have
"
: Add one mana of any color."
"

0/2
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Life in the Boneyard is in your graveyard, whenever a creature with power 4 or higher is put into your graveyard, create a 4/4 green Dinosaur creature token.
As long as Life in the Boneyard is in your graveyard, whenever a creature with power 4 or higher is put into your graveyard, create a 4/4 green Dinosaur creature token.
Whenever Material Wagon becomes crewed for the first time each turn, search your library for a basic Forest card and put it onto the battlefield tapped, then shuffle your library.
Crew 4
Crew 4
3/6
Fortified land has "Whenever this land is tapped for mana, if you spend it on a green creature spell, it enters the battlefield with a bloom counter on it."

, Unattach Overgrowing Blossom Vines: Add
for every creature with bloom counters on them you control.
Fortify



Fortify

Activated abilities of Fortifications you control cost
less to activate.

1/1
When Prospering Biotope enters the battlefield, create a Soil land token with "When this land isn't fortified, sacrifice it." Attach Prospering Biotope to it.
, Unattach Prospering Biotope: Return target land card from your graveyard to your hand.
Fortify

Fortify

Islandwalk
Merfolk you control get +1/+1.
Merfolk you control get +1/+1.
4/4
Whenever you cast a creature spell from your hand, proliferate.
It lets the growing grow.
1/2
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
Whenever a land is put into your graveyard, as long as Seeds in the Soil is in your graveyard, put two bloom counters on up to two target creatures you control. (Creatures with one or more bloom counters on them have "
, Remove a bloom counter from this creature: Add
and one mana of this creature's color. If this creature is colorless add 
instead.)
Whenever a land is put into your graveyard, as long as Seeds in the Soil is in your graveyard, put two bloom counters on up to two target creatures you control. (Creatures with one or more bloom counters on them have "




Shuffling Moss Clearing enters the battlefield tapped.
1/1
At the beginning of your endstep, if Snoring Ultrasaurus wasn't dealt damage this turn, put a sleep counter on it.
Snoring Ultrasaurus has reach as long as it has one or more sleep counters on it. It has indestructible as long as it has three or more sleep counters on it. It has deathtouch as long as it has five or more sleep counters on it. If Snoring Ultrasaurus is dealt damage, remove all sleep counters from it.
At the beginning of your upkeep, if there are ten or more sleep counters on Snoring Ultrasaurus, you win the game.
Snoring Ultrasaurus has reach as long as it has one or more sleep counters on it. It has indestructible as long as it has three or more sleep counters on it. It has deathtouch as long as it has five or more sleep counters on it. If Snoring Ultrasaurus is dealt damage, remove all sleep counters from it.
At the beginning of your upkeep, if there are ten or more sleep counters on Snoring Ultrasaurus, you win the game.
1/7
Fortified lands you control are 5/5 green Elemental creatures with trample. They're still lands.
3/4
When you control three or more creatures with power 4 or greater, Thunderous Shieldbasher has Size advantage 3 and trample.
(This creature can only be blocked by creatures with a total power of 3 or less.)
(This creature can only be blocked by creatures with a total power of 3 or less.)
5/5
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a +1/+1 counter on it."



, Unattach Titan Feeding Station: Creatures with +1/+1 counters on them you control get +3/+3 and gain trample until end of turn. This ability costs
less to activate for every creature you control with a +1/+1 counter on it. Activate only as a sorcery.
Fortify





Fortify

Trample
Size advantage 3 (This creature can only be blocked by creatures with a total power of three or less.)
Size advantage 3 (This creature can only be blocked by creatures with a total power of three or less.)
6/6
Size advantage 4 (This creature can only be blocked by creatures with a total power of four or less.)
6/6
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a reach counter on it"

, Unattach Treetrop Fort: Treetop Fort deals 2 damage to target creature with flying. If you unattached from a Forest this way, Treetop Fort deals 4 damage instead.
Fortify


Fortify

Destroy target creature. Put a bloom counter on two target creatures you don’t control.
(Creatures with one or more bloom counters on them have "
, Remove a bloom counter from this creature: Add
and one mana of this creature's color. If this creature is colorless, add 
instead.")
(Creatures with one or more bloom counters on them have "




When Woodwork Expert enters the battlefield, you may attach a Fortification you control to a land you control.
1/2
When Wrinkled Stegosaurus enters the battlefield, if there is an enchantment card with gravebound in your graveyard, return target creature card from your graveyard to your hand.
2/5
Go to section: Colourless (10) White (36) Blue (33) Black (35) Red (32) Green (36) Artifact (7) Land (4)
Show rarities: B
Building Blocks: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | About Building Blocks |
Crew 10