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Showing 36 of 36 Green cards

Go to section: Colourless (10) White (36) Blue (33) Black (35) Red (32) Green (36) Artifact (7) Land (4)

Show rarities: B

 B 
Artifact – Vehicle
Whenever Altar to Might becomes crewed for the first time each turn, if all creatures crewing it are tokens, Altar to Might gets +10/+10, and it gains indestructible and trample until end of turn.
Crew 10
Power to the People.
10/10
 B 
Sorcery
Target creature gains Size advantage X, where X is its toughness minus 2.
 B 
Sorcery
Create a 4/4 green Dinosaur creature token. If you control a Fortification, you may unattach it. If yo do, create three tokens instead.
 B 
Creature – Human Druid
Flash
When Caller of the Herd enters the battlefield, untap all creature tokens you control.
1/4
 B 
Artifact – Fortification
Whenever a land enters the battlefield tapped under your control, you may attach Deeproot Well to it. Untap it.
Whenever fortified land becomes tapped, unattach Deeproot Well from it and search your library for a basic land card and put it into your hand, then shuffle your library.
Fortify {2}
 B 
Artifact – Vehicle
Trample
Whenever Dinosaur Carriage becomes crewed, if at least one of those creatures is a Dinosaur, create a tapped 4/4 green Dinosaur creature token.
Crew 5
6/6
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a trample counter on it."
{3}{g}{g}, Unattach Dinosaur Range: Create X 4/4 green Dinosaur creature tokens, where X is the number of creatures with trample you control. Activate only as a sorcery.
Fortify {2}
 B 
Creature – Human Ranger
Whenever you cast a Dinosaur creature spell, you may put two +1/+1 counters on it. If you do, it enters the battlefield tapped.
1/3
 B 
Creature – Human
Creatures you control with toughness 5 or higher have size advantage 3.
(They can only be blocked by creatures with a total power of 3.)
A giant among people. An ant among giants.
2/3
1 comment
2024-03-22 16:37:44 by Mister Johnson
 B 
Artifact – Vehicle
Whenever Floral Golem Suit becomes crewed for the first time each turn, put a bloom counter on target creature crewing it.
(Creatures with one or more bloom counters on them have "{t}, Remove a bloom counter from this creature: Add {c} and one mana of this creature's color. If this creature is colorless, add {c}{c} instead.")
Crew 2
4/4
 B 
Creature – Bird
Flying
Flowerfield Toucan enters the battlefield with a bloom counter on it.
(Creatures with one or more bloom counters on them have “{t}, Remove a bloom counter from this creature: Add {c} and one mana of this creature's color. If this creature is colorless, add {c}{c} instead.)
0/4
 B 
Creature – Merfolk Ranger
Dinosaur creatures you control have size advantage X, where X is their toughness minus 2.
2/3
 B 
Creature – Merfolk Druid
Forest Path Druid enters the battlefield with a bloom counter on it.
If you cast a Merfolk creature spell, you may pay {1}. If you do, it enters the battlefield with a bloom counter on it. (Creatures with one or more bloom counters on them have “{t}, Remove a bloom counter from this creature: Add {c} and one mana of this creature's color. If this creature is colorless, add {c}{c} instead.)
1/1
 B 
Creature – Human Worker
{t}: Add {g}{g}. Spend this mana only to cast Fortification spells.
1/3
 B 
Creature – Dinosaur
Whenever a creature enters the battlefield with one or more +1/+1 counters on it, put a +1/+1 counter on Impressionable Hatchling.
0/2
 B 
Creature – Dinosaur Elemental
Creatures you control assign no combat damage.
Other creatures you control get +1/+1.
Creatures you control have "{t}: This creature fights target creature you don’t control."
7/10
 B 
Colour indicator G Creature – Insect
Fortified lands you control have
"{t}: Add one mana of any color."
0/2
 B 
Enchantment
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Life in the Boneyard is in your graveyard, whenever a creature with power 4 or higher is put into your graveyard, create a 4/4 green Dinosaur creature token.
 B 
Artifact – Vehicle
Whenever Material Wagon becomes crewed for the first time each turn, search your library for a basic Forest card and put it onto the battlefield tapped, then shuffle your library.
Crew 4
3/6
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on a green creature spell, it enters the battlefield with a bloom counter on it."
{1}{g}, Unattach Overgrowing Blossom Vines: Add {c} for every creature with bloom counters on them you control.
Fortify {1}
 B 
Creature – Merfolk Worker
Activated abilities of Fortifications you control cost {1} less to activate.
1/1
 B 
Artifact – Fortification
When Prospering Biotope enters the battlefield, create a Soil land token with "When this land isn't fortified, sacrifice it." Attach Prospering Biotope to it.
{g}, Unattach Prospering Biotope: Return target land card from your graveyard to your hand.
Fortify {2}
 B 
Creature – Dinosaur
Islandwalk
Merfolk you control get +1/+1.
4/4
 B 
Creature – Elemental
Whenever you cast a creature spell from your hand, proliferate.
It lets the growing grow.
1/2
 B 
Enchantment
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
Whenever a land is put into your graveyard, as long as Seeds in the Soil is in your graveyard, put two bloom counters on up to two target creatures you control. (Creatures with one or more bloom counters on them have "{t}, Remove a bloom counter from this creature: Add {c} and one mana of this creature's color. If this creature is colorless add {c}{c} instead.)
 B 
Colour indicator G Basic Land Creature – Forest Elemental
Shuffling Moss Clearing enters the battlefield tapped.
1/1
 B 
Creature – Dinosaur
At the beginning of your endstep, if Snoring Ultrasaurus wasn't dealt damage this turn, put a sleep counter on it.
Snoring Ultrasaurus has reach as long as it has one or more sleep counters on it. It has indestructible as long as it has three or more sleep counters on it. It has deathtouch as long as it has five or more sleep counters on it. If Snoring Ultrasaurus is dealt damage, remove all sleep counters from it.
At the beginning of your upkeep, if there are ten or more sleep counters on Snoring Ultrasaurus, you win the game.
1/7
 B 
Creature – Merfolk
Fortified lands you control are 5/5 green Elemental creatures with trample. They're still lands.
3/4
 B 
Creature – Dinosaur
When you control three or more creatures with power 4 or greater, Thunderous Shieldbasher has Size advantage 3 and trample.
(This creature can only be blocked by creatures with a total power of 3 or less.)
5/5
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a +1/+1 counter on it."
{7}{g}{g}{g}, Unattach Titan Feeding Station: Creatures with +1/+1 counters on them you control get +3/+3 and gain trample until end of turn. This ability costs {1} less to activate for every creature you control with a +1/+1 counter on it. Activate only as a sorcery.
Fortify {2}
 B 
Creature – Dinosaur
Trample
Size advantage 3 (This creature can only be blocked by creatures with a total power of three or less.)
6/6
 B 
Creature – Dinosaur
Size advantage 4 (This creature can only be blocked by creatures with a total power of four or less.)
6/6
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a reach counter on it"
{g}{g}, Unattach Treetrop Fort: Treetop Fort deals 2 damage to target creature with flying. If you unattached from a Forest this way, Treetop Fort deals 4 damage instead.
Fortify {1}
 B 
Sorcery
Destroy target creature. Put a bloom counter on two target creatures you don’t control.
(Creatures with one or more bloom counters on them have "{t}, Remove a bloom counter from this creature: Add {c} and one mana of this creature's color. If this creature is colorless, add {c}{c} instead.")
 B 
Creature – Merfolk Worker
When Woodwork Expert enters the battlefield, you may attach a Fortification you control to a land you control.
1/2
 B 
Creature – Dinosaur
When Wrinkled Stegosaurus enters the battlefield, if there is an enchantment card with gravebound in your graveyard, return target creature card from your graveyard to your hand.
2/5

Go to section: Colourless (10) White (36) Blue (33) Black (35) Red (32) Green (36) Artifact (7) Land (4)

Show rarities: B


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Mechanics | About Building Blocks