Crusades of Lamiria: Card List

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# Name Colour Rarity Cost Type P T Code Card text
1 Angelux, Holy Sword of Loxen White Mythic 3{1}{w}{w} Legendary Artifact – Equipment MA01 Equipped creature gets +4/+4, has flying, lifelink and is a white Angel in addition to its other colors and types.
Equip {3}
Equip crusader {w}
2 Blessed Rune White Common 1{w} Artifact – Equipment CA01 Equipped creature has lifelink.
Equip {2}
3 Cage Rune White Uncommon 1{w} Artifact – Equipment UA01 When equipped creature attacks tap target creature.
Equip{2}
4 Call the Congregation White Rare 4{2}{w}{w} Sorcery RW05 Create three 1/1 white Monk creature tokens with prowess.
If you control a red permanent or Mountain, they gain haste until end of turn.
If you control a green permanent or Forest, put a +1/+1 counter on each of them.
5 Captured by Greed White Common 1{w} Enchantment – Aura CW02 Enchant Treasure you control.
When Captured by Greed enters the battlefield, exile target creature an opponent controls until Captured by Greed leaves the battlefield
6 Defend the Temple White Common 1{w} Instant CW03 Counter target creature spell unless its controller pays {2}.
7 Defense is Offense White Uncommon 2{1}{w} Instant UW03 Scavenger hunt for Defender – draw a card
Scavenger Hunt for Flying- draw a card
Tap target creature an opponent. controls
8 Divided Grounds White Common 2{1}{w} Enchantment CW05 Decide (As an additional cost to cast this spell, you must pay {r/g}.)

If you Decided to pay {r}, Monks you control gain +1/+1.
If you Decided to pay {g}, Monks you control gain Ward {2}.
9 Feast of Unity White Uncommon 3{1}{w}{w} Enchantment – Saga UW02 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Create a Food token.
II – Create a Treasure token.
III – For each token you control, create a token that's a copy of it.
10 Fort Commondale White Mythic 4{2}{w}{w} Legendary Enchanment MW03 Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
Noncreature spells cost {1} more to cast.
11 General Stalest White Rare 3{1}{w}{w} Legendary Creature – Human Crusader 3 3 RW04 Flash
When General Stalest enters the battlefield target creature gains indestructible until end of turn.
When General Stalest attacks create a 1/1 white Crusader creature token tapped and attacking.
12 Hordebuster Valkyrie White Uncommon 3{1}{w}{w} Creature – Angel 2 3 UW06 Flying, vigilance, lifelink
13 Loxen's Statue White Rare 5{3}{w}{w} Legendary Enchantment RW02 Whenever a creature you control enters the battlefield you gain 1 life.
Angels you control have lifelink.
{3}{w}: Create a 4/4 white angel creature token with flying and vigilance. Activate this ability only if you gained 5 or more life this turn.
14 Loxen, The Holy One White Mythic 5{3}{w}{w} Legendary Creature – Angel 4 4 MW01 Flying, lifelink
When Loxen enters the battlefield exile all nonland permanents.
When Loxen leaves the battlefield return all nonland permanents exiled by it to the battlefield under your control.
15 Moment of Grace White Common 2{1}{w} Instant CW07 Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
16 Prayer White Uncommon 2{1}{w} Instant UW05 You gain 5 life.
Draw a card.
17 Respected Halfling White Common 3{2}{w} Creature – Human Angel Crusader 2 2 CW06 Flying
18 Returned Pacifist White Common 1{w} Creature – Zombie 1 2 CW01 Lifelink
19 Sabrina, Golden Guardian White Rare 5{3}{w}{w} Legendary Creature – Human Angel RW03 Flying
When Sabrina, Golden Guardian enters the battlefield create a treasure token for each creature you control.
20 Scroll of Smoke White Uncommon 3{2}{w} Sorcery UW01 Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Discard a card, search your library for a card with the same mana value as the discarded card, reveal it, put it into your hand, then shuffle.
21 Taj, Master of the Flying Fist White Mythic 4{3}{w} Legendary Creature – Human Monk 2 2 MW02 Prowess
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
If an ability of another monk you control triggers, that ability triggers an additional time.
22 Tough Luck White Common 2{w}{w} Instant CW04 Destroy target tapped creature.
23 Unsure Acolyte White Uncommon 1{w} Creature – Human Monk 2 3 UW04 Decide (As an additional cost to cast this spell, you must pay {r/g}.)
If you Decided to pay {r}, Unsure Acolyte has Haste.
If you Decided to pay {g}, Unsure Acolyte has "{t}: add {g}".
24 Weary Vanguard White Common 2{1}{w} Creature – Human Crusader 2 2 CW08 Vigliance
25 White Slime White Rare 4{3}{w} Creature – Ooze * * RW01 Vigilance
White Slime's power and toughness are each equal to the amount of life you have above your starting life total.
When White Slime enters the battlefield gain 5 life.
26 Airborne epiphany Blue Common 1{u} Instant CU01 Draw a card.
Scavenger hunt for flying – Target creature gains flying until end of turn. (Do this if you control a creature with flying as this spell resolves.)
27 Archmage Instructor Blue Rare 3{2}{u} Creature – Human Wizard 2 3 RU03 Prowess
Whenever you cast a noncreature spell draw a card, then discard a card.
28 Aspiring Spellbreaker Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 1 1 UU04 Flash
When Aspiring Spellbreaker enters the battlefield, counter target noncreature spell.
29 Blue Slime Blue Rare 2{1}{u} Creature – Ooze * * RU01 Flash
When Blue Slime enters the battlefield exile target insant or sorcery spell.
Blue Slime's power and toughness are each equal to the exiled card's mana value.
When Blue Slime dies return the exiled card to its owners hand.
30 Dommari, Violent Tide Blue Mythic 5{3}{u}{u} Legendary Creature – Elemental Dinosaur MU03 Islandwalk
Whenever you play an island, all lands become islands until end of turn.
When Dommari, Violent Tide attacks you may tap and put a stun counter on target creature who's power is less then the number of islands you control.
31 Downpour Blue Uncommon 2{1}{u} Sorcery UU02 Kicker {2}{u}
If this spell was kicked return all nonland permanents to their owner's hand.
Return target nonland permanent to its owner's hand.
32 Knowledge Rune Blue Uncommon 1{u} Artifact – Equipment UA02 When equipped creature attacks draw a card and discard a card
Equip {2}
33 Matthew Spellsmith Blue Mythic 4{2}{u}{u} Legendary Planeswalker – Matthew 4 MU01 At the beginning of your upkeep Surveil 2

-2 Look at the top four cards of your library put one of those cards into your hand and the rest at the bottom of your library in any order.

-4 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
34 Mind Freeze Blue Common 2{1}{u} Enchantment – Aura CU02 Enchanted creature can't attack or block if its power is less than the number of cards in your hand.
35 Moonlit Research Blue Common 4{3}{u} Instant CU06 This spell costs {1} less to cast if you control a wizard.
Draw two cards.
36 Nightfall Raven Blue Uncommon 4{3}{u} Creature – Elemental Zombie Bird 2 5 UU03 Flying
{2}: Return Nightfall Raven from your graveyard to the battlefield tapped. Active only if you've played a land this turn.
37 Reflect Blue Rare 4{2}{u}{u} Instant RU02 Exile target spell. You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
38 Roar of the Tides Blue Common 3{1}{u}{u} Instant CU05 You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Return target creature you don't control to its owner's hand.
39 Sapphire Rune Blue Common 1{u} Artifact – Equipment CA02 Equipped creature has hit and run. (While this creature is tapped it has hexproof)
Equip {2}
40 Scroll of Intellect Blue Uncommon 4{2}{u}{u} Sorcery UU01 Draw two cards.

Discard a card, search your library for a card with the same mana value as the discarded card, reveal it, put it into your hand, then shuffle.
41 Soul Scatter Blue Common 2{1}{u} Instant CU03 Counter target creature spell. Scry 1.
42 Submerged Summoned Blue Common 1{u} Creature – Zombie 1 2 CU04 Whenever Submerged Summoned dies, draw a card.
43 Time Displacement Blue Mythic 5{3}{u}{u} Sorcery MU02 Take an extra turn after this one. At the beginning of that turn's end step, put a stun counter on each of four tapped permanents you control. Exile Time Displacement.
44 Black Slime Black Rare 3{1}{b}{b} Creature – Ooze * * RB01 Deathtouch
Black Slime's power and toughness are each equal to the number of creatures in each graveyard.
When Black Slime enters the battlefield destroy target creature with power less than Black Slime's.
45 Blacksteel Mercenary Black Uncommon 4{3}{b} Creature – Ogre Warrior 3 3 UB01 Whenever this creature attacks each opponent discards a card. For each nonland card discarded this way, draw a card.
Backup 1
46 Blight Rune Black Uncommon 1{b} Artifact – Equipment UA03 When equipped creature attacks target opponent looses 2 life and you gain 2 life.
Equip {2}
47 Death Rune Black Common 1{b} Artifact – Equipment CA03 Equipped creature has deathtouch.
Equip {2}
48 Dread Recruiter Black Uncommon 5{3}{b}{b} Creature – Zombie 4 4 UB02 When Dread Recruiter enters the battlefield Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 2/2 black Zombie.
49 Grave Offering Black Uncommon 2{b}{b} Instant UB03 As an additional cost to cast this spell, sacrifice X food tokens.
Return target creature card from your graveyard to your hand with mana value X.
50 Kitchen Raid Black Common 4{2}{b}{b} Sorcery CB02 Create three 1/1 black Rat creature tokens with skulk.
Create a Food token.
51 Offering to the cook Black Common 4{3}{b} Instant CB01 Draw two cards and lose 2 life.
Feast is complete – if three or more food tokens have been sacrificed this turn, you may destroy target creature.
52 Scroll of Malice Black Uncommon 3{2}{b} Sorcery UB04 Choose one -
•Target player reveals their hand. You choose a nonland card from it. That player discards that card.
• Search target opponent's library for a card, put that card into their graveyard, then they shuffle their library.
Discard a card, search your library for a card with the same mana value as the discarded card, reveal it, put it into your hand, then shuffle.
53 Shadowswine Reaper Black Rare 3{1}{b}{b} Creature – Pig Warrior 2 2 RB03 First strike, deathtouch
Whenever Shadowswine Reaper deals combat damage to a player draw a card and lose a life.
54 Warband Cook Black Common 2{1}{b} Creature – Pig Warrior 1 1 CB03 Deathtouch
When Warband Cook enters the battlefield, create a food token.
55 Yarmex, Lich's Apprentice Black Rare 3{1}{b}{b} Legendary Creature – Human Wizard 2 2 RB02 Whenever a non-token creature you control dies create a tapped 2/2 black zombie token with decayed.
{w}{u}, {t}, Sacrifice another creature: Draw a card and gain 1 life.
56 Beatrix, The Inferno Red Mythic 3{1}{r}{r} Legendary Planeswalker – Beatrix 3 MR01 +1 Beatrix deals 2 damage to up to one target creature.

-1 Add {r}{r}. Spend this mana only to cast instant and/or sorcery spells.

-6 You get an Emblem with "At the beginning of your endstep this emblem deals 5 damage to any target".
57 Cracked Rune Red Uncommon 1{r} Artifact – Equipment UA04 When equipped creature attacks exile the top card of your library you may play that card until the end of your next turn.
Equip{2}
58 Crackling Fledgling Red Common 2{1}{r} Creature – Elemental Warrior 2 2 CR01 Haste
59 Digging Through the Trash Red Rare 3{2}{r} Sorcery RR03 Discard any number of cards.
Search your library for a nonland card with mana value X where X equals the total mana value of the discarded cards, reveal it, put it into your hand, and then shuffle.
60 Eleo, Elemental Emperium Red Rare 3{2}{r} Legendary Planeswalker – Eleo 3 RR02 Elementals you control have "{t}, Sacrifice this creature: Exile the top 2 cards of your library you may play them until the end of your next turn."

+1 Create two 1/1 Red Elementals with "Sacrifice this creature: exile the top 2 cards of your library you may play them until your next turn."

-3 Destroy target Land.
61 Flock of Terror Red Common 3{2}{r} Creature – Dragon 2 2 CR02 Flying
You may have any number of Flock of Terror in your deck
{4}{r}: Give each Flock of Terror +x/+0 where x is the number of Flock of Terror you control
62 Gotta Find the Silverware Red Uncommon 3{2}{r} Sorcery UR03 Search your library for an artifact card, reveal it, and put it in your hand.
Feast is complete – if three or more food tokens have been sacrificed this turn you may search your library for two instead.
63 Pillage the Library Red Uncommon 2{1}{r} Instant UR02 As an additional cost to cast this spell, discard a red card or a Mountain card.
Choose one -
• Pillage the Library deals 3 damage to any target.
• Draw two cards.
• Destroy up to one target artifact and create a treasure token.
64 Red Slime Red Rare 1{r} Creature – Ooze * * RR01 Haste
Red Slime's power and toughness are each equal to the amount of land cards exiled with Red Slime.
When Red Slime enters the battlefield exile the top three cards of your library.
When Red Slime dies you may cast cards exiled by it until your next upkeep.
65 Scorched Red Common 3{2}{r} Instant CR03 Deal 5 damage to target creature.
Feast is complete – if three or more food tokens have been sacrificed this turn deal 10 damage to that creature instead.
66 Scroll of Ash Red Uncommon 3{2}{r} Sorcery UR01 Deal 3 damage to any target.
Discard a card, search your library for a card with the same mana value as the discarded card, reveal it, put it into your hand, then shuffle.
67 Speed Rune Red Common 1{r} Artifact – Equipment CA04 Equipped creature gains haste
Equip {2}
68 Unstable Fireblast Red Uncommon 3{2}{r} Instant UR04 Destroy target creature you take damage equal to the destroyed creatures power.
69 Wrathful Vanguard Red Common 3{2}{r} Creature – Crusader 3 2 CR04 When Wrathful Vanguard enters the battlefield you may discard a card. If you do, draw a card.
70 Allukan, Natural Shifter Green Rare 3{1}{g}{g} Legendary Planeswalker – Allukan 3 RG02 +1 Create a 2/2 green Elemental creature token with Trample.
-1 Put four +1/+1 counters on target land your control then it becomes a 0/0 elemental creature with haste until end of turn.
-6 Search your library for any number of basic lands put those cards onto the battlefield. Then put four +1/ +1 counters on each land you control they become 0/0 elementals. They're still lands.
71 Attack Rune Green Uncommon 1{g} Artifact – Equipment UA05 When equipped creature attacks it gains a +1/+1 counter
Equip {2}
72 Behemoth Basilisk Green Common 6{4}{g}{g} Creature – Beast 5 5 CG01 Deathtouch
When Behemoth Basilisk enters the battlefield destroy target artifact or enchantment.
73 Caustic Web Green Common 1{g} Instant CG02 Target creature with flying loses flying and gets -3/-3 until end of turn.
If that creature would die this turn create a food token.
74 Gathering Slimes Green Uncommon 1{g} Sorcery UG02 Search your library for a card with a basic land type or an ooze creature, reveal it, put it into your hand, then shuffle your library.
75 Green Slime Green Rare 4{2}{g}{g} Creature – Ooze * * RG01 Trample
Green Slime's power and toughness are each equal to the number of lands you control.
When Green Slime dies create a X/X green slime creature token where X is half Green Slime's power rounded up.
76 Grow Green Common 1{g} Instant CG03 Give target creature +2/+2 until end of turn.
Scavenger hunt for trample – Target creature gains +4/+4 instead until the end of turn. (Do this if you control a creature with trample as this spell resolves.)
77 Grow then Smash Green Uncommon 2{1}{g} Instant UG03 Put a +1/+1 counter on target creature then it fights target creature you don't control.
78 Grub Hoarder Green Common 2{1}{g} Creature – Pig Warrior 1 1 CG04 When Grub Hoarder enters the battlefield create a food token.
Grub Hoarder gets +1/+1 for each food token you control.
79 Lamaria Rumbles Green Rare 5{3}{g}{g} Sorcery RG04 Up to two target lands you control each get two+1/+1 counters. They become 0/0 Elementals creatures with haste. They are still lands.
Creatures you control gain trample and +1/+1 until end of turn.
80 Lamiria Speak To Me Green Uncommon 2{1}{g} Sorcery UG06 Kicker {1}{g}{g}
If this spell was kicked search your library for a creature card, reveal it and put it on the battlefield.
Search your library for a creature card, reveal it and put it in your hand.
81 Lamiria's Bounty Green Common 3{2}{g} Sorcery CG05 Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Scavenger hunt for landfall– Put both lands on the battlefield tapped instead. (Do this if you control a creature with landfall as this spell resolves.)
82 Nature's Course Green Rare 1{g} Instant RG03 Destroy target creature.
Each opponent may search their library for a land card and put it onto the battlefield tapped.
83 Oakheart Warrior Green Common 3{2}{g} Creature – Elemental Treefolk Warrior 3 3 CG07 Trample
84 Predation Green Common 2{1}{g} Instant CG08 Target creature you control fights target creature you don't control. If the target creature you don't control dies, create a Food token.
85 Prickle Sprout Green Common 3{2}{g} Creature – Plant Elemental 3 1 CG06 Whenever an elemental enters the battlefield under your control search your library for a basic land card, put that card into your hand, and then shuffle. This ability triggers only once each turn.
86 Protective Canopy Green Uncommon 3{1}{g}{g} Enchantment UG04 Creatures lose flying and can't have or gain flying.
87 Replenish Green Common 2{1}{g} Instant CG11 Create X food tokens where X is the number of food tokens that were sacrificed this turn.
88 Resilient Green Common 2{1}{g} Instant CG10 Target creature gets +2/+2 and trample until end of turn.
If red mana was spent to cast this spell that creature also gains haste until end of turn.
89 Rolling Ground Green Uncommon 3{1}{g}{g} Enchantment UG05 Landfall- create a green 2/2 Elemental creature token with trample.
90 Scroll of Vitality Green Uncommon 4{2}{g}{g} Sorcery UG01 Search your library for a basic land card, put that card onto the battlefield then shuffle.

Discard a card, search your library for a card with the same mana value as the discarded card, reveal it, put it into your hand, then shuffle.
91 Strength Rune Green Common 1{g} Artifact – Equipment CA05 Equipped creature has trample
Equip{2}
92 Vine Snare Green Common 3{2}{g} Instant CG09 Choose one —
• Destroy target creature with flying.
• Tap target creature without flying.
93 Seek Knowledge Multicolour Uncommon 2{w}{u} Instant UZ01 Scry 3. Draw a Card.
94 Calling of the Horde Multicolour Rare 4{2}{u}{b} Sorcery RZ01 Create a 2/2 black Zombie creature token with decayed equal to the number of creatures in target player's graveyard. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)
95 Procrastinating Caster Multicolour Uncommon 4{2}{u}{b} Creature – Human Wizard 2 2 UZ02 {t}: Draw a card, then discard a card.
When you discard an instant or sorcery card this way, draw a ca
96 Recall From the Grave Multicolour Rare 4{2}{u}{b} Instant RZ02 Return target creature from your graveyard to the battlefield lose life equal to it's mana value.
Scavenger hunt for deathtouch – All creatures you control gain deathtouch until end of turn. (Do this only if you control a creature with deathtouch as this spell resolves.)
97 Skye's Favored Multicolour Uncommon 4{2}{u}{b} Creature – Zombie Wizard 2 2 UZ03 Flash
Whenever Skye's Favored enters the battlefield, create a 2/2 black Zombie creature token with decayed for each creature you controlled that died this turn. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)
98 Undead Banner Bearer Multicolour Rare 3{1}{u}{b} Creature – Zombie 2 2 RZ03 Other Zombies you control get +1/+1.
Whenever a creature enters the battlefield from your graveyard, tap target creature you don't control.
99 Spiteful Reckoning Multicolour Uncommon 2{r}{b} Instant UZ04 Choose one:
Each creature deals 1 damage to its controller
Destroy target artifact
Destroy target creature that has dealt damage to you this turn
100 Blood frog Multicolour Common 3{1}{r}{g} Creature – Frog Beast 3 3 CZ01 Reach
{r}{g}: Blood frog gets +2/+2 until end of turn. Activate this ability only once each turn.
101 Grove Eruption Multicolour Mythic 4{r}{r}{g}{g} Instant MZ01 Create X 2/2 green elemental creatures with trample where X is the number of forests you control.
Create X 1/1 red elemental creatures with "{t}, Sacrifice this creature: exile the top 2 cards of your library you may play them until your next turn." where X is the number of mountains you control.
102 Stalwart Rager Multicolour Common 6{4}{r}{g} Creature – Elemental 5 5 CZ02 Defender
Landfall – Stalwart Rager create a green 2/2 Elemental creature tokens with trample.
103 Ben Ji, Protector of the Green Lotus Multicolour Rare 3{1}{g}{w} Legendary Creature – Human Monk 0 1 RZ04 Ben Ji, Protector of the Green Lotus enters the battlefield with a +1/+1 counter on it.
Vigilance
Prevent all combat damage dealt to Ben Ji.
Whenever Ben Ji deals combat damage, double the number of +1/+1 counters on it.
104 Canopy Watch Multicolour Common 2{g}{w} Sorcery CZ03 Put a +1/+1 counter on up to two target creatures you control. Then those creatures deal damage equal to their power to target creature you don't control.
105 Banish the Dark Multicolour Uncommon 2{w}{b} Instant UZ05 Kicker {w} (You may pay an additional {w} as you cast this spell.)
If this spell was kicked, create a 1/1 white and black Shadow creature token with Skulk.
Exile target creature with mana value less than or equal to the number of creatures you control.
106 Fortunate Traveller Multicolour Uncommon 2{w}{b} Creature – Human Rogue 2 2 UZ06 When Fortunate Traveller enters the battlefield or dies, create a tapped treasure token.
107 Tundra Stalker Multicolour Common 2{w}{b} Creature – Zombie 2 2 CZ04 Whenever Tundra Stalker dies, you may pay {u}{b}, if you do return it to the battlefield tapped at the beginning of the next end step.
A deck can have any number of cards named Tundra Stalker.
108 Unnerving Apparition Multicolour Common 2{w}{b} Creature – Zombie 2 2 CZ06 Menace
109 Andakonda Multicolour Common 2{g}{b} Creature – Snake 1 1 CZ05 Deathtouch
Whenever a creature dies create a food token.
110 Brood Spider Multicolour Common 3{1}{b}{g} Creature – Spider 1 1 CZ07 Backup 1 (When this creature enters the battlefield, put a +1/+1 counters on target creature. If that’s another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever a creature dealt damage by this creature this turn dies, create a food token.
111 Winged Hydraform Multicolour Uncommon 2{g}{u} Creature – Elemental 2 2 UZ09 Flying
When Winged Hydraform enters the battlefield you may draw a card.
Landfall – You may return Winged Hydraform to its owners hand.
112 Airlite Elemental Multicolour Uncommon 3{1}{u}{r} Creature – Elemental Wizard 2 2 UZ08 Landfall – return targey instant or sorcery from your graveyard to your hand. Then if this ability has triggered three times, deal 5 damage to each non-elemental creature.
113 Mana Mutation Multicolour Uncommon 2{u}{r} Instant UZ07 Kicker {1} (You may pay an additional {1} as you cast this spell.)
Chose one. If this spell was kicked, chose both instead.
• Target creature gets -2/+2 until end of turn.
• Swap target creature's power and toughness until end of turn.
114 Battlecry Multicolour Uncommon 3{1}{w}{r} Instant UZ06 Creatures you control gain +2/+2 until end of turn.
Crusaders you control gain +1/+1 and gain vigilance and haste until end of turn.
115 Bowan Creed Multicolour Rare 2{w}{r} Legendary Creature – Human Crusader 2 2 RZ05 First strike
Renown 2 (Whenever this creature deals combat damage to a player, if this creature is not renowned, put 2 +1/+1 counter on it and it becomes renowned.)
When Bowan Creed becomes renowned create two 1/1 white Crusaders.
116 Child of War Multicolour Uncommon 3{1}{r}{w} Creature – Angel Crusader UZ10 Flying, haste
117 Holy Fury Multicolour Rare 4{w}{w}{r}{r} Sorcery RZ06 Deal 3 damage to all creatures gain 3 life for each creature you control dealt damage this way.
118 Unification of Lamiria Multicolour Mythic 7{3}{w}{w}{r}{r} Enchantment – Saga MZ02 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Unification of Lamiria gains, "Creatures can't attack."
II – Each player creates two Treasure tokens and draws two cards.
III – If you control a Plains, Island, Swamp, Mountain, and Forest you win the game.
119 Kyndra Zombie Queen Multicolour Rare 5{2}{w}{b}{u} 4 4 When Kynda Hydra Queen enters the battlefield other creatures you control gain "when this would die return it to the battlefield tapped "until end of turn
Whenever Kyndra Hydra Queen would die instead return it to the battlefield on your next upkeep
120 Skye, The Forsaken Multicolour Rare 4{1}{w}{u}{b} Legendary Creature – Zombie Wizard 2 2 RZ14 You may cast creature spells from your graveyard. Creatures cast this way gain decayed and become zombies in addition to their other types.
When a zombie you control dies, target creature gains decayed.
121 Nagis, Fast Caster of Zoltan Multicolour Rare 3{u}{b}{r} Legendary Creature – Human Wizard 2 3 RZ13 Pay 2 life, discard a card: target instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Whenever you cast an instant or sorcery from your graveyard you may draw a card.
122 Borass, Consumer of All Multicolour Rare 3{b}{r}{g} Legendary Creature – Pig Warrior Chief 3 4 RZ12 Feast (At the beginning of your upkeep sacrifice any number of food this creature gets +X/+X until end of turn where X is the amount of food sacrificed this way.)
Menace
Whenever a creature dies create a tapped food token.
{g}{r}: Borass fights target creature.
{b}, {t}, Discard a card: Borass gains indestructible until end of turn.
123 Slaughterhouse Multicolour Rare 3{b}{r}{g} Sorcery RZ11 Destroy all creatures. Create a food token for each creature that died this turn.
124 Malkutz, Crusader of Rite Multicolour Rare 3{r}{g}{w} Legendary Creature – Human Crusader 2 3 RZ10 Crusaders you control have first strike.
When Malkutz, Crusader of Rite attacks create two 1/1 white Crusaders tapped and attacking.
{2}{g}{g}: Crusaders gain +2/+2 and trample until end of turn.
125 Ajahn Lama, Green Lotus Elder Multicolour Rare 3{g}{w}{u} Legendary Creature – Human Monk 0 5 RZ09 Creatures deal damage equal to their toughness.
{g}{u}, {t}: Draw a card, you may play an additional land this turn.
{2}{w}: The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, gain that much life.
126 Pax, Green Lotus Philosopher Multicolour Rare 3{g}{w}{u} Legendary Creature – Human Monk 2 3 RZ08 Whenever a creature enters the battlefield, if it shares a type with another creature you control draw a card.
{t}: Choose a creature type then add X mana of any one color for each creature you control of that type.
127 Amatara, the Broken Multicolour Rare 7{4}{w}{b}{r} Legendary Creature – Angel 4 4 RZ07 Haste, double strike, flying, vigilance
Whenever Amatara deals combat damage to a player, destroy target nonland permanent that player controls.
128 Fall of The Guardians Multicolour Mythic 3{r}{w}{b} Instant MZ08 Destroy target permanent. Its controller loses 3 and you gain 3 life.
129 Kev En, Cursed Knight Multicolour Mythic 3{r}{w}{b} Legendary Creature – Demon Crusader 3 3 MZ06 First strike, vigilance, deathtouch, protection from Angels
When Kev En, Cursed Knight deals combat damage to a player that player discards a card at random.
130 Pyrrhic Victory Multicolour Mythic 6{3}{r}{w}{b} Legendary Enchantment – Saga MZ05 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Destroy all other nonland permanents. Each player discards their hand.
II – Set each player's life total to 1.
III – Create a 1/1 white Crusader creature token.
131 Xenobeth's Descent Multicolour Mythic 5{2}{r}{w}{b} Enchantment – Saga MZ04 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Xenobeth's Descent deals 3 damage to any target and you gain 3 life.
II – Each opponent sacrifices a nonland nontoken permanent.
III – You get an emblem with "Whenever you lose life, draw that many cards."
132 Xenobeth, Tainted Archangel Multicolour Mythic 6{3}{w}{b}{r} Legendary Planeswalker – Xenobeth 4 MZ03 +1 Destroy target creature. If that creature is an angel Exile it instead.

-2 Deal X damage to any target where X is the number of angels you control.

-6 You get an Emblem with "At the beginning of your upkeep destroy all non-angel creatures"
133 Elemental Blast Multicolour Rare 3{x}{g}{u}{r} Sorcery RZ19 Target player gains X life.
Target player draws X cards.
Deal X damage to any target.
134 Raggarros, Spirit of Lamiria Multicolour Rare 5{2}{g}{r}{u} Legendary Creature – Avatar Spirit Elemental 4 5 RZ18 When you draw a card except the first one you draw in each of your draw steps, you may play an additional land.
Landfall – You may pay {u} to draw a card and/or you may pay {r} to deal 3 damage to any target.
135 Desert's Toll Multicolour Uncommon 3{w}{b}{g} Enchantment Whenever an opponent cast a spell you may make a treasure token unless that player pays {1}
136 Julien, Hand of Shadows Multicolour Rare 4{1}{w}{b}{g} Legendary Creature – Human Rogue 4 4 RZ17 Fear
Whenever Julien, Hand of Shadows deals combat damage to a player create X white and black 1/1 shadow creature token with Skulk where X is the number of creatures that player controls plus 1.
137 Kegon Lama, Red Lotus Abbot Multicolour Rare 3{u}{r}{w} Legendary Creature – Human Monk 3 2 RZ16 Creatures deal double damage.
{1}{w}, {t}: Untap target attacking creature an opponent controls and remove it from combat.
{u}{r}, {t}: Draw cards equal to the amount of damage each opponent has taken this turn.
138 Greyfang Multicolour Mythic 3{b}{g}{u} Legendary Creature – Squirrel Vampire 3 2 MZ07 Flying, first strike
{t}: Deal 1 damage to target creature.
Whenever a creature dealt damage by Greyfang this turn dies, draw a card and put a +1/+1 counter on Greyfang.
139 The First Slime Multicolour Rare 5{2}{b}{g}{u} Legendary Creature – Ooze 2 5 RZ15 {g}: Exile target card from a graveyard. When you do put a slime counter are target permanent.
{1}{u}: Remove a slime counter from target permanent then put a stun counter on that permanent.
{2}{b}: Each creature with a slime counter gets -2/-2 until end of turn.
140 Preconceived Notions Hybrid Uncommon 2{1}{u/b} Sorcery UZ11 Name a nonland card. Target player reveals their hand. If any of the revealed cards are the card you named, that player discards them. If no cards are discarded this way you create a clue.
141 Cradle of Lamiria Hybrid Uncommon 3{g}{g/u}{u} Enchantment UZ12 You draw an additional card at your draw step.
You may play an additional land on each of your turns.
142 Helm of the Champion Artifact Rare 2{2} Artifact – Equipment RA01 Equip {2}
Equipped creature gets vigilance and +1/+1 for each other creature that shares a creature type with it that you control.
143 Knight's Sword Artifact Common 1{1} Artifact – Equipment CA06 Equipped creature gets +2/+0.
Equip {1}
144 Lamiria's Boon Artifact Rare 4{4} Legendary Artifact – Equipment RA02 Equip {5}
Scavenger hunt for flying – When this enters the battlefield attach it to target creature you control with flying.
If the equipped creature has flying all creatures you control have flying. The same is true for first strike, double strike, trample, vigilance, deathtouch, lifelink, meance, prowess, and haste.
145 Radix Malorum, Sword of Fury Artifact Mythic 4{4} Legendary Artifact – Equipment MA02 Whenever equipped creature deals combat damage to an opponent destroy target nonland permanent that player controls.
Equipped creature gets +4/+4 and has double strike.
Equip {4}
Equip Angel {r/b} {r/b}
146 Badbloom Boglands Land Basic 0 Legendary Land – Swamp Forest Island CL10 ({t}: Add {b}, {g}, or {u}.)
Whenever this enters the battlefield return a Swamp, Forest, or Island you control to its owner's hand
When you tap Badbloom Boglands for mana you lose 1 life.
147 Camp Razorback Land Basic 0 Legendary Land – Swamp Mountain Forest CL09 ({t}: Add {b}, {r}, or {g}.)
Whenever Camp Razorback enters the battlefield return a Swamp, Mountain, or Forest you control to its owner's hand
When you tap Camp Razorback for mana, lose 1 life.
148 Dy Lan, Desert of Chaos Land Mythic 0 Legendary Land – Desert ML01 {t}: Add {c}.
{2}, {t}: Roll a d20, activate this ability only once each turn.
(1) – Skip you next untap step and draw step.
(2 – 10) – Reverse the turn order.
(11-19) – Each player discards their hand and draws seven cards.
(20) – Untap all permanents you control. Then if it's your turn, after this phase there is an additional combat phase, followed by an additional main phase. If it's not, You may cast spells this turn as though they had flash.
149 Forest Land Basic 0 Basic Land – Forest
150 Forest (2) Land Basic 0 Basic Land – Forest
151 Forest (3) Land Basic 0 Basic Land – Forest
152 Forest (4) Land Basic 0 Basic Land – Forest
153 Frostblight Tundra Land Basic 0 Legendary Land – Plains Island Swamp CL08 ({t}: Add {w}, {u}, or {b}.)
Whenever Frostblight Tundra enters the battlefield return a Plains, Island, or Swamp you control to its owner's hand.
When you tap Frostblight Tundra for mana, lose 1 life.
154 Green Lotus Temple Land Basic 0 Legendary Land – Forest Plains Island CL07 ({t}: Add {g}, {w}, or {u}.)
Whenever this enters the battlefield return a Forest, Plains, or Island you control to its owner's hand.
When you tap Green Lotus Temple for mana you lose 1 life.
155 Heart of the Dy Lan Land Basic 0 Legendary Land – Plains Swamp Forest CL06 ({t}: Add {w}, {b}, or {g}.)
Whenever this enters the battlefield return a Plains, Swamp, or Forest you control to its owner's hand.
When you tap Heart of the Dy Lan for mana you lose 1 life.
156 Island Land Basic 0 Basic Land – Island
157 Island (2) Land Basic 0 Basic Land – Island
158 Island (3) Land Basic 0 Basic Land – Island
159 Island (4) Land Basic 0 Basic Land – Island
160 Lamirian Bog Land Rare 0 Legendary Land RL03 {t}, Pay 1 life, Sacrifice Lamirian Bog: Search your library for a swamp card, put it onto the battlefield, then shuffle.
{1}{b}, Sacrifice Lamirian Bog: Search your library for a card, then shuffle your library and put that card on top of it. You lose 4 life.
161 Lamirian Coast Land Rare 0 Legendary Land RL02 {t}, Pay 1 life, Sacrifice Lamirian Coast: Search your library for a island card, put it onto the battlefield, then shuffle.
{1}{u}, Sacrifice Lamirian Coast: Search your library for an instant card, reveal it, then shuffle and put that card on top.
162 Lamirian Highlands Land Rare 0 Legendary Land RL01 {t}, Pay 1 life, Sacrifice Lamirian Highlands: Search your library for a Mountain card, put it onto the battlefield, then shuffle.
{1}{r}, Sacrifice Lamirian Highlands: Search your library for an artifact card, reveal it, then shuffle and put that card on top.
163 Lamirian Prairie Land Rare 0 Legendary Land RL05 {t}, Pay 1 life, Sacrifice Lamirian Prairie: Search your library for a plains card, put it onto the battlefield, then shuffle.
{1}{w}, Sacrifice Lamirian Prairie: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
164 Lamirian Thicket Land Rare 0 Legendary Land RL04 {t}, Pay 1 life, Sacrifice Lamirian Thicket: Search your library for a forest card, put it onto the battlefield, then shuffle.
{1}{g}, Sacrifice Lamirian Thicket: Search your library for a creature card, reveal it, then shuffle and put that card on top.
165 Mountain Land Basic 0 Basic Land – Mountain
166 Mountain (2) Land Basic 0 Basic Land – Mountain
167 Mountain (3) Land Basic 0 Legendary Land – Mountain
168 Mountain (4) Land Basic 0 Basic Land – Mountain
169 Plains Land Basic 0 Basic Land – Plains
170 Plains (2) Land Basic 0 Basic Land – Plains
171 Plains (3) Land Basic 0 Basic Land – Plains
172 Plains (4) Land Basic 0 Basic Land – Plains
173 Red Lotus Temple Land Basic 0 Legendary Land – Island Mountain Plains CL05 ({t}: Add {w}, {u}, or {r}.)
When this enters the battlefield return a Plains, Island, or Mountain you control to its owner's hand.
When you tap Red Lotus Temple for mana, lose 1 life.
174 Sacred Grove Outpost Land Basic 0 Legendary Land – Mountain Forest Plains CL04 ({t}: Add {r}, {g}, or {w}.)
Whenever this enters the battlefield return a Mountain, Forest, or Plains you control to its owner's hand.
When you tap Sacred Grove Outpost for mana, lose 1 life.
175 Starglow Grove Land Basic 0 Legendary Land – Forest Island Mountain CL03 ({t}: Add {g}, {u}, or {r}.)
Whenever this enters the battlefield return a Forest, Island, or Mountain you control to its owner's hand.
When you tap Starglow Grove for mana lose 1 life.
176 Swamp Land Basic 0 Basic Land – Swamp
177 Swamp (2) Land Basic 0 Basic Land – Swamp
178 Swamp (3) Land Basic 0 Basic Land – Swamp
179 Swamp (4) Land Basic 0 Basic Land – Swamp
180 Temple of the Divine Guardians Land Basic 0 Legendary Land – Mountain Plains Swamp CL02 ({t}: Add {r},{w}, or {b}.)
Whenever this enters the battlefield return a Mountain, Plains, or Swamp you control to its owner's hand
When you tap Temple of the Divine Guardians for mana, lose 1 life.
181 Zoltan High Tower Land Basic 0 Legendary Land – Island Swamp Mountain CL01 ({t}: Add {u}, {b}, or {r}.)
Whenever Zoltan High Tower enters the battlefield return, an Island, Swamp, or Mountain you control to its owner's hand.
When you tap Zoltan High Tower for mana, lose 1 life.
182 Crusader token White Token 0 Token Creature – Crusader 1 1
183 Shadow token Hybrid whiteblack Token 0 Token Creature – Shadow 1 1 Skulk (This creature can't be blocked by creatures with greater power.)
184 Elemental token Green Token 0 Token 2 2 Trample
185 Elemental token Red Token 0 Token Creature – Elemental 1 1 {t}, Sacrifice this creature: Exile the top 2 cards of your library you may play them until your next turn.
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