Crusades of Lamiria: Card List

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# Name Colour Rarity Cost Type P T Code Card text
1 Angelux, Holy Sword of Loxen White Mythic 3{1}{w}{w} Legendary Artifact – Equipment MA01 Equipped creature gets +4/+4, has flying, lifelink and is a white Angel in addition to its other colors and types.
Equip {3}
Equip crusader {w}
2 Blessed Rune White Common 1{w} Artifact – Equipment CA01 Equipped creature has lifelink.
Equip {2}
3 Cage Rune White Uncommon 1{w} Artifact – Equipment UA01 When equipped creature attacks tap target creature.
Equip{2}
4 Call the Congregation White Rare 4{2}{w}{w} Sorcery RW05 Create three 1/1 white Monk creature tokens with prowess.
If you control a red permanent or Mountain, they gain haste until end of turn.
If you control a green permanent or Forest, put a +1/+1 counter on each of them.
5 Captured by Greed White Common 1{w} Enchantment – Aura CW02 Enchant Treasure you control.
When Captured by Greed enters the battlefield, exile target creature an opponent controls until Captured by Greed leaves the battlefield
6 Defend the Temple White Common 1{w} Instant CW03 Counter target creature spell unless its controller pays {2}.
7 Defense is Offense White Uncommon 2{1}{w} Instant UW03 Tap target creature an opponent controls.
Scavenger hunt for Defender – draw a card
Scavenger Hunt for Flying- draw a card
8 Dy Lan Weaver White Common 3{1}{w}{w} Creature – Human Rogue 1 3 CW01 When Dy Lan Weaver enters the battlefield, create a Treasure token.
9 Feast of Unity White Uncommon 3{1}{w}{w} Enchantment – Saga UW02 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Create a Food token.
II – Create a Treasure token.
III – For each token you control, create a token that's a copy of it.
10 Fort Commondale White Mythic 3{1}{w}{w} Legendary Enchanment MW03 Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
Noncreature spells cost {1} more to cast.
11 General Stalest White Rare 3{1}{w}{w} Legendary Creature – Human Crusader 3 3 RW04 Flash
When General Stalest enters the battlefield target creature gains indestructible until end of turn.
When General Stalest attacks create a 1/1 white Crusader creature token tapped and attacking.
12 Hordebuster Valkyrie White Uncommon 3{1}{w}{w} Creature – Angel 2 3 UW06 Flying, vigilance, lifelink
13 Loxen's Statue White Rare 5{3}{w}{w} Legendary Enchantment RW02 Whenever a creature you control enters the battlefield you gain 1 life.
Angels you control have lifelink.
{3}{w}: Create a 4/4 white angel creature token with flying and vigilance. Activate this ability only if you gained 5 or more life this turn.
14 Loxen, The Holy One White Mythic 5{3}{w}{w} Legendary Creature – Angel 4 4 MW01 Flying, lifelink
When Loxen enters the battlefield exile all nonland permanents.
When Loxen leaves the battlefield return all nonland permanents exiled by it to the battlefield under your control.
15 Messenger of the Lotus White Uncommon 2{1}{w} Creature – Human Monk 2 2 UW04 Vigilance
Whenever another creature you control enters, you gain 1 life.
16 Mindful Mediator White Common 1{w} Creature – Human Monk 1 2 CW05 When Mindful Mediator enters the battlefield you may untap another target creature.
17 Moment of Grace White Common 2{1}{w} Instant CW07 Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
18 Prayer White Uncommon 2{1}{w} Instant UW05 You gain 5 life.
Draw a card.
19 Respected Halfling White Common 3{2}{w} Creature – Human Angel Crusader 2 2 CW06 Flying
20 Sabrina's Tax White Rare 3{2}{w} Legendary Artifact RA03 At the beginning of your upkeep you may put a charge counter on Sabrina's Tax.
All spells cost {x} more where X is the amount of charge counters on Sabrina's Tax.
21 Sabrina, Golden Guardian White Rare 5{3}{w}{w} Legendary Creature – Human Angel 4 4 RW03 Flying
When Sabrina, Golden Guardian enters the battlefield create a treasure token for each creature you control.
22 Taj, Master of the Flying Fist White Mythic 4{3}{w} Legendary Creature – Human Monk 2 2 MW02 Prowess
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
If an ability of another monk you control triggers, that ability triggers an additional time.
23 Tough Luck White Common 2{w}{w} Instant CW04 Destroy target tapped creature.
24 Weary Vanguard White Common 2{1}{w} Creature – Human Crusader 2 2 CW08 Vigliance
25 White Slime White Rare 4{3}{w} Creature – Ooze * * RW01 Vigilance
White Slime's power and toughness are each equal to the amount of life you have above your starting life total.
When White Slime enters the battlefield gain 5 life.
26 Wingripper Valkyrie White Uncommon 3{1}{w}{w} Creature – Angel 1 1 UW01 Flying
Scavenger hunt for flying – When Wingripper Valkyrie enters the battlefield, if you control another creature with flying, creatures your opponents control lose flying and can't have or gain flying.
27 Airborne Epiphany Blue Common 1{u} Instant CU01 Draw a card.
Scavenger hunt for flying – Target creature gains flying until end of turn. (Do this if you control a creature with flying as this spell resolves.)
28 Archmage Instructor Blue Rare 3{2}{u} Creature – Human Wizard 2 3 RU03 Prowess
Whenever you cast a noncreature spell draw a card, then discard a card.
29 Aspiring Spellbreaker Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 1 1 UU04 Flash
When Aspiring Spellbreaker enters the battlefield, counter target noncreature spell.
30 Blue Slime Blue Rare 2{1}{u} Creature – Ooze * * RU01 Flash
When Blue Slime enters the battlefield exile target insant or sorcery spell.
Blue Slime's power and toughness are each equal to the exiled card's mana value.
When Blue Slime dies return the exiled card to its owners hand.
31 Bottled Experience Blue Uncommon 1{u} Sorcery UU06 Target instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana value.
Exile Bottled Experience.
32 Cloak of Ausu Blue Rare 4{2}{u}{u} Legendary Artifact – Equipment RU04 Equipped creature gets +1/+1 and can't be blocked.
Whenever equipped creature deals combat damage to a player draw a card.
{u}: Equipped creature gains hexproof until end of turn, unattach Cloak of Ausu.
Equip {2}
33 Dommari, Violent Tide Blue Mythic 5{3}{u}{u} Legendary Creature – Elemental Dinosaur 5 5 MU03 Islandwalk
Whenever you play an island, all lands become islands until end of turn.
When Dommari, Violent Tide attacks you may tap and put a stun counter on target creature who's power is less then the number of islands you control.
34 Downpour Blue Uncommon 2{1}{u} Sorcery UU02 Kicker {2}{u}
Return target nonland permanent to its owner's hand.
If this spell was kicked return all nonland permanents to their owner's hands instead.
35 Inexperienced Cryomancer Blue Common 2{1}{u} Creature – Wizard 1 3 CU07 Hit and run (While this creature is tapped it has hexproof.)
When Inexperienced Cryomancer deals damage to a creature tap it and put a stun counter on it.
36 Knowledge Rune Blue Uncommon 1{u} Artifact – Equipment UA02 When equipped creature attacks draw a card and discard a card
Equip {2}
37 Matthew Spellsmith Blue Mythic 4{2}{u}{u} Legendary Planeswalker – Matthew 4 MU01 At the beginning of your upkeep Surveil 2

-2 Look at the top four cards of your library put one of those cards into your hand and the rest at the bottom of your library in any order.

-4 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
38 Mind Freeze Blue Common 2{1}{u} Enchantment – Aura CU02 Enchanted creature can't attack or block if its power is less than the number of cards in your hand.
39 Mist Elemental Blue Uncommon 4{2}{u}{u} Creature – Elemental Shapeshifter 0 0 UU05 You may have Mist Elemental enter the battlefield as a copy of any creature on the battlefield, except that it's also a Shapeshifter Elemental.
40 Moonlit Research Blue Common 4{3}{u} Instant CU06 This spell costs {1} less to cast if you control a wizard.
Draw two cards.
41 Nightfall Raven Blue Uncommon 4{3}{u} Creature – Elemental Zombie Bird 2 5 UU03 Flying
{2}: Return Nightfall Raven from your graveyard to the battlefield tapped. Active only if you've played an Island this turn.
42 Reflect Blue Rare 4{2}{u}{u} Instant RU02 Exile target spell. You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
43 Riptide Crasher Blue Common 3{2}{u} Creature – Elemental 3 3 CU08 If you played an Island this turn, Riptide Crasher can't be blocked
44 Roar of the Tides Blue Common 3{1}{u}{u} Instant CU05 You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Return target creature you don't control to its owner's hand.
45 Sapphire Rune Blue Common 1{u} Artifact – Equipment CA02 Equipped creature has hit and run. (While this creature is tapped it has hexproof)
Equip {2}
46 Soul Scatter Blue Common 2{1}{u} Instant CU03 Counter target creature spell. Scry 1.
47 Submerged Summoned Blue Common 1{u} Creature – Zombie 1 1 CU04 Whenever Submerged Summoned dies, draw a card.
48 Time Displacement Blue Mythic 5{3}{u}{u} Sorcery MU02 Take an extra turn after this one. At the beginning of that turn's end step, put a stun counter on each of four tapped permanents you control. Exile Time Displacement.
49 Tundra Blast Blue Rare 2{x}{u}{u} Instant RU05 Put a stun counter on up to X target creatures then tap those creatures.
50 Undercover Enforcer Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 1 1 UU01 Hit and Run
Scavenger hunt for hit and run – When Undercover Enforcer enters the battlefield, if you control another creature with hit and run, creatures your opponents control lose hit and run and can't gain hit and run.
51 Assured Destruction Black Rare 3{1}{b}{b} Sorcery RB05 Each player chooses a creature type.
Destroy all creatures that aren't of the chosen type.
52 Banish Beam Black Common 5{4}{b} Instant CB05 Exile target creature.
53 Bile Muncher Black Uncommon 3{1}{b}{b} Creature – Ooze 1 1 UB04 Deathtouch
Scavenger hunt for deathtouch – When Bile Muncher enters the battlefield, if you control another creature with deathtouch, creatures your opponents control lose deathtouch and can't have or gain deathtouch.
54 Black Slime Black Rare 3{1}{b}{b} Creature – Ooze * * RB01 Deathtouch
Black Slime's power and toughness are each equal to the number of creatures in each graveyard.
When Black Slime enters the battlefield destroy target creature with power less than Black Slime's.
55 Blacksteel Mercenary Black Uncommon 4{3}{b} Creature – Ogre Warrior 3 3 UB01 Whenever this creature attacks each opponent discards a card. For each nonland card discarded this way, draw a card.
Backup 1
56 Blight Rune Black Uncommon 1{b} Artifact – Equipment UA03 When equipped creature attacks target opponent loses 2 life and you gain 2 life.
Equip {2}
57 Death Rune Black Common 1{b} Artifact – Equipment CA03 Equipped creature has deathtouch.
Equip {2}
58 Desert Traitor Black Common 2{1}{b} Creature – Zombie 2 2 CB06 When Desert Traitor dies create a 2/2 black zombie token with decayed.
59 Devour Black Uncommon 4{2}{b}{b} Instant UB05 Target creature gets -4/-4 until end of turn.
Create a Food token.
60 Dread Recruiter Black Uncommon 5{3}{b}{b} Creature – Zombie 4 4 UB02 When Dread Recruiter enters the battlefield Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 2/2 black Zombie.
61 Dy lan Assassian Black Common 2{1}{b} Creature – Shadow 1 1 CB07 Deathtouch
Whenever Dy lan Assassian deals combat damage to a player, create a Treasure token.
62 Grave Offering Black Uncommon 2{b}{b} Instant UB03 As an additional cost to cast this spell, sacrifice X food tokens.
Return target creature card from your graveyard to the battlefield with mana value X.
63 Helm of Skye Black Rare 5{3}{b}{b} Legendary Artifact – Equipment RB04 Equipped creature gets +X/ +0 and deathtouch where X is the number of zombies you control.
Whenever equipped creature deals combat damage to a player you may return a creature card with mana value equal to or less than the damage dealt by equipped creature this turn from a graveyard to the battlefield under your control, it's a black Zombie in addition to its other colors and types.
Equip{2}
64 Kitchen Raid Black Common 4{2}{b}{b} Sorcery CB02 Create three 1/1 black Rat creature tokens with skulk.
Create a Food token.
65 Midnight Mourning Black Common 3{2}{b} Instant CB08 Target player mills four cards. Then you return up to two creature cards from your graveyard to your hand.
66 Miscast Mouse Black Uncommon 3{1}{b}{b} Creature – Rat 2 3 UB06 Deathtouch
When Miscast Mouse enters the battlefield target opponent discards a card.
67 Offering to the Cook Black Common 4{3}{b} Instant CB01 Draw two cards and lose 2 life.
Feast is complete – if three or more food tokens have been sacrificed this turn, you may destroy target creature.
68 Rennie, King of the Rats Black Mythic 4{2}{b}{b} Legendary Creature – Rat 2 4 MB02 Other Rats you control get +1/+1
Whenever another Rat you control dies, choose one —
• Create a Food token.
• Draw a card and lose 1 life.
• Each opponent sacrifices a creature and you lose 2 life.
69 Shadowswine Reaper Black Rare 3{1}{b}{b} Creature – Pig Warrior 2 2 RB03 First strike, deathtouch
Whenever Shadowswine Reaper deals combat damage to a player draw a card and lose a life.
70 Skye's Call Black Mythic 3{2}{b} Sorcery MB01 As an additional cost to cast this spell, pay X life.
Return any number of creature cards from any graveyard with a total mana value equal to or less than X to the battlefield under your control. They gain decayed and are black zombies in addition to their other types and colors.
71 The Liber Mali Black Mythic 4{2}{b}{b} Legendary Enchanment MB03 Whenever a creature you control with flying, first strike, double strike, trample, vigilance, deathtouch, lifelink, meance, prowess, feast, hit and run, or haste dies, draw a card for each ability it had.
When The Liber Mali enters the battlefield search your library for any card and put that card in to your hand then shuffle.
72 Twin Shadows Black Common 2{b}{b} Creature – Shadow 1 1 CB04 Skulk
When Twin Shadows enters the battlefield, create a white and black 1/1 shadow creature token with Skulk.
73 Warband Cook Black Common 2{1}{b} Creature – Pig Warrior 1 1 CB03 Deathtouch
When Warband Cook enters the battlefield, create a food token.
74 Yarmex, Lich's Apprentice Black Rare 3{1}{b}{b} Legendary Creature – Human Wizard 2 2 RB02 Whenever a non-token creature you control dies create 2/2 black zombie token with decayed.
{w}{u}, {t}, Sacrifice another creature: Draw a card and gain 1 life.
75 Beatrix, The Inferno Red Mythic 3{1}{r}{r} Legendary Planeswalker – Beatrix 3 MR01 +1 Beatrix deals 2 damage to up to one target creature.

-1 Add {r}{r}. Spend this mana only to cast instant and/or sorcery spells.

-6 You get an Emblem with "At the beginning of your endstep this emblem deals 5 damage to any target".
76 Bolt Elemental Red Uncommon 3{1}{r}{r} Creature – Elemental 1 1 UR01 Haste
Scavenger hunt for haste – When Bolt Elemental enters the battlefield, if you control another creature with haste, creatures your opponents control lose haste and can't have or gain haste.
77 Capo of the Hunt Red Rare 4{3}{r} Creature – Pig Warrior 3 3 RR04 Feast (At the beginning of your upkeep you may sacrifice up to X number of food where X is equal to this creature's toughness. Then put a +1/+1 counter on this creature equal to the number of food sacrificed this way.)
Whenever you create or sacrifice a food, create a 1/1 red piglet creature token with haste.
78 Cook Red Common 3{2}{r} Sorcery CR07 Deal 4 damage to target creature. If a creature dealt damage this way would die, instead exile it and create a food token.
79 Cracked Rune Red Uncommon 1{r} Artifact – Equipment UA04 When equipped creature attacks exile the top card of your library you may play that card until the end of your next turn.
Equip{2}
80 Crackling Fledgling Red Common 2{1}{r} Creature – Elemental Warrior 2 2 CR01 Haste
81 Digging Through the Trash Red Rare 3{2}{r} Sorcery RR03 Discard any number of cards.
Search your library for a nonland card with mana value X where X equals the total mana value of the discarded cards, reveal it, put it into your hand, and then shuffle.
82 Eager Recruit Red Uncommon 2{1}{r} Creature – Human Crusader 1 1 UR05 Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Eager Recruit is renowned, it has first strike.
83 Eleo, Elemental Emperium Red Rare 3{2}{r} Legendary Planeswalker – Eleo 3 RR02 Elementals you control have "{t}, Sacrifice this creature: Exile the top 2 cards of your library you may play them until the end of your next turn."

+1 Create two 1/1 Red Elementals with "Sacrifice this creature: exile the top 2 cards of your library you may play them until your next turn."

-3 Destroy target Land.
84 Flock of Terror Red Common 3{2}{r} Creature – Dragon 2 2 CR02 Flying
You may have any number of Flock of Terror in your deck
{4}{r}: Give each Flock of Terror +X/+0 where X is the number of Flock of Terror you control
85 Glutton Swine Red Uncommon 3{2}{r} Creature – Pig Warrior 2 3 UR06 Feast (At the beginning of your upkeep you may sacrifice up to X number of food where X is equal to this creature's toughness. Then put a +1/+1 counter on this creature equal to the number of food sacrificed this way.)
When Glutton Swine enters the battlefield you may sacrifice a food if you do put a +1/+1 counter on Glutton Swine.
86 Gotta Find the Silverware Red Uncommon 3{2}{r} Sorcery UR03 Search your library for an artifact card, reveal it, and put it in your hand.
Feast is complete – if three or more food tokens have been sacrificed this turn you may search your library for two instead.
87 Hungry Piglet Red Common 1{r} Creature – Pig Warrior 1 1 CR06 Hungry Piglet has haste if you control a food.
88 Inferno Sage of the Red Lotus Red Rare 3{2}{r} Creature – Monk 2 1 RR05 Prowess
Whenever an instant or sorcery you control deals damage create that many 1/1 white monk creature tokens with prowess.
89 Meditating Tigerpaw Red Common 1{r} Creature – Human Monk 0 2 CR08 Double strike
90 Petty Bolt Red Common 3{2}{r} Instant CR05 This spell cost {2} less if an opponent has more life than you.
Deal 3 damage to any target.
91 Pillage of Swine Red Mythic 6{5}{r} Sorcery MR03 Double the amount of food tokens you control then deal damage equal to the number of food tokens you've created this turn to each creature.
Create X 1/1 red piglet creature tokens with haste where X equals the number of food tokens you control.
92 Pillage the Library Red Uncommon 2{1}{r} Instant UR02 As an additional cost to cast this spell, discard a red card or a Mountain card.
Choose one -
• Pillage the Library deals 3 damage to any target.
• Draw two cards.
• Destroy up to one target artifact and create a treasure token.
93 Red Slime Red Rare 1{r} Creature – Ooze * * RR01 Haste
Red Slime's power and toughness are each equal to the amount of land cards exiled with Red Slime.
When you cast Red Slime, exile the top three cards of your library.
When Red Slime dies you may cast cards exiled by it until your next upkeep.
94 Scorched Red Common 3{2}{r} Instant CR03 Deal 5 damage to target creature.
Feast is complete – if three or more food tokens have been sacrificed this turn deal 10 damage to that creature instead.
95 Speed Rune Red Common 1{r} Artifact – Equipment CA04 Equipped creature gains haste
Equip {2}
96 Unstable Fireblast Red Uncommon 3{2}{r} Instant UR04 Destroy target creature you take damage equal to the destroyed creatures power.
97 Wrathful Vanguard Red Common 3{2}{r} Creature – Crusader 3 2 CR04 When Wrathful Vanguard enters the battlefield you may discard a card. If you do, draw a card.
98 Xenobeth's Chains Red Mythic 5{4}{r} Legendary Artifact MR02 Players can't draw cards.
At the beginning of each players upkeep that play may put a pain counter on Xenobeth's Chains. Then they lose life and exile cards from the top of their library equal to the amount of pain counters on Xenobeth's Chains. They may play those cards until end of turn.
99 Allukan, Natural Shifter Green Rare 3{1}{g}{g} Legendary Planeswalker – Allukan 3 RG02 +1 Create a 2/2 green Elemental creature token with Trample.
-1 Put four +1/+1 counters on target land your control then it becomes a 0/0 elemental creature with haste until end of turn.
-6 Search your library for any number of basic lands put those cards onto the battlefield. Then put four +1/ +1 counters on each land you control they become 0/0 elementals. They're still lands.
100 Ash, Sage of the Grove Green Rare 4{2}{g}{g} Creature – Human Druid 3 3 RG05 Ward {2}
Other creatures you control have ward {2}.
Whenever an Elemental you control dies, put a +1/+1 counter on Ash and you gain 1 life.
101 Attack Rune Green Uncommon 1{g} Artifact – Equipment UA05 When equipped creature attacks it gains a +1/+1 counter
Equip {2}
102 Behemoth Basilisk Green Common 6{4}{g}{g} Creature – Beast 5 5 CG01 Deathtouch
When Behemoth Basilisk enters the battlefield destroy target artifact or enchantment.
103 Caustic Web Green Common 1{g} Instant CG02 Target creature with flying loses flying and gets -3/-3 until end of turn.
If that creature would die this turn create a food token.
104 Gathering Slimes Green Uncommon 1{g} Sorcery UG02 Search your library for a card with a basic land type or an ooze creature, reveal it, put it into your hand, then shuffle your library.
105 Green Slime Green Rare 4{2}{g}{g} Creature – Ooze * * RG01 Trample
Green Slime's power and toughness are each equal to the number of lands you control.
When Green Slime dies create a X/X green slime creature token where X is half Green Slime's power rounded up.
106 Grow Green Common 1{g} Instant CG03 Give target creature +2/+2 until end of turn.
Scavenger hunt for trample – Target creature gains +4/+4 instead until the end of turn. (Do this if you control a creature with trample as this spell resolves.)
107 Grub Hoarder Green Common 2{1}{g} Creature – Pig Warrior 1 1 CG04 When Grub Hoarder enters the battlefield create a food token.
Grub Hoarder gets +1/+1 for each food token you control.
108 Hidden Silkstriker Green Common 3{2}{g} Creature – Human Monk 4 2 CG10 Reach
109 Lamiria Rumbles Green Rare 5{3}{g}{g} Sorcery RG04 Up to two target lands you control each get two+1/+1 counters. They become 0/0 Elementals creatures with haste. They are still lands.
Creatures you control gain trample and +1/+1 until end of turn.
110 Lamiria Speak To Me Green Uncommon 2{1}{g} Sorcery UG06 Kicker {1}{g}{g}
If this spell was kicked search your library for a creature card, reveal it and put it on the battlefield. Shuffle.
Search your library for a creature card, reveal it and put it in your hand. Shuffle.
111 Lamiria's Bounty Green Common 3{2}{g} Sorcery CG05 Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Scavenger hunt for landfall– Put both lands on the battlefield tapped instead. (Do this if you control a creature with landfall as this spell resolves.)
112 Magia Saltus, Grove Protector Green Mythic 5{3}{g}{g} Creature – Treefolk Elemental 4 6 MG01 Vigilance, reach
Lands you control have "{t}: Add one mana of any color."
When Magia Saltus enters the battlefield, you may destroy target creature with flying.
113 Nature's Course Green Rare 1{g} Instant RG03 Destroy target creature.
Each opponent may search their library for a land card and put it onto the battlefield tapped.
114 Oakheart Warrior Green Common 3{2}{g} Creature – Elemental Treefolk Warrior 3 3 CG07 Trample
115 One Who Hisses Green Mythic 4{2}{g}{g} Creature – Snake 4 4 MG02 Feast, menace, deathtouch
Whenever One Who Hisses deals combat damage to a creature, create a food token.
116 Predation Green Common 2{1}{g} Instant CG08 Target creature you control fights target creature you don't control. If the target creature you don't control dies, create a Food token.
117 Prickle Sprout Green Common 3{2}{g} Creature – Plant Elemental 3 1 CG06 Whenever an elemental enters the battlefield under your control search your library for a basic land card, put that card into your hand, and then shuffle. This ability triggers only once each turn.
118 Protective Canopy Green Uncommon 3{1}{g}{g} Enchantment UG04 Creatures lose flying and can't have or gain flying.
119 Pup's Shadow Green Uncommon 3{1}{g}{g} Creature – Illusion Beast 1 1 UG01 Trample
Scavenger hunt for trample – When Pup's Shadow enters the battlefield, if you control another creature with trample, creatures your opponents control lose trample and can't have or gain trample.
120 Replenish Green Common 2{1}{g} Instant CG11 Create X food tokens where X is the number of food tokens that were sacrificed this turn.
121 Rolling Ground Green Uncommon 3{1}{g}{g} Enchantment UG05 Landfall- create a green 2/2 Elemental creature token with trample.
122 Sage's Herald Green Mythic 1{g} Instant MG03 Kicker {3}{g}
Search your library for a creature card if this spell was kicked, put it onto the battlefield, otherwise put it into your hand then shuffle.
123 Sage's Pendant Green Uncommon 2{1}{g} Artifact UA06 Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may put a land card from your hand onto the battlefield.
Equip {2}
124 Strength Rune Green Common 1{g} Artifact – Equipment CA05 Equipped creature has trample
Equip{2}
125 Vine Snare Green Common 3{2}{g} Instant CG09 Choose one —
• Destroy target creature with flying.
• Tap target creature without flying.
126 Vinegrip Green Uncommon 2{1}{g} Instant UG03 Choose one —

• Destroy target noncreature artifact.

• Put a +1/+1 counter on target creature you control. It gains hexproof, and indestructible until end of turn.
127 Channel Peace Multicolour Common 4{2}{w}{u} CZ21 Draw two cards. Tap up to two target creatures and put a stun counter on each of them.
128 Righteous Banishment Multicolour Uncommon 2{w}{u} Instant UZ20 Exile target red, black, or green creature.
129 Seek Knowledge Multicolour Uncommon 2{w}{u} Instant UZ01 Scry 3. Draw a Card.
130 Serene Channeler Multicolour Common 4{2}{w}{u} Creature – Human Monk 2 3 CZ14 Vigilance
When Serene Channeler enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature. (If a permanent with a stun counter would become untapped, remove one instead.)
131 Calling of the Horde Multicolour Rare 3{1}{u}{b} Sorcery RZ01 Create a 2/2 black Zombie creature token with decayed equal to the number of creatures in target player's graveyard. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)
132 Fragment of Ausu Multicolour Common 2{u}{b} Creature – Illusion 1 1 CZ22 When Fragment of Ausu dies you may draw X where X is one plus the number of cards named Fragment of Ausu in your graveyard.

A deck can have any number of cards named Fragment of Ausu.
133 Jungle Stalker Multicolour Common 3{1}{u}{b} Creature – Insect 2 3 CZ13 Flying, deathtouch
134 Procrastinating Caster Multicolour Uncommon 4{2}{u}{b} Creature – Human Wizard 2 2 UZ02 {t}: Draw a card, then discard a card.
When you discard an instant or sorcery card this way, draw a card.
135 Recall From the Grave Multicolour Rare 4{2}{u}{b} Instant RZ02 Return target creature from your graveyard to the battlefield lose life equal to it's mana value.
Scavenger hunt for deathtouch – All creatures you control gain deathtouch until end of turn. (Do this only if you control a creature with deathtouch as this spell resolves.)
136 Skye's Favored Multicolour Uncommon 4{2}{u}{b} Creature – Zombie Wizard 2 2 UZ03 Flash
Whenever Skye's Favored enters the battlefield, create a 2/2 black Zombie creature token with decayed for each creature you controlled that died this turn. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)
137 Undead Banner Bearer Multicolour Rare 3{1}{u}{b} Creature – Zombie 2 2 RZ03 Other Zombies you control get +1/+1.
Whenever a creature enters the battlefield from your graveyard, tap target creature you don't control.
138 Ashen Vines Multicolour Common 2{b}{r} Instant CZ17 Ashen Vines deals 3 damage to target creature. If target creature is green deal an additional 3 damage to that creature.
139 Crimson Wraith Multicolour Uncommon 4{2}{b}{r} Creature – Vampire 3 3 UZ13 Flying
Whenever you gain life Crimson Wraith deals 1 damage to any target.
140 Retired Capo Multicolour Common 3{1}{b}{r} Creature – Pig Warrior 2 2 CZ08 Feast (At the beginning of your upkeep you may sacrifice up to X number of food where X is equal to this creature's toughness. Then put a +1/+1 counter on this creature equal to the number of food sacrificed this way.)
141 Spiteful Reckoning Multicolour Uncommon 2{b}{r} Instant UZ04 Choose one:
Each creature deals 1 damage to its controller
Destroy target artifact
Destroy target creature that has dealt damage to you this turn
142 Blood frog Multicolour Common 3{1}{r}{g} Creature – Frog Beast 3 3 CZ01 Reach
{r}{g}: Blood frog gets +2/+2 until end of turn. Activate this ability only once each turn.
143 Dryad Sage Multicolour Uncommon 4{2}{r}{g} Creature – Elemental Druid 4 5 UZ19 Trample
{t}: Add {r}{g}
144 Fires of War Multicolour Uncommon 2{r}{g} Instant UZ18 Fires of War deals 3 damage to target creature. Creatures you control get +1/+0 and gain haste until end of turn.
145 Grove Eruption Multicolour Mythic 4{r}{r}{g}{g} Instant MZ01 Create X 2/2 green elemental creatures with trample where X is the number of forests you control.
Create X 1/1 red elemental creatures with "{t}, Sacrifice this creature: exile the top 2 cards of your library you may play them until your next turn." where X is the number of mountains you control.
146 Stalwart Rager Multicolour Common 6{4}{r}{g} Creature – Elemental 5 5 CZ02 Defender
Landfall – Stalwart Rager fights target creature.
When Stalwart Rager dies create two 2/2 green Elemental creatures with trample.
147 Ben Ji, Protector of the Green Lotus Multicolour Rare 3{1}{g}{w} Legendary Creature – Human Monk 0 1 RZ04 Ben Ji, Protector of the Green Lotus enters the battlefield with a +1/+1 counter on it.
Vigilance
Prevent all combat damage dealt to Ben Ji.
Whenever Ben Ji deals combat damage, double the number of +1/+1 counters on it.
148 Canopy Watch Multicolour Common 2{g}{w} Sorcery CZ03 Put a +1/+1 counter on up to two target creatures you control. Then those creatures deal damage equal to their power to target creature you don't control.
149 Forest Guide Multicolour Common 3{1}{g}{w} Creature – Human Druid 1 1 CZ18 When Forest Guide enters the battlefield put a +1/+1 counter on up to two target creatures
150 Grazing Camels Multicolour Uncommon 5{3}{g}{w} Creature 3 5 UZ14 Landfall — Whenever a land you control enters, create a tapped Treasure token.
151 Recruitment Effort Multicolour Uncommon 4{2}{g}{w} Instant UZ15 Create two 1/1 white Crusaders. Put a +1/+1 counter on each of them.
152 Banish the Dark Multicolour Uncommon 2{w}{b} Instant UZ05 Kicker {w} (You may pay an additional {w} as you cast this spell.)
If this spell was kicked, create a 1/1 white and black Shadow creature token with Skulk.
Exile target creature with mana value less than or equal to the number of creatures you control.
153 Fortunate Traveller Multicolour Uncommon 2{w}{b} Creature – Human Rogue 2 2 UZ06 When Fortunate Traveller enters the battlefield or dies, create a tapped treasure token.
154 Fortunate Traveller Multicolour Uncommon 2{w}{b} Creature – Human Rogue 2 2 UZ26 When Fortunate Traveller enters the battlefield or dies, create a tapped treasure token.
155 Protected Caravan Multicolour Common 5{3}{w}{b} Creature – Shadow Camel 2 4 CZ09 Vigilance
When Protected Caravan dies create a white and black 1/1 shadow creature token with Skulk.
156 Tundra Stalker Multicolour Common 2{w}{b} Creature – Zombie 2 2 CZ04 Whenever Tundra Stalker dies, you may pay {u}{b}, if you do return it to the battlefield tapped at the beginning of the next end step.
A deck can have any number of cards named Tundra Stalker.
157 Unholy Judgement Multicolour Uncommon 3{1}{w}{b} Instant UZ21 Exile target creature or enchantment, it's controller creates a Treasure token.
158 Unnerving Apparition Multicolour Common 2{w}{b} Creature – Zombie 2 2 CZ06 Menace
159 Anakonda Multicolour Common 2{g}{b} Creature – Snake 1 1 CZ05 Deathtouch
Whenever a creature dies create a food token.
160 Brood Spider Multicolour Common 3{1}{b}{g} Creature – Spider 1 1 CZ07 Backup 1 (When this creature enters the battlefield, put a +1/+1 counters on target creature. If that’s another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever a creature dealt damage by this creature this turn dies, create a food token.
161 Moldvine Lurker Multicolour Uncommon 3{1}{b}{g} Creature – Fungus 2 2 UZ16 Menace
Whenever a creature dies, put a +1/+1 counter on Moldvine Lurker
162 Poisoned Pit Trap Multicolour Uncommon 2{b}{g} Enchanment UZ17 Sacrifice Poisoned Pit Trap: Untap target attacking creature you don't control and remove it from combat. That creature gets -3/-3 until end of turn.
163 Exponential Growth Multicolour Common 3{1}{g}{u} Instant CZ16 Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
If you control an Island and a Forest, draw a card.
164 Jungle Jumper Multicolour Common 4{2}{g}{u} Creature – Frog 2 3 CZ11 Reach, deathtouch
If a creature dealt damage by Jungle Jumper this turn would die, exile it instead.
165 Winged Hydraform Multicolour Uncommon 2{g}{u} Creature – Elemental 2 2 UZ09 Flying
When Winged Hydraform enters the battlefield you may draw a card.
Landfall – You may return Winged Hydraform to its owners hand.
166 Airlite Elemental Multicolour Uncommon 3{1}{u}{r} Creature – Elemental Wizard 2 2 UZ08 Landfall – return targey instant or sorcery from your graveyard to your hand. Then if this ability has triggered three times, deal 5 damage to each non-elemental creature.
167 Arcane Surge Multicolour Common 2{u}{r} Instant CZ15 Arcane Surge deals 2 damage to any target. If a creature dealt damage this way dies, scry 1.
168 Mana Mutation Multicolour Uncommon 2{u}{r} Instant UZ07 Kicker {1} (You may pay an additional {1} as you cast this spell.)
Chose one. If this spell was kicked, chose both instead.
• Target creature gets -2/+2 until end of turn.
• Swap target creature's power and toughness until end of turn.
169 Mist of the Mage Multicolour Common 2{u}{r} Enchanment CZ19 Instant and sorcery spells you cast cost {1} less to cast.
When you cast three or more spells in a turn sacrifice Mist of the Mage.
170 Battlecry Multicolour Uncommon 3{1}{w}{r} Instant UZ06 Creatures you control gain +2/+2 until end of turn.
Crusaders you control gain +1/+1 and gain vigilance and haste until end of turn.
171 Bowan Creed Multicolour Rare 2{w}{r} Legendary Creature – Human Crusader 2 2 RZ05 First strike
Renown 2 (Whenever this creature deals combat damage to a player, if this creature is not renowned, put two +1/+1 counter on it and it becomes renowned.)
When Bowan Creed becomes renowned create two 1/1 white Crusaders.
172 Child of War Multicolour Uncommon 3{1}{r}{w} Creature – Angel Crusader 2 2 UZ10 Flying, haste
173 Frenzy Bloodlust Multicolour Common 3{1}{r}{w} Instant CZ20 Target creature gets +3/+0 and gains first strike and lifelink until end of turn.
174 Holy Fury Multicolour Rare 4{w}{w}{r}{r} Sorcery RZ06 Deal 3 damage to all creatures gain 3 life for each creature you control dealt damage this way.
175 Inspiring Crusader Multicolour Common 3{1}{r}{w} Creature – Human Crusader 2 2 CZ12 Vigilance
When Inspiring Crusader attacks target crusader gains +1/+0 until end of turn.
176 Unification of Lamiria Multicolour Mythic 7{3}{w}{w}{r}{r} Enchantment – Saga MZ02 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Unification of Lamiria gains, "Creatures can't attack."
II – Each player creates two Treasure tokens and draws two cards.
III – If you control a Plains, Island, Swamp, Mountain, and Forest you win the game.
177 March of the Dead Multicolour Common 3{w}{u}{b} Sorcery CZ24 Choose one:
• Return target creature with power 3 or less from your graveyard to the battlefield tapped.
• Destroy target creature.
•Zombies you control get +1/+1 until end of turn.
178 Skye, The Forsaken Multicolour Rare 4{1}{w}{u}{b} Legendary Creature – Zombie Wizard 2 2 RZ14 You may cast creature spells from your graveyard. Creatures cast this way gain decayed and become zombies in addition to their other types.
When a zombie you control dies, target creature gains decayed.
179 Nagis, Fast Caster of Zoltan Multicolour Rare 3{u}{b}{r} Legendary Creature – Human Wizard 2 3 RZ13 Pay 2 life, discard a card: target instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Whenever you cast an instant or sorcery from your graveyard you may draw a card.
180 Borass, Consumer of All Multicolour Rare 3{b}{r}{g} Legendary Creature – Pig Warrior Chief 3 4 RZ12 Feast (At the beginning of your upkeep you may sacrifice up to X number of food where X is equal to this creature's toughness. Then put a +1/+1 counter on this creature equal to the number of food sacrificed this way.)
Menace
Whenever a creature dies create a tapped food token.
{g}{r}: Borass fights target creature.
{b}, {t}, Discard a card: Borass gains indestructible until end of turn.
181 Longsnout, Knight of the Feast Multicolour Rare 5{2}{b}{r}{g} Legendary Creature – Pig Warrior 3 3 RZ20 Longsnout, Knight of the Feast can't be blocked by creatures with power 2 or less.
Feast (At the beginning of your upkeep you may sacrifice up to X number of food where X is equal to this creature's toughness. Then put a +1/+1 counter on this creature equal to the number of food sacrificed this way.)
Pigs you control are food in addition to their other types.
182 Plated Swamp Stomper Multicolour Common 6{3}{b}{r}{g} Creature – Beast 5 5 CZ25 Trample
Plated Swamp Stomper must be blocked if able.
183 Slaughterhouse Multicolour Rare 3{b}{r}{g} Sorcery RZ11 Destroy all creatures. Create a food token for each creature that died this turn.
184 Divided Grounds Multicolour Common 4{r/g}{w} Enchantment CZ10 Decide
If you Decided to pay {r}, Monks you control gain +2/+0 haste.
If you Decided to pay {g}, Monks you control gain +1/+1 vigilance.
185 Malkutz, Crusader of Rite Multicolour Rare 3{r}{g}{w} Legendary Creature – Human Crusader 2 3 RZ10 Crusaders you control have first strike.
When Malkutz, Crusader of Rite attacks create two 1/1 white Crusaders tapped and attacking.
{2}{g}{g}: Crusaders gain +2/+2 and trample until end of turn.
186 Unsure Acolyte Multicolour Uncommon 2{r/g}{w} Creature – Human Monk 2 3 Decide (To cast this spell, you must pay {r/g}.)
If you Decided to pay {r}, Unsure Acolyte has Haste.
If you Decided to pay {g}, Unsure Acolyte has "{t}: add {g}".
187 Ajahn Lama, Green Lotus Elder Multicolour Rare 3{g}{w}{u} Legendary Creature – Human Monk 0 5 RZ09 Creatures deal damage equal to their toughness.
{g}{u}, {t}: Draw a card, you may play an additional land this turn.
{2}{w}: The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, gain that much life.
188 Green Lotus Charm Multicolour Uncommon 3{g}{w}{u} Instant UZ23 Choose one —
• Create two create a 1/1 white Monk creature token with prowess.
•Destroy target artifact or enchantment.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
189 Pax, Green Lotus Philosopher Multicolour Rare 3{g}{w}{u} Legendary Creature – Human Monk 2 3 RZ08 Whenever a creature enters the battlefield, if it shares a type with another creature you control draw a card.
{t}: Choose a creature type then add X mana of any one color for each creature you control of that type.
190 Amatara, the Broken Multicolour Rare 7{4}{w}{b}{r} Legendary Creature – Angel 4 4 RZ07 Haste, double strike, flying, vigilance
Whenever Amatara deals combat damage to a player, destroy target nonland permanent that player controls.
191 Fall of The Guardians Multicolour Mythic 3{r}{w}{b} Instant MZ08 Destroy target permanent. Its controller loses 3 and you gain 3 life.
192 Fallen Aerolancer Multicolour Common 4{1}{r}{w}{b} Creature – Angel 3 3 CZ23 Flying, deathtouch, lifelink
193 Kev En, Cursed Knight Multicolour Mythic 3{r}{w}{b} Legendary Creature – Demon Crusader 3 3 MZ06 First strike, vigilance, deathtouch, protection from Angels
When Kev En, Cursed Knight deals combat damage to a player that player discards a card at random.
194 Pyrrhic Victory Multicolour Mythic 6{3}{r}{w}{b} Legendary Enchantment – Saga MZ05 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Destroy all other nonland permanents. Each player discards their hand.
II – Set each player's life total to 1.
III – Create a 1/1 white Crusader creature token.
195 Xenobeth's Descent Multicolour Mythic 5{2}{r}{w}{b} Enchantment – Saga MZ04 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Xenobeth's Descent deals 3 damage to any target and you gain 3 life.
II – Each opponent sacrifices a nonland nontoken permanent.
III – You get an emblem with "Whenever you lose life, draw that many cards."
196 Xenobeth, Tainted Archangel Multicolour Mythic 6{3}{w}{b}{r} Legendary Planeswalker – Xenobeth 4 MZ03 +1 Destroy target creature. If that creature is an angel Exile it instead.

-2 Deal X damage to any target where X is the number of angels you control.

-6 You get an Emblem with "At the beginning of your upkeep destroy all non-angel creatures"
197 Elemental Blast Multicolour Rare 3{x}{g}{u}{r} Sorcery RZ19 Target player gains X life.
Target player draws X cards.
Deal X damage to any target.
198 Manarich Dragon Multicolour Uncommon 5{2}{g}{u}{r} Creature – Elemental Dragon 4 4 UZ24 Flying, trample
{r}: Manarich Dragon gains +1/+0 until end of turn.
199 Raggarros, Spirit of Lamiria Multicolour Rare 5{2}{g}{r}{u} Legendary Creature – Avatar Spirit Elemental 4 5 RZ18 When you draw a card except the first one you draw in each of your draw steps, you may play an additional land.
Landfall – You may pay {u} to draw a card and/or you may pay {r} to deal 3 damage to any target.
200 Desert's Toll Multicolour Uncommon 3{w}{b}{g} Enchantment Whenever an opponent cast a spell you may make a treasure token unless that player pays {1}
201 Experienced Haggler Multicolour Uncommon 3{w}{b}{g} Creature – Human Rogue 2 4 UZ25 If you would create a Treasure token instead create twice as many.
{b}, {t}, Sacrifice a creature: Create a tapped Treasure token.
202 Julien, Hand of Shadows Multicolour Rare 4{1}{w}{b}{g} Legendary Creature – Human Rogue 4 4 RZ17 Fear
Whenever Julien, Hand of Shadows deals combat damage to a player create X white and black 1/1 shadow creature token with Skulk where X is the number of creatures that player controls plus 1.
203 Whitmire, Dy Lan Oasis Multicolour Mythic 5{2}{w}{b}{g} Legendary Enchanment MZ10 At the beginning of your upkeep create a Treasure token for each Treasure token you control.
Sacrifice a Treasure: Create a white and black 1/1 Shadow creature token with Skulk.
Sacrifice six Treasures: Return target creature from your graveyard to the battlefield tapped.
204 Kegon Lama, Red Lotus Abbot Multicolour Rare 3{u}{r}{w} Legendary Creature – Human Monk 3 2 RZ16 Creatures deal double damage.
{1}{w}, {t}: Untap target attacking creature an opponent controls and remove it from combat.
{u}{r}, {t}: Draw cards equal to the amount of damage each opponent has taken this turn.
205 Red Lotus Charm Multicolour Uncommon 3{u}{r}{w} Instant UZ22 Choose one —
• Create two create a 1/1 white Monk creature token with prowess.
•Red Lotus Charm deals 3 damage to any target.
• Creatures you control get +1/+1 and gain first strike until end of turn.
206 Greyfang Multicolour Mythic 3{b}{g}{u} Legendary Creature – Squirrel Vampire 3 2 MZ07 Flying, first strike
{t}: Deal 1 damage to target creature.
Whenever a creature dealt damage by Greyfang this turn dies, draw a card and put a +1/+1 counter on Greyfang.
207 The First Slime Multicolour Rare 5{2}{b}{g}{u} Legendary Creature – Ooze 2 5 RZ15 {g}: Exile target card from a graveyard. When you do put a slime counter are target permanent.
{1}{u}: Remove a slime counter from target permanent then put a stun counter on that permanent.
{2}{b}: Each creature with a slime counter gets -2/-2 until end of turn.
208 Descent of the Lotus Multicolour Mythic 4{r/g}{r/g}{w}{u} Sorcery MZ09 Decide
If you Decided to pay {r}, Deal X damage to any target where X is the number of Monks you control.
If you Decided to pay {g}, Monks you control gain +X/+X where X is the number of Monks you control.
209 Preconceived Notions Hybrid Uncommon 2{1}{u/b} Sorcery UZ11 Name a nonland card. Target player reveals their hand. If any of the revealed cards are the card you named, that player discards them. If no cards are discarded this way you create a clue.
210 Cradle of Lamiria Hybrid Uncommon 3{g}{g/u}{u} Enchantment UZ12 You draw an additional card at your draw step.
You may play an additional land on each of your turns.
211 Blacksteel Plate Artifact Common 4{4} Artifact – Equipment CA07 Equipped creature gets +2/+4 and attacks each turn if able.
Equip {3}
212 Deserted Treasure Artifact Common 2{2} Artifact – Treasure CA11 {t}, Sacrifice Buried Treasure: Add one mana of any color.
{7}, {t}, Sacrifice Deserted Treasure: Create a 4/4 white Angel Illusion creature token with flying.
213 Forest Tripwire Artifact Common 3{3} Artifact CA12 {2}, {t}: Tap target creature.
214 Golden Apple Artifact Uncommon 2{2} Artifact – Treasure Food UA08 {t}, Sacrifice Golden Apple: Add one mana of any color.
{2}, {t}, Sacrifice this artifact: You gain 3 life.
215 Helm of the Champion Artifact Rare 2{2} Artifact – Equipment RA01 Equip {2}
Equipped creature gets vigilance and +1/+1 for each other creature that shares a creature type with it that you control.
216 Knight's Sword Artifact Common 1{1} Artifact – Equipment CA06 Equipped creature gets +2/+0.
Equip {1}
217 Lamiria's Boon Artifact Rare 4{4} Legendary Artifact – Equipment RA02 Equip {5}
Scavenger hunt for flying – When this enters the battlefield attach it to target creature you control with flying.
If the equipped creature has flying all creatures you control have flying. The same is true for first strike, double strike, trample, vigilance, deathtouch, lifelink, meance, prowess, and haste.
218 Mage's Gloves Artifact Uncommon 2{2} Artifact – Equipment UA07 Equipped creature has “{t}: This creature deals 1 damage to target player or planeswalker."
Whenever you cast an instant or sorcery spell untap Equipped creature.
Equip {2}
219 Metallic Slime Artifact Common 3{3} Artifact Creature – Slime 1 1 CA09 {3}, {t}: Destroy target artifact.
220 Monument of Heros Artifact Mythic 6{6} Artifact MA03 All Angel and Legendary spells cost {1} less to cast
Angels you control gain +2/+2 and firststrike.
All other Legendary permanents you control have hexproof.
221 Radix Malorum, Sword of Fury Artifact Mythic 4{4} Legendary Artifact – Equipment MA02 Whenever equipped creature deals combat damage to an opponent destroy target nonland permanent that player controls.
Equipped creature gets +4/+4 and has double strike.
Equip {4}
Equip Angel {r/b} {r/b}
222 Roasted Deer Artifact Common 3{3} Artifact – Food CA10 When Roasted Deer enters and when you sacrifice it, you may put a +1/+1 counter on target creature you control.
{2}, {t}, Sacrifice Roasted Deer: You gain 3 life.
223 Totem of Lamiria Artifact Rare 6{6} Artifact RA04 Creatures you control gain +1/+1 for each land you control.
224 Unstable Manalith Artifact Common 3{3} Artifact CA08 {t}: Add one mana of any color.
{7}, {t}, Sacrifice Unstable Manalith: Destroy target permanent.
225 Badbloom Boglands Land Basic 0 Legendary Land – Swamp Forest Island CL10 ({t}: Add {b}, {g}, or {u}.)
Whenever this enters the battlefield return a Swamp, Forest, or Island you control to its owner's hand
When you tap Badbloom Boglands for mana you lose 1 life.
226 Camp Razorback Land Basic 0 Legendary Land – Swamp Mountain Forest CL09 ({t}: Add {b}, {r}, or {g}.)
Whenever Camp Razorback enters the battlefield return a Swamp, Mountain, or Forest you control to its owner's hand
When you tap Camp Razorback for mana, lose 1 life.
227 Dy Lan, Desert of Chaos Land Mythic 0 Legendary Land – Desert ML01 {t}: Add {c}.
{2}, {t}: Roll a d20, activate this ability only once each turn.
(1) – Skip you next untap step and draw step.
(2 – 10) – Reverse the turn order.
(11-19) – Each player discards their hand and draws seven cards.
(20) – Untap all permanents you control. Then if it's your turn, after this phase there is an additional combat phase, followed by an additional main phase. If it's not, You may cast spells this turn as though they had flash.
228 Forest Land Basic 0 Basic Land – Forest
229 Forest (2) Land Basic 0 Basic Land – Forest
230 Forest (3) Land Basic 0 Basic Land – Forest
231 Forest (4) Land Basic 0 Basic Land – Forest
232 Frostblight Tundra Land Basic 0 Legendary Land – Plains Island Swamp CL08 ({t}: Add {w}, {u}, or {b}.)
Whenever Frostblight Tundra enters the battlefield return a Plains, Island, or Swamp you control to its owner's hand.
When you tap Frostblight Tundra for mana, lose 1 life.
233 Green Lotus Temple Land Basic 0 Legendary Land – Forest Plains Island CL07 ({t}: Add {g}, {w}, or {u}.)
Whenever this enters the battlefield return a Forest, Plains, or Island you control to its owner's hand.
When you tap Green Lotus Temple for mana you lose 1 life.
234 Harsh Desert Land Mythic 0 Land – Desert ML02 {t}: Add {c}.
{t}: Desert deals 1 damage to target attacking or defending creature.
235 Heart of the Dy Lan Land Basic 0 Legendary Land – Plains Swamp Forest CL06 ({t}: Add {w}, {b}, or {g}.)
Whenever this enters the battlefield return a Plains, Swamp, or Forest you control to its owner's hand.
When you tap Heart of the Dy Lan for mana you lose 1 life.
236 Island Land Basic 0 Basic Land – Island
237 Island (2) Land Basic 0 Basic Land – Island
238 Island (3) Land Basic 0 Basic Land – Island
239 Island (4) Land Basic 0 Basic Land – Island
240 Lamirian Bog Land Rare 0 Legendary Land RL03 {t}, Pay 1 life, Sacrifice Lamirian Bog: Search your library for a swamp card, put it onto the battlefield, then shuffle.
{1}{b}, Sacrifice Lamirian Bog: Search your library for a card, then shuffle your library and put that card on top of it. You lose 4 life.
241 Lamirian Coast Land Rare 0 Legendary Land RL02 {t}, Pay 1 life, Sacrifice Lamirian Coast: Search your library for a island card, put it onto the battlefield, then shuffle.
{1}{u}, Sacrifice Lamirian Coast: Search your library for an instant card, reveal it, then shuffle and put that card on top.
242 Lamirian Highlands Land Rare 0 Legendary Land RL01 {t}, Pay 1 life, Sacrifice Lamirian Highlands: Search your library for a Mountain card, put it onto the battlefield, then shuffle.
{1}{r}, Sacrifice Lamirian Highlands: Search your library for an artifact card, reveal it, then shuffle and put that card on top.
243 Lamirian Prairie Land Rare 0 Legendary Land RL05 {t}, Pay 1 life, Sacrifice Lamirian Prairie: Search your library for a plains card, put it onto the battlefield, then shuffle.
{1}{w}, Sacrifice Lamirian Prairie: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
244 Lamirian Thicket Land Rare 0 Legendary Land RL04 {t}, Pay 1 life, Sacrifice Lamirian Thicket: Search your library for a forest card, put it onto the battlefield, then shuffle.
{1}{g}, Sacrifice Lamirian Thicket: Search your library for a creature card, reveal it, then shuffle and put that card on top.
245 Mountain Land Basic 0 Basic Land – Mountain
246 Mountain (2) Land Basic 0 Basic Land – Mountain
247 Mountain (3) Land Basic 0 Legendary Land – Mountain
248 Mountain (4) Land Basic 0 Basic Land – Mountain
249 Plains Land Basic 0 Basic Land – Plains
250 Plains (2) Land Basic 0 Basic Land – Plains
251 Plains (3) Land Basic 0 Basic Land – Plains
252 Plains (4) Land Basic 0 Basic Land – Plains
253 Red Lotus Temple Land Basic 0 Legendary Land – Island Mountain Plains CL05 ({t}: Add {w}, {u}, or {r}.)
When this enters the battlefield return a Plains, Island, or Mountain you control to its owner's hand.
When you tap Red Lotus Temple for mana, lose 1 life.
254 Sacred Grove Outpost Land Basic 0 Legendary Land – Mountain Forest Plains CL04 ({t}: Add {r}, {g}, or {w}.)
Whenever this enters the battlefield return a Mountain, Forest, or Plains you control to its owner's hand.
When you tap Sacred Grove Outpost for mana, lose 1 life.
255 Starglow Grove Land Basic 0 Legendary Land – Forest Island Mountain CL03 ({t}: Add {g}, {u}, or {r}.)
Whenever this enters the battlefield return a Forest, Island, or Mountain you control to its owner's hand.
When you tap Starglow Grove for mana lose 1 life.
256 Swamp Land Basic 0 Basic Land – Swamp
257 Swamp (2) Land Basic 0 Basic Land – Swamp
258 Swamp (3) Land Basic 0 Basic Land – Swamp
259 Swamp (4) Land Basic 0 Basic Land – Swamp
260 Temple of the Divine Guardians Land Basic 0 Legendary Land – Mountain Plains Swamp CL02 ({t}: Add {r},{w}, or {b}.)
Whenever this enters the battlefield return a Mountain, Plains, or Swamp you control to its owner's hand
When you tap Temple of the Divine Guardians for mana, lose 1 life.
261 Throne of Loxen Land Mythic 0 Land ML03 {t}: Add {r}, {w}, or {b}.
{4}, {t}: Target creature you control gains +4/+4 and flying and lifelink for as long as Throne of Loxen is tapped.
You may choose to not untap Throne of Loxen during your untap step.
262 Zoltan High Tower Land Basic 0 Legendary Land – Island Swamp Mountain CL01 ({t}: Add {u}, {b}, or {r}.)
Whenever Zoltan High Tower enters the battlefield return, an Island, Swamp, or Mountain you control to its owner's hand.
When you tap Zoltan High Tower for mana, lose 1 life.
263 Piglet token Red None 0 Token Creature – Pig 1 1 Haste
264 Crusader token White Token 0 Token Creature – Crusader 1 1
265 Elemental token Green Token 0 Token 2 2 Trample
266 Elemental token Red Token 0 Token Creature – Elemental 1 1 {t}, Sacrifice this creature: Exile the top 2 cards of your library you may play them until your next turn.
267 Shadow token Hybrid whiteblack Token 0 Token Creature – Shadow 1 1 Skulk (This creature can't be blocked by creatures with greater power.)
268 Zombie token Black None 0 Token 2 2 Decayed (This creature can’t block. When it attacks, sacrifice it at end of combat.)
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