Crusades of Lamiria

Crusades of Lamiria by SuperPax

253 cards in Multiverse

2 with no rarity, 74 commons, 63 uncommons,
53 rares, 27 mythics, 30 basics, 4 tokens

2 token red, 1 token white, 1 token green, 1 token hybrid whiteblack, 1 token black, 25 white, 24 blue,
24 black, 24 red, 27 green, 81 multicolour, 2 hybrid, 4 artifact, 36 land

37 comments total

Holy Angel Loxen has gone missing causing old tensions to flair up on the plane of Lamiria.

Crusades of Lamiria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton

Recently active cards: (all recent activity)

 C 
Instant
This spell cost {2} less if an opponent has more life than you.
Deal 3 damage to any target.
Illus. SP MJ
 M 
Sorcery
Decide
If you Decided to pay {r}, Deal X damage to any target where X is the number of Monks you control.
If you Decided to pay {g}, Monks you control gain +X/+X where X is the number of Monks you control.
The Lotus have decided to stand or fall together.
Illus. SP MJ
 R 
Legendary Enchanment
At the beginning of your upkeep create a Treasure token for each Treasure token you control.
Sacrifice a Treasure: Create a white and black 1/1 Shadow creature token with Skulk.
Sacrifice six Treasures: Return target creature from your graveyard to the battlefield tapped.
Skye's magic may be the most known way to bring back the dead, but the desert has secret too for the right price.
Illus. SP MJ
 U 
Creature – Human Rogue
If you would create a Treasure token instead create twice as many.
{b}, {t}, Sacrifice a creature: Create a tapped Treasure token.
It's a two for one deal on your loot today.
Illus. SP MJ
2/4
 C 
Creature – Shadow
Deathtouch
Whenever Dy lan Assassian deals combat damage to a player, create a Treasure token.
If you get marked by a shadow, it's only a matter of time till you meet their blades.
Illus. SP MJ
1/1

Recent comments: (all recent activity)
On Eleo, Elemental Emperium:

Maybe add Haste to static

On Blacksteel Mercenary:

Either add more Backup or cut backup

On Black Slime:

Touch up slimes

On Matthew Spellsmith:

Willing to scrap

On Aspiring Spellbreaker:

or 0/3 with defender

On Aspiring Spellbreaker:

maybe a 1/2

On Wingripper Valkyrie:

Will Touch up Scolls

On Fort Commondale:

Maybe change to 3

On Time Displacement:

I'm not certain what exactly your goal with the stun counters is, but from my intuition, I'd feel "At the beginning of that turn's end step, put a stun counter on each of four tapped permanents you control" would be better. One thing this avoids is stacking the stun counters on enchantments, Equipments, or creatures with vigilance or defender.

On Mind Freeze:

Oh, That's Hot

(All recent activity)
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