Crusades of Lamiria
Crusades of Lamiria by SuperPax
253 cards in Multiverse
2 with no rarity, 74 commons, 63 uncommons,
53 rares, 27 mythics, 30 basics, 4 tokens
2 token red, 1 token white, 1 token green, 1 token hybrid whiteblack, 1 token black, 25 white, 24 blue,
24 black, 24 red, 27 green, 81 multicolour, 2 hybrid, 4 artifact, 36 land
37 comments total
Holy Angel Loxen has gone missing causing old tensions to flair up on the plane of Lamiria.
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Skeleton |
Recently active cards: (all recent activity)
This spell cost less if an opponent has more life than you.
Deal 3 damage to any target.
Deal 3 damage to any target.
Illus. SP MJ
Decide
If you Decided to pay , Deal X damage to any target where X is the number of Monks you control.
If you Decided to pay , Monks you control gain +X/+X where X is the number of Monks you control.
If you Decided to pay , Deal X damage to any target where X is the number of Monks you control.
If you Decided to pay , Monks you control gain +X/+X where X is the number of Monks you control.
The Lotus have decided to stand or fall together.
Illus. SP MJ
At the beginning of your upkeep create a Treasure token for each Treasure token you control.
Sacrifice a Treasure: Create a white and black 1/1 Shadow creature token with Skulk.
Sacrifice six Treasures: Return target creature from your graveyard to the battlefield tapped.
Sacrifice a Treasure: Create a white and black 1/1 Shadow creature token with Skulk.
Sacrifice six Treasures: Return target creature from your graveyard to the battlefield tapped.
Skye's magic may be the most known way to bring back the dead, but the desert has secret too for the right price.
Illus. SP MJ
If you would create a Treasure token instead create twice as many.
, , Sacrifice a creature: Create a tapped Treasure token.
, , Sacrifice a creature: Create a tapped Treasure token.
It's a two for one deal on your loot today.
Illus. SP MJ
2/4
Deathtouch
Whenever Dy lan Assassian deals combat damage to a player, create a Treasure token.
Whenever Dy lan Assassian deals combat damage to a player, create a Treasure token.
If you get marked by a shadow, it's only a matter of time till you meet their blades.
Illus. SP MJ
1/1
Recent comments: (all recent activity)
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Maybe add Haste to static
Either add more Backup or cut backup
Touch up slimes
Willing to scrap
or 0/3 with defender
maybe a 1/2
Will Touch up Scolls
Maybe change to 3
I'm not certain what exactly your goal with the stun counters is, but from my intuition, I'd feel "At the beginning of that turn's end step, put a stun counter on each of four tapped permanents you control" would be better. One thing this avoids is stacking the stun counters on enchantments, Equipments, or creatures with vigilance or defender.
Oh, That's Hot