Crusades of Lamiria

Crusades of Lamiria by SuperPax

185 cards in Multiverse

45 commons, 43 uncommons,
45 rares, 18 mythics, 30 basics, 4 tokens

1 token white, 1 token hybrid whiteblack, 1 token green, 1 token red, 23 white, 18 blue, 12 black,
14 red, 23 green, 49 multicolour, 2 hybrid, 4 artifact, 36 land

37 comments total

Holy Angel Loxen has gone missing causing old tensions to flair up on the plane of Lamiria.

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Skeleton

Recently active cards: (all recent activity)

 C 
Creature – Elemental
Defender
Landfall – Stalwart Rager fights target creature.
When Stalwart Rager dies create two 2/2 green Elemental creatures with trample.
Illus. Kev, SP, MJ
5/5
1 comment
2023-02-28 08:23:55 by SecretInfiltrator
 R 
Legendary Creature – Human Crusader
First strike
Renown 2 (Whenever this creature deals combat damage to a player, if this creature is not renowned, put two +1/+1 counter on it and it becomes renowned.)
When Bowan Creed becomes renowned create two 1/1 white Crusaders.
Illus. SuperPax & Midjourney
2/2
 U 
Creature – Angel Crusader
Flying, haste
All that love turned to hate.
Illus. SuperPax , MJ
2/2
 M 
Legendary Enchanment
Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
Noncreature spells cost {1} more to cast.
"These walls have stood for centuries, they won't fall to hands of the dead." -General Stalest
Illus. SP MJ
1 comment
2024-04-26 15:33:13 by SuperPax
 C 
Instant
Target creature with flying loses flying and gets -3/-3 until end of turn.
If that creature would die this turn create a food token.
"What kind of creature had to exist for this thing to evolve corrosive webbing?" -Huntress Brekka
Illus. Xercon MJ SP

Recent comments: (all recent activity)
On Eleo, Elemental Emperium:

Maybe add Haste to static

On Blacksteel Mercenary:

Either add more Backup or cut backup

On Black Slime:

Touch up slimes

On Matthew Spellsmith:

Willing to scrap

On Aspiring Spellbreaker:

or 0/3 with defender

On Aspiring Spellbreaker:

maybe a 1/2

On Scroll of Smoke:

Will Touch up Scolls

On Fort Commondale:

Maybe change to 3

On Time Displacement:

I'm not certain what exactly your goal with the stun counters is, but from my intuition, I'd feel "At the beginning of that turn's end step, put a stun counter on each of four tapped permanents you control" would be better. One thing this avoids is stacking the stun counters on enchantments, Equipments, or creatures with vigilance or defender.

On Mind Freeze:

Oh, That's Hot

(All recent activity)
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