Crusades of Lamiria
Crusades of Lamiria by SuperPax
185 cards in Multiverse
45 commons, 43 uncommons,
45 rares, 18 mythics, 30 basics, 4 tokens
1 token white, 1 token hybrid whiteblack, 1 token green, 1 token red, 23 white, 18 blue, 12 black,
14 red, 23 green, 49 multicolour, 2 hybrid, 4 artifact, 36 land
37 comments total
Holy Angel Loxen has gone missing causing old tensions to flair up on the plane of Lamiria.
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Skeleton |
Recently active cards: (all recent activity)
Defender
Landfall – Stalwart Rager fights target creature.
When Stalwart Rager dies create two 2/2 green Elemental creatures with trample.
Landfall – Stalwart Rager fights target creature.
When Stalwart Rager dies create two 2/2 green Elemental creatures with trample.
Illus. Kev, SP, MJ
5/5
First strike
Renown 2 (Whenever this creature deals combat damage to a player, if this creature is not renowned, put two +1/+1 counter on it and it becomes renowned.)
When Bowan Creed becomes renowned create two 1/1 white Crusaders.
Renown 2 (Whenever this creature deals combat damage to a player, if this creature is not renowned, put two +1/+1 counter on it and it becomes renowned.)
When Bowan Creed becomes renowned create two 1/1 white Crusaders.
Illus. SuperPax & Midjourney
2/2
Flying, haste
All that love turned to hate.
Illus. SuperPax , MJ
2/2
Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.
Noncreature spells cost more to cast.
Noncreature spells cost more to cast.
"These walls have stood for centuries, they won't fall to hands of the dead." -General Stalest
Illus. SP MJ
Target creature with flying loses flying and gets -3/-3 until end of turn.
If that creature would die this turn create a food token.
If that creature would die this turn create a food token.
"What kind of creature had to exist for this thing to evolve corrosive webbing?" -Huntress Brekka
Illus. Xercon MJ SP
Recent comments: (all recent activity)
See other cardsets
Maybe add Haste to static
Either add more Backup or cut backup
Touch up slimes
Willing to scrap
or 0/3 with defender
maybe a 1/2
Will Touch up Scolls
Maybe change to 3
I'm not certain what exactly your goal with the stun counters is, but from my intuition, I'd feel "At the beginning of that turn's end step, put a stun counter on each of four tapped permanents you control" would be better. One thing this avoids is stacking the stun counters on enchantments, Equipments, or creatures with vigilance or defender.
Oh, That's Hot