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Showing 50 of 56 Multicolour cards
Go to section: Colourless (2) White (15) Blue (13) Red (10) Green (18) Multicolour (56) Hybrid (23) Artifact (3)
Show rarities: C U R M
Counters cannot be add, moved or removed until end of turn.
All graveyard related abilities are disabled until the end of turn.
Flashback


All graveyard related abilities are disabled until the end of turn.
Flashback



Chose one :
- Counter target spell if its mana value is less or equal than the number of snow permanent in play.
- Destroy target creature if its mana value is less or equal than the number of snow permanent in play.
- Counter target spell if its mana value is less or equal than the number of snow permanent in play.
- Destroy target creature if its mana value is less or equal than the number of snow permanent in play.
All deserts are snow permanent that has "
: add
to your mana pool".
Put a "Desertification" counter on target land every time you cast a non creature spell.


Put a "Desertification" counter on target land every time you cast a non creature spell.
Its all a question of perspective, bro
2/2
Target player create a "Mega Shit" artefact token with "You must tap a permanent you control at your upkeep."
Storm
Storm
Choose one :
- Copy target spell.
- Create 2 1/1 white and blue penguin wizard creature token
- Scry 1, draw a card.
- Copy target spell.
- Create 2 1/1 white and blue penguin wizard creature token
- Scry 1, draw a card.
Non creature spells you cast cost
less to cast, where
is the number of penguin you control.
3 penguins : Copy target spell.



2/3
Creature have "
: Deal
damage to target creature" until end of turn.


Snowballin' deals
damage to target creature.
If a creature would die this way, Snowballin' deals damage equal to its thoughness to the creature left of target creature. Repeat this process if a creature would die this way.

If a creature would die this way, Snowballin' deals damage equal to its thoughness to the creature left of target creature. Repeat this process if a creature would die this way.
All permanents become snow permanents and tap all creatures until end of turn.
Snow permanent you control have storm.
Snow permanent you control have storm.
All desert lands are snow.
Spells you cast cost
less to cast for each snow permanent in play.
Spells you cast cost

Ape creatures you control have +1/+1.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
3/3
Trample
Whenever Ape Titan enters the battlefield or attacks, create 2 2/2 red monkey creature tokens with haste.
Whenever Ape Titan enters the battlefield or attacks, create 2 2/2 red monkey creature tokens with haste.
6/6
Ape creature have convoke.
Whenever an ape creature you control deals damage to target player, you may untap target ape creature you control.
Whenever an ape creature you control deals damage to target player, you may untap target ape creature you control.
Haste, Trample
and sacrifice an artefact : Coconut Tank deals
damage to any target.
If Coconut Tank was crewed by only ape creatures, deals twice as much damage.
Crew 6


If Coconut Tank was crewed by only ape creatures, deals twice as much damage.
Crew 6
3/6
At the begining of each opponent's upkeep, you and that player both reveal the top cards of your libraries until you reveal a creature card. Those creature enter the battlefield and fight. Players put all other cards revealed this way on the bottom of their owner's libraries.
You may proliferate or populate whenever a creature you control deals damage to target player.
2/3

2/2
Creatures you control get +X/+0 and trample until end of turn, X being the number of creatures you control.
Creatures that enter the battlefield under your control this turn have Riot.
Flashback :




Creatures that enter the battlefield under your control this turn have Riot.
Flashback :





Riot
When Sigma Spirit Guide enters the battlefield, add
to your mana pool.
When Sigma Spirit Guide enters the battlefield, add


1/1
Whenever you sacrifice a treasure token, you may exile the top 3 cards of your library. You may cast any creature exiled this way until the end of turn.
2/2
Create a treasure token for every desert in play.
Target a player.
If that player has more lands than you, you may search your library for a land card and put it on the battlefield tap.
If that player has more life than you, you may gain
life.
If that player has more creature than you, you may create
1/1 white Lizard Wizard creature token.
If that player has more lands than you, you may search your library for a land card and put it on the battlefield tap.
If that player has more life than you, you may gain

If that player has more creature than you, you may create

Lizard creature you control can crew as tough their power is
more than it is.
Creature crewed by creature you control have +1/+1 and have desertwalk.

Creature crewed by creature you control have +1/+1 and have desertwalk.
2/2
Landfall : Whenever a land enters the battlefield under your control, exile all other creature you control, then return them to the battlefield under their owner control.
2/3


Don't force me to drone bomb you, I really don't want to.
1/4
Whenever a creature you control enters the battlefield, it deals
damage to target creature,
being its power.
Flash, Firststrike.


Flash, Firststrike.
3/1
Players must put a "Desertification" counter on a land they control every time they cast a spell.
Lands with
"Desertification" counter on them become Deserts.
Creature controlled by players with desert have -x/0,
being the number of desert they control.
Lands with

Creature controlled by players with desert have -x/0,

Roll a D20 :
20-18 : Exile your hand.
17-10 : Exile your hand and draw a card for each card exile this way.
9-2 : Exile your hand, you may play 1 cards exiled this way. Draw a card for each card you exiled from your hand.
1: You may play all cards in your hand for free, including land cards. Draw that many cards.
20-18 : Exile your hand.
17-10 : Exile your hand and draw a card for each card exile this way.
9-2 : Exile your hand, you may play 1 cards exiled this way. Draw a card for each card you exiled from your hand.
1: You may play all cards in your hand for free, including land cards. Draw that many cards.
Come on bro, trust.
Each you creature spell you cast with mana value
or less has blitz. The blitz cost it equal to its mana cost.
: Sacrifice target creature you control. It deals
damage to any target,
being its power.




1/3
Sandnado cost
less to cast for every wizard creature you tap to cast this spell.
Sandnado enters with
counters on it. Remove
counter at your upkeep.
Enchant target player.
Enchanted player exiles as many permanents he or she owns at his or her end step equal to the number of desert he control.

Sandnado enters with


Enchant target player.
Enchanted player exiles as many permanents he or she owns at his or her end step equal to the number of desert he control.
Menace
Creature cards in your graveyard have ninjutsu where the ninjutsu cost is equal to their mana cost.
Ninjutsu abilities you control cost
less to activate, X being the total damage dealt to opponents this turn.
Creature cards in your graveyard have ninjutsu where the ninjutsu cost is equal to their mana cost.
Ninjutsu abilities you control cost

1/3
Ninjutsu 

Whenever a player is dealt combat damage from Master Splinter, Shaolin of the Sewer, that player choose target non land permanent he owns and exile it with a "Gottem" counter.
Master Splinter owner may cast card with "Gottem" counter and you may spend mana as though it were mana of any type to cast that spell.



Whenever a player is dealt combat damage from Master Splinter, Shaolin of the Sewer, that player choose target non land permanent he owns and exile it with a "Gottem" counter.
Master Splinter owner may cast card with "Gottem" counter and you may spend mana as though it were mana of any type to cast that spell.
3/2
Whenever Ratnuto, Cheesekagey enters the battlefield, create 3 2/2 black ninja creature token. Then, put Ratnuto face down.
If Ratnuto is unblocked, you may turn it face up. If you do, when it deals combat damage this turn exile it, then return it to the battlefield under its owner's control.
If Ratnuto is unblocked, you may turn it face up. If you do, when it deals combat damage this turn exile it, then return it to the battlefield under its owner's control.
5/1
Ninjutsu 

: If Sand Thief deals combat damage to a player, create a treasure token for each desert they control.
Firststrike



Firststrike
2/1
Sacrifice a treasure : Ape Buccaneer deals 2 damage to any target.
3/3
Haste
Whenever one or more pirates you control deal combat damage to an oponent, create a treasure token. Then, you may draw 2 cards from his or her library and discard 2 cards.
Whenever one or more pirates you control deal combat damage to an oponent, create a treasure token. Then, you may draw 2 cards from his or her library and discard 2 cards.
3/3
Sacrifice a treasure token : Draw two cards and then discard two cards.
and exile
cards from your graveyard : create a treasure token.


4/3
Double strike
Whenever Don Coonleon deals combat damage to a player, exchange the control of two target non land permanent.
Whenever you discard a card, create that many treasure tokens.
Whenever Don Coonleon deals combat damage to a player, exchange the control of two target non land permanent.
Whenever you discard a card, create that many treasure tokens.
I'm gonna make you a deal you can't refuse.
4/5
If a player would create a token, Racket Raccoon owner get control of that token.
: Destroy a token you own, draw a card.

2/2
Landfall : Whenever a land enters the battlefield under your control, create a 6/2 green and white token creature with hexproof, crew
and "Whenever this creature becomes crewed, it looses hexproof and gains trample".
Whenever a worm creature would deal damage to target player, target land get
"Desertification" counters, where
is equal to the damage dealt. Land with
Desertification counter becomes deserts.

Whenever a worm creature would deal damage to target player, target land get



Desertwalk
: Add mana of any color equal to the number of desert on the battlefield.
Creature you control have desertwalk and +x/+x,
being equal to the number of desert on the battlefield.

Creature you control have desertwalk and +x/+x,

2/2
Landfall : Whenever a land enters the battlefield under your turn, you may Populate or Proliferate.
3/3
Whenever a creature crewed you control deals combat damage to a player, create a treasure token.
and sacrifice
treasure token you control : Create a 4/4 red and green Boar creature token with crew
and haste.



3/4
Convoke, Desertwalk, Hexproof, Crew 6
Whenever Little Timmy is crewed, it gains trample and looses hexproof.
Whenever a creature dies, exile it instead if it was dealt damage this turn by Little Timmy. Put X +1/+1 counters on Little Timmy, where X was that creature power.
Whenever Little Timmy is crewed, it gains trample and looses hexproof.
Whenever a creature dies, exile it instead if it was dealt damage this turn by Little Timmy. Put X +1/+1 counters on Little Timmy, where X was that creature power.
10/6
Flash, First Strike
Whenever a wizard creature you control attacks, put a "Desertification" counter on target land. Land with
desertification counter become deserts.
Creatures you control have desertwalk.
Whenever a wizard creature you control attacks, put a "Desertification" counter on target land. Land with

Creatures you control have desertwalk.
2/4
Creature you control have : "Whenever this creature enters the battlefield, you may either populate or proliferate".
Remove a counter from a permanent you control : create a 1/1 red and white wizard token creature.
Remove a counter from a permanent you control : create a 1/1 red and white wizard token creature.
You gain life and your opponent lose life every upkeep equal to the number of desert in play.
You draw a card each upkeep equal to the number of desert in play.
Every opponents mill cards equal to the number of desert in play every upkeep.
You draw a card each upkeep equal to the number of desert in play.
Every opponents mill cards equal to the number of desert in play every upkeep.
I don't like sand... It's corse, irritating... And it gets everywhere.
Whenever COVID-19 enters the battlefield, all creature get -1/-1. Repeat this process if a creature would go in a graveyard this turn.
COVID-19 gets +1/+1 whenever a creature dies while it is on the battlefield.
COVID-19 gets +1/+1 whenever a creature dies while it is on the battlefield.
1/2
Deathtouch
Landfall – Whenever a land enters the battlefield under your control, you may create a 0/1 green and black mushroom creature token.
Whenever Fungi Pops or another creature you control dies, you draw a card, deal 1 damage to each opponents and gain 1 life.
Landfall – Whenever a land enters the battlefield under your control, you may create a 0/1 green and black mushroom creature token.
Whenever Fungi Pops or another creature you control dies, you draw a card, deal 1 damage to each opponents and gain 1 life.
4/4
Go to section: Colourless (2) White (15) Blue (13) Red (10) Green (18) Multicolour (56) Hybrid (23) Artifact (3)
Show rarities: C U R M
First Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
If equipped creature is an ape, it also gets +1/+0
Equip