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Showing 50 of 56 Multicolour cards

Go to section: Colourless (2) White (15) Blue (13) Red (10) Green (18) Multicolour (56) Hybrid (23) Artifact (3)

Show rarities: C U R M

 U 
Artifact
Equipped creature has double strike.
If equipped creature is an ape, it also gets +1/+0
Equip {3}
 U 
Snow – Instant
Counters cannot be add, moved or removed until end of turn.
All graveyard related abilities are disabled until the end of turn.
Flashback {3}{w}{u}
1 comment
2022-10-24 00:32:58 by Kael
 U 
Snow – Instant
Chose one :
- Counter target spell if its mana value is less or equal than the number of snow permanent in play.
- Destroy target creature if its mana value is less or equal than the number of snow permanent in play.
 U 
Snow Creature – Penguin Wizard
All deserts are snow permanent that has "{t}: add {u} to your mana pool".
Put a "Desertification" counter on target land every time you cast a non creature spell.
Its all a question of perspective, bro
2/2
 U 
Sorcery
Target player create a "Mega Shit" artefact token with "You must tap a permanent you control at your upkeep."
Storm
 U 
Instant
Choose one :
- Copy target spell.
- Create 2 1/1 white and blue penguin wizard creature token
- Scry 1, draw a card.
 R 
Snow Creature – Penguin Wizard
Non creature spells you cast cost {x} less to cast, where {x} is the number of penguin you control.
{t} 3 penguins : Copy target spell.
2/3
 U 
Snow – Sorcery
Creature have "{t} : Deal {1} damage to target creature" until end of turn.
 U 
Snow – Sorcery
Snowballin' deals {x} damage to target creature.
If a creature would die this way, Snowballin' deals damage equal to its thoughness to the creature left of target creature. Repeat this process if a creature would die this way.
1 comment
2022-10-23 19:30:27 by Kael
 R 
Snow Sorcery
All permanents become snow permanents and tap all creatures until end of turn.
Snow permanent you control have storm.
 R 
Enchantment
All desert lands are snow.
Spells you cast cost {x} less to cast for each snow permanent in play.
 R 
Creature – Ape Warrior
Ape creatures you control have +1/+1.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
3/3
 R 
Creature – Ape Titan
Trample
Whenever Ape Titan enters the battlefield or attacks, create 2 2/2 red monkey creature tokens with haste.
6/6
 M 
Legendary Enchantment
Ape creature have convoke.
Whenever an ape creature you control deals damage to target player, you may untap target ape creature you control.
 C 
Artifact – Vehicule
Haste, Trample
{g/r} and sacrifice an artefact : Coconut Tank deals {2} damage to any target.
If Coconut Tank was crewed by only ape creatures, deals twice as much damage.
Crew 6
3/6
 R 
Enchantment
At the begining of each opponent's upkeep, you and that player both reveal the top cards of your libraries until you reveal a creature card. Those creature enter the battlefield and fight. Players put all other cards revealed this way on the bottom of their owner's libraries.
1 comment
2022-10-17 15:39:57 by Henri Lamarre
 U 
Creature – Lizard Warrior
You may proliferate or populate whenever a creature you control deals damage to target player.
2/3
 C 
Creature – Ape Shaman
{t} and sacrifice Ooga Bunga Monkey : Destroy target non land permanent. If you control another ape creature, destroy another target non land permanent.
2/2
 R 
Sorcery
Creatures you control get +X/+0 and trample until end of turn, X being the number of creatures you control.
Creatures that enter the battlefield under your control this turn have Riot.
Flashback : {2}{g}{g}{r}{r}
 U 
Creature – Ape Shaman
Riot
When Sigma Spirit Guide enters the battlefield, add {g}{r} to your mana pool.
1/1
 R 
Legendary Creature – Ape Shaman
Whenever you sacrifice a treasure token, you may exile the top 3 cards of your library. You may cast any creature exiled this way until the end of turn.
2/2
 C 
Sorcery
Create a treasure token for every desert in play.
 R 
Sorcery
Target a player.
If that player has more lands than you, you may search your library for a land card and put it on the battlefield tap.
If that player has more life than you, you may gain {5} life.
If that player has more creature than you, you may create {3} 1/1 white Lizard Wizard creature token.
 U 
Creature – Lizard Druid
Lizard creature you control can crew as tough their power is {1} more than it is.
Creature crewed by creature you control have +1/+1 and have desertwalk.
2/2
 U 
Creature – Lizard Wizard War Criminal
Landfall : Whenever a land enters the battlefield under your control, exile all other creature you control, then return them to the battlefield under their owner control.
2/3
 R 
Legendary Creature – Lizard Wizard War Criminal
{t}: Barack, Obama give target player a "Drone Strike" white and black enchantment token with {3} counters and "Remove a counter from this card at your upkeep. When there is no more counter on this token, creature you control get -3/-3 until end of turn."
Don't force me to drone bomb you, I really don't want to.
1/4
 U 
Creature – Lizard Wizard Assassin
Whenever a creature you control enters the battlefield, it deals {x} damage to target creature, {x} being its power.
Flash, Firststrike.
3/1
 R 
Enchantment
Players must put a "Desertification" counter on a land they control every time they cast a spell.
Lands with {3} "Desertification" counter on them become Deserts.
Creature controlled by players with desert have -x/0, {x} being the number of desert they control.
 M 
Legendary Sorcery
Roll a D20 :
20-18 : Exile your hand.
17-10 : Exile your hand and draw a card for each card exile this way.
9-2 : Exile your hand, you may play 1 cards exiled this way. Draw a card for each card you exiled from your hand.
1: You may play all cards in your hand for free, including land cards. Draw that many cards.
Come on bro, trust.
 R 
Legendary Creature – Lizard Wizard Warrior
Each you creature spell you cast with mana value {2} or less has blitz. The blitz cost it equal to its mana cost.
{t}: Sacrifice target creature you control. It deals {x} damage to any target, {x} being its power.
1/3
 U 
Enchantment – Curse
Sandnado cost {x} less to cast for every wizard creature you tap to cast this spell.
Sandnado enters with {x} counters on it. Remove {2} counter at your upkeep.
Enchant target player.
Enchanted player exiles as many permanents he or she owns at his or her end step equal to the number of desert he control.
 M 
Legendary Creature – Rat Ninja
Menace
Creature cards in your graveyard have ninjutsu where the ninjutsu cost is equal to their mana cost.
Ninjutsu abilities you control cost {x} less to activate, X being the total damage dealt to opponents this turn.
1/3
 M 
Legendary Creature – Rat Wizard Ninja
Ninjutsu {u}{b}{r}
Whenever a player is dealt combat damage from Master Splinter, Shaolin of the Sewer, that player choose target non land permanent he owns and exile it with a "Gottem" counter.
Master Splinter owner may cast card with "Gottem" counter and you may spend mana as though it were mana of any type to cast that spell.
3/2
 M 
Legendary Creature – Rat Ninja
Whenever Ratnuto, Cheesekagey enters the battlefield, create 3 2/2 black ninja creature token. Then, put Ratnuto face down.
If Ratnuto is unblocked, you may turn it face up. If you do, when it deals combat damage this turn exile it, then return it to the battlefield under its owner's control.
5/1
 U 
Creature – Lizard Ninja
Ninjutsu {2}{r}{b} : If Sand Thief deals combat damage to a player, create a treasure token for each desert they control.
Firststrike
2/1
 U 
Creature – Ape Pirate
Sacrifice a treasure : Ape Buccaneer deals 2 damage to any target.
3/3
 M 
Legendary Creature – Raccoon Pirate
Haste
Whenever one or more pirates you control deal combat damage to an oponent, create a treasure token. Then, you may draw 2 cards from his or her library and discard 2 cards.
3/3
 R 
Legendary Creature – Ape Pirate
Sacrifice a treasure token : Draw two cards and then discard two cards.
{t} and exile {5} cards from your graveyard : create a treasure token.
4/3
 M 
Legendary Creature – Raccoon Pirate
Double strike
Whenever Don Coonleon deals combat damage to a player, exchange the control of two target non land permanent.
Whenever you discard a card, create that many treasure tokens.
I'm gonna make you a deal you can't refuse.
4/5
 M 
Legendary Creature – Raccoon Pirate
If a player would create a token, Racket Raccoon owner get control of that token.
{t}: Destroy a token you own, draw a card.
2/2
 M 
Legendary Enchantment
Landfall : Whenever a land enters the battlefield under your control, create a 6/2 green and white token creature with hexproof, crew {2} and "Whenever this creature becomes crewed, it looses hexproof and gains trample".
Whenever a worm creature would deal damage to target player, target land get {x} "Desertification" counters, where {x} is equal to the damage dealt. Land with {3} Desertification counter becomes deserts.
 R 
Creature – Lizard Wizard
Desertwalk
{t} : Add mana of any color equal to the number of desert on the battlefield.
Creature you control have desertwalk and +x/+x, {x} being equal to the number of desert on the battlefield.
2/2
 U 
Creature – Lizard Cleric Druid
Landfall : Whenever a land enters the battlefield under your turn, you may Populate or Proliferate.
3/3
 R 
Legendary Creature – Ape Druid
Whenever a creature crewed you control deals combat damage to a player, create a treasure token.
{t} and sacrifice {3} treasure token you control : Create a 4/4 red and green Boar creature token with crew {3} and haste.
3/4
 M 
Legendary Creature – Beast Wurm
Convoke, Desertwalk, Hexproof, Crew 6
Whenever Little Timmy is crewed, it gains trample and looses hexproof.
Whenever a creature dies, exile it instead if it was dealt damage this turn by Little Timmy. Put X +1/+1 counters on Little Timmy, where X was that creature power.
10/6
 M 
Legendary Creature – Lizard Wizard
Flash, First Strike
Whenever a wizard creature you control attacks, put a "Desertification" counter on target land. Land with {3} desertification counter become deserts.
Creatures you control have desertwalk.
2/4
 R 
Enchantment
Creature you control have : "Whenever this creature enters the battlefield, you may either populate or proliferate".
Remove a counter from a permanent you control : create a 1/1 red and white wizard token creature.
 R 
Enchantment
You gain life and your opponent lose life every upkeep equal to the number of desert in play.
You draw a card each upkeep equal to the number of desert in play.
Every opponents mill cards equal to the number of desert in play every upkeep.
I don't like sand... It's corse, irritating... And it gets everywhere.
2 comments
last 2022-10-22 19:52:58 by Kael
 M 
Legendary Creature – Mushroom Horror
Whenever COVID-19 enters the battlefield, all creature get -1/-1. Repeat this process if a creature would go in a graveyard this turn.
COVID-19 gets +1/+1 whenever a creature dies while it is on the battlefield.
1/2
 M 
Legendary Creature – Mushroom Druid
Deathtouch
Landfall – Whenever a land enters the battlefield under your control, you may create a 0/1 green and black mushroom creature token.
Whenever Fungi Pops or another creature you control dies, you draw a card, deal 1 damage to each opponents and gain 1 life.
4/4

Go to section: Colourless (2) White (15) Blue (13) Red (10) Green (18) Multicolour (56) Hybrid (23) Artifact (3)

Show rarities: C U R M


First Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity