First Set: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
All desert lands are snow.
Spells you cast cost ![]() |
![]() Target opponents with desert lands exile ![]() ![]() |
![]() 2/2
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Reach
Whenever Smelly Gooba deals combat damage to a player, creatures that player controls get -1/-1 until end of turn. 2/6
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Creature you control have doublestrike as long as there is
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Make a copy of target permanent you control.
Foretell ![]() ![]() ![]() ![]() |
![]() ![]() ![]() 3/3
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Creature you control have : "
![]() 3/3
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![]() 2/2
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Draw a card whenever a creature you own becomes tapped.
2/3
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Sacrifice a treasure : put a +1/+1 counter on Fat Monkey.
2/2
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Exile target creature you control then return it under its owner control.
It gets firststrike until end of turn. It may fight another target creature. |
Ninjutsu
![]() ![]() First strike 4/1
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Destroy target snow permanent.
I would really prefer if you'd be quiet.
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Winter Wonderland
(rare)
Quicksands
(uncommon)
Simian Diplomat
(uncommon)
Smelly Gooba
(uncommon)
Fury of the Desert
(common)
Mirage
(common)
Ape Gardener
(common)
Swimming Teacher
(common)
Ooga Bunga Monkey
(common)
Dancing Analyst
(common)
Fat Monkey
(common)
Hide in the Sand
(common)
Silent Monk
(common)
Breaking the Ice
(common)
Island
(basic)