First Set: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ape creature have convoke.
Whenever an ape creature you control deals damage to target player, you may untap target ape creature you control. |
Penguin Wand enters the battlefield with 3 counters on it.
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Sandnado cost
![]() Sandnado enters with ![]() ![]() Enchant target player. Enchanted player exiles as many permanents he or she owns at his or her end step equal to the number of desert he control. |
Landfall : Whenever a land enters the battlefield under your turn, you may Populate or Proliferate.
3/3
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Create a treasure token for every desert in play.
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Target creature you control gets +3/+3 until end of turn. It fights another target creature you do not control.
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Scry 3.
You may draw a card. Tap a penguin creature you control : You may draw an additional card. |
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Blizzard Knight gets +1/+1 for every snow permanent in play.
Untap Blizzard Knight everytime it gets a counter. ![]() 3/3
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Haste
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Whenever Archeologist enters the battlefield destroy target artefact.
Evoke : ![]() ![]() Oups.
2/2
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Haste, Trample
![]() ![]() If Coconut Tank was crewed by only ape creatures, deals twice as much damage. Crew 6 3/6
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Average Joe
(common, foil)
Ape Together Strong
(mythic)
Penguin Wand
(uncommon)
Sandnado
(uncommon)
Desert Priest
(uncommon)
Desert Harvest
(common)
Ape Mode
(common)
Deep Dive
(common)
Stone Cold Killa'
(common)
Blizzard Knight
(common)
Hungry Doobey
(common)
Lizard Torchbearer
(common)
Archeologist
(common)
Coconut Tank
(common)
Mountain
(basic)