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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Desert Suit Colourless Common 2{2} Artefact Equiped creature has hexproof and desertwalk.
Equip : {1}
0
2 Penguin Wand Colourless Uncommon 4{4} Snow – Artefact Penguin Wand enters the battlefield with 3 counters on it.
{t} : Exile target permanent and put a "frozen" counter on it. Its controller create a 0/5 blue and white snow wall creature with defender and "When this creature dies, remove a "frozen" from a card you control and put it on the battlefield."
0
3 Archeologist White Common 5{4}{w} Creature – Lizard Wizard 2 2 Whenever Archeologist enters the battlefield destroy target artefact.
Evoke : {2}{w}
0
4 Backup White Uncommon 7{6}{w} Sorcery This spell cost {x} less to cast, {x} being the number of desert in play.
Create {6} 1/1 white lizard wizard token with desertwalk.
0
5 Cheems, Puppy Dog White Mythic 3{w}{w}{w} Legendary Creature – Dog Priest 2 3 All non land cards you draw have miracle. Their miracle cost is {w}.
Whenever an oponents draws their third card each turn, draw a card.
0
6 Dancing Analyst White Common 3{2}{w} Creature – Penguin Wizard 2 3 Draw a card whenever a creature you own becomes tapped. 0
7 Desert Captain White Common 5{4}{w} Creature – Lizard Wizard Warrior 2 2 Desertwalk
Whenever Desert Captain enters the battlefield create 2 1/1 white lizard wizard creature token.
Evoke {2}{w}
0
8 Desert Squad White Common 3{2}{w} Creature – Lizard Warrior 1 1 Whenever Desert Squad enters the battle field create {2} 1/1 white lizard wizard creature token. 0
9 Doge, Supreme Leader White Mythic 6{3}{w}{w}{w} Legendary Creature Enchantment – Dog God 3 5 Indestructible, Lifelink
Doge, Supreme Leader is not a creature as long as your devotion to white is less than 6.
Whenever you draw a card, gain 1 life.
Whenever you gain life, Doge deals that much damage to any target.
0
10 Happy Feet White Common 2{1}{w} Instant You may untap a creature you control whenever you cast a spell until end of turn. 0
11 Hot Dog, the good Dog White Mythic 1{w} Legendary Creature – Dog God 2 2 Protection from multicolored.
Spells you cast cost 1 less to cast for each white spells you have cast this turn.
Whenever an opponent cast their first spell each turn, gain 1 life if that spell isn't white.
0
12 Mirage White Common 3{2}{w} Sorcery Make a copy of target permanent you control.
Foretell {6}{w}: Create {x} copy of any number of target permanent you control, {x} being the number of desert in play.
0
13 Penguin Solidarity White Rare 4{2}{w}{w} Snow – Enchantment Create a 1/1 blue and white snow creature penguin wizard token everytime a creature attacks you. 0
14 Quicksands White Uncommon 3{1}{w}{w} Instant {1} target lands becomes a desert.
Target opponents with desert lands exile {x} non land permanent they control, {x} being the number of desert they control.
1 1666510418 on 23 Oct 2022 by SecretInfiltrator
15 Sand Dude White Common 2{1}{w} Creature – Lizard 1 1 {t}: Put a "Desertification" counter on target land. Lands with {3} desertificatiom counters become deserts. 0
16 Sand Illusion White Uncommon 6{5}{w} Sorcery Create a copy of every token you control. 0
17 Silence of the Desert White Uncommon 5{4}{w} Sorcery Tap all land controlled by target player. 0
18 Big ol' Wave Blue Rare 4{1}{u}{u}{u} Sorcery Return {2} target non land permanent to its owner hand from target player.
Then that player return {1} target non land permanent from a target player that isn't the caster of this spell or a player that has already been targeted this way.
Foretell {4}{u}{u}{u} : Return {4} target non land permanent to its owner hand from target player.
Then that player return {2} target non land permanent from a target player that isn't the caster of this spell or a player that has already been targeted this way.
Then that player return {1} target non land permanent from a target player that isn't the caster of this spell or a player that has already been targeted this way.
0
19 Blizzard Knight Blue Common 5{4}{u} Snow Creature – Penguin Warrior 3 3 Blizzard Knight gets +1/+1 for every snow permanent in play.
Untap Blizzard Knight everytime it gets a counter.
{t} and remove a counter from Blizzard Knight : tap target creature.
0
20 Brainfreeze Blue Common 2{1}{u} Snow – Instant Draw 3 cards.
Lands tapped for this spell do not untap at your next upkeep.
0
21 Breaking the Ice Blue Common 2{1}{u} Snow – Instant Destroy target snow permanent. 0
22 Deep Dive Blue Common 2{1}{u} Instant Scry 3.
You may draw a card.
Tap a penguin creature you control : You may draw an additional card.
0
23 Do you want to build a Snowman? Blue Rare 9{8}{u} Snow – Sorcery You may tap {x} creature when casting this spell. It cost {x} less to cast for each creature tapped this way.
Create "Frosty the Snowman", an 8/8 blue snow vehicule token with crew 8 and "Whenever this token would deal damage to target player, tap a permanent he or she controls. It does not untap at his or her next upkeep."
0
24 Jeter le bébé avec l'eau du bain Blue Common 2{1}{u} Instant Return target creature to its owner hands.
Evoke : Discard an island.
0
25 Penguin Strategist Blue Rare 3{2}{u} Snow Creature – Penguim Wizard 2 3 All non creature spells you control have foretell {x}, {x} being their converted mana cost.
Draw a card whenever you cast a spell not from your hand.
0
26 Snow Drift Blue Common 1{u} Snow – Instant Combat damage dealt by target creature is redirected to another target creature.
Foretell {3}{u} : Destroy target attacking creature. It deals damage equal to its power to another target creature.
0
27 Spellcaster Curiosity Blue Common 4{2}{u}{u} Sorcery You may create a 1/1 blue and white penguin wizard creature token every time you cast a spell this turn. 0
28 Stack of Frozen Bananas Blue Common 0 Snow Artefact Supend 4 – {u}
{t}, sacrifice this artefact : add 5 mana of any colors.
0
29 Stone Cold Killa' Blue Common 3{2}{u} Snow Creature – Wizard Penguin 2 2 {t}: Destroy target snow creature. 0
30 Swimming Teacher Blue Common 4{2}{u}{u} Creature – Penguin Wizard 3 3 Creature you control have : "{t} : this creature is exiled. It comes back unto the battlefield at the end of turn." 0
31 Annonying Monkey Red Common 1{r} Creature – Ape 2 1 {t}: Goad target creature. 0
32 Big Meany Monkey Red Common 5{4}{r} Creature – Ape Warrior 5 3 Riot (This creature enters the battlefield with your choice of +1/+1 or haste.)
All creatures able to block Big Meany Monkey do so.
0
33 Fury of the Desert Red Common 5{3}{r}{r} Enchantment Creature you control have doublestrike as long as there is {3} deserts in play. 0
34 Lizard Torchbearer Red Common 1{r} Creature – Lizard Warior 1 1 Haste
{t}: Target creature gain haste.
0
35 Monkey, but with a Gun Red Common 2{1}{r} Creature – Ape Thug 1 1 Reach
{t}: Deal {1} to any target.
Equip cost {1} less to equip for Monkey, but with a Gun.
0
36 Ringinvin Red Common 1{r} Creature – Ape 1 1 Whenever Ringinvin deals combat damage to a player, create a treasure token.
Dash 1R
0
37 Silent Monk Red Common 3{2}{r} Creature – Ape Ninja 4 1 Ninjutsu {1}{r}: Silent Monk deals damage equal to its power to target creature. Then that creature deals damage equal to its power to Silent Monk.
First strike
2 1666022456 on 17 Oct 2022 by Henri Lamarre
38 Simian Diplomat Red Uncommon 3{1}{r}{r} Creature – Ape 2 2 {t}: target creature fights another target creature. 0
39 Taunting Monkey Red Uncommon 3{2}{r} Creature – Ape 3 3 Whenever Taunting Monkey deals combat damage to a player, goad all creatures that player controls. 0
40 Wizard Warmaster Red Uncommon 4{2}{r}{r} Creature – Lizard Wizard Warrior 3 3 Desertwalk, Firststrike
Whenever a wizard creature enters the battlefield under your control, you may deal {1} damage to any target and draw a card.
0
41 Ape Beastmaster Green Common 4{3}{g} Creature – Ape Druid 3 4 Ape Beastmaster can crew creatures as though its power was 3 greater.
While crewed to a creature, Ape Beastmaster gives +2/+2 and trample to that creature.
0
42 Ape Gardener Green Common 3{2}{g} Creature – Ape Druid 3 3 {g}{t} : Untap {3} lands you control. 0
43 Ape Mode Green Common 3{1}{g}{g} Sorcery Target creature you control gets +3/+3 until end of turn. It fights another target creature you do not control. 0
44 Average Joe Green Common 1{g} Creature – Ape 2 2 {t}: Create a treasure token. 0
45 Banana Peel Green Rare 2{1}{g} Artifact {t}: target creature does damage equal to its power to itself. 2 1666021134 on 17 Oct 2022 by Henri Lamarre
46 Bananafy Green Common 2{g}{g} Sorcery As an additional cost to cast this spell, sacrifice a creature. Create X treasures where X is the sacrificed creature toughness. 0
47 Cactus Spread Green Uncommon 5{3}{g}{g} Enchantment {t} : Put a counter on Cactus Spread.
Remove {2} counter from Cactus Spread : Search your library for a land card and put it on the battlefield tapped.
0
48 Dancing Monkey Green Common 3{2}{g} Creature – Ape Dancer 1 3 Landfall – Whenever a land enters the battlefield you may untap Dancing Monkey.
{t}: Untap target permanent.
0
49 Fat Monkey Green Common 2{1}{g} Creature – Ape 2 2 Sacrifice a treasure : put a +1/+1 counter on Fat Monkey. 0
50 Hungry Doobey Green Common 2{g}{g} Creature – Ape 2 3 {t}: Destroy target treasure. Hungry Doobey gets +1/+1. 0
51 Juicy Piggy Green Common 2{1}{g} Creature – Boar 1 1 Whenever Juicy Piggy would go into a graveyard from the battlefield create a 6/2 green and white creature token with hexproof, crew {2} and "This creature looses hexproof and gain trample while being crewed." 0
52 Jungle Warfare Green Uncommon 5{4}{g} Enchantment At the beginning of each opponent's end step, draw a card if you have not been dealt any combat damage during that turn.
At the beginning of your upkeep, scry 1
0
53 King's cook Green Rare 4{3}{g} Creature – Ape Cook 2 3 Treasures your control have "{t}, sacrifice this artifact: add 2 mana of any one color to your mana pool."
Creatures you control have +0/+1.
0
54 Lizard Leader Green Common 3{2}{g} Creature – Lizard Warior 2 2 Whenever Lizard Leader enters the battlefield under your control proliferate.
Landfall – Whenever a land enters the battlefield under your control, populate.
0
55 Monkey Horder Green Common 2{1}{g} Creature – Ape 2 2 Landfall – Whenever a land enters the battlefield, create a treasure token. 0
56 Seach for bananas Green Common 4{3}{g} Sorcery Search your library for 2 land cards. Put them on the battlefield tapped. 0
57 Simian Botanist Green Uncommon 3{2}{g} Creature – Ape Druid 3 3 {t} and Sacrifice a treasure token : search your library for a basic land card and put it on the battlefield tapped. 0
58 Simian Ingenuity Green Uncommon 3{2}{g} Sorcery This spell cost {2} less to play if you control an ape creature.
Search your library for a land card and put it on the battlefield.
0
59 Coconut Knuckle Multicolour Uncommon 3{2}{r} Artifact Equipped creature has double strike.
If equipped creature is an ape, it also gets +1/+0
Equip {3}
0
60 Cold Waters Multicolour Uncommon 3{1}{w}{u} Snow – Instant Counters cannot be add, moved or removed until end of turn.
All graveyard related abilities are disabled until the end of turn.
Flashback {3}{w}{u}
1 1666571578 on 24 Oct 2022 by Kael
61 Drown in the Snow Multicolour Uncommon 2{w}{u} Snow – Instant Chose one :
- Counter target spell if its mana value is less or equal than the number of snow permanent in play.
- Destroy target creature if its mana value is less or equal than the number of snow permanent in play.
0
62 Penguin Gaslighter Multicolour Uncommon 2{u}{w} Snow Creature – Penguin Wizard 2 2 All deserts are snow permanent that has "{t}: add {u} to your mana pool".
Put a "Desertification" counter on target land every time you cast a non creature spell.
0
63 Penguin Gift Multicolour Uncommon 5{3}{u}{w} Sorcery Target player create a "Mega Shit" artefact token with "You must tap a permanent you control at your upkeep."
Storm
0
64 Penguin Tactics Multicolour Uncommon 3{1}{u}{w} Instant Choose one :
- Copy target spell.
- Create 2 1/1 white and blue penguin wizard creature token
- Scry 1, draw a card.
0
65 Penguin War Leader Multicolour Rare 4{2}{u}{w} Snow Creature – Penguin Wizard 2 3 Non creature spells you cast cost {x} less to cast, where {x} is the number of penguin you control.
{t} 3 penguins : Copy target spell.
0
66 SnowBall Fight Multicolour Uncommon 3{1}{w}{u} Snow – Sorcery Creature have "{t} : Deal {1} damage to target creature" until end of turn. 0
67 Snowballin' Multicolour Uncommon 2{x}{w}{u} Snow – Sorcery Snowballin' deals {x} damage to target creature.
If a creature would die this way, Snowballin' deals damage equal to its thoughness to the creature left of target creature. Repeat this process if a creature would die this way.
1 1666553427 on 23 Oct 2022 by Kael
68 Snowstorm Multicolour Rare 6{2}{w}{w}{u}{u} Snow Sorcery All permanents become snow permanents and tap all creatures until end of turn.
Snow permanent you control have storm.
0
69 Winter Wonderland Multicolour Rare 5{3}{w}{u} Enchantment All desert lands are snow.
Spells you cast cost {x} less to cast for each snow permanent in play.
0
70 Ape General Multicolour Rare 4{2}{g}{r} Creature – Ape Warrior 3 3 Ape creatures you control have +1/+1.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
0
71 Ape Titan Multicolour Rare 6{4}{g}{r} Creature – Ape Titan 6 6 Trample
Whenever Ape Titan enters the battlefield or attacks, create 2 2/2 red monkey creature tokens with haste.
0
72 Ape Together Strong Multicolour Mythic 5{2}{g}{g}{r} Legendary Enchantment Ape creature have convoke.
Whenever an ape creature you control deals damage to target player, you may untap target ape creature you control.
0
73 Coconut Tank Multicolour Common 6{4}{g}{r} Artifact – Vehicule 3 6 Haste, Trample
{g/r} and sacrifice an artefact : Coconut Tank deals {2} damage to any target.
If Coconut Tank was crewed by only ape creatures, deals twice as much damage.
Crew 6
0
74 Going Bananas Multicolour Rare 5{3}{g}{r} Enchantment At the begining of each opponent's upkeep, you and that player both reveal the top cards of your libraries until you reveal a creature card. Those creature enter the battlefield and fight. Players put all other cards revealed this way on the bottom of their owner's libraries. 1 1666021197 on 17 Oct 2022 by Henri Lamarre
75 Lizard Tactician Multicolour Uncommon 4{2}{r}{g} Creature – Lizard Warrior 2 3 You may proliferate or populate whenever a creature you control deals damage to target player. 0
76 Ooga Bunga Monkey Multicolour Common 3{1}{r}{g} Creature – Ape Shaman 2 2 {t} and sacrifice Ooga Bunga Monkey : Destroy target non land permanent. If you control another ape creature, destroy another target non land permanent. 0
77 Search for the Golden Idol Multicolour Rare 4{2}{g}{r} Sorcery Creatures you control get +X/+0 and trample until end of turn, X being the number of creatures you control.
Creatures that enter the battlefield under your control this turn have Riot.
Flashback : {2}{g}{g}{r}{r}
0
78 Sigma Spirit Guide Multicolour Uncommon 2{r}{g} Creature – Ape Shaman 1 1 Riot
When Sigma Spirit Guide enters the battlefield, add {g}{r} to your mana pool.
0
79 Zoboumafou, Second in Charge Multicolour Rare 2{g}{r} Legendary Creature – Ape Shaman 2 2 Whenever you sacrifice a treasure token, you may exile the top 3 cards of your library. You may cast any creature exiled this way until the end of turn. 0
80 Desert Harvest Multicolour Common 3{1}{g}{w} Sorcery Create a treasure token for every desert in play. 0
81 Desert Law Multicolour Rare 4{2}{w}{g} Sorcery Target a player.
If that player has more lands than you, you may search your library for a land card and put it on the battlefield tap.
If that player has more life than you, you may gain {5} life.
If that player has more creature than you, you may create {3} 1/1 white Lizard Wizard creature token.
0
82 Lizard Beastmaster Multicolour Uncommon 4{2}{w}{g} Creature – Lizard Druid 2 2 Lizard creature you control can crew as tough their power is {1} more than it is.
Creature crewed by creature you control have +1/+1 and have desertwalk.
0
83 Sandveil Wizard Multicolour Uncommon 3{1}{g}{w} Creature – Lizard Wizard War Criminal 2 3 Landfall : Whenever a land enters the battlefield under your control, exile all other creature you control, then return them to the battlefield under their owner control. 0
84 Barack, Obama Multicolour Rare 4{2}{w}{b} Legendary Creature – Lizard Wizard War Criminal 1 4 {t}: Barack, Obama give target player a "Drone Strike" white and black enchantment token with {3} counters and "Remove a counter from this card at your upkeep. When there is no more counter on this token, creature you control get -3/-3 until end of turn."
0
85 Ambush Experts Multicolour Uncommon 3{1}{w}{r} Creature – Lizard Wizard Assassin 3 1 Whenever a creature you control enters the battlefield, it deals {x} damage to target creature, {x} being its power.
Flash, Firststrike.
0
86 Canicule Multicolour Rare 3{1}{r}{w} Enchantment Players must put a "Desertification" counter on a land they control every time they cast a spell.
Lands with {3} "Desertification" counter on them become Deserts.
Creature controlled by players with desert have -x/0, {x} being the number of desert they control.
0
87 Let Jesus Take the Wheel Multicolour Mythic 4{w}{w}{r}{r} Legendary Sorcery Roll a D20 :
20-18 : Exile your hand.
17-10 : Exile your hand and draw a card for each card exile this way.
9-2 : Exile your hand, you may play 1 cards exiled this way. Draw a card for each card you exiled from your hand.
1: You may play all cards in your hand for free, including land cards. Draw that many cards.
0
88 Saddham Hussein Multicolour Rare 4{2}{w}{r} Legendary Creature – Lizard Wizard Warrior 1 3 Each you creature spell you cast with mana value {2} or less has blitz. The blitz cost it equal to its mana cost.
{t}: Sacrifice target creature you control. It deals {x} damage to any target, {x} being its power.
0
89 Sandnado Multicolour Uncommon 10{8}{r}{w} Enchantment – Curse Sandnado cost {x} less to cast for every wizard creature you tap to cast this spell.
Sandnado enters with {x} counters on it. Remove {2} counter at your upkeep.
Enchant target player.
Enchanted player exiles as many permanents he or she owns at his or her end step equal to the number of desert he control.
0
90 Big Stuart, Street Bully Multicolour Mythic 3{r}{b}{u} Legendary Creature – Rat Ninja 1 3 Menace
Creature cards in your graveyard have ninjutsu where the ninjutsu cost is equal to their mana cost.
Ninjutsu abilities you control cost {x} less to activate, X being the total damage dealt to opponents this turn.
0
91 Master Splinter, Shaolin of the Sewer Multicolour Mythic 5{2}{u}{b}{r} Legendary Creature – Rat Wizard Ninja 3 2 Ninjutsu {u}{b}{r}
Whenever a player is dealt combat damage from Master Splinter, Shaolin of the Sewer, that player choose target non land permanent he owns and exile it with a "Gottem" counter.
Master Splinter owner may cast card with "Gottem" counter and you may spend mana as though it were mana of any type to cast that spell.
0
92 Ratnuto, Cheesekagey Multicolour Mythic 6{3}{u}{b}{r} Legendary Creature – Rat Ninja 5 1 Whenever Ratnuto, Cheesekagey enters the battlefield, create 3 2/2 black ninja creature token. Then, put Ratnuto face down.
If Ratnuto is unblocked, you may turn it face up. If you do, when it deals combat damage this turn exile it, then return it to the battlefield under its owner's control.
0
93 Sand Thief Multicolour Uncommon 4{r}{b/u} Creature – Lizard Ninja 2 1 Ninjutsu {2}{r}{b} : If Sand Thief deals combat damage to a player, create a treasure token for each desert they control.
Firststrike
0
94 Ape Buccaneer Multicolour Uncommon 5{g}{g/b}{r} Creature – Ape Pirate 3 3 Sacrifice a treasure : Ape Buccaneer deals 2 damage to any target. 0
95 Cap'n Junk Junk Bings Multicolour Mythic 4{1}{r}{b}{g} Legendary Creature – Raccoon Pirate 3 3 Haste
Whenever one or more pirates you control deal combat damage to an oponent, create a treasure token. Then, you may draw 2 cards from his or her library and discard 2 cards.
0
96 Captain Gorilla Sparrow Multicolour Rare 6{1}{r}{g/b}{g} Legendary Creature – Ape Pirate 4 3 Sacrifice a treasure token : Draw two cards and then discard two cards.
{t} and exile {5} cards from your graveyard : create a treasure token.
0
97 Don Coonleon Multicolour Mythic 6{r}{r}{g}{g}{b}{b} Legendary Creature – Raccoon Pirate 4 5 Double strike
Whenever Don Coonleon deals combat damage to a player, exchange the control of two target non land permanent.
Whenever you discard a card, create that many treasure tokens.
0
98 Racket Raccoon Multicolour Mythic 3{g}{r}{b} Legendary Creature – Raccoon Pirate 2 2 If a player would create a token, Racket Raccoon owner get control of that token.
{t}: Destroy a token you own, draw a card.
0
99 Call the Sandworms Multicolour Mythic 9{6}{r}{w}{g} Legendary Enchantment Landfall : Whenever a land enters the battlefield under your control, create a 6/2 green and white token creature with hexproof, crew {2} and "Whenever this creature becomes crewed, it looses hexproof and gains trample".
Whenever a worm creature would deal damage to target player, target land get {x} "Desertification" counters, where {x} is equal to the damage dealt. Land with {3} Desertification counter becomes deserts.
0
100 Desert Guide Multicolour Rare 4{1}{r}{w}{g} Creature – Lizard Wizard 2 2 Desertwalk
{t} : Add mana of any color equal to the number of desert on the battlefield.
Creature you control have desertwalk and +x/+x, {x} being equal to the number of desert on the battlefield.
0
101 Desert Priest Multicolour Uncommon 3{r}{w}{g} Creature – Lizard Cleric Druid 3 3 Landfall : Whenever a land enters the battlefield under your turn, you may Populate or Proliferate. 0
102 Hoink Hoink, Pig Whisperer Multicolour Rare 6{1}{r}{g/w}{g} Legendary Creature – Ape Druid 3 4 Whenever a creature crewed you control deals combat damage to a player, create a treasure token.
{t} and sacrifice {3} treasure token you control : Create a 4/4 red and green Boar creature token with crew {3} and haste.
0
103 Little Timmy Multicolour Mythic 9{6}{r}{w}{g} Legendary Creature – Beast Wurm 10 6 Convoke, Desertwalk, Hexproof, Crew 6
Whenever Little Timmy is crewed, it gains trample and looses hexproof.
Whenever a creature dies, exile it instead if it was dealt damage this turn by Little Timmy. Put X +1/+1 counters on Little Timmy, where X was that creature power.
0
104 Lord Drizzy of the Drezzert Multicolour Mythic 5{1}{g}{w}{w}{r} Legendary Creature – Lizard Wizard 2 4 Flash, First Strike
Whenever a wizard creature you control attacks, put a "Desertification" counter on target land. Land with {3} desertification counter become deserts.
Creatures you control have desertwalk.
0
105 People of the Sand Multicolour Rare 5{2}{w}{r}{g} Enchantment Creature you control have : "Whenever this creature enters the battlefield, you may either populate or proliferate".
Remove a counter from a permanent you control : create a 1/1 red and white wizard token creature.
0
106 The Flow of Sand Multicolour Rare 6{g}{g}{w}{w}{r}{r} Enchantment You gain life and your opponent lose life every upkeep equal to the number of desert in play.
You draw a card each upkeep equal to the number of desert in play.
Every opponents mill cards equal to the number of desert in play every upkeep.
2 1666430585 on 22 Oct 2022 by SecretInfiltrator
107 COVID-19 Multicolour Mythic 4{1}{g}{b}{w} Legendary Creature – Mushroom Horror 1 2 Whenever COVID-19 enters the battlefield, all creature get -1/-1. Repeat this process if a creature would go in a graveyard this turn.
COVID-19 gets +1/+1 whenever a creature dies while it is on the battlefield.
0
108 Fungi Pops Multicolour Mythic 6{g}{g}{b}{b}{w}{w} Legendary Creature – Mushroom Druid 4 4 Deathtouch
Landfall – Whenever a land enters the battlefield under your control, you may create a 0/1 green and black mushroom creature token.
Whenever Fungi Pops or another creature you control dies, you draw a card, deal 1 damage to each opponents and gain 1 life.
0
109 Queen Toadstool Multicolour Mythic 3{b}{w}{g} Legendary Creature – Noble Druid 2 3 Landfall – Whenever a land enters the battlefield under your control, shuffle two spore token card in target opponent's library.
Whenever an opponent discards or mill a spore token: create a 0/1 black and green mushroom creature token.
0
110 Flash McQueen, Starbucks Sperm Multicolour Mythic 5{2}{w}{u}{r} Legendary Planewalker – Kachow 5 +1Create a 4/4 Mech vehicule token with flying and crew 2.
-1 Create a pilot creature token.
-3 After this phase, there is an additional combat phase.
-8 You get an emblem with "Vehicule you control have myriad".
Flash McQueen, Starbucks Sperm can be your commander.
0
111 Mecha Doo Doo (Giga Mecha Doo Doo) Multicolour Mythic 7 {w}{u/r}{u/r} Legendary Artifact – Vehicule
‑‑‑‑
Legendary Artifact – Vehicule
2
‑‑‑‑
5
2
‑‑‑‑
5
Flying, first stike
Whenever Mecha Doo Doo becomes crewed for the first time each turn, you may choose 1 :
- Exile the top card of your library, you may play it this turn.
- Mecha Doo Doo deals 2 damage divided as you choose among up to 2 creatures.
- Add {u/r} to your mana pool.
Crew 2
Exile 6 artifacts you control: transform Mecha Doo Doo.
Mecha Doo Doo can be your commander.
‑‑‑‑
Flying, Double Strike
Whenever Giga Mecha Doo Doo becomes crewed for the first time each turn, you may choose 2:
- Exile the top 3 cards of your library, you may play them this turn.
- Giga Mecha Doo Doo deals 4 damage divided as you choose among up to 4 creatures.
- Add {u/r} {u/r} {u/r} to your mana pool.
Crew 2
0
112 Gloopy, Eldritch Horror Multicolour Mythic 6{g}{g}{b}{b}{u}{u} Legendary Creature – Slug Horror 1 3 Indestructible, Deathtouch
Whenever a creature would die, if it was dealt damage by Gloopy, Eldritch Horror this turn, exile it instead with an eldritch counter.
When Gloopy dies, return from exile to the battlefield under your control all creature cards with an eldritch counter.
{t}: Gloopy deals {1} damage to target creature.
0
113 Sugma, Sigma Slime Multicolour Mythic 7{x}{u}{g/b}{g/b} Legendary Creature – Nightmare Slug 0 5 Deathtouch
Sugma, Sigma Slime enters the battlefield with X slime counters.
{t}: Create a token that is a copy of target permanent. It becomes a slug creature in addition to its other type with its power and thoughness equal to the number of slime counters on creatures you control.
0
114 The Thing Multicolour Mythic 5{2}{u}{b}{g} Legendary Creature – Slug Blob 5 5 Trample
Whenever The Thing deals combat damage to target player, he mills that much card. The milled cards enter the battlefield under your control face down as 1/1 blue and green slug token with : "When this creature dies, its owner may put it back into his or her hand."
2 1666121839 on 18 Oct 2022 by zzo38
115 Stuck in the Ice Hybrid Rare 0 Snow Sorcery Suspend 10 – {u}{w} : Create 5 4/4 white and green Snow Mammoth creature token with crew 2 and trample. 0
116 The polar ice caps Hybrid Mythic 0 Legendary Creature – Elemental Continent 6 8 Suspend 15 – {w}{u}
Whenever you cast a spell, if The polar ice caps is exiled with time counters on it, remove one of them. Then, target non snow permanent becomes snow.
Whenever you cast The polar ice caps, each player creates X 1/1 white and blue penguin creature tokens where X is the number of snow permanents that player controls.
1 1666121960 on 18 Oct 2022 by Kael
117 Crevasse Hybrid Uncommon 9{u/w}{u/w}{u/w} Snow Sorcery Exile target non flying and non land permanent.
Foretell {u}{u}{u}{w}{w}{w} : Exile all non flying and non land permanent.
0
118 Freeze Dry Hybrid Uncommon 3{u/w} Snow – Instant Exile target creature if its mana value is equal or less than the number of snow permanent in play. 0
119 Pengu, Prince of Pengaria Hybrid Mythic 4{2}{u}{w} Legendary Creature – Noble Penguin Wizard 2 3 Flash, Vigilance
Tap 2 wizard you control : draw a card.
Tap 3 wizard you control : return target nonland permanent to its owner hand.
Tap 4 wizard you control : copy target instant or sorcery spell. You may choose new target for the copy.
0
120 Santa Claus Hybrid Mythic 3{1}{u}{w} Legendary Creature – Elder God Wizard 2 2 Whenever Santa Claus enters the battlefied, target player creates an artifact token named "Santa's Present". If Santa Claus was foretold, all opponents create it instead.
Foretell {u}{u}{u}{w}{w}{w}
0
121 Cthulhu, Big Fish Hybrid Mythic 22{20}{b}{u} Legendary Creature – Fish God 20 20 Delve, Shroud
Cthulhu, Big Fish cannot be countered.
When you cast Cthulhu, randomly pair any number of target unpaired creatures. All creatures paired this way fight each other. Take control of all surviving creatures.
0
122 Lovecraft, Cosmic Boogieman Hybrid Mythic 2{u}{b} Legendary Creature – Human Cleric 1 2 If a creature would be put into a graveyard from the battlefield, it is put into Lovecraft, Cosmic Boogieman 's controller graveyard instead. 0
123 Penguin Enthusiast Hybrid Uncommon 8{5}{b/u} Snow Creature – Orca 5 5 Penguin Enthusiast cost {x} less to cast, where {x} is the number of penguin in play.
Whenever a penguin creature would tap, Penguin Enthusiast may fight that penguin creature.
Penguin Enthusiast gets +1/+1 everytime a penguin creature would die.
0
124 Big Gooba Hybrid Uncommon 10{1}{g/r}{g/r}{g/r} Creature – Ape Warrior 5 5 Menace, Trample
Creatures with power less than Big Gooba's can't block it.
0
125 Bow to the Mighty Hybrid Rare 15{3}{g/r}{g/r}{g/r}{g/r} Enchantment Tap any number of creatures you control: Search your library for a creature card with converted mana cost X, X being the total toughness of creatures tapped this way. 0
126 King Big Booba Hybrid Mythic 6{g}{g}{g}{r}{r}{r} Legendary Creature – Ape Warrior 6 6 Trample
Whenever King Big Booba or another ape creature you control deals combat damage to a player, create a treasure token.
Ape spells you cast have cascade.
0
127 Monkeying Around Hybrid Uncommon 3{g/r} Instant Re-arrange a spell on the stack. 0
128 Queen Big Booba Hybrid Mythic 4{g}{g}{r}{r} Legendary Creature – Ape Warrior 4 4 Whenever a creature enters the battlefield under your control, it fights target creature you don't control.
Creatures must attack each turn if available.
0
129 Rexi, King Booba Puppy Hybrid Mythic 12{10}{g}{r} Legendary Creature – Dinosaur 10 10 Rexi, King Booba Puppy costs {x} less to cast, where {x} is the total power of creature you control.
Trample
When crewed, Rexi gains : "Whenever Rexi attack target player, destroy X creature with thoughness 2 or less from defending player, X being Rexi power."
Crew 6.
0
130 Druid of the Worms Hybrid Common 6{3}{g/w} Creature – Lizard Druid 2 2 Sacrifice {3} creature you control : Create a 6/2 green and white worm creature token with hexproof, crew {2} and "Whenever this creature attacks while crewed it looses hexproof and gain trample." 0
131 Kind Gooba Hybrid Uncommon 10{1}{w/g}{w/g}{w/g} Creature – Ape Cleric 3 3 Landfall – untap all creatures you control.
Whenever a creature enters the battlefield under your control, gain 1 life.
0
132 Sand Hermit Hybrid Common 6{3}{g/w} Creature – Lizard Wizard 3 3 {t}: Remove all counters from target permanent. 0
133 Smelly Gooba Hybrid Uncommon 10{1}{g/b}{g/b}{g/b} Creature – Stinky Ape 2 6 Reach
Whenever Smelly Gooba deals combat damage to a player, creatures that player controls get -1/-1 until end of turn.
0
134 Michael Phelps Hybrid Common 12{6}{u/g}{u/g} Creature – Ape Fish 4 5 Delve, Islandwalk 0
135 Smart Gooba Hybrid Uncommon 10{1}{u/r}{u/r}{u/r} Creature – Ape Tactician 2 3 Whenever an opponent is dealt combat damage by one or more creatures you control, you may exile the top 3 cards of your library. You may play those cards this turn. 0
136 Hide in the Sand Hybrid Common 4{1}{w/r} Instant Exile target creature you control then return it under its owner control.
It gets firststrike until end of turn. It may fight another target creature.
0
137 Lizard Sentinel Hybrid Rare 3{w/r} Creature – Lizard Wizard 1 2 Whenever an opponent would cast their second spell each turn, you may create a 1/1 white wizard lizard creature token unless it controllers take {2} damage. 0
138 Echo Vibrator Artifact Mythic 6{6} Legendary Artifact If an ability of a permanent you control would trigger, it triggers an additional time. 0
139 Golden Banana Artifact Rare 3{3} Artifact Sacrifice Golden Banana: add 5 mana of any one color. 0
140 The Golden Idol Artifact Mythic 5{5} Legendary Artifact Treasures you control have "T, sacrifice this artifact : Add 2 mana of any color".
Creature you control have +1 / +1.
Play with the top of your library revealed.
You may play the top card of your library.
Whenever a creature would deal combat damage to The Golden Idol owner, give control of The Golden Idol to attacking player.
0
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