First Set
First Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing all 140 cards
Show frames: C W U R G M H A
Show rarities: C U R M
Or view by sections
Penguin Wand enters the battlefield with 3 counters on it.
: Exile target permanent and put a "frozen" counter on it. Its controller create a 0/5 blue and white snow wall creature with defender and "When this creature dies, remove a "frozen" from a card you control and put it on the battlefield."

Whenever Archeologist enters the battlefield destroy target artefact.
Evoke :

Evoke :


Oups.
2/2
This spell cost
less to cast,
being the number of desert in play.
Create
1/1 white lizard wizard token with desertwalk.


Create

All non land cards you draw have miracle. Their miracle cost is
.
Whenever an oponents draws their third card each turn, draw a card.

Whenever an oponents draws their third card each turn, draw a card.
2/3
Draw a card whenever a creature you own becomes tapped.
2/3
Desertwalk
Whenever Desert Captain enters the battlefield create 2 1/1 white lizard wizard creature token.
Evoke

Whenever Desert Captain enters the battlefield create 2 1/1 white lizard wizard creature token.
Evoke


2/2
Whenever Desert Squad enters the battle field create
1/1 white lizard wizard creature token.

1/1
Indestructible, Lifelink
Doge, Supreme Leader is not a creature as long as your devotion to white is less than 6.
Whenever you draw a card, gain 1 life.
Whenever you gain life, Doge deals that much damage to any target.
Doge, Supreme Leader is not a creature as long as your devotion to white is less than 6.
Whenever you draw a card, gain 1 life.
Whenever you gain life, Doge deals that much damage to any target.
3/5
You may untap a creature you control whenever you cast a spell until end of turn.
Protection from multicolored.
Spells you cast cost 1 less to cast for each white spells you have cast this turn.
Whenever an opponent cast their first spell each turn, gain 1 life if that spell isn't white.
Spells you cast cost 1 less to cast for each white spells you have cast this turn.
Whenever an opponent cast their first spell each turn, gain 1 life if that spell isn't white.
2/2
Make a copy of target permanent you control.
Foretell
: Create
copy of any number of target permanent you control,
being the number of desert in play.
Foretell




Create a 1/1 blue and white snow creature penguin wizard token everytime a creature attacks you.

Target opponents with desert lands exile




1/1
Create a copy of every token you control.
Tap all land controlled by target player.
Return
target non land permanent to its owner hand from target player.
Then that player return
target non land permanent from a target player that isn't the caster of this spell or a player that has already been targeted this way.
Foretell


: Return
target non land permanent to its owner hand from target player.
Then that player return
target non land permanent from a target player that isn't the caster of this spell or a player that has already been targeted this way.
Then that player return
target non land permanent from a target player that isn't the caster of this spell or a player that has already been targeted this way.

Then that player return

Foretell





Then that player return

Then that player return

Blizzard Knight gets +1/+1 for every snow permanent in play.
Untap Blizzard Knight everytime it gets a counter.
and remove a counter from Blizzard Knight : tap target creature.
Untap Blizzard Knight everytime it gets a counter.

3/3
Draw 3 cards.
Lands tapped for this spell do not untap at your next upkeep.
Lands tapped for this spell do not untap at your next upkeep.
Destroy target snow permanent.
I would really prefer if you'd be quiet.
Scry 3.
You may draw a card.
Tap a penguin creature you control : You may draw an additional card.
You may draw a card.
Tap a penguin creature you control : You may draw an additional card.
You may tap
creature when casting this spell. It cost
less to cast for each creature tapped this way.
Create "Frosty the Snowman", an 8/8 blue snow vehicule token with crew 8 and "Whenever this token would deal damage to target player, tap a permanent he or she controls. It does not untap at his or her next upkeep."


Create "Frosty the Snowman", an 8/8 blue snow vehicule token with crew 8 and "Whenever this token would deal damage to target player, tap a permanent he or she controls. It does not untap at his or her next upkeep."
Return target creature to its owner hands.
Evoke : Discard an island.
Evoke : Discard an island.
All non creature spells you control have foretell
,
being their converted mana cost.
Draw a card whenever you cast a spell not from your hand.


Draw a card whenever you cast a spell not from your hand.
2/3
Combat damage dealt by target creature is redirected to another target creature.
Foretell
: Destroy target attacking creature. It deals damage equal to its power to another target creature.
Foretell


You may create a 1/1 blue and white penguin wizard creature token every time you cast a spell this turn.
Supend 4 –
, sacrifice this artefact : add 5 mana of any colors.



2/2
Creature you control have : "
: this creature is exiled. It comes back unto the battlefield at the end of turn."

3/3

2/1
Riot (This creature enters the battlefield with your choice of +1/+1 or haste.)
All creatures able to block Big Meany Monkey do so.
All creatures able to block Big Meany Monkey do so.
5/3
Creature you control have doublestrike as long as there is
deserts in play.

Haste
: Target creature gain haste.

1/1
Reach
: Deal
to any target.
Equip cost
less to equip for Monkey, but with a Gun.


Equip cost

1/1
Whenever Ringinvin deals combat damage to a player, create a treasure token.
Dash 1R
Dash 1R
1/1
Ninjutsu 
: Silent Monk deals damage equal to its power to target creature. Then that creature deals damage equal to its power to Silent Monk.
First strike


First strike
4/1

2/2
Whenever Taunting Monkey deals combat damage to a player, goad all creatures that player controls.
3/3
Desertwalk, Firststrike
Whenever a wizard creature enters the battlefield under your control, you may deal
damage to any target and draw a card.
Whenever a wizard creature enters the battlefield under your control, you may deal

3/3
Ape Beastmaster can crew creatures as though its power was 3 greater.
While crewed to a creature, Ape Beastmaster gives +2/+2 and trample to that creature.
While crewed to a creature, Ape Beastmaster gives +2/+2 and trample to that creature.
3/4



3/3
Target creature you control gets +3/+3 until end of turn. It fights another target creature you do not control.

2/2

As an additional cost to cast this spell, sacrifice a creature. Create X treasures where X is the sacrificed creature toughness.

Remove

Landfall – Whenever a land enters the battlefield you may untap Dancing Monkey.
: Untap target permanent.

1/3
Sacrifice a treasure : put a +1/+1 counter on Fat Monkey.
2/2

2/3
Whenever Juicy Piggy would go into a graveyard from the battlefield create a 6/2 green and white creature token with hexproof, crew
and "This creature looses hexproof and gain trample while being crewed."

1/1
At the beginning of each opponent's end step, draw a card if you have not been dealt any combat damage during that turn.
At the beginning of your upkeep, scry 1
At the beginning of your upkeep, scry 1
Treasures your control have "
, sacrifice this artifact: add 2 mana of any one color to your mana pool."
Creatures you control have +0/+1.

Creatures you control have +0/+1.
2/3
Whenever Lizard Leader enters the battlefield under your control proliferate.
Landfall – Whenever a land enters the battlefield under your control, populate.
Landfall – Whenever a land enters the battlefield under your control, populate.
2/2
Landfall – Whenever a land enters the battlefield, create a treasure token.
2/2
Search your library for 2 land cards. Put them on the battlefield tapped.

3/3
This spell cost
less to play if you control an ape creature.
Search your library for a land card and put it on the battlefield.

Search your library for a land card and put it on the battlefield.
Equipped creature has double strike.
If equipped creature is an ape, it also gets +1/+0
Equip
If equipped creature is an ape, it also gets +1/+0
Equip

Counters cannot be add, moved or removed until end of turn.
All graveyard related abilities are disabled until the end of turn.
Flashback


All graveyard related abilities are disabled until the end of turn.
Flashback



Chose one :
- Counter target spell if its mana value is less or equal than the number of snow permanent in play.
- Destroy target creature if its mana value is less or equal than the number of snow permanent in play.
- Counter target spell if its mana value is less or equal than the number of snow permanent in play.
- Destroy target creature if its mana value is less or equal than the number of snow permanent in play.
All deserts are snow permanent that has "
: add
to your mana pool".
Put a "Desertification" counter on target land every time you cast a non creature spell.


Put a "Desertification" counter on target land every time you cast a non creature spell.
Its all a question of perspective, bro
2/2
Target player create a "Mega Shit" artefact token with "You must tap a permanent you control at your upkeep."
Storm
Storm
Choose one :
- Copy target spell.
- Create 2 1/1 white and blue penguin wizard creature token
- Scry 1, draw a card.
- Copy target spell.
- Create 2 1/1 white and blue penguin wizard creature token
- Scry 1, draw a card.
Non creature spells you cast cost
less to cast, where
is the number of penguin you control.
3 penguins : Copy target spell.



2/3
Creature have "
: Deal
damage to target creature" until end of turn.


Snowballin' deals
damage to target creature.
If a creature would die this way, Snowballin' deals damage equal to its thoughness to the creature left of target creature. Repeat this process if a creature would die this way.

If a creature would die this way, Snowballin' deals damage equal to its thoughness to the creature left of target creature. Repeat this process if a creature would die this way.
All permanents become snow permanents and tap all creatures until end of turn.
Snow permanent you control have storm.
Snow permanent you control have storm.
All desert lands are snow.
Spells you cast cost
less to cast for each snow permanent in play.
Spells you cast cost

Ape creatures you control have +1/+1.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
3/3
Trample
Whenever Ape Titan enters the battlefield or attacks, create 2 2/2 red monkey creature tokens with haste.
Whenever Ape Titan enters the battlefield or attacks, create 2 2/2 red monkey creature tokens with haste.
6/6
Ape creature have convoke.
Whenever an ape creature you control deals damage to target player, you may untap target ape creature you control.
Whenever an ape creature you control deals damage to target player, you may untap target ape creature you control.
Haste, Trample
and sacrifice an artefact : Coconut Tank deals
damage to any target.
If Coconut Tank was crewed by only ape creatures, deals twice as much damage.
Crew 6


If Coconut Tank was crewed by only ape creatures, deals twice as much damage.
Crew 6
3/6
At the begining of each opponent's upkeep, you and that player both reveal the top cards of your libraries until you reveal a creature card. Those creature enter the battlefield and fight. Players put all other cards revealed this way on the bottom of their owner's libraries.
You may proliferate or populate whenever a creature you control deals damage to target player.
2/3

2/2
Creatures you control get +X/+0 and trample until end of turn, X being the number of creatures you control.
Creatures that enter the battlefield under your control this turn have Riot.
Flashback :




Creatures that enter the battlefield under your control this turn have Riot.
Flashback :





Riot
When Sigma Spirit Guide enters the battlefield, add
to your mana pool.
When Sigma Spirit Guide enters the battlefield, add


1/1
Whenever you sacrifice a treasure token, you may exile the top 3 cards of your library. You may cast any creature exiled this way until the end of turn.
2/2
Create a treasure token for every desert in play.
Target a player.
If that player has more lands than you, you may search your library for a land card and put it on the battlefield tap.
If that player has more life than you, you may gain
life.
If that player has more creature than you, you may create
1/1 white Lizard Wizard creature token.
If that player has more lands than you, you may search your library for a land card and put it on the battlefield tap.
If that player has more life than you, you may gain

If that player has more creature than you, you may create

Lizard creature you control can crew as tough their power is
more than it is.
Creature crewed by creature you control have +1/+1 and have desertwalk.

Creature crewed by creature you control have +1/+1 and have desertwalk.
2/2
Landfall : Whenever a land enters the battlefield under your control, exile all other creature you control, then return them to the battlefield under their owner control.
2/3


Don't force me to drone bomb you, I really don't want to.
1/4
Whenever a creature you control enters the battlefield, it deals
damage to target creature,
being its power.
Flash, Firststrike.


Flash, Firststrike.
3/1
Players must put a "Desertification" counter on a land they control every time they cast a spell.
Lands with
"Desertification" counter on them become Deserts.
Creature controlled by players with desert have -x/0,
being the number of desert they control.
Lands with

Creature controlled by players with desert have -x/0,

Roll a D20 :
20-18 : Exile your hand.
17-10 : Exile your hand and draw a card for each card exile this way.
9-2 : Exile your hand, you may play 1 cards exiled this way. Draw a card for each card you exiled from your hand.
1: You may play all cards in your hand for free, including land cards. Draw that many cards.
20-18 : Exile your hand.
17-10 : Exile your hand and draw a card for each card exile this way.
9-2 : Exile your hand, you may play 1 cards exiled this way. Draw a card for each card you exiled from your hand.
1: You may play all cards in your hand for free, including land cards. Draw that many cards.
Come on bro, trust.
Each you creature spell you cast with mana value
or less has blitz. The blitz cost it equal to its mana cost.
: Sacrifice target creature you control. It deals
damage to any target,
being its power.




1/3
Sandnado cost
less to cast for every wizard creature you tap to cast this spell.
Sandnado enters with
counters on it. Remove
counter at your upkeep.
Enchant target player.
Enchanted player exiles as many permanents he or she owns at his or her end step equal to the number of desert he control.

Sandnado enters with


Enchant target player.
Enchanted player exiles as many permanents he or she owns at his or her end step equal to the number of desert he control.
Menace
Creature cards in your graveyard have ninjutsu where the ninjutsu cost is equal to their mana cost.
Ninjutsu abilities you control cost
less to activate, X being the total damage dealt to opponents this turn.
Creature cards in your graveyard have ninjutsu where the ninjutsu cost is equal to their mana cost.
Ninjutsu abilities you control cost

1/3
Ninjutsu 

Whenever a player is dealt combat damage from Master Splinter, Shaolin of the Sewer, that player choose target non land permanent he owns and exile it with a "Gottem" counter.
Master Splinter owner may cast card with "Gottem" counter and you may spend mana as though it were mana of any type to cast that spell.



Whenever a player is dealt combat damage from Master Splinter, Shaolin of the Sewer, that player choose target non land permanent he owns and exile it with a "Gottem" counter.
Master Splinter owner may cast card with "Gottem" counter and you may spend mana as though it were mana of any type to cast that spell.
3/2
Whenever Ratnuto, Cheesekagey enters the battlefield, create 3 2/2 black ninja creature token. Then, put Ratnuto face down.
If Ratnuto is unblocked, you may turn it face up. If you do, when it deals combat damage this turn exile it, then return it to the battlefield under its owner's control.
If Ratnuto is unblocked, you may turn it face up. If you do, when it deals combat damage this turn exile it, then return it to the battlefield under its owner's control.
5/1
Ninjutsu 

: If Sand Thief deals combat damage to a player, create a treasure token for each desert they control.
Firststrike



Firststrike
2/1
Sacrifice a treasure : Ape Buccaneer deals 2 damage to any target.
3/3
Haste
Whenever one or more pirates you control deal combat damage to an oponent, create a treasure token. Then, you may draw 2 cards from his or her library and discard 2 cards.
Whenever one or more pirates you control deal combat damage to an oponent, create a treasure token. Then, you may draw 2 cards from his or her library and discard 2 cards.
3/3
Sacrifice a treasure token : Draw two cards and then discard two cards.
and exile
cards from your graveyard : create a treasure token.


4/3
Double strike
Whenever Don Coonleon deals combat damage to a player, exchange the control of two target non land permanent.
Whenever you discard a card, create that many treasure tokens.
Whenever Don Coonleon deals combat damage to a player, exchange the control of two target non land permanent.
Whenever you discard a card, create that many treasure tokens.
I'm gonna make you a deal you can't refuse.
4/5
If a player would create a token, Racket Raccoon owner get control of that token.
: Destroy a token you own, draw a card.

2/2
Landfall : Whenever a land enters the battlefield under your control, create a 6/2 green and white token creature with hexproof, crew
and "Whenever this creature becomes crewed, it looses hexproof and gains trample".
Whenever a worm creature would deal damage to target player, target land get
"Desertification" counters, where
is equal to the damage dealt. Land with
Desertification counter becomes deserts.

Whenever a worm creature would deal damage to target player, target land get



Desertwalk
: Add mana of any color equal to the number of desert on the battlefield.
Creature you control have desertwalk and +x/+x,
being equal to the number of desert on the battlefield.

Creature you control have desertwalk and +x/+x,

2/2
Landfall : Whenever a land enters the battlefield under your turn, you may Populate or Proliferate.
3/3
Whenever a creature crewed you control deals combat damage to a player, create a treasure token.
and sacrifice
treasure token you control : Create a 4/4 red and green Boar creature token with crew
and haste.



3/4
Convoke, Desertwalk, Hexproof, Crew 6
Whenever Little Timmy is crewed, it gains trample and looses hexproof.
Whenever a creature dies, exile it instead if it was dealt damage this turn by Little Timmy. Put X +1/+1 counters on Little Timmy, where X was that creature power.
Whenever Little Timmy is crewed, it gains trample and looses hexproof.
Whenever a creature dies, exile it instead if it was dealt damage this turn by Little Timmy. Put X +1/+1 counters on Little Timmy, where X was that creature power.
10/6
Flash, First Strike
Whenever a wizard creature you control attacks, put a "Desertification" counter on target land. Land with
desertification counter become deserts.
Creatures you control have desertwalk.
Whenever a wizard creature you control attacks, put a "Desertification" counter on target land. Land with

Creatures you control have desertwalk.
2/4
Creature you control have : "Whenever this creature enters the battlefield, you may either populate or proliferate".
Remove a counter from a permanent you control : create a 1/1 red and white wizard token creature.
Remove a counter from a permanent you control : create a 1/1 red and white wizard token creature.
You gain life and your opponent lose life every upkeep equal to the number of desert in play.
You draw a card each upkeep equal to the number of desert in play.
Every opponents mill cards equal to the number of desert in play every upkeep.
You draw a card each upkeep equal to the number of desert in play.
Every opponents mill cards equal to the number of desert in play every upkeep.
I don't like sand... It's corse, irritating... And it gets everywhere.
Whenever COVID-19 enters the battlefield, all creature get -1/-1. Repeat this process if a creature would go in a graveyard this turn.
COVID-19 gets +1/+1 whenever a creature dies while it is on the battlefield.
COVID-19 gets +1/+1 whenever a creature dies while it is on the battlefield.
1/2
Deathtouch
Landfall – Whenever a land enters the battlefield under your control, you may create a 0/1 green and black mushroom creature token.
Whenever Fungi Pops or another creature you control dies, you draw a card, deal 1 damage to each opponents and gain 1 life.
Landfall – Whenever a land enters the battlefield under your control, you may create a 0/1 green and black mushroom creature token.
Whenever Fungi Pops or another creature you control dies, you draw a card, deal 1 damage to each opponents and gain 1 life.
4/4
Landfall – Whenever a land enters the battlefield under your control, shuffle two spore token card in target opponent's library.
Whenever an opponent discards or mill a spore token: create a 0/1 black and green mushroom creature token.
Whenever an opponent discards or mill a spore token: create a 0/1 black and green mushroom creature token.
2/3
+1Create a 4/4 Mech vehicule token with flying and crew 2.
-1 Create a pilot creature token.
-3 After this phase, there is an additional combat phase.
-8 You get an emblem with "Vehicule you control have myriad".
Flash McQueen, Starbucks Sperm can be your commander.
-1 Create a pilot creature token.
-3 After this phase, there is an additional combat phase.
-8 You get an emblem with "Vehicule you control have myriad".
Flash McQueen, Starbucks Sperm can be your commander.
5
Flying, first stike
Whenever Mecha Doo Doo becomes crewed for the first time each turn, you may choose 1 :
- Exile the top card of your library, you may play it this turn.
- Mecha Doo Doo deals 2 damage divided as you choose among up to 2 creatures.
- Add
to your mana pool.
Crew 2
Exile 6 artifacts you control: transform Mecha Doo Doo.
Mecha Doo Doo can be your commander.
Whenever Mecha Doo Doo becomes crewed for the first time each turn, you may choose 1 :
- Exile the top card of your library, you may play it this turn.
- Mecha Doo Doo deals 2 damage divided as you choose among up to 2 creatures.
- Add

Crew 2
Exile 6 artifacts you control: transform Mecha Doo Doo.
Mecha Doo Doo can be your commander.
2/2
Flying, Double Strike
Whenever Giga Mecha Doo Doo becomes crewed for the first time each turn, you may choose 2:
- Exile the top 3 cards of your library, you may play them this turn.
- Giga Mecha Doo Doo deals 4 damage divided as you choose among up to 4 creatures.
- Add
to your mana pool.
Crew 2
Whenever Giga Mecha Doo Doo becomes crewed for the first time each turn, you may choose 2:
- Exile the top 3 cards of your library, you may play them this turn.
- Giga Mecha Doo Doo deals 4 damage divided as you choose among up to 4 creatures.
- Add



Crew 2
5/5
Indestructible, Deathtouch
Whenever a creature would die, if it was dealt damage by Gloopy, Eldritch Horror this turn, exile it instead with an eldritch counter.
When Gloopy dies, return from exile to the battlefield under your control all creature cards with an eldritch counter.
: Gloopy deals
damage to target creature.
Whenever a creature would die, if it was dealt damage by Gloopy, Eldritch Horror this turn, exile it instead with an eldritch counter.
When Gloopy dies, return from exile to the battlefield under your control all creature cards with an eldritch counter.


1/3
Deathtouch
Sugma, Sigma Slime enters the battlefield with X slime counters.
: Create a token that is a copy of target permanent. It becomes a slug creature in addition to its other type with its power and thoughness equal to the number of slime counters on creatures you control.
Sugma, Sigma Slime enters the battlefield with X slime counters.

0/5
Trample
Whenever The Thing deals combat damage to target player, he mills that much card. The milled cards enter the battlefield under your control face down as 1/1 blue and green slug token with : "When this creature dies, its owner may put it back into his or her hand."
Whenever The Thing deals combat damage to target player, he mills that much card. The milled cards enter the battlefield under your control face down as 1/1 blue and green slug token with : "When this creature dies, its owner may put it back into his or her hand."
5/5
Suspend 10 – 
: Create 5 4/4 white and green Snow Mammoth creature token with crew 2 and trample.


Suspend 15 – 
Whenever you cast a spell, if The polar ice caps is exiled with time counters on it, remove one of them. Then, target non snow permanent becomes snow.
Whenever you cast The polar ice caps, each player creates X 1/1 white and blue penguin creature tokens where X is the number of snow permanents that player controls.


Whenever you cast a spell, if The polar ice caps is exiled with time counters on it, remove one of them. Then, target non snow permanent becomes snow.
Whenever you cast The polar ice caps, each player creates X 1/1 white and blue penguin creature tokens where X is the number of snow permanents that player controls.
6/8
Exile target non flying and non land permanent.
Foretell




: Exile all non flying and non land permanent.
Foretell






Exile target creature if its mana value is equal or less than the number of snow permanent in play.
Flash, Vigilance
Tap 2 wizard you control : draw a card.
Tap 3 wizard you control : return target nonland permanent to its owner hand.
Tap 4 wizard you control : copy target instant or sorcery spell. You may choose new target for the copy.
Tap 2 wizard you control : draw a card.
Tap 3 wizard you control : return target nonland permanent to its owner hand.
Tap 4 wizard you control : copy target instant or sorcery spell. You may choose new target for the copy.
2/3
Whenever Santa Claus enters the battlefied, target player creates an artifact token named "Santa's Present". If Santa Claus was foretold, all opponents create it instead.
Foretell





Foretell






2/2
Delve, Shroud
Cthulhu, Big Fish cannot be countered.
When you cast Cthulhu, randomly pair any number of target unpaired creatures. All creatures paired this way fight each other. Take control of all surviving creatures.
Cthulhu, Big Fish cannot be countered.
When you cast Cthulhu, randomly pair any number of target unpaired creatures. All creatures paired this way fight each other. Take control of all surviving creatures.
20/20
If a creature would be put into a graveyard from the battlefield, it is put into Lovecraft, Cosmic Boogieman 's controller graveyard instead.
1/2
Penguin Enthusiast cost
less to cast, where
is the number of penguin in play.
Whenever a penguin creature would tap, Penguin Enthusiast may fight that penguin creature.
Penguin Enthusiast gets +1/+1 everytime a penguin creature would die.


Whenever a penguin creature would tap, Penguin Enthusiast may fight that penguin creature.
Penguin Enthusiast gets +1/+1 everytime a penguin creature would die.
5/5
Menace, Trample
Creatures with power less than Big Gooba's can't block it.
Creatures with power less than Big Gooba's can't block it.
5/5
Tap any number of creatures you control: Search your library for a creature card with converted mana cost X, X being the total toughness of creatures tapped this way.
Trample
Whenever King Big Booba or another ape creature you control deals combat damage to a player, create a treasure token.
Ape spells you cast have cascade.
Whenever King Big Booba or another ape creature you control deals combat damage to a player, create a treasure token.
Ape spells you cast have cascade.
6/6
Re-arrange a spell on the stack.
Whenever a creature enters the battlefield under your control, it fights target creature you don't control.
Creatures must attack each turn if available.
Creatures must attack each turn if available.
4/4
Rexi, King Booba Puppy costs
less to cast, where
is the total power of creature you control.
Trample
When crewed, Rexi gains : "Whenever Rexi attack target player, destroy X creature with thoughness 2 or less from defending player, X being Rexi power."
Crew 6.


Trample
When crewed, Rexi gains : "Whenever Rexi attack target player, destroy X creature with thoughness 2 or less from defending player, X being Rexi power."
Crew 6.
10/10
Sacrifice
creature you control : Create a 6/2 green and white worm creature token with hexproof, crew
and "Whenever this creature attacks while crewed it looses hexproof and gain trample."


2/2
Landfall – untap all creatures you control.
Whenever a creature enters the battlefield under your control, gain 1 life.
Whenever a creature enters the battlefield under your control, gain 1 life.
3/3

Don't know, don't care.
3/3
Reach
Whenever Smelly Gooba deals combat damage to a player, creatures that player controls get -1/-1 until end of turn.
Whenever Smelly Gooba deals combat damage to a player, creatures that player controls get -1/-1 until end of turn.
2/6
Delve, Islandwalk
4/5
Whenever an opponent is dealt combat damage by one or more creatures you control, you may exile the top 3 cards of your library. You may play those cards this turn.
2/3
Exile target creature you control then return it under its owner control.
It gets firststrike until end of turn. It may fight another target creature.
It gets firststrike until end of turn. It may fight another target creature.
Whenever an opponent would cast their second spell each turn, you may create a 1/1 white wizard lizard creature token unless it controllers take
damage.

1/2
If an ability of a permanent you control would trigger, it triggers an additional time.
Sacrifice Golden Banana: add 5 mana of any one color.
Treasures you control have "T, sacrifice this artifact : Add 2 mana of any color".
Creature you control have +1 / +1.
Play with the top of your library revealed.
You may play the top card of your library.
Whenever a creature would deal combat damage to The Golden Idol owner, give control of The Golden Idol to attacking player.
Creature you control have +1 / +1.
Play with the top of your library revealed.
You may play the top card of your library.
Whenever a creature would deal combat damage to The Golden Idol owner, give control of The Golden Idol to attacking player.
Show frames: C W U R G M H A
Show rarities: C U R M
Or view by sections
First Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Equip :