First Set

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 C 
Artefact
Equiped creature has hexproof and desertwalk.
Equip : {1}
 U 
Snow – Artefact
Penguin Wand enters the battlefield with 3 counters on it.
{t} : Exile target permanent and put a "frozen" counter on it. Its controller create a 0/5 blue and white snow wall creature with defender and "When this creature dies, remove a "frozen" from a card you control and put it on the battlefield."
 C 
Creature – Lizard Wizard
Whenever Archeologist enters the battlefield destroy target artefact.
Evoke : {2}{w}
Oups.
2/2
{6}{w}
 
 U 
Sorcery
This spell cost {x} less to cast, {x} being the number of desert in play.
Create {6} 1/1 white lizard wizard token with desertwalk.
 M 
Legendary Creature – Dog Priest
All non land cards you draw have miracle. Their miracle cost is {w}.
Whenever an oponents draws their third card each turn, draw a card.
2/3
 C 
Creature – Penguin Wizard
Draw a card whenever a creature you own becomes tapped.
2/3
 C 
Creature – Lizard Wizard Warrior
Desertwalk
Whenever Desert Captain enters the battlefield create 2 1/1 white lizard wizard creature token.
Evoke {2}{w}
2/2
 C 
Creature – Lizard Warrior
Whenever Desert Squad enters the battle field create {2} 1/1 white lizard wizard creature token.
1/1
 M 
Legendary Creature Enchantment – Dog God
Indestructible, Lifelink
Doge, Supreme Leader is not a creature as long as your devotion to white is less than 6.
Whenever you draw a card, gain 1 life.
Whenever you gain life, Doge deals that much damage to any target.
3/5
 C 
Instant
You may untap a creature you control whenever you cast a spell until end of turn.
 M 
Legendary Creature – Dog God
Protection from multicolored.
Spells you cast cost 1 less to cast for each white spells you have cast this turn.
Whenever an opponent cast their first spell each turn, gain 1 life if that spell isn't white.
2/2
{2}{w}
 
 C 
Sorcery
Make a copy of target permanent you control.
Foretell {6}{w}: Create {x} copy of any number of target permanent you control, {x} being the number of desert in play.
 R 
Snow – Enchantment
Create a 1/1 blue and white snow creature penguin wizard token everytime a creature attacks you.
 U 
Instant
{1} target lands becomes a desert.
Target opponents with desert lands exile {x} non land permanent they control, {x} being the number of desert they control.
 C 
Creature – Lizard
{t}: Put a "Desertification" counter on target land. Lands with {3} desertificatiom counters become deserts.
1/1
 U 
Sorcery
Create a copy of every token you control.
 U 
Sorcery
Tap all land controlled by target player.
 R 
Sorcery
Return {2} target non land permanent to its owner hand from target player.
Then that player return {1} target non land permanent from a target player that isn't the caster of this spell or a player that has already been targeted this way.
Foretell {4}{u}{u}{u} : Return {4} target non land permanent to its owner hand from target player.
Then that player return {2} target non land permanent from a target player that isn't the caster of this spell or a player that has already been targeted this way.
Then that player return {1} target non land permanent from a target player that isn't the caster of this spell or a player that has already been targeted this way.
 C 
Snow Creature – Penguin Warrior
Blizzard Knight gets +1/+1 for every snow permanent in play.
Untap Blizzard Knight everytime it gets a counter.
{t} and remove a counter from Blizzard Knight : tap target creature.
3/3
 C 
Snow – Instant
Draw 3 cards.
Lands tapped for this spell do not untap at your next upkeep.
 C 
Snow – Instant
Destroy target snow permanent.
I would really prefer if you'd be quiet.
 C 
Instant
Scry 3.
You may draw a card.
Tap a penguin creature you control : You may draw an additional card.
 R 
Snow – Sorcery
You may tap {x} creature when casting this spell. It cost {x} less to cast for each creature tapped this way.
Create "Frosty the Snowman", an 8/8 blue snow vehicule token with crew 8 and "Whenever this token would deal damage to target player, tap a permanent he or she controls. It does not untap at his or her next upkeep."
 C 
Instant
Return target creature to its owner hands.
Evoke : Discard an island.
 R 
Snow Creature – Penguim Wizard
All non creature spells you control have foretell {x}, {x} being their converted mana cost.
Draw a card whenever you cast a spell not from your hand.
2/3
 C 
Snow – Instant
Combat damage dealt by target creature is redirected to another target creature.
Foretell {3}{u} : Destroy target attacking creature. It deals damage equal to its power to another target creature.
 C 
Sorcery
You may create a 1/1 blue and white penguin wizard creature token every time you cast a spell this turn.
 C 
Snow Artefact
Supend 4 – {u}
{t}, sacrifice this artefact : add 5 mana of any colors.
 C 
Snow Creature – Wizard Penguin
{t}: Destroy target snow creature.
2/2
 C 
Creature – Penguin Wizard
Creature you control have : "{t} : this creature is exiled. It comes back unto the battlefield at the end of turn."
3/3
 C 
Creature – Ape
{t}: Goad target creature.
2/1
 C 
Creature – Ape Warrior
Riot (This creature enters the battlefield with your choice of +1/+1 or haste.)
All creatures able to block Big Meany Monkey do so.
5/3
 C 
Enchantment
Creature you control have doublestrike as long as there is {3} deserts in play.
 C 
Creature – Lizard Warior
Haste
{t}: Target creature gain haste.
1/1
 C 
Creature – Ape Thug
Reach
{t}: Deal {1} to any target.
Equip cost {1} less to equip for Monkey, but with a Gun.
1/1
 C 
Creature – Ape
Whenever Ringinvin deals combat damage to a player, create a treasure token.
Dash 1R
1/1
 C 
Creature – Ape Ninja
Ninjutsu {1}{r}: Silent Monk deals damage equal to its power to target creature. Then that creature deals damage equal to its power to Silent Monk.
First strike
4/1
 U 
Creature – Ape
{t}: target creature fights another target creature.
2/2
 U 
Creature – Ape
Whenever Taunting Monkey deals combat damage to a player, goad all creatures that player controls.
3/3
 U 
Creature – Lizard Wizard Warrior
Desertwalk, Firststrike
Whenever a wizard creature enters the battlefield under your control, you may deal {1} damage to any target and draw a card.
3/3
 C 
Creature – Ape Druid
Ape Beastmaster can crew creatures as though its power was 3 greater.
While crewed to a creature, Ape Beastmaster gives +2/+2 and trample to that creature.
3/4
 C 
Creature – Ape Druid
{g}{t} : Untap {3} lands you control.
3/3
 C 
Sorcery
Target creature you control gets +3/+3 until end of turn. It fights another target creature you do not control.
 C 
Creature – Ape
{t}: Create a treasure token.
2/2
 R 
Artifact
{t}: target creature does damage equal to its power to itself.
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Create X treasures where X is the sacrificed creature toughness.
 U 
Enchantment
{t} : Put a counter on Cactus Spread.
Remove {2} counter from Cactus Spread : Search your library for a land card and put it on the battlefield tapped.
 C 
Creature – Ape Dancer
Landfall – Whenever a land enters the battlefield you may untap Dancing Monkey.
{t}: Untap target permanent.
1/3
 C 
Creature – Ape
Sacrifice a treasure : put a +1/+1 counter on Fat Monkey.
2/2
 C 
Creature – Ape
{t}: Destroy target treasure. Hungry Doobey gets +1/+1.
2/3
 C 
Creature – Boar
Whenever Juicy Piggy would go into a graveyard from the battlefield create a 6/2 green and white creature token with hexproof, crew {2} and "This creature looses hexproof and gain trample while being crewed."
1/1
 U 
Enchantment
At the beginning of each opponent's end step, draw a card if you have not been dealt any combat damage during that turn.
At the beginning of your upkeep, scry 1
 R 
Creature – Ape Cook
Treasures your control have "{t}, sacrifice this artifact: add 2 mana of any one color to your mana pool."
Creatures you control have +0/+1.
2/3
 C 
Creature – Lizard Warior
Whenever Lizard Leader enters the battlefield under your control proliferate.
Landfall – Whenever a land enters the battlefield under your control, populate.
2/2
 C 
Creature – Ape
Landfall – Whenever a land enters the battlefield, create a treasure token.
2/2
 C 
Sorcery
Search your library for 2 land cards. Put them on the battlefield tapped.
 U 
Creature – Ape Druid
{t} and Sacrifice a treasure token : search your library for a basic land card and put it on the battlefield tapped.
3/3
 U 
Sorcery
This spell cost {2} less to play if you control an ape creature.
Search your library for a land card and put it on the battlefield.
 U 
Artifact
Equipped creature has double strike.
If equipped creature is an ape, it also gets +1/+0
Equip {3}
 U 
Snow – Instant
Counters cannot be add, moved or removed until end of turn.
All graveyard related abilities are disabled until the end of turn.
Flashback {3}{w}{u}
 U 
Snow – Instant
Chose one :
- Counter target spell if its mana value is less or equal than the number of snow permanent in play.
- Destroy target creature if its mana value is less or equal than the number of snow permanent in play.
 U 
Snow Creature – Penguin Wizard
All deserts are snow permanent that has "{t}: add {u} to your mana pool".
Put a "Desertification" counter on target land every time you cast a non creature spell.
Its all a question of perspective, bro
2/2
 U 
Sorcery
Target player create a "Mega Shit" artefact token with "You must tap a permanent you control at your upkeep."
Storm
 U 
Instant
Choose one :
- Copy target spell.
- Create 2 1/1 white and blue penguin wizard creature token
- Scry 1, draw a card.
 R 
Snow Creature – Penguin Wizard
Non creature spells you cast cost {x} less to cast, where {x} is the number of penguin you control.
{t} 3 penguins : Copy target spell.
2/3
 U 
Snow – Sorcery
Creature have "{t} : Deal {1} damage to target creature" until end of turn.
 U 
Snow – Sorcery
Snowballin' deals {x} damage to target creature.
If a creature would die this way, Snowballin' deals damage equal to its thoughness to the creature left of target creature. Repeat this process if a creature would die this way.
 R 
Snow Sorcery
All permanents become snow permanents and tap all creatures until end of turn.
Snow permanent you control have storm.
 R 
Enchantment
All desert lands are snow.
Spells you cast cost {x} less to cast for each snow permanent in play.
 R 
Creature – Ape Warrior
Ape creatures you control have +1/+1.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
3/3
 R 
Creature – Ape Titan
Trample
Whenever Ape Titan enters the battlefield or attacks, create 2 2/2 red monkey creature tokens with haste.
6/6
 M 
Legendary Enchantment
Ape creature have convoke.
Whenever an ape creature you control deals damage to target player, you may untap target ape creature you control.
 C 
Artifact – Vehicule
Haste, Trample
{g/r} and sacrifice an artefact : Coconut Tank deals {2} damage to any target.
If Coconut Tank was crewed by only ape creatures, deals twice as much damage.
Crew 6
3/6
 R 
Enchantment
At the begining of each opponent's upkeep, you and that player both reveal the top cards of your libraries until you reveal a creature card. Those creature enter the battlefield and fight. Players put all other cards revealed this way on the bottom of their owner's libraries.
 U 
Creature – Lizard Warrior
You may proliferate or populate whenever a creature you control deals damage to target player.
2/3
 C 
Creature – Ape Shaman
{t} and sacrifice Ooga Bunga Monkey : Destroy target non land permanent. If you control another ape creature, destroy another target non land permanent.
2/2
 R 
Sorcery
Creatures you control get +X/+0 and trample until end of turn, X being the number of creatures you control.
Creatures that enter the battlefield under your control this turn have Riot.
Flashback : {2}{g}{g}{r}{r}
 U 
Creature – Ape Shaman
Riot
When Sigma Spirit Guide enters the battlefield, add {g}{r} to your mana pool.
1/1
 R 
Legendary Creature – Ape Shaman
Whenever you sacrifice a treasure token, you may exile the top 3 cards of your library. You may cast any creature exiled this way until the end of turn.
2/2
 C 
Sorcery
Create a treasure token for every desert in play.
 R 
Sorcery
Target a player.
If that player has more lands than you, you may search your library for a land card and put it on the battlefield tap.
If that player has more life than you, you may gain {5} life.
If that player has more creature than you, you may create {3} 1/1 white Lizard Wizard creature token.
 U 
Creature – Lizard Druid
Lizard creature you control can crew as tough their power is {1} more than it is.
Creature crewed by creature you control have +1/+1 and have desertwalk.
2/2
 U 
Creature – Lizard Wizard War Criminal
Landfall : Whenever a land enters the battlefield under your control, exile all other creature you control, then return them to the battlefield under their owner control.
2/3
 R 
Legendary Creature – Lizard Wizard War Criminal
{t}: Barack, Obama give target player a "Drone Strike" white and black enchantment token with {3} counters and "Remove a counter from this card at your upkeep. When there is no more counter on this token, creature you control get -3/-3 until end of turn."
Don't force me to drone bomb you, I really don't want to.
1/4
 U 
Creature – Lizard Wizard Assassin
Whenever a creature you control enters the battlefield, it deals {x} damage to target creature, {x} being its power.
Flash, Firststrike.
3/1
 R 
Enchantment
Players must put a "Desertification" counter on a land they control every time they cast a spell.
Lands with {3} "Desertification" counter on them become Deserts.
Creature controlled by players with desert have -x/0, {x} being the number of desert they control.
 M 
Legendary Sorcery
Roll a D20 :
20-18 : Exile your hand.
17-10 : Exile your hand and draw a card for each card exile this way.
9-2 : Exile your hand, you may play 1 cards exiled this way. Draw a card for each card you exiled from your hand.
1: You may play all cards in your hand for free, including land cards. Draw that many cards.
Come on bro, trust.
 R 
Legendary Creature – Lizard Wizard Warrior
Each you creature spell you cast with mana value {2} or less has blitz. The blitz cost it equal to its mana cost.
{t}: Sacrifice target creature you control. It deals {x} damage to any target, {x} being its power.
1/3
 U 
Enchantment – Curse
Sandnado cost {x} less to cast for every wizard creature you tap to cast this spell.
Sandnado enters with {x} counters on it. Remove {2} counter at your upkeep.
Enchant target player.
Enchanted player exiles as many permanents he or she owns at his or her end step equal to the number of desert he control.
 M 
Legendary Creature – Rat Ninja
Menace
Creature cards in your graveyard have ninjutsu where the ninjutsu cost is equal to their mana cost.
Ninjutsu abilities you control cost {x} less to activate, X being the total damage dealt to opponents this turn.
1/3
 M 
Legendary Creature – Rat Wizard Ninja
Ninjutsu {u}{b}{r}
Whenever a player is dealt combat damage from Master Splinter, Shaolin of the Sewer, that player choose target non land permanent he owns and exile it with a "Gottem" counter.
Master Splinter owner may cast card with "Gottem" counter and you may spend mana as though it were mana of any type to cast that spell.
3/2
 M 
Legendary Creature – Rat Ninja
Whenever Ratnuto, Cheesekagey enters the battlefield, create 3 2/2 black ninja creature token. Then, put Ratnuto face down.
If Ratnuto is unblocked, you may turn it face up. If you do, when it deals combat damage this turn exile it, then return it to the battlefield under its owner's control.
5/1
 U 
Creature – Lizard Ninja
Ninjutsu {2}{r}{b} : If Sand Thief deals combat damage to a player, create a treasure token for each desert they control.
Firststrike
2/1
 U 
Creature – Ape Pirate
Sacrifice a treasure : Ape Buccaneer deals 2 damage to any target.
3/3
 M 
Legendary Creature – Raccoon Pirate
Haste
Whenever one or more pirates you control deal combat damage to an oponent, create a treasure token. Then, you may draw 2 cards from his or her library and discard 2 cards.
3/3
 R 
Legendary Creature – Ape Pirate
Sacrifice a treasure token : Draw two cards and then discard two cards.
{t} and exile {5} cards from your graveyard : create a treasure token.
4/3
 M 
Legendary Creature – Raccoon Pirate
Double strike
Whenever Don Coonleon deals combat damage to a player, exchange the control of two target non land permanent.
Whenever you discard a card, create that many treasure tokens.
I'm gonna make you a deal you can't refuse.
4/5
 M 
Legendary Creature – Raccoon Pirate
If a player would create a token, Racket Raccoon owner get control of that token.
{t}: Destroy a token you own, draw a card.
2/2
 M 
Legendary Enchantment
Landfall : Whenever a land enters the battlefield under your control, create a 6/2 green and white token creature with hexproof, crew {2} and "Whenever this creature becomes crewed, it looses hexproof and gains trample".
Whenever a worm creature would deal damage to target player, target land get {x} "Desertification" counters, where {x} is equal to the damage dealt. Land with {3} Desertification counter becomes deserts.
 R 
Creature – Lizard Wizard
Desertwalk
{t} : Add mana of any color equal to the number of desert on the battlefield.
Creature you control have desertwalk and +x/+x, {x} being equal to the number of desert on the battlefield.
2/2
 U 
Creature – Lizard Cleric Druid
Landfall : Whenever a land enters the battlefield under your turn, you may Populate or Proliferate.
3/3
 R 
Legendary Creature – Ape Druid
Whenever a creature crewed you control deals combat damage to a player, create a treasure token.
{t} and sacrifice {3} treasure token you control : Create a 4/4 red and green Boar creature token with crew {3} and haste.
3/4
 M 
Legendary Creature – Beast Wurm
Convoke, Desertwalk, Hexproof, Crew 6
Whenever Little Timmy is crewed, it gains trample and looses hexproof.
Whenever a creature dies, exile it instead if it was dealt damage this turn by Little Timmy. Put X +1/+1 counters on Little Timmy, where X was that creature power.
10/6
 M 
Legendary Creature – Lizard Wizard
Flash, First Strike
Whenever a wizard creature you control attacks, put a "Desertification" counter on target land. Land with {3} desertification counter become deserts.
Creatures you control have desertwalk.
2/4
 R 
Enchantment
Creature you control have : "Whenever this creature enters the battlefield, you may either populate or proliferate".
Remove a counter from a permanent you control : create a 1/1 red and white wizard token creature.
 R 
Enchantment
You gain life and your opponent lose life every upkeep equal to the number of desert in play.
You draw a card each upkeep equal to the number of desert in play.
Every opponents mill cards equal to the number of desert in play every upkeep.
I don't like sand... It's corse, irritating... And it gets everywhere.
 M 
Legendary Creature – Mushroom Horror
Whenever COVID-19 enters the battlefield, all creature get -1/-1. Repeat this process if a creature would go in a graveyard this turn.
COVID-19 gets +1/+1 whenever a creature dies while it is on the battlefield.
1/2
 M 
Legendary Creature – Mushroom Druid
Deathtouch
Landfall – Whenever a land enters the battlefield under your control, you may create a 0/1 green and black mushroom creature token.
Whenever Fungi Pops or another creature you control dies, you draw a card, deal 1 damage to each opponents and gain 1 life.
4/4
 M 
Legendary Creature – Noble Druid
Landfall – Whenever a land enters the battlefield under your control, shuffle two spore token card in target opponent's library.
Whenever an opponent discards or mill a spore token: create a 0/1 black and green mushroom creature token.
2/3
 M 
Legendary Planewalker – Kachow
+1Create a 4/4 Mech vehicule token with flying and crew 2.
-1 Create a pilot creature token.
-3 After this phase, there is an additional combat phase.
-8 You get an emblem with "Vehicule you control have myriad".
Flash McQueen, Starbucks Sperm can be your commander.
5
 M 
Legendary Artifact – Vehicule
Flying, first stike
Whenever Mecha Doo Doo becomes crewed for the first time each turn, you may choose 1 :
- Exile the top card of your library, you may play it this turn.
- Mecha Doo Doo deals 2 damage divided as you choose among up to 2 creatures.
- Add {u/r} to your mana pool.
Crew 2
Exile 6 artifacts you control: transform Mecha Doo Doo.
Mecha Doo Doo can be your commander.
2/2
Giga Mecha Doo Doo
 
 M 
Legendary Artifact – Vehicule
Flying, Double Strike
Whenever Giga Mecha Doo Doo becomes crewed for the first time each turn, you may choose 2:
- Exile the top 3 cards of your library, you may play them this turn.
- Giga Mecha Doo Doo deals 4 damage divided as you choose among up to 4 creatures.
- Add {u/r} {u/r} {u/r} to your mana pool.
Crew 2
5/5
 M 
Legendary Creature – Slug Horror
Indestructible, Deathtouch
Whenever a creature would die, if it was dealt damage by Gloopy, Eldritch Horror this turn, exile it instead with an eldritch counter.
When Gloopy dies, return from exile to the battlefield under your control all creature cards with an eldritch counter.
{t}: Gloopy deals {1} damage to target creature.
1/3
 M 
Legendary Creature – Nightmare Slug
Deathtouch
Sugma, Sigma Slime enters the battlefield with X slime counters.
{t}: Create a token that is a copy of target permanent. It becomes a slug creature in addition to its other type with its power and thoughness equal to the number of slime counters on creatures you control.
0/5
 M 
Legendary Creature – Slug Blob
Trample
Whenever The Thing deals combat damage to target player, he mills that much card. The milled cards enter the battlefield under your control face down as 1/1 blue and green slug token with : "When this creature dies, its owner may put it back into his or her hand."
5/5
 R 
Snow Sorcery
Suspend 10 – {u}{w} : Create 5 4/4 white and green Snow Mammoth creature token with crew 2 and trample.
 M 
Legendary Creature – Elemental Continent
Suspend 15 – {w}{u}
Whenever you cast a spell, if The polar ice caps is exiled with time counters on it, remove one of them. Then, target non snow permanent becomes snow.
Whenever you cast The polar ice caps, each player creates X 1/1 white and blue penguin creature tokens where X is the number of snow permanents that player controls.
6/8
 U 
Snow Sorcery
Exile target non flying and non land permanent.
Foretell {u}{u}{u}{w}{w}{w} : Exile all non flying and non land permanent.
 U 
Snow – Instant
Exile target creature if its mana value is equal or less than the number of snow permanent in play.
 M 
Legendary Creature – Noble Penguin Wizard
Flash, Vigilance
Tap 2 wizard you control : draw a card.
Tap 3 wizard you control : return target nonland permanent to its owner hand.
Tap 4 wizard you control : copy target instant or sorcery spell. You may choose new target for the copy.
2/3
 M 
Legendary Creature – Elder God Wizard
Whenever Santa Claus enters the battlefied, target player creates an artifact token named "Santa's Present". If Santa Claus was foretold, all opponents create it instead.
Foretell {u}{u}{u}{w}{w}{w}
2/2
 M 
Legendary Creature – Fish God
Delve, Shroud
Cthulhu, Big Fish cannot be countered.
When you cast Cthulhu, randomly pair any number of target unpaired creatures. All creatures paired this way fight each other. Take control of all surviving creatures.
20/20
 M 
Legendary Creature – Human Cleric
If a creature would be put into a graveyard from the battlefield, it is put into Lovecraft, Cosmic Boogieman 's controller graveyard instead.
1/2
 U 
Snow Creature – Orca
Penguin Enthusiast cost {x} less to cast, where {x} is the number of penguin in play.
Whenever a penguin creature would tap, Penguin Enthusiast may fight that penguin creature.
Penguin Enthusiast gets +1/+1 everytime a penguin creature would die.
5/5
 U 
Creature – Ape Warrior
Menace, Trample
Creatures with power less than Big Gooba's can't block it.
5/5
 R 
Enchantment
Tap any number of creatures you control: Search your library for a creature card with converted mana cost X, X being the total toughness of creatures tapped this way.
 M 
Legendary Creature – Ape Warrior
Trample
Whenever King Big Booba or another ape creature you control deals combat damage to a player, create a treasure token.
Ape spells you cast have cascade.
6/6
 U 
Instant
Re-arrange a spell on the stack.
 M 
Legendary Creature – Ape Warrior
Whenever a creature enters the battlefield under your control, it fights target creature you don't control.
Creatures must attack each turn if available.
4/4
 M 
Legendary Creature – Dinosaur
Rexi, King Booba Puppy costs {x} less to cast, where {x} is the total power of creature you control.
Trample
When crewed, Rexi gains : "Whenever Rexi attack target player, destroy X creature with thoughness 2 or less from defending player, X being Rexi power."
Crew 6.
10/10
 C 
Creature – Lizard Druid
Sacrifice {3} creature you control : Create a 6/2 green and white worm creature token with hexproof, crew {2} and "Whenever this creature attacks while crewed it looses hexproof and gain trample."
2/2
 U 
Creature – Ape Cleric
Landfall – untap all creatures you control.
Whenever a creature enters the battlefield under your control, gain 1 life.
3/3
 C 
Creature – Lizard Wizard
{t}: Remove all counters from target permanent.
Don't know, don't care.
3/3
 U 
Creature – Stinky Ape
Reach
Whenever Smelly Gooba deals combat damage to a player, creatures that player controls get -1/-1 until end of turn.
2/6
 C 
Creature – Ape Fish
Delve, Islandwalk
4/5
 U 
Creature – Ape Tactician
Whenever an opponent is dealt combat damage by one or more creatures you control, you may exile the top 3 cards of your library. You may play those cards this turn.
2/3
 C 
Instant
Exile target creature you control then return it under its owner control.
It gets firststrike until end of turn. It may fight another target creature.
 R 
Creature – Lizard Wizard
Whenever an opponent would cast their second spell each turn, you may create a 1/1 white wizard lizard creature token unless it controllers take {2} damage.
1/2
 M 
Legendary Artifact
If an ability of a permanent you control would trigger, it triggers an additional time.
 R 
Artifact
Sacrifice Golden Banana: add 5 mana of any one color.
 M 
Legendary Artifact
Treasures you control have "T, sacrifice this artifact : Add 2 mana of any color".
Creature you control have +1 / +1.
Play with the top of your library revealed.
You may play the top card of your library.
Whenever a creature would deal combat damage to The Golden Idol owner, give control of The Golden Idol to attacking player.

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Show rarities: C U R M

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