First Set: Virtual Booster

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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 M 
Legendary Artifact
If an ability of a permanent you control would trigger, it triggers an additional time.
 M 
Legendary Creature – Raccoon Pirate
Double strike
Whenever Don Coonleon deals combat damage to a player, exchange the control of two target non land permanent.
Whenever you discard a card, create that many treasure tokens.
I'm gonna make you a deal you can't refuse.
4/5
 C 
Creature – Lizard Wizard
{t}: Remove all counters from target permanent.
Don't know, don't care.
3/3
 M 
Legendary Creature – Ape Warrior
Whenever a creature enters the battlefield under your control, it fights target creature you don't control.
Creatures must attack each turn if available.
4/4
 U 
Creature – Lizard Cleric Druid
Landfall : Whenever a land enters the battlefield under your turn, you may Populate or Proliferate.
3/3
 M 
Legendary Artifact – Vehicule
Flying, first stike
Whenever Mecha Doo Doo becomes crewed for the first time each turn, you may choose 1 :
- Exile the top card of your library, you may play it this turn.
- Mecha Doo Doo deals 2 damage divided as you choose among up to 2 creatures.
- Add {u/r} to your mana pool.
Crew 2
Exile 6 artifacts you control: transform Mecha Doo Doo.
Mecha Doo Doo can be your commander.
2/2
Giga Mecha Doo Doo
 
 M 
Legendary Artifact – Vehicule
Flying, Double Strike
Whenever Giga Mecha Doo Doo becomes crewed for the first time each turn, you may choose 2:
- Exile the top 3 cards of your library, you may play them this turn.
- Giga Mecha Doo Doo deals 4 damage divided as you choose among up to 4 creatures.
- Add {u/r} {u/r} {u/r} to your mana pool.
Crew 2
5/5
 U 
Snow – Sorcery
Snowballin' deals {x} damage to target creature.
If a creature would die this way, Snowballin' deals damage equal to its thoughness to the creature left of target creature. Repeat this process if a creature would die this way.
 U 
Snow Sorcery
Exile target non flying and non land permanent.
Foretell {u}{u}{u}{w}{w}{w} : Exile all non flying and non land permanent.
 M 
Legendary Creature – Human Cleric
If a creature would be put into a graveyard from the battlefield, it is put into Lovecraft, Cosmic Boogieman 's controller graveyard instead.
1/2
 U 
Instant
{1} target lands becomes a desert.
Target opponents with desert lands exile {x} non land permanent they control, {x} being the number of desert they control.
 R 
Enchantment
At the begining of each opponent's upkeep, you and that player both reveal the top cards of your libraries until you reveal a creature card. Those creature enter the battlefield and fight. Players put all other cards revealed this way on the bottom of their owner's libraries.
 U 
Creature – Stinky Ape
Reach
Whenever Smelly Gooba deals combat damage to a player, creatures that player controls get -1/-1 until end of turn.
2/6
 C 
Creature – Ape
{t}: Goad target creature.
2/1
 R 
Creature – Lizard Wizard
Desertwalk
{t} : Add mana of any color equal to the number of desert on the battlefield.
Creature you control have desertwalk and +x/+x, {x} being equal to the number of desert on the battlefield.
2/2
 M 
Legendary Creature – Rat Wizard Ninja
Ninjutsu {u}{b}{r}
Whenever a player is dealt combat damage from Master Splinter, Shaolin of the Sewer, that player choose target non land permanent he owns and exile it with a "Gottem" counter.
Master Splinter owner may cast card with "Gottem" counter and you may spend mana as though it were mana of any type to cast that spell.
3/2

Echo Vibrator (mythic)
Don Coonleon (mythic)
Sand Hermit (common)
Queen Big Booba (mythic)
Desert Priest (uncommon)
Mecha Doo Doo (mythic)
Snowballin' (uncommon)
Crevasse (uncommon)
Lovecraft, Cosmic Boogieman (mythic)
Quicksands (uncommon)
Going Bananas (rare)
Smelly Gooba (uncommon)
Annonying Monkey (common)
Desert Guide (rare)
Master Splinter, Shaolin of the Sewer (mythic)