Hakhol Starbound: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Airlocked White None 2{1}{w} Enchantment – Aura CW11 Enchant creature
Whenever enchanted creature attacks or blocks, or whenever its controller activates one of its abilities, exile it at the beginning of the next end step.
0
2 Bridge Captain White Uncommon 3{1}{w}{w} Creature – Human Soldier * * UW03 Solidarity 1
Bridge Captain's power and toughness are each equal to the number of creatures you control.
0
3 First Officer White Uncommon 1{w} Creature – Human Soldier 1 1 {2}{w}: Put a +1/+1 counter on target creature.
Solidarity 1 (Whenever this creature attacks, until end of turn, up to one other target attacking creatures has base power and toughness equal to this creature's power and toughness.)
0
4 Perimeter Patrol White Common 2{1}{w} Creature – Human Soldier 1 1 CW03 When Perimeter Patrol enters the battlefield, create a white 1/1 Human Soldier creature token. 0
5 Proletariaxe White Common 3{2}{w} Artifact – Equipment CW13 Equipped creature gets +2/+1.

Equip {3}
Equip creature with solidarity {0}
0
6 Starlight Reclamation White Common 2{1}{w} Sorcery CW12 Exile all cards in target player's graveyard. You may put a discovery counter on a permanent card exiled this way. (You may play cards you own in exile with discovery counters on them.) 1 1655958435 on 23 Jun 2022 by izzyatwork
7 Surprise Wormhole White Uncommon 4{3}{w} Enchantment UW06 Flash
When Surprise Wormhole enters the battlefield, exile target nonland permanent until Surprise Wormhole leaves the battlefield.
Sacrifice Surprise Wormhole: Draw a card.
0
8 Fly on the Wall Blue Common 2{1}{u} Artifact Creature – Insect 0 2 CU02 When Fly on the Wall enters the battlefield, probe 1. (Exile cards from the top of your library until you exile a nonland card, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.) 0
9 Messenger Hawk Blue Common 1{u} Creature – Bird 1 1 Flying
[animus] it gets +2/+0 until end of turn.
0
10 Spored Heron Blue Common 3{2}{u} Creature – Fungus Bird 2 2 CU04 Flying
Germinate {1}{u} (When this creature enters the battlefield, you may pay {1}{u} to have a land you control become a copy of it until it leaves the battlefield.)
0
11 CB03 Black Common 2{1}{b} 2 2 CB03 Martyr — {b}: ~ gains deathtouch until end of turn. 0
12 Meadowchoke Thallid Black Uncommon 2{1}{b} Creature – Fungus 1 2 {1}{b}: Meadowchoke Thallid and another target creature each get -1/-1 until end of turn.
When Meadowchoke Thallid dies, it germinates[germinate]
0
13 Underbelly Clique Black Common 4{3}{b} Creature – Elf Rogue 5 5 CB08 Solidarity 1 (Whenever this creature attacks, until end of turn, up to one other target attacking creatures has base power and toughness equal to this creature's power and toughness.)

Whenever Underbelly Clique attacks or blocks, sacrifice a creature.
0
14 Vindictive Apostle Black Common 2{1}{b} Creature – Elf Druid 1 3 [Animus] target opponent discards a card. 0
15 Getrink, Salesman Red Uncommon 1{r} Legendary Creature – Goblin Rogue 1 2 UR01 Whenever Getrink, Salesman deal's combat damage, exile that many cards from the top of your library. You may play them this turn. 0
16 Incandescent Fledgling Red Common 2{1}{r} Creature – Phoenix 2 1 CR02 Whenever you cast a card from exile, if Incandescent Fledgling is in exile, you may cast it. If you do, it enters the battlefield with a haste counter and a flying counter on it. 0
17 Meteor Phoenix Red Uncommon 4{3}{r} Creature – Phoenix 2 2 UR04 Flying
When Meteor Phoenix enters the battlefield, it deals 2 damage to target creature or planeswalker.
You may cast Meteor Phoenix from exile.
0
18 Starjockey Gunner Red Common 1{r} Creature – Goblin Mercenary 1 1 CR01 Haste
Whenever you exile one or more cards, you may pay {1}. If you do, Starjockey Gunner deals 1 damage to target opponent.
0
19 Ambrosial Thallid Green Uncommon 2{1}{g} Creature – Fungus 1 3 UG01 Germinate {1} (When this creature enters the battlefield, you may pay {1} to have a land you control become a copy of it until it leaves the battlefield.)
{t}: Add one mana of any color.
0
20 Izun's Trailblazer Green Common 2{1}{g} Creature – Centaur Warrior 2 2 [animus] untap up to two target creatures or lands. 0
21 MANA ELF Green Common 1{g} Creature – Merfolk Druid 1 1 CG01 {t}: Add {u}. 0
22 Nibbling Nutria Green Common 2{1}{g} Creature – Rat 1 2 CG02 Whenever a land enters the battlefield under your control, you gain 2 life. 2 1655887658 on 22 Jun 2022 by SecretInfiltrator
23 Battlefield Gleaner Multicolour Uncommon 2{w}{b} Creature – Human Cleric 2 3 UZ05 Lifelink
Whenever you sacrifice a permanent, return target permanent card that doesn't share a card type with it from your graveyard to your hand. This ability triggers only once per turn.
3 1655846758 on 21 Jun 2022 by dude1818
24 GROWTH SPIRAL Multicolour Common 2{g}{u} Sorcery CZ03 Probe 2. If you put a discovery counter on a land this way, you may put it onto the battlefield. (Exile cards from the top of your library until you exile two nonland cards, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.) 0
25 Bolt from the Blue Multicolour Rare 2{u}{r} Instant RZ02 When you cast Bolt from the Blue, if you cast it from exile, you may pay {2}. If you do, copy it. You may choose new targets for the copy.
Bolt from the Blue deals 3 damage to any target.
6 1655941666 on 22 Jun 2022 by dude1818
26 Spacejunk Enthusiast Multicolour Uncommon 2{u}{r} Creature – Goblin Scout 1 2 UZ02 {t}: Add {u} or {r}. Use this mana only to cast spells in exile.
When Spacejunk Enthusiast enters the battlefield, discard a card, then probe 2. (Exile cards from the top of your library until you exile two nonland cards, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
0
27 Saber of Inspiring Flames Multicolour Rare 4{2}{r}{w} Artifact – Equipment RZ01 Equipped creature gets +2/+2.
When equipped creature attacks, put a lifelink counter on target creature and a first strike counter on target creature.
Equip {2}
0
28 Knight of Cael Multicolour Rare 3{r}{w}{b} Creatue – Human Knight RZ03 Haste
When Knight of Cael enters the battlefield, attach up to one target equipment to it.
Sacrifice Knight of Cael: Attach target equipment to target creature you control.
0
29 Emergent Hypothesis Multicolour Uncommon 3{1}{r/g}{u} Sorcery UZ18 Probe 2. If this is the first time you've probed this turn, add {g}{u}{r} to your mana pool. (Exile cards from the top of your library until you exile two nonland cards, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.) 0
30 Deepen the Roots Multicolour Uncommon 4{1}{w}{b}{g} Sorcery Gain control of target land. You gain 1 life for each land you control. 0
31 Anastasia, Starjockey Comet Multicolour Uncommon 3{u}{r}{w} Legendary Creature – Human Pilot 2 3 Launch sequence — If a source you controlled put a card into exile this turn, Anastasia, Starjockey Comet has flying, first strike and haste.
{2}{w}{u}: Exile target creature you control, then return it to the battlefield at the beginning of the next end step with a +1/+1 counter on it. Activate only as a sorcery.
0
32 Cael, Cosmos Incarnate Multicolour Mythic 6{3}{u}{r}{w} Legendary Creature – Angel 7 7 Haste, flying, lifelink
When Cael, Cosmos Incarnate enters the battlefield, exile each non-Angel, nonland permanent you control until it leaves the battlefield. Cael has all abilities of nonland permanent cards you own in exile.
0
33 Paragon of Vehemence Multicolour Uncommon 3{b}{g}{u} Creature – Elf Druid 3 2 Trample
Whenever Paragon of Vehemence deals combat damage to a player, draw a card.
[animus] each opponent discards a card.
0
34 Collective Settlement Land Rare 0 Land RL01 {t}: Add {w}.
{1}: Put an exploration counter on Collective Settlement.

As long as Collective Settlement has an exploration counter on it, it has
"{t}: Add {r}, {w}, or {b}."
0
35 Hamodnik Plantation Land Rare 0 Land RL03 {t}: Add {b}.
{1}: Put an exploration counter on Hamodnik Plantation.

As long as Hamodnik Plantation has an exploration counter on it, it has
"{t}: Add {w}, {b}, or {g}."
0
36 Perilogue Laboratory Land Rare 0 Land RL02 {t}: Add {u}.
{1}: Put an exploration counter on Perilogue Laboratory.

As long as Perilogue Laboratory has an exploration counter on it, it has
"{t}: Add {g}, {u}, or {r}."
0
37 Sanctum of Izun Land Rare 0 Land RL05 {t}: Add {g}.
{1}: Put an exploration counter on Sanctum of Izun.

As long as Sanctum of Izun has an exploration counter on it, it has
"{t}: Add {b}, {g}, or {u}."
0
38 Starjockey Spaceport Land Rare 0 Land RL04 {t}: Add {r}.
{1}: Put an exploration counter on Starjockey Spaceport.

As long as Starjockey Spaceport has an exploration counter on it, it has
"{t}: Add {u}, {r}, or {w}."
0
Hakhol Starbound: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Primer