Hakhol Starbound

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Showing 29 active cards, of 38 total

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Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks, or whenever its controller activates one of its abilities, exile it at the beginning of the next end step.
 U 
Creature – Human Soldier
Solidarity 1
Bridge Captain's power and toughness are each equal to the number of creatures you control.
*/*
 U 
Creature – Human Soldier
{2}{w}: Put a +1/+1 counter on target creature.
Solidarity 1 (Whenever this creature attacks, until end of turn, up to one other target attacking creatures has base power and toughness equal to this creature's power and toughness.)
1/1
 C 
Creature – Human Soldier
When Perimeter Patrol enters the battlefield, create a white 1/1 Human Soldier creature token.
The Burning forced the earthbound classes to respect a hard truth: Protect what's yours, or someone else will take it.
1/1
 C 
Artifact – Equipment
Equipped creature gets +2/+1.

Equip {3}
Equip creature with solidarity {0}
 C 
Sorcery
Exile all cards in target player's graveyard. You may put a discovery counter on a permanent card exiled this way. (You may play cards you own in exile with discovery counters on them.)
1 comment
2022-06-23 04:27:15 by izzyatwork
 U 
Enchantment
Flash
When Surprise Wormhole enters the battlefield, exile target nonland permanent until Surprise Wormhole leaves the battlefield.
Sacrifice Surprise Wormhole: Draw a card.
 C 
Artifact Creature – Insect
When Fly on the Wall enters the battlefield, probe 1. (Exile cards from the top of your library until you exile a nonland card, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
0/2
 C 
Creature – Fungus Bird
Flying
Germinate {1}{u} (When this creature enters the battlefield, you may pay {1}{u} to have a land you control become a copy of it until it leaves the battlefield.)
2/2
 C 
Creature – Elf Rogue
Solidarity 1 (Whenever this creature attacks, until end of turn, up to one other target attacking creatures has base power and toughness equal to this creature's power and toughness.)

Whenever Underbelly Clique attacks or blocks, sacrifice a creature.
5/5
 U 
Legendary Creature – Goblin Rogue
Whenever Getrink, Salesman deal's combat damage, exile that many cards from the top of your library. You may play them this turn.
"Oh no! Your pulsolaticyclotronimeter is missing? You're in luck... I just so happen to be selling one."
—Getrink
1/2
 C 
Creature – Phoenix
Whenever you cast a card from exile, if Incandescent Fledgling is in exile, you may cast it. If you do, it enters the battlefield with a haste counter and a flying counter on it.
2/1
 U 
Creature – Phoenix
Flying
When Meteor Phoenix enters the battlefield, it deals 2 damage to target creature or planeswalker.
You may cast Meteor Phoenix from exile.
2/2
 C 
Creature – Goblin Mercenary
Haste
Whenever you exile one or more cards, you may pay {1}. If you do, Starjockey Gunner deals 1 damage to target opponent.
1/1
 U 
Creature – Fungus
Germinate {1} (When this creature enters the battlefield, you may pay {1} to have a land you control become a copy of it until it leaves the battlefield.)
{t}: Add one mana of any color.
1/3
 C 
Creature – Merfolk Druid
{t}: Add {u}.
1/1
 C 
Creature – Rat
Whenever a land enters the battlefield under your control, you gain 2 life.
The encroachment of Hamodim mycelium into their habitat has pushed out predators, leaving nutrias to spend more time eating — up to 25 percent of their body weight each day.
1/2
2 comments
last 2022-06-22 22:36:04 by izzyatwork
 U 
Creature – Human Cleric
Lifelink
Whenever you sacrifice a permanent, return target permanent card that doesn't share a card type with it from your graveyard to your hand. This ability triggers only once per turn.
2/3
3 comments
last 2022-06-22 23:46:13 by dude1818
 C 
Sorcery
Probe 2. If you put a discovery counter on a land this way, you may put it onto the battlefield. (Exile cards from the top of your library until you exile two nonland cards, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
 R 
Instant
When you cast Bolt from the Blue, if you cast it from exile, you may pay {2}. If you do, copy it. You may choose new targets for the copy.
Bolt from the Blue deals 3 damage to any target.
6 comments
last 2022-06-23 22:00:58 by izzyatwork
 U 
Creature – Goblin Scout
{t}: Add {u} or {r}. Use this mana only to cast spells in exile.
When Spacejunk Enthusiast enters the battlefield, discard a card, then probe 2. (Exile cards from the top of your library until you exile two nonland cards, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
1/2
 R 
Artifact – Equipment
Equipped creature gets +2/+2.
When equipped creature attacks, put a lifelink counter on target creature and a first strike counter on target creature.
Equip {2}
 R 
Creatue – Human Knight
Haste
When Knight of Cael enters the battlefield, attach up to one target equipment to it.
Sacrifice Knight of Cael: Attach target equipment to target creature you control.
 U 
Sorcery
Probe 2. If this is the first time you've probed this turn, add {g}{u}{r} to your mana pool. (Exile cards from the top of your library until you exile two nonland cards, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
 R 
Land
{t}: Add {w}.
{1}: Put an exploration counter on Collective Settlement.

As long as Collective Settlement has an exploration counter on it, it has
"{t}: Add {r}, {w}, or {b}."
 R 
Land
{t}: Add {b}.
{1}: Put an exploration counter on Hamodnik Plantation.

As long as Hamodnik Plantation has an exploration counter on it, it has
"{t}: Add {w}, {b}, or {g}."
 R 
Land
{t}: Add {u}.
{1}: Put an exploration counter on Perilogue Laboratory.

As long as Perilogue Laboratory has an exploration counter on it, it has
"{t}: Add {g}, {u}, or {r}."
 R 
Land
{t}: Add {g}.
{1}: Put an exploration counter on Sanctum of Izun.

As long as Sanctum of Izun has an exploration counter on it, it has
"{t}: Add {b}, {g}, or {u}."
 R 
Land
{t}: Add {r}.
{1}: Put an exploration counter on Starjockey Spaceport.

As long as Starjockey Spaceport has an exploration counter on it, it has
"{t}: Add {u}, {r}, or {w}."

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Hakhol Starbound: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Primer