Hakhol Starbound
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Mechanics | Skeleton | Primer |
Showing 29 active cards, of 38 total
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Solidarity 1
Bridge Captain's power and toughness are each equal to the number of creatures you control.
Bridge Captain's power and toughness are each equal to the number of creatures you control.
*/*


Solidarity 1 (Whenever this creature attacks, until end of turn, up to one other target attacking creatures has base power and toughness equal to this creature's power and toughness.)
1/1
When Perimeter Patrol enters the battlefield, create a white 1/1 Human Soldier creature token.
The Burning forced the earthbound classes to respect a hard truth: Protect what's yours, or someone else will take it.
1/1
Equipped creature gets +2/+1.
Equip
Equip creature with solidarity
Equip

Equip creature with solidarity

Exile all cards in target player's graveyard. You may put a discovery counter on a permanent card exiled this way. (You may play cards you own in exile with discovery counters on them.)
Flash
When Surprise Wormhole enters the battlefield, exile target nonland permanent until Surprise Wormhole leaves the battlefield.
Sacrifice Surprise Wormhole: Draw a card.
When Surprise Wormhole enters the battlefield, exile target nonland permanent until Surprise Wormhole leaves the battlefield.
Sacrifice Surprise Wormhole: Draw a card.
When Fly on the Wall enters the battlefield, probe 1. (Exile cards from the top of your library until you exile a nonland card, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
0/2
Flying
Germinate
(When this creature enters the battlefield, you may pay 
to have a land you control become a copy of it until it leaves the battlefield.)
Germinate




2/2
Solidarity 1 (Whenever this creature attacks, until end of turn, up to one other target attacking creatures has base power and toughness equal to this creature's power and toughness.)
Whenever Underbelly Clique attacks or blocks, sacrifice a creature.
Whenever Underbelly Clique attacks or blocks, sacrifice a creature.
5/5
Whenever Getrink, Salesman deal's combat damage, exile that many cards from the top of your library. You may play them this turn.
"Oh no! Your pulsolaticyclotronimeter is missing? You're in luck... I just so happen to be selling one."
—Getrink
—Getrink
1/2
Whenever you cast a card from exile, if Incandescent Fledgling is in exile, you may cast it. If you do, it enters the battlefield with a haste counter and a flying counter on it.
2/1
Flying
When Meteor Phoenix enters the battlefield, it deals 2 damage to target creature or planeswalker.
You may cast Meteor Phoenix from exile.
When Meteor Phoenix enters the battlefield, it deals 2 damage to target creature or planeswalker.
You may cast Meteor Phoenix from exile.
2/2
Haste
Whenever you exile one or more cards, you may pay
. If you do, Starjockey Gunner deals 1 damage to target opponent.
Whenever you exile one or more cards, you may pay

1/1
Germinate
(When this creature enters the battlefield, you may pay
to have a land you control become a copy of it until it leaves the battlefield.)
: Add one mana of any color.



1/3


1/1
Whenever a land enters the battlefield under your control, you gain 2 life.
The encroachment of Hamodim mycelium into their habitat has pushed out predators, leaving nutrias to spend more time eating — up to 25 percent of their body weight each day.
1/2
Lifelink
Whenever you sacrifice a permanent, return target permanent card that doesn't share a card type with it from your graveyard to your hand. This ability triggers only once per turn.
Whenever you sacrifice a permanent, return target permanent card that doesn't share a card type with it from your graveyard to your hand. This ability triggers only once per turn.
2/3
Probe 2. If you put a discovery counter on a land this way, you may put it onto the battlefield. (Exile cards from the top of your library until you exile two nonland cards, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
When you cast Bolt from the Blue, if you cast it from exile, you may pay
. If you do, copy it. You may choose new targets for the copy.
Bolt from the Blue deals 3 damage to any target.

Bolt from the Blue deals 3 damage to any target.



When Spacejunk Enthusiast enters the battlefield, discard a card, then probe 2. (Exile cards from the top of your library until you exile two nonland cards, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
1/2
Equipped creature gets +2/+2.
When equipped creature attacks, put a lifelink counter on target creature and a first strike counter on target creature.
Equip
When equipped creature attacks, put a lifelink counter on target creature and a first strike counter on target creature.
Equip

Haste
When Knight of Cael enters the battlefield, attach up to one target equipment to it.
Sacrifice Knight of Cael: Attach target equipment to target creature you control.
When Knight of Cael enters the battlefield, attach up to one target equipment to it.
Sacrifice Knight of Cael: Attach target equipment to target creature you control.
Probe 2. If this is the first time you've probed this turn, add 

to your mana pool. (Exile cards from the top of your library until you exile two nonland cards, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)






As long as Collective Settlement has an exploration counter on it, it has
"







As long as Hamodnik Plantation has an exploration counter on it, it has
"







As long as Perilogue Laboratory has an exploration counter on it, it has
"







As long as Sanctum of Izun has an exploration counter on it, it has
"







As long as Starjockey Spaceport has an exploration counter on it, it has
"




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Hakhol Starbound: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Primer |
Whenever enchanted creature attacks or blocks, or whenever its controller activates one of its abilities, exile it at the beginning of the next end step.