Hakhol Starbound: Virtual Booster
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| Mechanics | Skeleton | Primer |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
: Put an exploration counter on Collective Settlement.
As long as Collective Settlement has an exploration counter on it, it has " : Add , , or ." |
Germinate
(When this creature enters the battlefield, you may pay to have a land you control become a copy of it until it leaves the battlefield.)
: Add one mana of any color.1/3
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![]() : Put a +1/+1 counter on target creature.
Solidarity 1 (Whenever this creature attacks, until end of turn, up to one other target attacking creatures has base power and toughness equal to this creature's power and toughness.) 1/1
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Flying
When Meteor Phoenix enters the battlefield, it deals 2 damage to target creature or planeswalker. You may cast Meteor Phoenix from exile. 2/2
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Flying
Germinate ![]() (When this creature enters the battlefield, you may pay ![]() to have a land you control become a copy of it until it leaves the battlefield.)2/2
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: Add .1/1
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When Perimeter Patrol enters the battlefield, create a white 1/1 Human Soldier creature token.
The Burning forced the earthbound classes to respect a hard truth: Protect what's yours, or someone else will take it.
1/1
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Whenever a land enters the battlefield under your control, you gain 2 life.
The encroachment of Hamodim mycelium into their habitat has pushed out predators, leaving nutrias to spend more time eating — up to 25 percent of their body weight each day.
1/2
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Solidarity 1 (Whenever this creature attacks, until end of turn, up to one other target attacking creatures has base power and toughness equal to this creature's power and toughness.)
Whenever Underbelly Clique attacks or blocks, sacrifice a creature. 5/5
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Whenever you cast a card from exile, if Incandescent Fledgling is in exile, you may cast it. If you do, it enters the battlefield with a haste counter and a flying counter on it.
2/1
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When Fly on the Wall enters the battlefield, probe 1. (Exile cards from the top of your library until you exile a nonland card, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
0/2
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Haste
Whenever you exile one or more cards, you may pay . If you do, Starjockey Gunner deals 1 damage to target opponent.1/1
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Exile all cards in target player's graveyard. You may put a discovery counter on a permanent card exiled this way. (You may play cards you own in exile with discovery counters on them.)
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Probe 2. If you put a discovery counter on a land this way, you may put it onto the battlefield. (Exile cards from the top of your library until you exile two nonland cards, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
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Equipped creature gets +2/+1.
Equip
Equip creature with solidarity ![]() |
Collective Settlement
(rare)
Ambrosial Thallid
(uncommon)
First Officer
(uncommon)
Meteor Phoenix
(uncommon)
Spored Heron
(common)
MANA ELF
(common)
Perimeter Patrol
(common)
Nibbling Nutria
(common)
Underbelly Clique
(common)
Incandescent Fledgling
(common)
Fly on the Wall
(common)
Starjockey Gunner
(common)
Starlight Reclamation
(common)
GROWTH SPIRAL
(common)
Proletariaxe
(common)
: Add
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: Put an exploration counter on Collective Settlement.
,
."


