Hakhol Starbound: Virtual Booster
Hakhol Starbound: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Primer |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() ![]() As long as Collective Settlement has an exploration counter on it, it has " ![]() ![]() ![]() ![]() |
Lifelink
Whenever you sacrifice a permanent, return target permanent card that doesn't share a card type with it from your graveyard to your hand. This ability triggers only once per turn. 2/3
|
Flash
When Surprise Wormhole enters the battlefield, exile target nonland permanent until Surprise Wormhole leaves the battlefield. Sacrifice Surprise Wormhole: Draw a card. |
Germinate
![]() ![]() ![]() 1/3
|
Equipped creature gets +2/+1.
Equip ![]() Equip creature with solidarity ![]() |
Probe 2. If you put a discovery counter on a land this way, you may put it onto the battlefield. (Exile cards from the top of your library until you exile two nonland cards, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
|
Whenever you cast a card from exile, if Incandescent Fledgling is in exile, you may cast it. If you do, it enters the battlefield with a haste counter and a flying counter on it.
2/1
|
Flying
Germinate ![]() ![]() ![]() ![]() 2/2
|
Solidarity 1 (Whenever this creature attacks, until end of turn, up to one other target attacking creatures has base power and toughness equal to this creature's power and toughness.)
Whenever Underbelly Clique attacks or blocks, sacrifice a creature. 5/5
|
When Perimeter Patrol enters the battlefield, create a white 1/1 Human Soldier creature token.
The Burning forced the earthbound classes to respect a hard truth: Protect what's yours, or someone else will take it.
1/1
|
When Fly on the Wall enters the battlefield, probe 1. (Exile cards from the top of your library until you exile a nonland card, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
0/2
|
Exile all cards in target player's graveyard. You may put a discovery counter on a permanent card exiled this way. (You may play cards you own in exile with discovery counters on them.)
|
![]() ![]() 1/1
|
Haste
Whenever you exile one or more cards, you may pay ![]() 1/1
|
Whenever a land enters the battlefield under your control, you gain 2 life.
The encroachment of Hamodim mycelium into their habitat has pushed out predators, leaving nutrias to spend more time eating — up to 25 percent of their body weight each day.
1/2
|
Collective Settlement
(rare)
Battlefield Gleaner
(uncommon)
Surprise Wormhole
(uncommon)
Ambrosial Thallid
(uncommon)
Proletariaxe
(common)
GROWTH SPIRAL
(common)
Incandescent Fledgling
(common)
Spored Heron
(common)
Underbelly Clique
(common)
Perimeter Patrol
(common)
Fly on the Wall
(common)
Starlight Reclamation
(common)
MANA ELF
(common)
Starjockey Gunner
(common)
Nibbling Nutria
(common)