Hakhol Starbound: Virtual Booster

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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature gets +2/+2.
When equipped creature attacks, put a lifelink counter on target creature and a first strike counter on target creature.
Equip {2}
 U 
Creature – Human Soldier
{2}{w}: Put a +1/+1 counter on target creature.
Solidarity 1 (Whenever this creature attacks, until end of turn, up to one other target attacking creatures has base power and toughness equal to this creature's power and toughness.)
1/1
 U 
Creature – Human Soldier
Solidarity 1
Bridge Captain's power and toughness are each equal to the number of creatures you control.
*/*
 U 
Legendary Creature – Goblin Rogue
Whenever Getrink, Salesman deal's combat damage, exile that many cards from the top of your library. You may play them this turn.
"Oh no! Your pulsolaticyclotronimeter is missing? You're in luck... I just so happen to be selling one."
—Getrink
1/2
 C 
Creature – Merfolk Druid
{t}: Add {u}.
1/1
 C 
Creature – Rat
Whenever a land enters the battlefield under your control, you gain 2 life.
The encroachment of Hamodim mycelium into their habitat has pushed out predators, leaving nutrias to spend more time eating — up to 25 percent of their body weight each day.
1/2
 C 
Creature – Human Soldier
When Perimeter Patrol enters the battlefield, create a white 1/1 Human Soldier creature token.
The Burning forced the earthbound classes to respect a hard truth: Protect what's yours, or someone else will take it.
1/1
 C 
Creature – Elf Rogue
Solidarity 1 (Whenever this creature attacks, until end of turn, up to one other target attacking creatures has base power and toughness equal to this creature's power and toughness.)

Whenever Underbelly Clique attacks or blocks, sacrifice a creature.
5/5
 C 
Sorcery
Probe 2. If you put a discovery counter on a land this way, you may put it onto the battlefield. (Exile cards from the top of your library until you exile two nonland cards, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
 C 
Artifact – Equipment
Equipped creature gets +2/+1.

Equip {3}
Equip creature with solidarity {0}
 C 
Sorcery
Exile all cards in target player's graveyard. You may put a discovery counter on a permanent card exiled this way. (You may play cards you own in exile with discovery counters on them.)
 C 
Creature – Fungus Bird
Flying
Germinate {1}{u} (When this creature enters the battlefield, you may pay {1}{u} to have a land you control become a copy of it until it leaves the battlefield.)
2/2
 C 
Creature – Goblin Mercenary
Haste
Whenever you exile one or more cards, you may pay {1}. If you do, Starjockey Gunner deals 1 damage to target opponent.
1/1
 C 
Artifact Creature – Insect
When Fly on the Wall enters the battlefield, probe 1. (Exile cards from the top of your library until you exile a nonland card, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
0/2
 C 
Creature – Phoenix
Whenever you cast a card from exile, if Incandescent Fledgling is in exile, you may cast it. If you do, it enters the battlefield with a haste counter and a flying counter on it.
2/1

Saber of Inspiring Flames (rare)
First Officer (uncommon)
Bridge Captain (uncommon)
Getrink, Salesman (uncommon)
MANA ELF (common)
Nibbling Nutria (common)
Perimeter Patrol (common)
Underbelly Clique (common)
GROWTH SPIRAL (common)
Proletariaxe (common)
Starlight Reclamation (common)
Spored Heron (common)
Starjockey Gunner (common)
Fly on the Wall (common)
Incandescent Fledgling (common)