Hakhol Starbound: Virtual Booster

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Mechanics | Skeleton | Primer
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Phoenix
Whenever you cast a card from exile, if Incandescent Fledgling is in exile, you may cast it. If you do, it enters the battlefield with a haste counter and a flying counter on it.
2/1
 C 
Creature – Rat
Whenever a land enters the battlefield under your control, you gain 2 life.
The encroachment of Hamodim mycelium into their habitat has pushed out predators, leaving nutrias to spend more time eating — up to 25 percent of their body weight each day.
1/2
 C 
Creature – Goblin Mercenary
Haste
Whenever you exile one or more cards, you may pay {1}. If you do, Starjockey Gunner deals 1 damage to target opponent.
1/1
 C 
Creature – Human Soldier
When Perimeter Patrol enters the battlefield, create a white 1/1 Human Soldier creature token.
The Burning forced the earthbound classes to respect a hard truth: Protect what's yours, or someone else will take it.
1/1
 R 
Instant
When you cast Bolt from the Blue, if you cast it from exile, you may pay {2}. If you do, copy it. You may choose new targets for the copy.
Bolt from the Blue deals 3 damage to any target.
 C 
Artifact Creature – Insect
When Fly on the Wall enters the battlefield, probe 1. (Exile cards from the top of your library until you exile a nonland card, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
0/2
 R 
Land
{t}: Add {w}.
{1}: Put an exploration counter on Collective Settlement.

As long as Collective Settlement has an exploration counter on it, it has
"{t}: Add {r}, {w}, or {b}."
 R 
Creatue – Human Knight
Haste
When Knight of Cael enters the battlefield, attach up to one target equipment to it.
Sacrifice Knight of Cael: Attach target equipment to target creature you control.
 C 
Creature – Fungus Bird
Flying
Germinate {1}{u} (When this creature enters the battlefield, you may pay {1}{u} to have a land you control become a copy of it until it leaves the battlefield.)
2/2
 R 
Land
{t}: Add {u}.
{1}: Put an exploration counter on Perilogue Laboratory.

As long as Perilogue Laboratory has an exploration counter on it, it has
"{t}: Add {g}, {u}, or {r}."
 U 
Creature – Goblin Scout
{t}: Add {u} or {r}. Use this mana only to cast spells in exile.
When Spacejunk Enthusiast enters the battlefield, discard a card, then probe 2. (Exile cards from the top of your library until you exile two nonland cards, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
1/2
 U 
Creature – Human Soldier
{2}{w}: Put a +1/+1 counter on target creature.
Solidarity 1 (Whenever this creature attacks, until end of turn, up to one other target attacking creatures has base power and toughness equal to this creature's power and toughness.)
1/1
 U 
Enchantment
Flash
When Surprise Wormhole enters the battlefield, exile target nonland permanent until Surprise Wormhole leaves the battlefield.
Sacrifice Surprise Wormhole: Draw a card.
 R 
Land
{t}: Add {r}.
{1}: Put an exploration counter on Starjockey Spaceport.

As long as Starjockey Spaceport has an exploration counter on it, it has
"{t}: Add {u}, {r}, or {w}."
 C 
Sorcery
Exile all cards in target player's graveyard. You may put a discovery counter on a permanent card exiled this way. (You may play cards you own in exile with discovery counters on them.)

Incandescent Fledgling (common)
Nibbling Nutria (common)
Starjockey Gunner (common)
Perimeter Patrol (common)
Bolt from the Blue (rare)
Fly on the Wall (common)
Collective Settlement (rare)
Knight of Cael (rare)
Spored Heron (common)
Perilogue Laboratory (rare)
Spacejunk Enthusiast (uncommon)
First Officer (uncommon)
Surprise Wormhole (uncommon)
Starjockey Spaceport (rare)
Starlight Reclamation (common)