Hinterlands of Ghocamer: Virtual Booster
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| Mechanics | Brainstorm |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Unfold (When this spell leaves the stack, you may cast the other half.)
Unfold (When this spell leaves the stack, you may cast the other half.)
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Suffocating Flames deals 3 damage to target player or planeswalker. If a player was damaged this way, they exhausts three lands (they tap three lands they control that are untapped). If a planeswalker was damaged this way, its abilities can't be activated this turn.
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Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
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Destroy target land. Its controller exhausts two lands (they tap two lands they control that are untapped).
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Trample, Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.)
3/3
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Equipped creature gets +1/+1, and has hexproof and Frostbite (Freeze the creature damaged by this.).
Equip
Fast equip (You may cast this spell as though it had flash if you pay more to cast it. When this Equipment enters, if you paid this cost, you may attach it to target creature you control.) |
When Solflare Weaponsmith enters, create a Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip
, ") token.3/2
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Friendly creatures get +1/+2 until end of turn.
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Rearguard (can't be blocked unless all attacking creatures without rearguard have been blocked)
3/1
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Target player discards a card and exhausts two lands (they tap two lands they control that are untapped).
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Destroy target land.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Damage can't be prevented this turn. |
Equipped creature gets +3/+3.
When Decorated Pine Armor becomes attached to a creature, if an artifact token was exhausted to pay its equip cost, equipped creature gains haste and trample until end of turn. Equip
Equip , Exhaust two artifact tokens (tap two artifact tokens you control that are untapped) |
Target player exhausts two creatures (they tap two creatures they control that are untapped).
You may untap a permanent. |
Flash
(You may cast this spell as though it had flash if you pay more to cast it. )
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. |
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Cease // Desist
(rare)
Suffocating Flames
(uncommon)
Thick // Thin
(uncommon)
Devastating Blow
(uncommon)
Exhaust Trample
(common)
Portagel Veil
(common)
Solflare Weaponsmith
(common)
Hybrid Morale
(common)
Hybrid Black Common
(common)
Exhaust Discard
(common)
Salt // Wound
(common)
Decorated Pine Armor
(common)
Exhaust Swap
(common)
Flash Threaten
(common)
Forest
(basic)


") token.

