Hinterlands of Ghocamer: Virtual Booster

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Mechanics | Brainstorm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
Equipped creature gets +3/+3.

When Decorated Pine Armor becomes attached to a creature, if an artifact token was exhausted to pay its equip cost, equipped creature gains haste and trample until end of turn.

Equip {5}

Equip {3}, Exhaust two artifact tokens (tap two artifact tokens you control that are untapped)
 
 R 
Artifact Creature – Armament
Augmentation 1 (This creature gets +1/+1 for each attachment attached to it)

Whenever Armory Display enters or attacks, you may attach any number of target Attachment (Aura, Equipment, and/or Fortification) to it.
1/1
 U 
Sorcery
Flesh-Melting Lava deals 5 overflow (excess damage is dealt to its controller) damage to target creature. It's controller exhausts a land (they tap a land they control that are untapped) for each damage the player has taken way.
 U 
Enchantment – Aura
Flash

Enchant creature

Enchanted creature gets +2/+0 and has Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.).
 U 
Artifact Creature – Armament
Defender

While Suit of Armor is attached, it can attack as though it didn't have defender.
3/5
 C 
Sorcery
Trembling Hit deals 1 damage to target player and each creature they control. That player exhausts two lands (they tap two lands they control that are untapped).
 C 
Artifact Creature
Haste
3/3
{u}
 
 C 
Instant
Target permanent phases out.
Reflect
{u}{u}
 
 C 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

You may change the targets of target spell.
 C 
Creature – Vampire Warlock
Menace, Skullbreaker 1 (When this deals damage to a player, that player exhausts one lands.)
3/2
 C 
Sorcery
You and target opponent mill three cards. If the mana values of any of your milled cards and any of their milled cards is equal, that player loses 3 life and you gain 3 life.
 C 
Creature – Dwarf Warrior Berserker
Dual-Wield Duelist has double strike while two or more Attachment (Aura, Equipment, and/or Fortification) are attached to it.
2/3
 C 
Creature – Dryad Druid
{t}: Produce {g}.

{t}, Exhaust a creature (tap a creature you control that are untapped): Produce one mana of any color.
1/1
 C 
Sorcery
You may Exhaust three creatures (tap three creatures you control that are untapped) instead of paying this spell's mana cost.

Exile target creature or enchantment.
 C 
Artifact
When Blue Jeans enters, you gain 2 life.

{t}: Produce {u}.
Mountain
 
 B 
Basic Land – Mountain

Decorated Pine Armor (common, foil)
Armory Display (rare)
Flesh-Melting Lava (uncommon)
Lightning Fists (uncommon)
Suit of Armor (uncommon)
Trembling Hit (common)
Hybrid Red Common (common)
Pause // Reflect (common)
Exhaust Menace (common)
Compare Drain Life (common)
Dual-Wield Duelist (common)
Dryad Manafolk (common)
Exhaust Exile (common)
Blue Jeans (common)
Mountain (basic)