Hinterlands of Ghocamer: Virtual Booster
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| Mechanics | Brainstorm |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Augmentation 1 (This creature gets +1/+1 for each attachment attached to it)
Whenever Armory Display enters or attacks, you may attach any number of target Attachment (Aura, Equipment, and/or Fortification) to it. 1/1
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Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
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Attachment (Aura, Equipment, and/or Fortification) spells you cast cost
less to cast.
Equip abilities you activate cost less to activate.2/2
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Flash
When Darkweep Illusionist enters, phase out all attached permanents. 2/2
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Dual-Wield Duelist has double strike while two or more Attachment (Aura, Equipment, and/or Fortification) are attached to it.
2/3
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Target permanent phases out.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
You may change the targets of target spell. |
Return target creature card in your graveyard to the field.
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Target creature gains Rearguard (can't be blocked unless all attacking creatures without rearguard have been blocked) until end of turn.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return target artifact or creature card with mana value 2 or less from your graveyard to the field. |
Augmentation 1 (This creature gets +1/+1 for each attachment attached to it)
Trample 3/3
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Friendly creatures get +1/+2 until end of turn.
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You and target opponent mill three cards. If the mana values of any of your milled cards and any of their milled cards is equal, that player loses 3 life and you gain 3 life.
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Trample, Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.)
3/3
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Dig four cards for two cards with equal mana values, reveal them, put them into your hand, and tuck the rest in a random order.
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Destroy target land.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Damage can't be prevented this turn. |
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Armory Display
(rare)
Heart // Soul
(uncommon)
Dealer of Arms
(uncommon)
Darkweep Illusionist
(uncommon)
Dual-Wield Duelist
(common)
Pause // Reflect
(common)
Hybrid Reanimate
(common)
Late // Work
(common)
Battle Mammoth
(common)
Hybrid Morale
(common)
Compare Drain Life
(common)
Exhaust Trample
(common)
Compare Dig Same
(common)
Salt // Wound
(common)
Swamp
(basic)






