Hinterlands of Ghocamer: Virtual Booster

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Mechanics | Brainstorm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Choose target creature. Its controller mills three cards. If the mana values of the chosen creature and any of the milled cards is equal, destroy that creature.
 
 R 
Sorcery
Flaming Tarball deals X damage to any target. If a player was damaged this way, they exhausts X lands (they tap X lands they control that are untapped).
 U 
Enchantment
When White Phase Removal enters, target creature or planeswalker phases out until White Phase Removal leaves. You gain life equal to the mana values of that permanent and all Attachment (Aura, Equipment, and/or Fortification)s attached to it.
{b}
 
 U 
 
Fuse (You may cast one or both halves of this card from your hand.)
Soul
{b}
 
 U 
 
Fuse (You may cast one or both halves of this card from your hand.)
{w}
 
 U 
 
Fuse (You may cast one or both halves of this card from your hand.)
Family
{w}
 
 U 
 
Fuse (You may cast one or both halves of this card from your hand.)
{g}{3}
 
 C 
Instant
Target creature gets two +1/+1 counters.
Present
{g}
 
 C 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

If you control a creature with the greatest power among creatures on the field, draw a card.
 C 
Artifact – Equipment
Equipped creature gets +1/+1, and has hexproof and Frostbite (Freeze the creature damaged by this.).

Equip {3}

Fast equip {2} (You may cast this spell as though it had flash if you pay {2} more to cast it. When this Equipment enters, if you paid this cost, you may attach it to target creature you control.)
 C 
Creature – Kithkin Wizard
When Exhaust Scryer enters, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").

{1}, Exhaust an artifact token (tap an artifact token you control that are untapped): Scry 1.
0/2
 C 
Sorcery
Target player sacrifices a creature and exhausts two lands (they tap two lands they control that are untapped).
 C 
Artifact
When Maroon Jeans enters, you gain 2 life.

{t}: Produce {r}.
 C 
Artifact – Equipment
Equipped creature gets +3/+3.

When Decorated Pine Armor becomes attached to a creature, if an artifact token was exhausted to pay its equip cost, equipped creature gains haste and trample until end of turn.

Equip {5}

Equip {3}, Exhaust two artifact tokens (tap two artifact tokens you control that are untapped)
 C 
Creature – Dwarf Warrior Berserker
Dual-Wield Duelist has double strike while two or more Attachment (Aura, Equipment, and/or Fortification) are attached to it.
2/3
 C 
Creature – Kithkin Soldier
Flash

When White Phaser enters, target nonland permanent phases out.
2/1
 C 
Instant
Choose target spell. You draw a card, then discard a card. If the mana values of the spell and the discarded card is equal, counter that spell.
Plains
 
 B 
Basic Land – Plains

Compare Destroy Mill (common, foil)
Flaming Tarball (rare)
White Phase Removal (uncommon)
Heart // Soul (uncommon)
Friends // Family (uncommon)
Proud // Present (common)
Portagel Veil (common)
Exhaust Scryer (common)
Exhaust Sacrifice (common)
Maroon Jeans (common)
Decorated Pine Armor (common)
Dual-Wield Duelist (common)
White Phaser (common)
Compare Remove Soul (common)
Plains (basic)