Hinterlands of Ghocamer: Virtual Booster

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Mechanics | Brainstorm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Flaming Tarball deals X damage to any target. If a player was damaged this way, they exhausts X lands (they tap X lands they control that are untapped).
 U 
Enchantment
When Prism Prison enters, exile target opposing nonland permanent or nonland card in an opponent's graveyard until Prism Prison leaves.

Your opponents can't cast spells with the same name as the exiled card.
 U 
Instant
Draw three cards. Then discard two cards unless you discard an Attachment (Aura, Equipment, and/or Fortification) card.
 U 
Sorcery
Flesh-Melting Lava deals 5 overflow (excess damage is dealt to its controller) damage to target creature. It's controller exhausts a land (they tap a land they control that are untapped) for each damage the player has taken way.
 C 
Creature – Dwarf Artificer Engineer
When Solflare Weaponsmith enters, create a Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip {2}, {t}") token.
3/2
{r}{r}{3}
 
 C 
Instant
Destroy target land.
Wound
{r}
 
 C 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Damage can't be prevented this turn.
 C 
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
 C 
Instant
Friendly creatures get +1/+2 until end of turn.
 C 
Creature – Spirit
Flying

{b}{1}: Xanthic Poltergeist gets +1/+0 and gains double strike (This creature deals both first-strike and regular combat damage.) until end of turn. Activate this ability only once each turn.
0/1
 C 
Creature – Dryad Druid
{t}: Produce {g}.

{t}, Exhaust a creature (tap a creature you control that are untapped): Produce one mana of any color.
1/1
 C 
Instant
Dig four cards for two cards with equal mana values, reveal them, put them into your hand, and tuck the rest in a random order.
 C 
Artifact – Equipment
Equipped creature gets +1/+1, and has hexproof and Frostbite (Freeze the creature damaged by this.).

Equip {3}

Fast equip {2} (You may cast this spell as though it had flash if you pay {2} more to cast it. When this Equipment enters, if you paid this cost, you may attach it to target creature you control.)
 C 
Creature – Vampire Warlock
Menace, Skullbreaker 1 (When this deals damage to a player, that player exhausts one lands.)
3/2
{b}{1}
 
 C 
Instant
Destroy target creature if a creature died this turn.
Nothing
{b}
 
 C 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target player's graveyard.
Island
 
 B 
Basic Land – Island

Flaming Tarball (rare)
Prism Prison (uncommon)
Thirst for Connection (uncommon)
Flesh-Melting Lava (uncommon)
Solflare Weaponsmith (common)
Salt // Wound (common)
Hybrid Explore (common)
Hybrid Morale (common)
Xanthic Poltergeist (common)
Dryad Manafolk (common)
Compare Dig Same (common)
Portagel Veil (common)
Exhaust Menace (common)
Next // Nothing (common)
Island (basic)