Hinterlands of Ghocamer: Virtual Booster

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Mechanics | Brainstorm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{b}
 
 U 
 
Fuse (You may cast one or both halves of this card from your hand.)
 
Soul
{b}
 
 U 
 
Fuse (You may cast one or both halves of this card from your hand.)
 R 
Creature – Specter
Flying, double strike, Skullbreaker 1 (When this deals damage to a player, that player exhausts one lands.)

Whenever Lobotomy Specter deals combat damage to a player, that player discards a card.
1/3
 U 
Enchantment
When White Phase Removal enters, target creature or planeswalker phases out until White Phase Removal leaves. You gain life equal to the mana values of that permanent and all Attachment (Aura, Equipment, and/or Fortification)s attached to it.
 U 
Sorcery
Flesh-Melting Lava deals 5 overflow (excess damage is dealt to its controller) damage to target creature. It's controller exhausts a land (they tap a land they control that are untapped) for each damage the player has taken way.
 U 
Enchantment
When Prism Prison enters, exile target opposing nonland permanent or nonland card in an opponent's graveyard until Prism Prison leaves.

Your opponents can't cast spells with the same name as the exiled card.
 C 
Creature – Dwarf Warrior Berserker
Dual-Wield Duelist has double strike while two or more Attachment (Aura, Equipment, and/or Fortification) are attached to it.
2/3
 C 
Artifact Creature
Mimicry (as this permanent enters, you may have it gain a keyword on another permanent)
2/2
 C 
Creature – Dwarf Artificer Engineer
When Solflare Weaponsmith enters, create a Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip {2}, {t}") token.
3/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1, and has hexproof and Frostbite (Freeze the creature damaged by this.).

Equip {3}

Fast equip {2} (You may cast this spell as though it had flash if you pay {2} more to cast it. When this Equipment enters, if you paid this cost, you may attach it to target creature you control.)
 C 
Sorcery
Flash {2} (You may cast this spell as though it had flash if you pay {2} more to cast it. )

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
 C 
Instant
Friendly creatures get +1/+2 until end of turn.
 C 
Sorcery
Target player sacrifices a creature and exhausts two lands (they tap two lands they control that are untapped).
 C 
Sorcery
Trembling Hit deals 1 damage to target player and each creature they control. That player exhausts two lands (they tap two lands they control that are untapped).
 C 
Creature – Elephant
Trample, Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.)
3/3
Plains
 
 B 
Basic Land – Plains

Heart // Soul (uncommon, foil)
Lobotomy Specter (rare)
White Phase Removal (uncommon)
Flesh-Melting Lava (uncommon)
Prism Prison (uncommon)
Dual-Wield Duelist (common)
Hybrid Blue Common (common)
Solflare Weaponsmith (common)
Portagel Veil (common)
Flash Threaten (common)
Hybrid Morale (common)
Exhaust Sacrifice (common)
Trembling Hit (common)
Exhaust Trample (common)
Plains (basic)