Hinterlands of Ghocamer: Virtual Booster

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Mechanics | Brainstorm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Specter
Flying, double strike, Skullbreaker 1 (When this deals damage to a player, that player exhausts one lands.)

Whenever Lobotomy Specter deals combat damage to a player, that player discards a card.
1/3
 U 
Enchantment
When White Phase Removal enters, target creature or planeswalker phases out until White Phase Removal leaves. You gain life equal to the mana values of that permanent and all Attachment (Aura, Equipment, and/or Fortification)s attached to it.
 U 
Enchantment
When Prism Prison enters, exile target opposing nonland permanent or nonland card in an opponent's graveyard until Prism Prison leaves.

Your opponents can't cast spells with the same name as the exiled card.
 U 
Instant
Draw three cards. Then discard two cards unless you discard an Attachment (Aura, Equipment, and/or Fortification) card.
 C 
Sorcery
Choose target creature. Its controller mills three cards. If the mana values of the chosen creature and any of the milled cards is equal, destroy that creature.
{w}{w}
 
 C 
Creature – Kithkin
{1}, {t}, Exhaust a creature (tap a creature you control that are untapped): Target creature gains flying until end of turn.
2/2
 C 
Artifact Creature
Rearguard (can't be blocked unless all attacking creatures without rearguard have been blocked)
3/1
 C 
Artifact – Equipment
Equipped creature gets +3/+3.

When Decorated Pine Armor becomes attached to a creature, if an artifact token was exhausted to pay its equip cost, equipped creature gains haste and trample until end of turn.

Equip {5}

Equip {3}, Exhaust two artifact tokens (tap two artifact tokens you control that are untapped)
 C 
Sorcery
You may Exhaust three creatures (tap three creatures you control that are untapped) instead of paying this spell's mana cost.

Exile target creature or enchantment.
 C 
Sorcery
Flash {2} (You may cast this spell as though it had flash if you pay {2} more to cast it. )

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
 C 
Creature – Pyrfolk Warrior
Gear up (When this creature enters, you may attach an Equipment you control to this creature.)
2/2
 C 
Sorcery
You and target opponent mill three cards. If the mana values of any of your milled cards and any of their milled cards is equal, that player loses 3 life and you gain 3 life.
 C 
Instant
Choose target spell. You draw a card, then discard a card. If the mana values of the spell and the discarded card is equal, counter that spell.
 C 
Artifact Creature
Reach
2/4
Forest
 
 B 
Basic Land – Forest

Lobotomy Specter (rare)
White Phase Removal (uncommon)
Prism Prison (uncommon)
Thirst for Connection (uncommon)
Compare Destroy Mill (common)
Kithkin (common)
Hybrid Black Common (common)
Decorated Pine Armor (common)
Exhaust Exile (common)
Flash Threaten (common)
Gear Up Pyrfolk (common)
Compare Drain Life (common)
Compare Remove Soul (common)
Hybrid Green Creature (common)
Forest (basic)