Hinterlands of Ghocamer: Virtual Booster

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Mechanics | Brainstorm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{g}
 
 R 
 
Unfold (When this spell leaves the stack, you may cast the other half.)
Bear
{g}
 
 R 
 
Unfold (When this spell leaves the stack, you may cast the other half.)
{b}
 
 U 
 
Fuse (You may cast one or both halves of this card from your hand.)
Soul
{b}
 
 U 
 
Fuse (You may cast one or both halves of this card from your hand.)
 U 
Enchantment
When White Phase Removal enters, target creature or planeswalker phases out until White Phase Removal leaves. You gain life equal to the mana values of that permanent and all Attachment (Aura, Equipment, and/or Fortification)s attached to it.
 U 
Creature – Merfolk Wizard
Flash

When Darkweep Illusionist enters, phase out all attached permanents.
2/2
 C 
Sorcery
Target creature gets -1/-1 until end of turn.

At the beginning of the next upkeep, it gets a +1/+1 counter.
Queen: A mother knowingly giving her son poison to consume.

Crown Prince: You would rather have me grow a tolerance to poison than see me be poisoned.
 C 
Sorcery
You and target opponent mill three cards. If the mana values of any of your milled cards and any of their milled cards is equal, that player loses 3 life and you gain 3 life.
 C 
Creature – Vampire Rogue
Moonlight Walker enters phased out.
2/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1, and has hexproof and Frostbite (Freeze the creature damaged by this.).

Equip {3}

Fast equip {2} (You may cast this spell as though it had flash if you pay {2} more to cast it. When this Equipment enters, if you paid this cost, you may attach it to target creature you control.)
{g}{3}
 
 C 
Instant
Target creature gets two +1/+1 counters.
Present
{g}
 
 C 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

If you control a creature with the greatest power among creatures on the field, draw a card.
 C 
Artifact
When Maroon Jeans enters, you gain 2 life.

{t}: Produce {r}.
 C 
Artifact Creature
Mimicry (as this permanent enters, you may have it gain a keyword on another permanent)
2/2
 C 
Sorcery
Trembling Hit deals 1 damage to target player and each creature they control. That player exhausts two lands (they tap two lands they control that are untapped).
 C 
Creature – Dwarf Artificer Engineer
When Solflare Weaponsmith enters, create a Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip {2}, {t}") token.
3/2
 C 
Artifact Creature – Construct
Escort (creatures with escort must be blocked before creatures without escort)
3/1
Swamp
 
 B 
Basic Land – Swamp

Grin // Bear (rare)
Heart // Soul (uncommon)
White Phase Removal (uncommon)
Darkweep Illusionist (uncommon)
Tolerance to Poison (common)
Compare Drain Life (common)
Moonlight Walker (common)
Portagel Veil (common)
Proud // Present (common)
Maroon Jeans (common)
Hybrid Blue Common (common)
Trembling Hit (common)
Solflare Weaponsmith (common)
Hybrid White Common (common)
Swamp (basic)