Hinterlands of Ghocamer: Virtual Booster

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Mechanics | Brainstorm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Armament
Augmentation 1 (This creature gets +1/+1 for each attachment attached to it)

Whenever Armory Display enters or attacks, you may attach any number of target Attachment (Aura, Equipment, and/or Fortification) to it.
1/1
 U 
Creature – Cat Knight
Attachment (Aura, Equipment, and/or Fortification) spells you cast cost {1} less to cast.

Equip abilities you activate cost {1} less to activate.
2/2
 U 
Enchantment
When White Phase Removal enters, target creature or planeswalker phases out until White Phase Removal leaves. You gain life equal to the mana values of that permanent and all Attachment (Aura, Equipment, and/or Fortification)s attached to it.
{b}
 
 U 
 
Fuse (You may cast one or both halves of this card from your hand.)
Soul
{b}
 
 U 
 
Fuse (You may cast one or both halves of this card from your hand.)
{w}{w}
 
 C 
Creature – Kithkin
{1}, {t}, Exhaust a creature (tap a creature you control that are untapped): Target creature gains flying until end of turn.
2/2
 C 
Creature – Spirit
Flying

{b}{1}: Xanthic Poltergeist gets +1/+0 and gains double strike (This creature deals both first-strike and regular combat damage.) until end of turn. Activate this ability only once each turn.
0/1
 C 
Artifact Creature
Rearguard (can't be blocked unless all attacking creatures without rearguard have been blocked)
3/1
 C 
Creature – Vampire Assassin
Deathtouch, Skullbreaker 1 (When this deals damage to a player, that player exhausts one lands.)
1/2
 C 
Instant
Target opposing nonland permanent phases out.
{g}{3}
 
 C 
Instant
Target creature gets two +1/+1 counters.
Present
{g}
 
 C 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

If you control a creature with the greatest power among creatures on the field, draw a card.
 C 
Creature – Pyrfolk Warrior
Gear up (When this creature enters, you may attach an Equipment you control to this creature.)
2/2
 C 
Sorcery
Trembling Hit deals 1 damage to target player and each creature they control. That player exhausts two lands (they tap two lands they control that are untapped).
 C 
Artifact
When Khaki Jeans enters, you gain 2 life.

{t}: Produce {w}.
 C 
Instant
Choose target spell. Its controller mills a card. If the mana values of the spell and the milled card is equal, counter that spell.
Forest
 
 B 
Basic Land – Forest

Armory Display (rare)
Dealer of Arms (uncommon)
White Phase Removal (uncommon)
Heart // Soul (uncommon)
Kithkin (common)
Xanthic Poltergeist (common)
Hybrid Black Common (common)
Exhaust Deathtouch (common)
Black Phase Opposing (common)
Proud // Present (common)
Gear Up Pyrfolk (common)
Trembling Hit (common)
Khaki Jeans (common)
Compare Cancel (common)
Forest (basic)