Hinterlands of Ghocamer: Virtual Booster
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| Mechanics | Brainstorm |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Augmentation 1 (This creature gets +1/+1 for each attachment attached to it)
Whenever Armory Display enters or attacks, you may attach any number of target Attachment (Aura, Equipment, and/or Fortification) to it. 1/1
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Enchant nonland permanent
Enchanted permanent has "At the beginning of your combat phase, this permanent phases out." |
Draw three cards. Then discard two cards unless you discard an Attachment (Aura, Equipment, and/or Fortification) card.
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Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
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, , Exhaust a creature (tap a creature you control that are untapped): Target creature gains flying until end of turn.2/2
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Equipped creature gets +3/+3.
When Decorated Pine Armor becomes attached to a creature, if an artifact token was exhausted to pay its equip cost, equipped creature gains haste and trample until end of turn. Equip
Equip , Exhaust two artifact tokens (tap two artifact tokens you control that are untapped) |
Choose target creature. Its controller mills three cards. If the mana values of the chosen creature and any of the milled cards is equal, destroy that creature.
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Target player exhausts two lands (they tap two lands they control that are untapped).
You draw a card. |
Dual-Wield Duelist has double strike while two or more Attachment (Aura, Equipment, and/or Fortification) are attached to it.
2/3
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Trample, Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.)
3/3
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Create two Treasure tokens. (They're artifacts with "
, Sacrifice this artifact: Produce one mana of any color.") |
Target player discards a card and exhausts two lands (they tap two lands they control that are untapped).
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Destroy target creature if a creature died this turn.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile target player's graveyard. |
Friendly creatures get +1/+2 until end of turn.
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Armory Display
(rare)
Blue Phasing Aura
(uncommon)
Thirst for Connection
(uncommon)
Sticks // Stones
(uncommon)
Kithkin
(common)
Decorated Pine Armor
(common)
Compare Destroy Mill
(common)
Exhaust Draw
(common)
Dual-Wield Duelist
(common)
Exhaust Trample
(common)
Hybrid Treasure
(common)
Exhaust Discard
(common)
Next // Nothing
(common)
Hybrid Morale
(common)
Swamp
(basic)



, Exhaust a creature (tap a creature you control that are untapped): Target creature gains flying until end of turn.

