Hinterlands of Ghocamer: Virtual Booster
| Hinterlands of Ghocamer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Brainstorm |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Unfold (When this spell leaves the stack, you may cast the other half.)
Unfold (When this spell leaves the stack, you may cast the other half.)
|
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
|
Draw three cards. Then discard two cards unless you discard an Attachment (Aura, Equipment, and/or Fortification) card.
|
Counter target spell. Its controller exhausts two lands (they tap two lands they control that are untapped).
|
Eludes even mana value
2/3
|
|
Augmentation 1 (This creature gets +1/+1 for each attachment attached to it)
Trample 3/3
|
Escort (creatures with escort must be blocked before creatures without escort)
3/1
|
Choose target creature. Its controller mills three cards. If the mana values of the chosen creature and any of the milled cards is equal, destroy that creature.
|
Flash
(You may cast this spell as though it had flash if you pay more to cast it. )
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. |
Destroy target land.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Damage can't be prevented this turn. |
|
Flash
When White Phaser enters, target nonland permanent phases out. 2/1
|
Target player exhausts two creatures (they tap two creatures they control that are untapped).
You may untap a permanent. |
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
|
Rearguard (can't be blocked unless all attacking creatures without rearguard have been blocked)
3/1
|
|
Catch // Release
(rare)
Copy // Paste
(uncommon)
Thirst for Connection
(uncommon)
Exhaust Cancel
(uncommon)
Compare Elude
(common)
Battle Mammoth
(common)
Hybrid White Common
(common)
Compare Destroy Mill
(common)
Flash Threaten
(common)
Salt // Wound
(common)
White Phaser
(common)
Exhaust Swap
(common)
Hybrid Explore
(common)
Hybrid Black Common
(common)
Swamp
(basic)



