Hinterlands of Ghocamer: Virtual Booster
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| Mechanics | Brainstorm |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +2/+0 and has Virulence (damage dealt by this can't be prevented).
: Equipped creature gains Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.) until end of turn.
Equip ![]() |
, Sacrifice an artifact: Create a token at random —
- Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip , ")
- Treasure (Artifact with " , Sacrifice this artifact: Produce one mana of any color")
- Blood (Artifact with " , , Discard a card, Sacrifice this artifact: Draw a card")2/2
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Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
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Suffocating Flames deals 3 damage to target player or planeswalker. If a player was damaged this way, they exhausts three lands (they tap three lands they control that are untapped). If a planeswalker was damaged this way, its abilities can't be activated this turn.
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Reach
2/4
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Equipped creature has first strike.
When equipped creature dies, Fastequip Bazooka deals 1 damage to any target. Equip
Fast equip (You may cast this spell as though it had flash if you pay more to cast it. When this Equipment enters, if you paid this cost, you may attach it to target creature you control.) |
You may Exhaust three creatures (tap three creatures you control that are untapped) instead of paying this spell's mana cost.
Exile target creature or enchantment. |
Moonlight Walker enters phased out.
2/3
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Destroy target land.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Damage can't be prevented this turn. |
, , Exhaust a creature (tap a creature you control that are untapped): You gain 3 life.2/2
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Equipped creature gets +3/+3.
When Decorated Pine Armor becomes attached to a creature, if an artifact token was exhausted to pay its equip cost, equipped creature gains haste and trample until end of turn. Equip
Equip , Exhaust two artifact tokens (tap two artifact tokens you control that are untapped) |
Dig four cards for two cards with equal mana values, reveal them, put them into your hand, and tuck the rest in a random order.
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Target permanent phases out.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
You may change the targets of target spell. |
Menace, Skullbreaker 1 (When this deals damage to a player, that player exhausts one lands.)
3/2
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Contraband Taser
(rare)
Goblin Innovator
(uncommon)
Friends // Family
(uncommon)
Suffocating Flames
(uncommon)
Hybrid Green Creature
(common)
Fastequip Bazooka
(common)
Exhaust Exile
(common)
Moonlight Walker
(common)
Salt // Wound
(common)
Kithkin Lifer
(common)
Decorated Pine Armor
(common)
Compare Dig Same
(common)
Pause // Reflect
(common)
Exhaust Menace
(common)
Island
(basic)

: Equipped creature gains Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.) until end of turn.

, Sacrifice an artifact: Create a token at random —
")



