Hinterlands of Ghocamer: Virtual Booster

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Mechanics | Brainstorm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Armament
Augmentation 1 (This creature gets +1/+1 for each attachment attached to it)

Whenever Armory Display enters or attacks, you may attach any number of target Attachment (Aura, Equipment, and/or Fortification) to it.
1/1
 U 
Enchantment – Aura
Enchant nonland permanent

Enchanted permanent has "At the beginning of your combat phase, this permanent phases out."
 U 
Instant
Draw three cards. Then discard two cards unless you discard an Attachment (Aura, Equipment, and/or Fortification) card.
{r}
 
 U 
 
Fuse (You may cast one or both halves of this card from your hand.)
Stones
{r}
 
 U 
 
Fuse (You may cast one or both halves of this card from your hand.)
{w}{w}
 
 C 
Creature – Kithkin
{1}, {t}, Exhaust a creature (tap a creature you control that are untapped): Target creature gains flying until end of turn.
2/2
 C 
Artifact – Equipment
Equipped creature gets +3/+3.

When Decorated Pine Armor becomes attached to a creature, if an artifact token was exhausted to pay its equip cost, equipped creature gains haste and trample until end of turn.

Equip {5}

Equip {3}, Exhaust two artifact tokens (tap two artifact tokens you control that are untapped)
 C 
Sorcery
Choose target creature. Its controller mills three cards. If the mana values of the chosen creature and any of the milled cards is equal, destroy that creature.
 C 
Instant
Target player exhausts two lands (they tap two lands they control that are untapped).

You draw a card.
 C 
Creature – Dwarf Warrior Berserker
Dual-Wield Duelist has double strike while two or more Attachment (Aura, Equipment, and/or Fortification) are attached to it.
2/3
 C 
Creature – Elephant
Trample, Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.)
3/3
 C 
Instant
Create two Treasure tokens. (They're artifacts with "{t}, Sacrifice this artifact: Produce one mana of any color.")
 C 
Sorcery
Target player discards a card and exhausts two lands (they tap two lands they control that are untapped).
{b}{1}
 
 C 
Instant
Destroy target creature if a creature died this turn.
Nothing
{b}
 
 C 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target player's graveyard.
 C 
Instant
Friendly creatures get +1/+2 until end of turn.
Swamp
 
 B 
Basic Land – Swamp

Armory Display (rare)
Blue Phasing Aura (uncommon)
Thirst for Connection (uncommon)
Sticks // Stones (uncommon)
Kithkin (common)
Decorated Pine Armor (common)
Compare Destroy Mill (common)
Exhaust Draw (common)
Dual-Wield Duelist (common)
Exhaust Trample (common)
Hybrid Treasure (common)
Exhaust Discard (common)
Next // Nothing (common)
Hybrid Morale (common)
Swamp (basic)