Hinterlands of Ghocamer: Virtual Booster
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| Mechanics | Brainstorm |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Moonlight Walker enters phased out.
2/3
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Skullbreaker — Retaliation (Whenever this is dealt damage by a source, it deals that much damage to the source's controller, and that player exhausts that much lands.)
4/4
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Enchant nonland permanent
Enchanted permanent has "At the beginning of your combat phase, this permanent phases out." |
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
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When White Phase Removal enters, target creature or planeswalker phases out until White Phase Removal leaves. You gain life equal to the mana values of that permanent and all Attachment (Aura, Equipment, and/or Fortification)s attached to it.
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Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Friendly creatures get +1/+2 until end of turn.
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Choose target creature. Its controller mills three cards. If the mana values of the chosen creature and any of the milled cards is equal, destroy that creature.
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Flash
When White Phaser enters, target nonland permanent phases out. 2/1
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Destroy target creature if a creature died this turn.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile target player's graveyard. |
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Target player sacrifices a creature and exhausts two lands (they tap two lands they control that are untapped).
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Target player exhausts two creatures (they tap two creatures they control that are untapped).
You may untap a permanent. |
Shocking Bolt deals 2 damage to target player. That player exhausts two lands (they tap two lands they control that are untapped).
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Flash
(You may cast this spell as though it had flash if you pay more to cast it. )
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. |
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Moonlight Walker
(common, foil)
Skullbreaker Retaliator
(rare)
Blue Phasing Aura
(uncommon)
Copy // Paste
(uncommon)
White Phase Removal
(uncommon)
Hybrid Explore
(common)
Hybrid Morale
(common)
Compare Destroy Mill
(common)
White Phaser
(common)
Next // Nothing
(common)
Exhaust Sacrifice
(common)
Exhaust Swap
(common)
Shocking Bolt
(common)
Flash Threaten
(common)
Mountain
(basic)






