Hinterlands of Ghocamer: Virtual Booster

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Mechanics | Brainstorm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Up to two target creatures gain flying until end of turn.
 
 R 
Sorcery
Flaming Tarball deals X damage to any target. If a player was damaged this way, they exhausts X lands (they tap X lands they control that are untapped).
 U 
Instant
Draw three cards. Then discard two cards unless you discard an Attachment (Aura, Equipment, and/or Fortification) card.
 U 
Sorcery
Flesh-Melting Lava deals 5 overflow (excess damage is dealt to its controller) damage to target creature. It's controller exhausts a land (they tap a land they control that are untapped) for each damage the player has taken way.
 U 
Creature – Goblin Artificer
{2}, Sacrifice an artifact: Create a token at random —

- Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip {2}, {t}")

- Treasure (Artifact with "{t}, Sacrifice this artifact: Produce one mana of any color")

- Blood (Artifact with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card")
2/2
 C 
Creature – Kithkin Soldier
Flash

When White Phaser enters, target nonland permanent phases out.
2/1
 C 
Sorcery
Choose target creature. Its controller mills three cards. If the mana values of the chosen creature and any of the milled cards is equal, destroy that creature.
 C 
Instant
Friendly creatures get +1/+2 until end of turn.
 C 
Creature – Vampire Rogue
Moonlight Walker enters phased out.
2/3
 C 
Artifact – Equipment
Equipped creature gets +3/+3.

When Decorated Pine Armor becomes attached to a creature, if an artifact token was exhausted to pay its equip cost, equipped creature gains haste and trample until end of turn.

Equip {5}

Equip {3}, Exhaust two artifact tokens (tap two artifact tokens you control that are untapped)
 C 
Creature – Insect
When Exhaust on Death enters or leaves, target opponent exhausts two lands and/or creatures (they tap two lands and/or creatures they control that are untapped).
3/1
 C 
Sorcery
Flash {2} (You may cast this spell as though it had flash if you pay {2} more to cast it. )

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
 C 
Instant
Up to two target creatures gain flying until end of turn.
 C 
Creature – Elephant
Trample, Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.)
3/3
Forest
 
 B 
Basic Land – Forest

Hybrid Flight (common, foil)
Flaming Tarball (rare)
Thirst for Connection (uncommon)
Flesh-Melting Lava (uncommon)
Goblin Innovator (uncommon)
White Phaser (common)
Compare Destroy Mill (common)
Hybrid Morale (common)
Moonlight Walker (common)
Decorated Pine Armor (common)
Exhaust on Death (common)
Flash Threaten (common)
Hybrid Flight (common)
Exhaust Trample (common)
Forest (basic)