Hinterlands of Ghocamer: Virtual Booster
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| Mechanics | Brainstorm |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Unfold (When this spell leaves the stack, you may cast the other half.)
Unfold (When this spell leaves the stack, you may cast the other half.)
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Flash
Enchant creature Enchanted creature gets +2/+0 and has Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.). |
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
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, Sacrifice an artifact: Create a token at random —
- Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip , ")
- Treasure (Artifact with " , Sacrifice this artifact: Produce one mana of any color")
- Blood (Artifact with " , , Discard a card, Sacrifice this artifact: Draw a card")2/2
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When Exhaust on Death enters or leaves, target opponent exhausts two lands and/or creatures (they tap two lands and/or creatures they control that are untapped).
3/1
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Target creature gains Rearguard (can't be blocked unless all attacking creatures without rearguard have been blocked) until end of turn.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return target artifact or creature card with mana value 2 or less from your graveyard to the field. |
Target creature gets two +1/+1 counters.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
If you control a creature with the greatest power among creatures on the field, draw a card. |
Dig four cards for two cards with equal mana values, reveal them, put them into your hand, and tuck the rest in a random order.
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Flying
![]() : Xanthic Poltergeist gets +1/+0 and gains double strike (This creature deals both first-strike and regular combat damage.) until end of turn. Activate this ability only once each turn.0/1
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Equipped creature gets +3/+3.
When Decorated Pine Armor becomes attached to a creature, if an artifact token was exhausted to pay its equip cost, equipped creature gains haste and trample until end of turn. Equip
Equip , Exhaust two artifact tokens (tap two artifact tokens you control that are untapped) |
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Target opposing nonland permanent phases out.
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You and target opponent mill three cards. If the mana values of any of your milled cards and any of their milled cards is equal, that player loses 3 life and you gain 3 life.
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Destroy target land.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Damage can't be prevented this turn. |
You may Exhaust three creatures (tap three creatures you control that are untapped) instead of paying this spell's mana cost.
Exile target creature or enchantment. |
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Cease // Desist
(rare)
Lightning Fists
(uncommon)
Sticks // Stones
(uncommon)
Goblin Innovator
(uncommon)
Exhaust on Death
(common)
Late // Work
(common)
Proud // Present
(common)
Compare Dig Same
(common)
Xanthic Poltergeist
(common)
Decorated Pine Armor
(common)
Black Phase Opposing
(common)
Compare Drain Life
(common)
Salt // Wound
(common)
Exhaust Exile
(common)
Forest
(basic)

, Sacrifice an artifact: Create a token at random —
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