Hinterlands of Ghocamer: Virtual Booster
| Hinterlands of Ghocamer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Brainstorm |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever you cast an Attachment (Aura, Equipment, and/or Fortification) spell, you may draw a card.
0/2
|
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
|
Flesh-Melting Lava deals 5 overflow (excess damage is dealt to its controller) damage to target creature. It's controller exhausts a land (they tap a land they control that are untapped) for each damage the player has taken way.
|
Flash
Enchant creature Enchanted creature gets +2/+0 and has Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.). |
Deathtouch, Skullbreaker 1 (When this deals damage to a player, that player exhausts one lands.)
1/2
|
|
Target player sacrifices a creature and exhausts two lands (they tap two lands they control that are untapped).
|
Shocking Bolt deals 2 damage to target player. That player exhausts two lands (they tap two lands they control that are untapped).
|
, , Exhaust a creature (tap a creature you control that are untapped): Target creature gains flying until end of turn.2/2
|
Target creature gets two +1/+1 counters.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
If you control a creature with the greatest power among creatures on the field, draw a card. |
Choose target creature. Its controller mills three cards. If the mana values of the chosen creature and any of the milled cards is equal, destroy that creature.
|
|
Equipped creature has first strike.
When equipped creature dies, Fastequip Bazooka deals 1 damage to any target. Equip
Fast equip (You may cast this spell as though it had flash if you pay more to cast it. When this Equipment enters, if you paid this cost, you may attach it to target creature you control.) |
Choose target spell. Its controller mills a card. If the mana values of the spell and the milled card is equal, counter that spell.
|
Friendly creatures get +1/+2 until end of turn.
|
Equipped creature gets +3/+3.
When Decorated Pine Armor becomes attached to a creature, if an artifact token was exhausted to pay its equip cost, equipped creature gains haste and trample until end of turn. Equip
Equip , Exhaust two artifact tokens (tap two artifact tokens you control that are untapped) |
|
Raemlirdan Enchantress
(rare)
Heart // Soul
(uncommon)
Flesh-Melting Lava
(uncommon)
Lightning Fists
(uncommon)
Exhaust Deathtouch
(common)
Exhaust Sacrifice
(common)
Shocking Bolt
(common)
Kithkin
(common)
Proud // Present
(common)
Compare Destroy Mill
(common)
Fastequip Bazooka
(common)
Compare Cancel
(common)
Hybrid Morale
(common)
Decorated Pine Armor
(common)
Island
(basic)


, Exhaust a creature (tap a creature you control that are untapped): Target creature gains flying until end of turn.

