Hinterlands of Ghocamer: Virtual Booster

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Mechanics | Brainstorm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{u}
 
 R 
 
Unfold (When this spell leaves the stack, you may cast the other half.)
Desist
{u}
 
 R 
 
Unfold (When this spell leaves the stack, you may cast the other half.)
 U 
Enchantment – Aura
Flash

Enchant creature

Enchanted creature gets +2/+0 and has Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.).
{r}
 
 U 
 
Fuse (You may cast one or both halves of this card from your hand.)
Stones
{r}
 
 U 
 
Fuse (You may cast one or both halves of this card from your hand.)
 U 
Creature – Goblin Artificer
{2}, Sacrifice an artifact: Create a token at random —

- Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip {2}, {t}")

- Treasure (Artifact with "{t}, Sacrifice this artifact: Produce one mana of any color")

- Blood (Artifact with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card")
2/2
 C 
Creature – Insect
When Exhaust on Death enters or leaves, target opponent exhausts two lands and/or creatures (they tap two lands and/or creatures they control that are untapped).
3/1
{w}
 
 C 
Instant
Target creature gains Rearguard (can't be blocked unless all attacking creatures without rearguard have been blocked) until end of turn.
Work
{w}{w}{1}
 
 C 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return target artifact or creature card with mana value 2 or less from your graveyard to the field.
{g}{3}
 
 C 
Instant
Target creature gets two +1/+1 counters.
Present
{g}
 
 C 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

If you control a creature with the greatest power among creatures on the field, draw a card.
 C 
Instant
Dig four cards for two cards with equal mana values, reveal them, put them into your hand, and tuck the rest in a random order.
 C 
Creature – Spirit
Flying

{b}{1}: Xanthic Poltergeist gets +1/+0 and gains double strike (This creature deals both first-strike and regular combat damage.) until end of turn. Activate this ability only once each turn.
0/1
 C 
Artifact – Equipment
Equipped creature gets +3/+3.

When Decorated Pine Armor becomes attached to a creature, if an artifact token was exhausted to pay its equip cost, equipped creature gains haste and trample until end of turn.

Equip {5}

Equip {3}, Exhaust two artifact tokens (tap two artifact tokens you control that are untapped)
 C 
Instant
Target opposing nonland permanent phases out.
 C 
Sorcery
You and target opponent mill three cards. If the mana values of any of your milled cards and any of their milled cards is equal, that player loses 3 life and you gain 3 life.
{r}{r}{3}
 
 C 
Instant
Destroy target land.
Wound
{r}
 
 C 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Damage can't be prevented this turn.
 C 
Sorcery
You may Exhaust three creatures (tap three creatures you control that are untapped) instead of paying this spell's mana cost.

Exile target creature or enchantment.
Forest
 
 B 
Basic Land – Forest

Cease // Desist (rare)
Lightning Fists (uncommon)
Sticks // Stones (uncommon)
Goblin Innovator (uncommon)
Exhaust on Death (common)
Late // Work (common)
Proud // Present (common)
Compare Dig Same (common)
Xanthic Poltergeist (common)
Decorated Pine Armor (common)
Black Phase Opposing (common)
Compare Drain Life (common)
Salt // Wound (common)
Exhaust Exile (common)
Forest (basic)