Hinterlands of Ghocamer: Virtual Booster

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Mechanics | Brainstorm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{u}
 
 R 
 
Unfold (When this spell leaves the stack, you may cast the other half.)
Desist
{u}
 
 R 
 
Unfold (When this spell leaves the stack, you may cast the other half.)
 U 
Instant
Suffocating Flames deals 3 damage to target player or planeswalker. If a player was damaged this way, they exhausts three lands (they tap three lands they control that are untapped). If a planeswalker was damaged this way, its abilities can't be activated this turn.
{g}
 
 U 
 
Fuse (You may cast one or both halves of this card from your hand.)
Thin
{g}
 
 U 
 
Fuse (You may cast one or both halves of this card from your hand.)
 U 
Sorcery
Destroy target land. Its controller exhausts two lands (they tap two lands they control that are untapped).
 C 
Creature – Elephant
Trample, Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.)
3/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1, and has hexproof and Frostbite (Freeze the creature damaged by this.).

Equip {3}

Fast equip {2} (You may cast this spell as though it had flash if you pay {2} more to cast it. When this Equipment enters, if you paid this cost, you may attach it to target creature you control.)
 C 
Creature – Dwarf Artificer Engineer
When Solflare Weaponsmith enters, create a Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip {2}, {t}") token.
3/2
 C 
Instant
Friendly creatures get +1/+2 until end of turn.
 C 
Artifact Creature
Rearguard (can't be blocked unless all attacking creatures without rearguard have been blocked)
3/1
 C 
Sorcery
Target player discards a card and exhausts two lands (they tap two lands they control that are untapped).
{r}{r}{3}
 
 C 
Instant
Destroy target land.
Wound
{r}
 
 C 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Damage can't be prevented this turn.
 C 
Artifact – Equipment
Equipped creature gets +3/+3.

When Decorated Pine Armor becomes attached to a creature, if an artifact token was exhausted to pay its equip cost, equipped creature gains haste and trample until end of turn.

Equip {5}

Equip {3}, Exhaust two artifact tokens (tap two artifact tokens you control that are untapped)
 C 
Instant
Target player exhausts two creatures (they tap two creatures they control that are untapped).

You may untap a permanent.
 C 
Sorcery
Flash {2} (You may cast this spell as though it had flash if you pay {2} more to cast it. )

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Forest
 
 B 
Basic Land – Forest

Cease // Desist (rare)
Suffocating Flames (uncommon)
Thick // Thin (uncommon)
Devastating Blow (uncommon)
Exhaust Trample (common)
Portagel Veil (common)
Solflare Weaponsmith (common)
Hybrid Morale (common)
Hybrid Black Common (common)
Exhaust Discard (common)
Salt // Wound (common)
Decorated Pine Armor (common)
Exhaust Swap (common)
Flash Threaten (common)
Forest (basic)