Hinterlands of Ghocamer: Virtual Booster
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| Mechanics | Brainstorm |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flaming Tarball deals X damage to any target. If a player was damaged this way, they exhausts X lands (they tap X lands they control that are untapped).
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Suffocating Flames deals 3 damage to target player or planeswalker. If a player was damaged this way, they exhausts three lands (they tap three lands they control that are untapped). If a planeswalker was damaged this way, its abilities can't be activated this turn.
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Counter target spell. Its controller exhausts two lands (they tap two lands they control that are untapped).
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Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
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You may Exhaust three creatures (tap three creatures you control that are untapped) instead of paying this spell's mana cost.
Exile target creature or enchantment. |
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Choose target creature. Its controller mills three cards. If the mana values of the chosen creature and any of the milled cards is equal, destroy that creature.
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Destroy target land.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Damage can't be prevented this turn. |
Mimicry (as this permanent enters, you may have it gain a keyword on another permanent)
2/2
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Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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When Solflare Weaponsmith enters, create a Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip
, ") token.3/2
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Trembling Hit deals 1 damage to target player and each creature they control. That player exhausts two lands (they tap two lands they control that are untapped).
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You and target opponent mill three cards. If the mana values of any of your milled cards and any of their milled cards is equal, that player loses 3 life and you gain 3 life.
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Dual-Wield Duelist has double strike while two or more Attachment (Aura, Equipment, and/or Fortification) are attached to it.
2/3
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Rearguard (can't be blocked unless all attacking creatures without rearguard have been blocked)
3/1
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Flaming Tarball
(rare)
Suffocating Flames
(uncommon)
Exhaust Cancel
(uncommon)
Heart // Soul
(uncommon)
Exhaust Exile
(common)
Compare Destroy Mill
(common)
Salt // Wound
(common)
Hybrid Blue Common
(common)
Hybrid Explore
(common)
Solflare Weaponsmith
(common)
Trembling Hit
(common)
Compare Drain Life
(common)
Dual-Wield Duelist
(common)
Hybrid Black Common
(common)
Mountain
(basic)




") token.