Hinterlands of Ghocamer: Virtual Booster

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Mechanics | Brainstorm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Armament
Augmentation 1 (This creature gets +1/+1 for each attachment attached to it)

Whenever Armory Display enters or attacks, you may attach any number of target Attachment (Aura, Equipment, and/or Fortification) to it.
1/1
 U 
Creature – Goblin Artificer
{2}, Sacrifice an artifact: Create a token at random —

- Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip {2}, {t}")

- Treasure (Artifact with "{t}, Sacrifice this artifact: Produce one mana of any color")

- Blood (Artifact with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card")
2/2
 U 
Enchantment
When Prism Prison enters, exile target opposing nonland permanent or nonland card in an opponent's graveyard until Prism Prison leaves.

Your opponents can't cast spells with the same name as the exiled card.
 U 
Creature – Vampire Rogue Assassin
Predation (When this creature defeats another creature, this creature gets a +1/+1 counter)

Adrenalized Heister has lifelink while it's attached.

Whenever Adrenalized Heister enters or attacks, you may attach target Attachment (Aura, Equipment, and/or Fortification) to it until end of turn.
3/4
 C 
Creature – Dwarf Artificer Engineer
When Solflare Weaponsmith enters, create a Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip {2}, {t}") token.
3/2
 C 
Creature – Kithkin Cleric
Whenever an Attachment (Aura, Equipment, and/or Fortification) attaches to you or a permanent you control, you may gain 1 life.
1/2
 C 
Sorcery
You and target opponent mill three cards. If the mana values of any of your milled cards and any of their milled cards is equal, that player loses 3 life and you gain 3 life.
{g}
 
 C 
Creature – Dryad
{t}, Exhaust a creature (tap a creature you control that are untapped): .
 C 
Creature – Pyrfolk Warrior
Gear up (When this creature enters, you may attach an Equipment you control to this creature.)
2/2
{u}
 
 C 
Instant
Target permanent phases out.
Reflect
{u}{u}
 
 C 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

You may change the targets of target spell.
 C 
Creature – Vampire Rogue
Moonlight Walker enters phased out.
2/3
 C 
Creature – Wombat
Augmentation 1 (This creature gets +1/+1 for each attachment attached to it)

When Raemlirdan Wombat dies, you may return target Attachment (Aura, Equipment, and/or Fortification) card from your graveyard to your hand.
2/2
 C 
Sorcery
Flash {2} (You may cast this spell as though it had flash if you pay {2} more to cast it. )

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
 C 
Instant
Target player exhausts two lands (they tap two lands they control that are untapped).

You draw a card.
Forest
 
 B 
Basic Land – Forest

Armory Display (rare)
Goblin Innovator (uncommon)
Prism Prison (uncommon)
Adrenalized Heister (uncommon)
Solflare Weaponsmith (common)
Attached for Life (common)
Compare Drain Life (common)
Dryad (common)
Gear Up Pyrfolk (common)
Pause // Reflect (common)
Moonlight Walker (common)
Raemlirdan Wombat (common)
Flash Threaten (common)
Exhaust Draw (common)
Forest (basic)