Hinterlands of Ghocamer: Virtual Booster

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Mechanics | Brainstorm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Flaming Tarball deals X damage to any target. If a player was damaged this way, they exhausts X lands (they tap X lands they control that are untapped).
 
{r}
 
 R 
 
Unfold (When this spell leaves the stack, you may cast the other half.)
Burn
{r}
 
 R 
 
Unfold (When this spell leaves the stack, you may cast the other half.)
 U 
Instant
Draw three cards. Then discard two cards unless you discard an Attachment (Aura, Equipment, and/or Fortification) card.
 U 
Creature – Vampire Rogue Assassin
Predation (When this creature defeats another creature, this creature gets a +1/+1 counter)

Adrenalized Heister has lifelink while it's attached.

Whenever Adrenalized Heister enters or attacks, you may attach target Attachment (Aura, Equipment, and/or Fortification) to it until end of turn.
3/4
 U 
Creature – Merfolk Wizard
Flash

When Darkweep Illusionist enters, phase out all attached permanents.
2/2
 C 
Instant
Shocking Bolt deals 2 damage to target player. That player exhausts two lands (they tap two lands they control that are untapped).
 C 
Sorcery
Target creature gets -1/-1 until end of turn.

At the beginning of the next upkeep, it gets a +1/+1 counter.
Queen: A mother knowingly giving her son poison to consume.

Crown Prince: You would rather have me grow a tolerance to poison than see me be poisoned.
 C 
Sorcery
You may Exhaust three creatures (tap three creatures you control that are untapped) instead of paying this spell's mana cost.

Exile target creature or enchantment.
 C 
Creature – Elephant
Trample, Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.)
3/3
 C 
Creature – Pyrfolk Warrior
Gear up (When this creature enters, you may attach an Equipment you control to this creature.)
2/2
 C 
Instant
Up to two target creatures gain flying until end of turn.
 C 
Creature – Vampire Warlock
Menace, Skullbreaker 1 (When this deals damage to a player, that player exhausts one lands.)
3/2
 C 
Creature – Dwarf Artificer Engineer
When Solflare Weaponsmith enters, create a Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip {2}, {t}") token.
3/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1, and has hexproof and Frostbite (Freeze the creature damaged by this.).

Equip {3}

Fast equip {2} (You may cast this spell as though it had flash if you pay {2} more to cast it. When this Equipment enters, if you paid this cost, you may attach it to target creature you control.)
Mountain
 
 B 
Basic Land – Mountain

Flaming Tarball (rare, foil)
Crash // Burn (rare)
Thirst for Connection (uncommon)
Adrenalized Heister (uncommon)
Darkweep Illusionist (uncommon)
Shocking Bolt (common)
Tolerance to Poison (common)
Exhaust Exile (common)
Exhaust Trample (common)
Gear Up Pyrfolk (common)
Hybrid Flight (common)
Exhaust Menace (common)
Solflare Weaponsmith (common)
Portagel Veil (common)
Mountain (basic)