Hinterlands of Ghocamer: Virtual Booster
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| Mechanics | Brainstorm |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Unfold (When this spell leaves the stack, you may cast the other half.)
Unfold (When this spell leaves the stack, you may cast the other half.)
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Suffocating Flames deals 3 damage to target player or planeswalker. If a player was damaged this way, they exhausts three lands (they tap three lands they control that are untapped). If a planeswalker was damaged this way, its abilities can't be activated this turn.
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Defender
While Suit of Armor is attached, it can attack as though it didn't have defender. 3/5
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Draw three cards. Then discard two cards unless you discard an Attachment (Aura, Equipment, and/or Fortification) card.
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Whenever an Attachment (Aura, Equipment, and/or Fortification) attaches to a permanent or player, each opponent loses 1 life.
1/1
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When Blue Jeans enters, you gain 2 life.
: Produce . |
Target creature gets two +1/+1 counters.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
If you control a creature with the greatest power among creatures on the field, draw a card. |
Target opposing nonland permanent phases out.
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Choose target spell. You draw a card, then discard a card. If the mana values of the spell and the discarded card is equal, counter that spell.
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Flash
(You may cast this spell as though it had flash if you pay more to cast it. )
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. |
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When Exhaust Scryer enters, create a Gift token (A colorless enchantment artifact with "Sorcerous,
, , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
, Exhaust an artifact token (tap an artifact token you control that are untapped): Scry 1.0/2
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Trembling Hit deals 1 damage to target player and each creature they control. That player exhausts two lands (they tap two lands they control that are untapped).
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Haste
3/3
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Destroy target creature if a creature died this turn.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile target player's graveyard. |
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Grin // Bear
(rare)
Suffocating Flames
(uncommon)
Suit of Armor
(uncommon)
Thirst for Connection
(uncommon)
Drabmmok Deceiver
(common)
Blue Jeans
(common)
Proud // Present
(common)
Black Phase Opposing
(common)
Compare Remove Soul
(common)
Flash Threaten
(common)
Exhaust Scryer
(common)
Trembling Hit
(common)
Hybrid Red Common
(common)
Next // Nothing
(common)
Island
(basic)





: Produce
