Hinterlands of Ghocamer: Virtual Booster
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| Mechanics | Brainstorm |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flaming Tarball deals X damage to any target. If a player was damaged this way, they exhausts X lands (they tap X lands they control that are untapped).
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When White Phase Removal enters, target creature or planeswalker phases out until White Phase Removal leaves. You gain life equal to the mana values of that permanent and all Attachment (Aura, Equipment, and/or Fortification)s attached to it.
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Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
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Counter target spell. Its controller exhausts two lands (they tap two lands they control that are untapped).
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Target creature gets -1/-1 until end of turn.
At the beginning of the next upkeep, it gets a +1/+1 counter. Queen: A mother knowingly giving her son poison to consume.
Crown Prince: You would rather have me grow a tolerance to poison than see me be poisoned. |
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Rearguard (can't be blocked unless all attacking creatures without rearguard have been blocked)
3/1
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Menace, Skullbreaker 1 (When this deals damage to a player, that player exhausts one lands.)
3/2
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Target permanent phases out.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
You may change the targets of target spell. |
Friendly creatures get +1/+2 until end of turn.
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When Solflare Weaponsmith enters, create a Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip
, ") token.3/2
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Target player exhausts two creatures (they tap two creatures they control that are untapped).
You may untap a permanent. |
Gear up (When this creature enters, you may attach an Equipment you control to this creature.)
2/2
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Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Equipped creature gets +3/+3.
When Decorated Pine Armor becomes attached to a creature, if an artifact token was exhausted to pay its equip cost, equipped creature gains haste and trample until end of turn. Equip
Equip , Exhaust two artifact tokens (tap two artifact tokens you control that are untapped) |
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Flaming Tarball
(rare)
White Phase Removal
(uncommon)
Sticks // Stones
(uncommon)
Exhaust Cancel
(uncommon)
Tolerance to Poison
(common)
Hybrid Black Common
(common)
Exhaust Menace
(common)
Pause // Reflect
(common)
Hybrid Morale
(common)
Solflare Weaponsmith
(common)
Exhaust Swap
(common)
Gear Up Pyrfolk
(common)
Hybrid Explore
(common)
Decorated Pine Armor
(common)
Swamp
(basic)






") token.
