Hinterlands of Ghocamer: Virtual Booster

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Mechanics | Brainstorm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Vampire Rogue
Moonlight Walker enters phased out.
2/3
 
{u}
 
 R 
 
Unfold (When this spell leaves the stack, you may cast the other half.)
Desist
{u}
 
 R 
 
Unfold (When this spell leaves the stack, you may cast the other half.)
 U 
Enchantment
When White Phase Removal enters, target creature or planeswalker phases out until White Phase Removal leaves. You gain life equal to the mana values of that permanent and all Attachment (Aura, Equipment, and/or Fortification)s attached to it.
 U 
Instant
Draw three cards. Then discard two cards unless you discard an Attachment (Aura, Equipment, and/or Fortification) card.
 U 
Enchantment – Aura
Enchant nonland permanent

Enchanted permanent has "At the beginning of your combat phase, this permanent phases out."
 C 
Creature – Kithkin Cleric
Whenever an Attachment (Aura, Equipment, and/or Fortification) attaches to you or a permanent you control, you may gain 1 life.
1/2
 C 
Creature – Pyrfolk Warrior
Gear up (When this creature enters, you may attach an Equipment you control to this creature.)
2/2
 C 
Artifact Creature
Mimicry (as this permanent enters, you may have it gain a keyword on another permanent)
2/2
 C 
Sorcery
Target player discards a card and exhausts two lands (they tap two lands they control that are untapped).
 C 
Sorcery
You and target opponent mill three cards. If the mana values of any of your milled cards and any of their milled cards is equal, that player loses 3 life and you gain 3 life.
 C 
Creature – Dwarf Warrior Berserker
Dual-Wield Duelist has double strike while two or more Attachment (Aura, Equipment, and/or Fortification) are attached to it.
2/3
 C 
Artifact – Equipment
Equipped creature gets +3/+3.

When Decorated Pine Armor becomes attached to a creature, if an artifact token was exhausted to pay its equip cost, equipped creature gains haste and trample until end of turn.

Equip {5}

Equip {3}, Exhaust two artifact tokens (tap two artifact tokens you control that are untapped)
 C 
Creature – Elephant
Trample, Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.)
3/3
{w}
 
 C 
Instant
Target creature gains Rearguard (can't be blocked unless all attacking creatures without rearguard have been blocked) until end of turn.
Work
{w}{w}{1}
 
 C 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return target artifact or creature card with mana value 2 or less from your graveyard to the field.
Island
 
 B 
Basic Land – Island

Moonlight Walker (common, foil)
Cease // Desist (rare)
White Phase Removal (uncommon)
Thirst for Connection (uncommon)
Blue Phasing Aura (uncommon)
Attached for Life (common)
Gear Up Pyrfolk (common)
Hybrid Blue Common (common)
Exhaust Discard (common)
Compare Drain Life (common)
Dual-Wield Duelist (common)
Decorated Pine Armor (common)
Exhaust Trample (common)
Late // Work (common)
Island (basic)