Hinterlands of Ghocamer: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Indestructible, double strike, reach, vigilance, protection from mana value 5 or less
10/10
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Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
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Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
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Defender
While Suit of Armor is attached, it can attack as though it didn't have defender. 3/5
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Target player sacrifices a creature and exhausts two lands (they tap two lands they control that are untapped).
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Choose target creature. Its controller mills three cards. If the mana values of the chosen creature and any of the milled cards is equal, destroy that creature.
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Trample, Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.)
3/3
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When Exhaust Scryer enters, create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
, Exhaust an artifact token (tap an artifact token you control that are untapped): Scry 1. 0/2
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Destroy target land.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Damage can't be prevented this turn. |
Trembling Hit deals 1 damage to target player and each creature they control. That player exhausts two lands (they tap two lands they control that are untapped).
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Choose target spell. You draw a card, then discard a card. If the mana values of the spell and the discarded card is equal, counter that spell.
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Target player discards a card and exhausts two lands (they tap two lands they control that are untapped).
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Dual-Wield Duelist has double strike while two or more Attachment (Aura, Equipment, and/or Fortification) are attached to it.
2/3
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Target creature gains Rearguard (can't be blocked unless all attacking creatures without rearguard have been blocked) until end of turn.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return target artifact or creature card with mana value 2 or less from your graveyard to the field. |
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Terrorbark Colossus
(mythic)
Copy // Paste
(uncommon)
Sticks // Stones
(uncommon)
Suit of Armor
(uncommon)
Exhaust Sacrifice
(common)
Compare Destroy Mill
(common)
Exhaust Trample
(common)
Exhaust Scryer
(common)
Salt // Wound
(common)
Trembling Hit
(common)
Compare Remove Soul
(common)
Exhaust Discard
(common)
Dual-Wield Duelist
(common)
Late // Work
(common)
Swamp
(basic)