Hinterlands of Ghocamer: Card List

Hinterlands of Ghocamer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Brainstorm

Show frames: W U B R G M S A

Show rarities: C U R M



Hide card text Hide code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Attached for Life White Common 1{w} Creature – Kithkin Cleric 1 2 Whenever an Attachment (Aura, Equipment, and/or Fortification) attaches to you or a permanent you control, you may gain 1 life. 0
2 Exhaust Exile White Common 5{w}{4} Sorcery You may Exhaust three creatures (tap three creatures you control that are untapped) instead of paying this spell's mana cost.

Exile target creature or enchantment.
0
3 Exhaust Scryer White Common 2{w}{1} Creature – Kithkin Wizard 0 2 When Exhaust Scryer enters, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").

{1}, Exhaust an artifact token (tap an artifact token you control that are untapped): Scry 1.
3 1654237962 on 03 Jun 2022 by SecretInfiltrator
4 Hybrid Morale White Common 9{2/w}{2/w}{1} Instant Friendly creatures get +1/+2 until end of turn. 0
5 Hybrid White Common White Common 8{2/w}{2/w} Artifact Creature – Construct 3 1 Escort (creatures with escort must be blocked before creatures without escort) 0
6 Khaki Jeans White Common 5{2/w}{1} Artifact When Khaki Jeans enters, you gain 2 life.

{t}: Produce {w}.
0
7 Kithkin White Common 2{w}{w} Creature – Kithkin 2 2 {1}, {t}, Exhaust a creature (tap a creature you control that are untapped): Target creature gains flying until end of turn. 0
8 Kithkin Lifer White Common 3{w}{2} Creature – Kithkin Cleric 2 2 {1}, {t}, Exhaust a creature (tap a creature you control that are untapped): You gain 3 life. 0
9 Late // Work White Common 1 {w} // {w}{w}{1} Instant // Instant Target creature gains Rearguard (can't be blocked unless all attacking creatures without rearguard have been blocked) until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return target artifact or creature card with mana value 2 or less from your graveyard to the field.
0
10 Prism Prison White Uncommon 4{w}{w}{2} Enchantment When Prism Prison enters, exile target opposing nonland permanent or nonland card in an opponent's graveyard until Prism Prison leaves.

Your opponents can't cast spells with the same name as the exiled card.
0
11 Raemlirdan Enchantress White Rare 3{w}{w}{1} Creature – Human Druid 0 2 Whenever you cast an Attachment (Aura, Equipment, and/or Fortification) spell, you may draw a card. 0
12 Solflare Weaponsmith White Common 3{w}{2} Creature – Dwarf Artificer Engineer 3 2 When Solflare Weaponsmith enters, create a Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip {2}, {t}") token. 0
13 Suit of Armor White Uncommon 3{w}{2} Artifact Creature – Armament 3 5 Defender

While Suit of Armor is attached, it can attack as though it didn't have defender.
0
14 White Phase Removal White Uncommon 4{2}{w}{w} Enchantment When White Phase Removal enters, target creature or planeswalker phases out until White Phase Removal leaves. You gain life equal to the mana values of that permanent and all Attachment (Aura, Equipment, and/or Fortification)s attached to it. 0
15 White Phaser White Common 2{1}{w} Creature – Kithkin Soldier 2 1 Flash

When White Phaser enters, target nonland permanent phases out.
0
16 Blue Jeans Blue Common 5{2/u}{1} Artifact When Blue Jeans enters, you gain 2 life.

{t}: Produce {u}.
0
17 Blue Phasing Aura Blue Uncommon 3{1}{u}{u} Enchantment – Aura Enchant nonland permanent

Enchanted permanent has "At the beginning of your combat phase, this permanent phases out."
0
18 Compare Cancel Blue Common 2{u}{1} Instant Choose target spell. Its controller mills a card. If the mana values of the spell and the milled card is equal, counter that spell. 0
19 Compare Dig Same Blue Common 4{u}{3} Instant Dig four cards for two cards with equal mana values, reveal them, put them into your hand, and tuck the rest in a random order. 0
20 Compare Remove Soul Blue Common 1{u} Instant Choose target spell. You draw a card, then discard a card. If the mana values of the spell and the discarded card is equal, counter that spell. 0
21 Darkweep Illusionist Blue Uncommon 2{u}{1} Creature – Merfolk Wizard 2 2 Flash

When Darkweep Illusionist enters, phase out all attached permanents.
0
22 Exhaust Cancel Blue Uncommon 3{u}{u}{1} Instant Counter target spell. Its controller exhausts two lands (they tap two lands they control that are untapped). 0
23 Exhaust Draw Blue Common 2{u}{1} Instant Target player exhausts two lands (they tap two lands they control that are untapped).

You draw a card.
0
24 Exhaust Swap Blue Common 4{u}{3} Instant Target player exhausts two creatures (they tap two creatures they control that are untapped).

You may untap a permanent.
0
25 Hybrid Blue Common Blue Common 8{2/u}{2/u} Artifact Creature 2 2 Mimicry (as this permanent enters, you may have it gain a keyword on another permanent) 0
26 Hybrid Flight Blue Common 9{2/u}{2/u}{1} Instant Up to two target creatures gain flying until end of turn. 0
27 Pause // Reflect Blue Common 1 {u} // {u}{u} Instant // Instant Target permanent phases out. // Aftermath (Cast this spell only from your graveyard. Then exile it.)

You may change the targets of target spell.
0
28 Portagel Veil Blue Common 2{u}{1} Artifact – Equipment Equipped creature gets +1/+1, and has hexproof and Frostbite (Freeze the creature damaged by this.).

Equip {3}

Fast equip {2} (You may cast this spell as though it had flash if you pay {2} more to cast it. When this Equipment enters, if you paid this cost, you may attach it to target creature you control.)
0
29 Thirst for Connection Blue Uncommon 3{u}{2} Instant Draw three cards. Then discard two cards unless you discard an Attachment (Aura, Equipment, and/or Fortification) card. 0
30 Adrenalized Heister Black Uncommon 5{b}{4} Creature – Vampire Rogue Assassin 3 4 Predation (When this creature defeats another creature, this creature gets a +1/+1 counter)

Adrenalized Heister has lifelink while it's attached.

Whenever Adrenalized Heister enters or attacks, you may attach target Attachment (Aura, Equipment, and/or Fortification) to it until end of turn.
0
31 Armory Display Black Rare 3{b}{b}{1} Artifact Creature – Armament 1 1 Augmentation 1 (This creature gets +1/+1 for each attachment attached to it)

Whenever Armory Display enters or attacks, you may attach any number of target Attachment (Aura, Equipment, and/or Fortification) to it.
0
32 Black Jeans Black Common 5{2/b}{1} Artifact When Black Jeans enters, you gain 2 life.

{t}: Produce {b}.
0
33 Black Phase Opposing Black Common 1{b} Instant Target opposing nonland permanent phases out. 0
34 Compare Destroy Mill Black Common 2{b}{1} Sorcery Choose target creature. Its controller mills three cards. If the mana values of the chosen creature and any of the milled cards is equal, destroy that creature. 0
35 Compare Drain Life Black Common 3{b}{2} Sorcery You and target opponent mill three cards. If the mana values of any of your milled cards and any of their milled cards is equal, that player loses 3 life and you gain 3 life. 0
36 Compare Elude Black Common 3{b}{2} Creature 2 3 Eludes even mana value 0
37 Drabmmok Deceiver Black Common 2{b}{1} Creature – Human Warlock 1 1 Whenever an Attachment (Aura, Equipment, and/or Fortification) attaches to a permanent or player, each opponent loses 1 life. 0
38 Exhaust Deathtouch Black Common 2{b}{1} Creature – Vampire Assassin 1 2 Deathtouch, Skullbreaker 1 (When this deals damage to a player, that player exhausts one lands.) 0
39 Exhaust Discard Black Common 3{b}{2} Sorcery Target player discards a card and exhausts two lands (they tap two lands they control that are untapped). 0
40 Exhaust Menace Black Common 4{b}{3} Creature – Vampire Warlock 3 2 Menace, Skullbreaker 1 (When this deals damage to a player, that player exhausts one lands.) 0
41 Exhaust Sacrifice Black Common 2{b}{b} Sorcery Target player sacrifices a creature and exhausts two lands (they tap two lands they control that are untapped). 0
42 Exhaust on Death Black Common 3{b}{b}{1} Creature – Insect 3 1 When Exhaust on Death enters or leaves, target opponent exhausts two lands and/or creatures (they tap two lands and/or creatures they control that are untapped). 0
43 Hybrid Black Common Black Common 8{2/b}{2/b} Artifact Creature 3 1 Rearguard (can't be blocked unless all attacking creatures without rearguard have been blocked) 0
44 Hybrid Reanimate Black Common 13{2/b}{2/b}{2/b}{1} Sorcery Return target creature card in your graveyard to the field. 0
45 Lobotomy Specter Black Rare 4{b}{b}{2} Creature – Specter 1 3 Flying, double strike, Skullbreaker 1 (When this deals damage to a player, that player exhausts one lands.)

Whenever Lobotomy Specter deals combat damage to a player, that player discards a card.
0
46 Moonlight Walker Black Common 2{b}{b} Creature – Vampire Rogue 2 3 Moonlight Walker enters phased out. 0
47 Next // Nothing Black Common 2 {b}{1} // {b} Instant // Instant Destroy target creature if a creature died this turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target player's graveyard.
0
48 Thief of Forbidden Scroll Black Common 5{b}{b}{3} Creature – Rat Rogue Ninja 4 3 When Thief of Forbidden Scroll enters, you may search your library for an Attachment (Aura, Equipment, and/or Fortification) card, reveal it, put it into your hand, and shuffle. 1 1651846810 on 06 May 2022 by SecretInfiltrator
49 Tolerance to Poison Black Common 1{b} Sorcery Target creature gets -1/-1 until end of turn.

At the beginning of the next upkeep, it gets a +1/+1 counter.
1 1655256578 on 15 Jun 2022 by amuseum
50 Xanthic Poltergeist Black Common 1{b} Creature – Spirit 0 1 Flying

{b}{1}: Xanthic Poltergeist gets +1/+0 and gains double strike (This creature deals both first-strike and regular combat damage.) until end of turn. Activate this ability only once each turn.
0
51 Contraband Taser Red Rare 2{r}{1} Artifact – Equipment Equipped creature gets +2/+0 and has Virulence (damage dealt by this can't be prevented).

{3}: Equipped creature gains Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.) until end of turn.

Equip {4}
0
52 Devastating Blow Red Uncommon 4{r}{r}{2} Sorcery Destroy target land. Its controller exhausts two lands (they tap two lands they control that are untapped). 0
53 Dual-Wield Duelist Red Common 4{r}{3} Creature – Dwarf Warrior Berserker 2 3 Dual-Wield Duelist has double strike while two or more Attachment (Aura, Equipment, and/or Fortification) are attached to it. 0
54 Fastequip Bazooka Red Common 3{r}{2} Artifact – Equipment Equipped creature has first strike.

When equipped creature dies, Fastequip Bazooka deals 1 damage to any target.

Equip {4}

Fast equip {2} (You may cast this spell as though it had flash if you pay {2} more to cast it. When this Equipment enters, if you paid this cost, you may attach it to target creature you control.)
0
55 Flaming Tarball Red Rare 1{r}{x} Sorcery Flaming Tarball deals X damage to any target. If a player was damaged this way, they exhausts X lands (they tap X lands they control that are untapped). 0
56 Flash Threaten Red Common 4{r}{3} Sorcery Flash {2} (You may cast this spell as though it had flash if you pay {2} more to cast it. )

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
0
57 Flesh-Melting Lava Red Uncommon 5{r}{r}{3} Sorcery Flesh-Melting Lava deals 5 overflow (excess damage is dealt to its controller) damage to target creature. It's controller exhausts a land (they tap a land they control that are untapped) for each damage the player has taken way. 0
58 Garzago, Breaker of Skulls Red Rare 3{r}{r}{1} Legendary Creature – Pyrfolk Shaman 3 3 Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.)

Creatures, spells, and abilities you control have Skullbreaker 1 (When this deals damage to a player, that player exhausts one lands.).
2 1650286444 on 18 Apr 2022 by amuseum
59 Gear Up Pyrfolk Red Common 3{r}{2} Creature – Pyrfolk Warrior 2 2 Gear up (When this creature enters, you may attach an Equipment you control to this creature.) 0
60 Goblin Innovator Red Uncommon 2{r}{1} Creature – Goblin Artificer 2 2 {2}, Sacrifice an artifact: Create a token at random —

- Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip {2}, {t}")

- Treasure (Artifact with "{t}, Sacrifice this artifact: Produce one mana of any color")

- Blood (Artifact with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card")
0
61 Hybrid Red Common Red Common 12{2/r}{2/r}{2/r} Artifact Creature 3 3 Haste 0
62 Hybrid Treasure Red Common 8{2/r}{2/r} Instant Create two Treasure tokens. (They're artifacts with "{t}, Sacrifice this artifact: Produce one mana of any color.") 0
63 Lightning Fists Red Uncommon 2{r}{1} Enchantment – Aura Flash

Enchant creature

Enchanted creature gets +2/+0 and has Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.).
0
64 Maroon Jeans Red Common 5{2/r}{1} Artifact When Maroon Jeans enters, you gain 2 life.

{t}: Produce {r}.
0
65 Salt // Wound Red Common 5 {r}{r}{3} // {r} Instant // Instant Destroy target land. // Aftermath (Cast this spell only from your graveyard. Then exile it.)

Damage can't be prevented this turn.
0
66 Shocking Bolt Red Common 3{r}{2} Instant Shocking Bolt deals 2 damage to target player. That player exhausts two lands (they tap two lands they control that are untapped). 7 1650281167 on 18 Apr 2022 by amuseum
67 Skullbreaker Pyrfolk Red Common 4{r}{3} Creature – Pyrfolk Warrior 4 2 [Subsurface]
Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.)
0
68 Skullbreaker Retaliator Red Rare 5{r}{r}{3} Creature – Ogre Warrior 4 4 Skullbreaker — Retaliation (Whenever this is dealt damage by a source, it deals that much damage to the source's controller, and that player exhausts that much lands.) 0
69 Suffocating Flames Red Uncommon 4{r}{r}{2} Instant Suffocating Flames deals 3 damage to target player or planeswalker. If a player was damaged this way, they exhausts three lands (they tap three lands they control that are untapped). If a planeswalker was damaged this way, its abilities can't be activated this turn. 0
70 Trembling Hit Red Common 3{r}{r}{1} Sorcery Trembling Hit deals 1 damage to target player and each creature they control. That player exhausts two lands (they tap two lands they control that are untapped). 0
71 Battle Mammoth Green Common 5{g}{4} Creature – Elephant 3 3 Augmentation 1 (This creature gets +1/+1 for each attachment attached to it)

Trample
0
72 Decorated Pine Armor Green Common 4{g}{3} Artifact – Equipment Equipped creature gets +3/+3.

When Decorated Pine Armor becomes attached to a creature, if an artifact token was exhausted to pay its equip cost, equipped creature gains haste and trample until end of turn.

Equip {5}

Equip {3}, Exhaust two artifact tokens (tap two artifact tokens you control that are untapped)
0
73 Dryad Green Common 1{g} Creature – Dryad {t}, Exhaust a creature (tap a creature you control that are untapped): . 0
74 Dryad Manafolk Green Common 1{g} Creature – Dryad Druid 1 1 {t}: Produce {g}.

{t}, Exhaust a creature (tap a creature you control that are untapped): Produce one mana of any color.
0
75 Exhaust Trample Green Common 5{g}{4} Creature – Elephant 3 3 Trample, Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.) 0
76 Hybrid Explore Green Common 4{2/g} Sorcery Search your library for a basic land card, reveal it, put it into your hand, then shuffle. 0
77 Hybrid Green Creature Green Common 12{2/g}{2/g}{2/g} Artifact Creature 2 4 Reach 0
78 Olive Jeans Green Common 5{2/g}{1} Artifact When Olive Jeans enters, you gain 2 life.

{t}: Produce {g}.
0
79 Proud // Present Green Common 4 {g}{3} // {g} Instant // Instant Target creature gets two +1/+1 counters. // Aftermath (Cast this spell only from your graveyard. Then exile it.)

If you control a creature with the greatest power among creatures on the field, draw a card.
0
80 Raemlirdan Wombat Green Common 4{g}{g}{2} Creature – Wombat 2 2 Augmentation 1 (This creature gets +1/+1 for each attachment attached to it)

When Raemlirdan Wombat dies, you may return target Attachment (Aura, Equipment, and/or Fortification) card from your graveyard to your hand.
0
81 Dealer of Arms Multicolour Uncommon 3{w}{b}{1} Creature – Cat Knight 2 2 Attachment (Aura, Equipment, and/or Fortification) spells you cast cost {1} less to cast.

Equip abilities you activate cost {1} less to activate.
0
82 Terrorbark Colossus Multicolour Mythic 14{b}{b}{g}{g}{10} Artifact Creature – Treefolk Colossus 10 10 Indestructible, double strike, reach, vigilance, protection from mana value 5 or less 2 1651688074 on 04 May 2022 by SecretInfiltrator
83 Bread // Butter Split Rare 1 {w} // {w} Unfold (When this spell leaves the stack, you may cast the other half.) // Unfold (When this spell leaves the stack, you may cast the other half.) 0
84 Catch // Release Split Rare 1 {b} // {b} Unfold (When this spell leaves the stack, you may cast the other half.) // Unfold (When this spell leaves the stack, you may cast the other half.) 0
85 Cease // Desist Split Rare 1 {u} // {u} Unfold (When this spell leaves the stack, you may cast the other half.) // Unfold (When this spell leaves the stack, you may cast the other half.) 0
86 Copy // Paste Split Uncommon 1 {u} // {u} Fuse (You may cast one or both halves of this card from your hand.) // Fuse (You may cast one or both halves of this card from your hand.) 0
87 Crash // Burn Split Rare 1 {r} // {r} Unfold (When this spell leaves the stack, you may cast the other half.) // Unfold (When this spell leaves the stack, you may cast the other half.) 0
88 Friends // Family Split Uncommon 1 {w} // {w} Fuse (You may cast one or both halves of this card from your hand.) // Fuse (You may cast one or both halves of this card from your hand.) 0
89 Grin // Bear Split Rare 1 {g} // {g} Unfold (When this spell leaves the stack, you may cast the other half.) // Unfold (When this spell leaves the stack, you may cast the other half.) 0
90 Heart // Soul Split Uncommon 1 {b} // {b} Fuse (You may cast one or both halves of this card from your hand.) // Fuse (You may cast one or both halves of this card from your hand.) 0
91 Sticks // Stones Split Uncommon 1 {r} // {r} Fuse (You may cast one or both halves of this card from your hand.) // Fuse (You may cast one or both halves of this card from your hand.) 0
92 Thick // Thin Split Uncommon 1 {g} // {g} Fuse (You may cast one or both halves of this card from your hand.) // Fuse (You may cast one or both halves of this card from your hand.) 0
93 Drofford, Assembly Foundry Artifact Mythic 5{5} Legendary Artifact Creature – Golem Artificer 0 0 Drofford, Assembly Foundry enters with five +1/+1 counters on it.

{1}, Remove a +1/+1 counter from Drofford: Create a 1/1 colorless Thopter artifact creature token with flying.

{1}, Sacrifice an artifact creature: Create a Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip {2}, {t}") token.

{1}, Sacrifice an Equipment: Create a Treasure token.

{1}, Sacrifice an artifact: Drofford gets a +1/+1 counter.
0
Hinterlands of Ghocamer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Brainstorm