Hinterlands of Ghocamer: Virtual Booster

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Mechanics | Brainstorm
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Instant
Target opposing nonland permanent phases out.
 U 
Creature – Vampire Rogue Assassin
Predation (When this creature defeats another creature, this creature gets a +1/+1 counter)

Adrenalized Heister has lifelink while it's attached.

Whenever Adrenalized Heister enters or attacks, you may attach target Attachment (Aura, Equipment, and/or Fortification) to it until end of turn.
3/4
 U 
Creature – Merfolk Wizard
Flash

When Darkweep Illusionist enters, phase out all attached permanents.
2/2
{g}{3}
 
 C 
Instant
Target creature gets two +1/+1 counters.
Present
{g}
 
 C 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

If you control a creature with the greatest power among creatures on the field, draw a card.
 U 
Enchantment – Aura
Flash

Enchant creature

Enchanted creature gets +2/+0 and has Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.).
 C 
Creature – Wombat
Augmentation 1 (This creature gets +1/+1 for each attachment attached to it)

When Raemlirdan Wombat dies, you may return target Attachment (Aura, Equipment, and/or Fortification) card from your graveyard to your hand.
2/2
 U 
Sorcery
Flesh-Melting Lava deals 5 overflow (excess damage is dealt to its controller) damage to target creature. It's controller exhausts a land (they tap a land they control that are untapped) for each damage the player has taken way.
 C 
Instant
Choose target spell. Its controller mills a card. If the mana values of the spell and the milled card is equal, counter that spell.
 C 
Creature – Vampire Rogue
Moonlight Walker enters phased out.
2/3
 R 
Artifact – Equipment
Equipped creature gets +2/+0 and has Virulence (damage dealt by this can't be prevented).

{3}: Equipped creature gains Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.) until end of turn.

Equip {4}
 C 
Creature – Kithkin Cleric
Whenever an Attachment (Aura, Equipment, and/or Fortification) attaches to you or a permanent you control, you may gain 1 life.
1/2
 C 
Creature – Dwarf Artificer Engineer
When Solflare Weaponsmith enters, create a Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip {2}, {t}") token.
3/2
 R 
Legendary Creature – Pyrfolk Shaman
Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.)

Creatures, spells, and abilities you control have Skullbreaker 1 (When this deals damage to a player, that player exhausts one lands.).
3/3
 U 
Sorcery
Destroy target land. Its controller exhausts two lands (they tap two lands they control that are untapped).
 C 
Creature – Kithkin Soldier
Flash

When White Phaser enters, target nonland permanent phases out.
2/1

Black Phase Opposing (common)
Adrenalized Heister (uncommon)
Darkweep Illusionist (uncommon)
Proud // Present (common)
Lightning Fists (uncommon)
Raemlirdan Wombat (common)
Flesh-Melting Lava (uncommon)
Compare Cancel (common)
Moonlight Walker (common)
Contraband Taser (rare)
Attached for Life (common)
Solflare Weaponsmith (common)
Garzago, Breaker of Skulls (rare)
Devastating Blow (uncommon)
White Phaser (common)