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Mechanics |
Recent updates to Random Stuff: (Generated at 2025-09-04 15:34:08)
Random Stuff: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Random Stuff: (Generated at 2025-09-04 15:34:08)
All of the current 2 color pairing cards are designed to work well with the treasonous mechanic. Since the most common source of a treasonous proc would be from combat damage I chose the end of your combat.
I could see the argument as to why it should be less restrictive. I guess originally I feared that the effects may be too powerful if it was open to proc any time. I would love to hear your input on this?
Why at the end of your combat? It seems like an odd time to do it.
Either end of your turn, or end of opponent's combat would seem more natural.