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Mechanics

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Animate: "PARAM2,until end of turn,this card becomes a creature with power and toughness equal to PARAM1ASWORDS" Used on 0 cards:
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Animate an artifact, mostly pared with artifacts to animate other artifacts.

Infest: If you cast this spell for its infest cost, put it under target creature. They infest into the creature on top plus all abilities under it. Used on 5 cards: Fiery Stinger, Mind-melder Beetle, Deathbloom Larvae, Lifeforce Tick, Shrieking Grub
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Treasonous: When this creature deals damage to a player it also deals that much damage to its controller. Used on 58 cards: (show) Corrupted Corpse, Primitive Companion, Greedy Devout, Deadly Messenger, Sly Falcon, Trusted Sell-Sword, Dim-witted Carosuar, Rotted Swine, Calculating Grifter, Entomancer Recluse, Trusted Lackey, Psuedo-medical Leech, Deathly Taxes, Ambitious Sea Snake, Raging Flame, Sun Manifestation, Industrious Strife, Meandering Tribe-Beast, Crimson Lurker, The All-Consumer, Woodland Behemoth, Tethered Monk, Venom-Tongued Speaker, Greedy Devout, Calculating Grifter, Corrupted Corpse, Trusted Lackey, Primitive Companion, Thirsting Blade, Lightning Mace, Self-piloting Wings, Lively Pendant, Scorching Deciever, Lively Bracers, Fiery Stinger, Mind-melder Beetle, Galvanized Researcher, Re-surging Resistance, Head-rush Tactics, Trinket of Growth, Trinket of Flame, Trinket of Decay, Chains of Greed, Unexpected Frost, Field of Thorns, Etched Walls, Trinket of Foresight, Trinket of Light, Abrupt Repeal, Spoiling Gesture, Titanic Shift, Chaotic Decision, Deceptive Skiffback, Raging Raider, Vindicating Sweep, Elven Agent, Questioning Knight, Undead Mage
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When this creature deals damage to a player it also deals that much damage to that creature’s controller.

Interrogate: Whenever this creature deals combat damage to a player, you may exile a random card from their hand, it returns at the end of combat phase. Used on 2 cards: Spy of Shadows, Aerial Scout
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Interrogate allows players to exile a random card from an opponents hand when a creature with interrogate deals combat damage and it returns at the end of the combat phase.

Fateseal: To fateseal PARAM1, look at the top PARAM1 cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order Used on 1 cards: Riotous Shouts
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To fateseal PARAM1, look at the top PARAM1 cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order

Manufacture: "When this creature enters the battlefield, put a +1/+1 counter on it or create PARAM1 1/1 colorless Thopter artifact creature token with flying" Used on 1 cards: Industrious Strife
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In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".