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Showing all 93 cards
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Enchant Permanent
Whenever enchanted permanent with treasonous is tapped, you may Fateseal 1
Whenever enchanted permanent with treasonous is tapped, you may Fateseal 1
Illus. GnG
Creatures can't attack you or a planeswalker you control unless their controller pays
for each tapped creature with treasonous you control

Illus. GnG
Enchant Permanent
Enchanted Permanent can't block and has Treasonous
You may cast Chains of Greed from your graveyard if you lost life this turn
Enchanted Permanent can't block and has Treasonous
You may cast Chains of Greed from your graveyard if you lost life this turn
Illus. GnG
Treasonous
At the beginning of your endstep, If you lost life this turn you may draw a card and gain 1 life
At the beginning of your endstep, If you lost life this turn you may draw a card and gain 1 life
Illus. GnG
1/2
Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
"I was choosen..."
Illus. GnG
0/4
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has Vigilance and Treasonous
Equip
Equipped creature gets +1/+1 and has Vigilance and Treasonous
Equip

Illus. GnG
Humans you control have Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
1/2
Whenever a creature you control with treasonous attacks and isn't blocked, you may untap that creature, remove it from combat, and have that creature deal one damage to that player
Illus. GnG
Infest 
(If you cast this spell for its infest cost, put it under target creature. They infest into the creature on top plus all abilities under it.)


Treasonous
Whenever this creature attacks, untap target tapped creature the defending opponent crontrols
Whenever this creature attacks, untap target tapped creature the defending opponent crontrols
Illus. GnG
0/1
Vigilance, Treasonous
"I work for money, it just so happens they paid me more..."
Illus. GnG
2/2
Treasonous
Choose One:
-Exile all creatures target player controls until end of turn and Vindicating Sweep deals damage equal to the number of permanents exiled this way to that player
-Exile all artifacts and enchantments target player controls until end of turn and Vindicating Sweep deals damage equal to the number of permanents exiled this way to that player
Choose One:
-Exile all creatures target player controls until end of turn and Vindicating Sweep deals damage equal to the number of permanents exiled this way to that player
-Exile all artifacts and enchantments target player controls until end of turn and Vindicating Sweep deals damage equal to the number of permanents exiled this way to that player
Illus. GnG
Treasonous
Return up to two target non-land permanents to their controller's hands. Abrupt Repeal deals damage equal to the total converted mana cost of the returned cards to each player who had permanents returned this way
Return up to two target non-land permanents to their controller's hands. Abrupt Repeal deals damage equal to the total converted mana cost of the returned cards to each player who had permanents returned this way
Illus. GnG
Treasonous
At the beginning of your end step, if you lost life this turn you may look at the top two cards of your library. If you do, put one of those two cards into your hand and put the other one on the bottom of your library
At the beginning of your end step, if you lost life this turn you may look at the top two cards of your library. If you do, put one of those two cards into your hand and put the other one on the bottom of your library
Illus. GnG
3/1
Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
"Trust me, I know a good deal when I see one"
Illus. GnG
2/1
Merfolk you control have Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
1/2
Infest 
(If you cast this spell for its infest cost, put it under target creature. They infest into the creature on top plus all abilities under it.)
Treasonous
Whenever this creature attacks, tap target creature under your control. That creature doesn't untap during its controller's next untap step.


Treasonous
Whenever this creature attacks, tap target creature under your control. That creature doesn't untap during its controller's next untap step.
Illus. GnG
0/1
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has Flying and Treasonous
Equip
Equipped creature gets +1/+1 and has Flying and Treasonous
Equip

Illus. GnG
Flying, Treasonous
They say it never truly brings back all of the spoils
Illus. GnG
2/2
Enchant Creature
Enchanted Creature has "
: deal one damage to target player, return Tidal Reset to its controller's hand and they may draw a card
Enchanted Creature has "

Illus. GnG
Whenever a creature you control with Treasonous is blocked, that blocking creature is tapped and doesn't untap during its controller's next untap step
Illus. GnG
you may only play Wave turbine if you control a Island.
: you get 




Illus. DC
Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Marlin liked being alive. He just wished he was made out of something more pleasant to the eyes.
Illus. GnG
2/2
Infest 
(If you cast this spell for its infest cost, put it under target creature. They infest into the creature on top plus all abilities under it.)


Treasonous
Whenever this creature attacks, its controller chooses a card from their graveyard and exiles that card
Whenever this creature attacks, its controller chooses a card from their graveyard and exiles that card
Illus. GnG
0/1
Whenever an attacking creature you control with Treasonous dies, if it was blocked destroy target creature that was dealt damage this turn and that blocked it
Illus. GnG
Treasonous
At the beginning of your end step, if you lost life this turn you may mill the top card of your library and draw a card
At the beginning of your end step, if you lost life this turn you may mill the top card of your library and draw a card
Illus. GnG
2/2
Enchant Permanent
Whenever enchanted permanent would leave the battlefield, instead sacrifice Recursive Spite and you may have that creature deal one damage to each opponent.
Whenever enchanted permanent would leave the battlefield, instead sacrifice Recursive Spite and you may have that creature deal one damage to each opponent.
Illus. GnG
Deathtouch, Treasonous
Driven by the smell of rotting flesh, it hungers
Illus. GnG
3/1
Treasonous
Target player discards their hand and Spoiling Gesture deals damage equal to the number of cards discarded this way to that player
Target player discards their hand and Spoiling Gesture deals damage equal to the number of cards discarded this way to that player
Illus. GnG
Interrogate (Whenever this creature deals combat damage to a player, you may exile a random card from their hand, it returns at the end of combat phase.)
Skulk
Skulk
Look there once and you see a shadow, look twice and you see death...
2/3
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has Deathtouch and Treasonous
Equip
Equipped creature gets +1/+1 and has Deathtouch and Treasonous
Equip

Illus. GnG
Zombies you control have Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
1/2
Treasonous
Target player shuffles X permanents of their choice into their library where X equals the number of permanents you control with Treasonous, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield. Chaotic Decision deals X damage to that player
Target player shuffles X permanents of their choice into their library where X equals the number of permanents you control with Treasonous, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield. Chaotic Decision deals X damage to that player
Illus. GnG
Haste, Treasonous
"Was it something I said?"
Illus. GnG
4/1
Infest 
(If you cast this spell for its infest cost, put it under target creature. They infest into the creature on top plus all abilities under it.)
Treasonous
Whenever this creature attacks, its controller loses one life


Treasonous
Whenever this creature attacks, its controller loses one life
Illus. GnG
0/2
Enchant Permanent
Enchanted Permanent has "
,
, Discard your hand: Draw cards equal to cards discard this way
Enchanted Permanent has "



Illus. GnG
Attacking creatures you control with Treasonous have Menace
Illus. GnG
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has Haste and Treasonous
Equip
Equipped creature gets +1/+1 and has Haste and Treasonous
Equip

Illus. GnG
Treasonous
At the beginning of your end step if you lost life during your turn, you may discard a card. If you do, draw a card
At the beginning of your end step if you lost life during your turn, you may discard a card. If you do, draw a card
Illus. GnG
4/3
Goblins you control have Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
1/2
Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
"Look, I'm only trying to keep the boss happy here! Ok?"
Illus. GnG
3/1
Trample, Treasonous
When it's hungry, it eats whatever it can
Illus. GnG
4/3
Elf creatures you control have Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
1/2
Treasonous
At the beginning of your end step, if you lost life this turn you may draw a card and create a 1/1 green insect token creature token
At the beginning of your end step, if you lost life this turn you may draw a card and create a 1/1 green insect token creature token
Illus. GnG
2/3
Whenever an attacking creature you control with Treasonous is blocked, you may have the blocked creature assign its combat damage as though it weren't blocked
Illus. GnG
Infest 
(If you cast this spell for its infest cost, put it under target creature. They infest into the creature on top plus all abilities under it.)


Treasonous
Whenever this creature attacks, regenerate target creature the defending player controls
Whenever this creature attacks, regenerate target creature the defending player controls
Illus. GnG
0/1
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has Trample and Treasonous
Equip
Equipped creature gets +1/+1 and has Trample and Treasonous
Equip

Illus. GnG
Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
"He is still learning the value of friends..."
Illus. GnG
1/3
Enchant Creature
Enchanted creature gets +2/+2
Whenever a creature enchanted with Re-surging Resistance dies, if the creature had Treasonous return Re-surging Resistance to its owners hand
Enchanted creature gets +2/+2
Whenever a creature enchanted with Re-surging Resistance dies, if the creature had Treasonous return Re-surging Resistance to its owners hand
Illus. GnG
Treasonous
Reveal the top ten cards of your library. You may put up to 4 cards with Treasonous into your hand from among the revealed cards and put the rest on the bottom of your library in a random order. Titanic Shift deals damage equal to the number of revealed cards put into your hand this way to target player
Reveal the top ten cards of your library. You may put up to 4 cards with Treasonous into your hand from among the revealed cards and put the rest on the bottom of your library in a random order. Titanic Shift deals damage equal to the number of revealed cards put into your hand this way to target player
Illus. GnG
At the end of combat on your turn, if you lost life this turn you may detain target creature an opponent controls and scry 1
Illus. GnG
2/3
At the end of combat on your turn, if you lost life on this turn you may discard a card if you do each opponent discards a card
Illus. GnG
3/3
At the end of combat on your turn, if you lost life this turn you may sacrifice a creature. If you do, destroy target creature an opponent controls with equal converted mana cost
Illus. GnG
3/1
At the end of combat on your turn, if you lost life on this turn you may have target creature you control fight another creature an opponent controls
Illus. GnG
3/2
At the end of combat on your turn, if you lost life this turn you may destroy target artifact or enchantment
Illus. GnG
1/3
Flying
Interrogate
Interrogate
They fly so high they look like sparrows from the ground
2/1
At the end of combat on your turn, if you lost life this turn you may deal 1 damage to each opponent and you gain life equal to the life lost this way
Illus. GnG
3/2
At the end of combat on your turn, if you lost life this turn you may put target creature card from a graveyard onto the battlefield under your control in addition to its other abilities it gains decayed
Illus. GnG
2/2
At the end of combat on your turn, if you lost life this turn you may choose target creature without a counter on it and put a counter among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1 on it
Illus. GnG
1/2
At the end of combat on your turn, if you lost life on this turn you may have target sorcery or instant in your graveyard gain jumpstart until end of turn
Illus. GnG
2/1
At the end of combat on your turn, if you lost life this turn you may deal 2 damage to any target an opponent controls and gain 2 life
Illus. GnG
3/2
Manufacture 3, Flying, Treasonous
Whenever you are damaged by a source that you control, you may create a 1/1 colorless thopter artifact creature tokens with flying
Whenever you are damaged by a source that you control, you may create a 1/1 colorless thopter artifact creature tokens with flying
Illus. GnG
2/3
Fear, Treasonous
Unearth
Whenever you are damaged by a source that you control,you may have target opponent sacrifices a nontoken creature and creates a 1/1 black skeleton token
Unearth


Whenever you are damaged by a source that you control,you may have target opponent sacrifices a nontoken creature and creates a 1/1 black skeleton token
Illus. GnG
2/3
Menace, Treasonous
Devour 1
Whenever you are damaged by a creature that you control, you may put a +1/+1 counter on that creature
Devour 1
Whenever you are damaged by a creature that you control, you may put a +1/+1 counter on that creature
Illus. GnG
2/3
Trample, Treasonous
Convoke
Whenever you are damaged by a source that you control, you may choose target creature you control and put a growth counter on it. Creatures with growth counters on them have base power and toughness of 4/4
Convoke
Whenever you are damaged by a source that you control, you may choose target creature you control and put a growth counter on it. Creatures with growth counters on them have base power and toughness of 4/4
Illus. GnG
2/3
Flying, Renown 2, Treasonous
Whenever you are damaged by a source that you control, gain 1 life.
Whenever you are damaged by a source that you control, gain 1 life.
Illus. GnG
2/3
Menace, Treasonous
Dash
Whenever you are damaged by a source that you control, you may choose one-
- Deal 2 damage to each tapped creature and gain 2 life
- Deal 2 damage to each untapped creature and gain 2 life
Dash


Whenever you are damaged by a source that you control, you may choose one-
- Deal 2 damage to each tapped creature and gain 2 life
- Deal 2 damage to each untapped creature and gain 2 life
Illus. GnG
2/3
Trample, Treasonous
When Meandering Tribe-Beast enters the battlefield bolster 4
Whenever you are damaged by a source that you control, you may create a 2/2 green and black Beast creature token with "When this creature dies you gain 2 life"
When Meandering Tribe-Beast enters the battlefield bolster 4
Whenever you are damaged by a source that you control, you may create a 2/2 green and black Beast creature token with "When this creature dies you gain 2 life"
Illus. GnG
2/3
Prowess, Treasonous
Whenever you are damaged by a source that you control, you may choose a target creature. That creature's owner shuffles it into the owner's library
Whenever you are damaged by a source that you control, you may choose a target creature. That creature's owner shuffles it into the owner's library
Illus. GnG
2/3
Deathtouch, Treasonous, Delve
Whenever you are damaged by a source that you control, you may exile the top card of each opponents library and you may play them as long as they remain in exile
Whenever you are damaged by a source that you control, you may exile the top card of each opponents library and you may play them as long as they remain in exile
Illus. GnG
2/3
Your instants and sorcery spells gain treasonous.
Whenever you cast an instant or sorcery from your hand or graveyard that deals damage to you, you may copy that instant or sorcery and you may choose new targets for the spell.
Whenever you cast an instant or sorcery from your hand or graveyard that deals damage to you, you may copy that instant or sorcery and you may choose new targets for the spell.
Illus. GnG
3/2
Whenever a creature you control with treasonous dies, you may exile it and create a token copy of that creature without treasonous.
Whenever a token creature deals damage to a player each player loses 1 life
Whenever a token creature deals damage to a player each player loses 1 life
Illus. GnG
1/2
Creatures your opponent control gain treasonous.
Cards in your hand gain spectacle, flash, and you may cast sorcery spells as though they had flash. The spectacle cost is equal to the card's converted mana cost minus
Cards in your hand gain spectacle, flash, and you may cast sorcery spells as though they had flash. The spectacle cost is equal to the card's converted mana cost minus

Illus. GnG
3/4
Creatures you control gain "
: This creature deals 1 damage to the target player."
Whenever you are dealt damage you may put a charge counter on this creature.
Remove 2 charge counters and gain 1 life

Whenever you are dealt damage you may put a charge counter on this creature.
Remove 2 charge counters and gain 1 life
Illus. GnG
3/2
Whenever an artifact or enchantment card enters the battlefield under your control, you may gain 2 life.
Whenever you are dealt damage by a source you control, each non-creature artifact and non-aura enchantment becomes a creature with power and toughness equal to its converted mana cost until the end of turn.
Illus. GnG
3/5

-Gain 5 life
-Put a land from your hand onto the battlefield
-Draw 2 cards
-Target creature can't block this turn
-Target creature must block this turn if able
Any player may activate this ability
Whenever a player activates an ability on Powl, the Wellspring put one Treasonous counter on a target creature they control
Illus. GnG
1/4
When The Prime Collector deals combat damage to an opponent you may create a creature token that you don't control from among Greedy Devout, Calculating Grifter, Corrupted Corpse, Trusted Lackey, and Primitive Companion
When an opponent is damaged by five or more creature tokens with treasonous, they lose half their life rounded down
When an opponent is damaged by five or more creature tokens with treasonous, they lose half their life rounded down
Illus. GnG
3/3
Doublestrike, Islandwalk
Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
4/6
Treasonous
At the beginning of your endstep, If you lost life this turn you may draw a card
At the beginning of your endstep, If you lost life this turn you may draw a card
Illus. GnG
2/2
Treasonous
Whenever Trinket of Decay enters or leaves the battlefield deal one damage to target creature or player
, Sacrifice Trinket of Decay: Put a -1/1 counter on target creature an opponent controls and have that creature's controller mill 2 cards
Whenever Trinket of Decay enters or leaves the battlefield deal one damage to target creature or player

Illus. GnG
Treasonous
Whenever Trinket of Flame enters or leaves the battlefield deal one damage to target creature or player
, Sacrifice Trinket of Flame: Return up to one instant or sorcery card from your graveyard to your hand
Whenever Trinket of Flame enters or leaves the battlefield deal one damage to target creature or player

Illus. GnG
Treasonous
Whenever Trinket of Foresight enters or leaves the battlefield deal one damage to target creature or player
, Sacrifice Trinket of Foresight: Look at the top three cards of your library. Put them on the top of your library in any order.
Whenever Trinket of Foresight enters or leaves the battlefield deal one damage to target creature or player

Illus. GnG
Treasonous
Whenever Trinket of Growth enters or leaves the battlefield deal one damage to target creature or player
, Sacrifice Trinket of Growth: Put a +1/+1 counter on target creature you control and have that creature fight a creature that an opponent controls
Whenever Trinket of Growth enters or leaves the battlefield deal one damage to target creature or player

Illus. GnG
Treasonous
Whenever Trinket of Light enters or leaves the battlefield deal one damage to target creature or player
, Sacrifice Trinket of Light: Target creature you control gains indestructible until end of turn
Whenever Trinket of Light enters or leaves the battlefield deal one damage to target creature or player

Illus. GnG

When this creature dies, you gain 2 life
Illus. GnG
2/2
Illus. GnG
Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
0/4
Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
2/1
Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
2/2
Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
3/1
Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
1/3
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Mechanics |
-X Animate target artifact it has x power and toughness.
-12You get an emblem "You may choose any amount of artifacts you control with animate, they do not lose animate at the end of the turn"