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Mechanics |
Recent updates to Random Stuff: (Generated at 2025-04-30 16:46:17)
Random Stuff: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Random Stuff: (Generated at 2025-04-30 16:46:17)
Yeah the mechanic by its self is a heavy drawback in base tribal decks. I was more looking to be a piece to a combo for either a treasonous combo (like the five color card that has treasonous token synergies) or just a good source of self inflicted damage for some combo (I don't exactly know one off the top of my head, but I bet there is something that this can pair nicely in)
Mmm. On its own, it's pretty terrbile. This set does have ways to turn treason to your advantage (opponent has to pay 1 per treason creature you control, etc.) so I guess this is an enabler for that deck.
I'm confused - treasonous is a drawback, right? Why would I want to play, or what's the point of, a 1/2 for
with a drawback?
I would btw include the reminder text for treasonous in these (so "Treasonous" within square brackets).
What is dealt the damage?