WARLORD: Arenas
WARLORD: Arenas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Showing 30 of 30 Multicolour cards
Go to section: White (11) Blue (11) Black (11) Red (11) Green (11) Multicolour (30) Artifact (1)
Show rarities: N C U R M
Choose one:
Undeath – Target creature you control has undying until the end of turn.
Peer into the Veil – Surveil 3.
Benex's Curse – Return target creature card in your graveyard with a mana cost of 3 or less onto the battlefield.
Undeath – Target creature you control has undying until the end of turn.
Peer into the Veil – Surveil 3.
Benex's Curse – Return target creature card in your graveyard with a mana cost of 3 or less onto the battlefield.
1,3,5
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Burning Ruins Arena is on the battlefield, your opponent of the duel is dealt 2 damage.
Choose one:
Whenever a player wins a duel while Burning Ruins Arena is on the battlefield, your opponent of the duel is dealt 2 damage.
Choose one:
Burn – Burning Ruins Arena deals 2 damage to target creature or player. Duel and opponent.
Swelling Heat – Add

, this mana must be used to cast creature cards.
Swelling Heat – Add



5+
Choose one:
Doors to Azazel's Library – Name a card, search your library for that card and put it into your hand then shuffle your library.
Knowledge is a Skill – Each player reavels the top two cards of their library and exiles them. Each player may cast cards from their exile for its mana cost until the end of your next turn.
Doors to Azazel's Library – Name a card, search your library for that card and put it into your hand then shuffle your library.
Knowledge is a Skill – Each player reavels the top two cards of their library and exiles them. Each player may cast cards from their exile for its mana cost until the end of your next turn.
2,4,6
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Combat in the Rain is on the battlefield, tapped target creature an opponent controls.
Choose one:
Whenever a player wins a duel while Combat in the Rain is on the battlefield, tapped target creature an opponent controls.
Choose one:
Slick Grip – Target an attached Equipment card, unattach it.
Muddy Ground – During this turn, each creature without flying can't attack or block unless its controller pays
to do so.
Muddy Ground – During this turn, each creature without flying can't attack or block unless its controller pays

4+
Whenever a player wins a duel while Entry-level Tournament is on the battlefield, return a creature card with a mana cost of
or less from the graveyard to your hand.
Choose one:

Choose one:
Combatant Enter – Choose an opponent, you create two 1/1 colorless Combatant creature tokens and your opponent creates one, they have "
, Sacrifice this creature: Add
". Duel an opponent.
Challenge Accepted – Draw a card then choose an opponent, offer the player to draw a card, if they do, you draw a card then duel that player.


Challenge Accepted – Draw a card then choose an opponent, offer the player to draw a card, if they do, you draw a card then duel that player.
5+
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel, they may destory a creature with flying you don't control.
Choose one:
Whenever a player wins a duel, they may destory a creature with flying you don't control.
Choose one:
Aerial Artillery – Target creature loses flying until its owner's next end step.
Untested Flying Device – Target creature has flying until the owner's next end step, that creature doesn't tap on its next untap step.
Untested Flying Device – Target creature has flying until the owner's next end step, that creature doesn't tap on its next untap step.
3+
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Flux Field Arena is on the battlefield, proliferate.
Choose one;
Whenever a player wins a duel while Flux Field Arena is on the battlefield, proliferate.
Choose one;
Cascade – The next instant or sorcery you cast, pay an additional
, if you do, it has cascade.
Blur – The rest of this turn, spells you cast can't be countered unless that player pays
. Duel an opponent.

Blur – The rest of this turn, spells you cast can't be countered unless that player pays

4+
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins an duel while Glory Arena is on the battlefield, they create two Treasure tokens.
Choose one:
Whenever a player wins an duel while Glory Arena is on the battlefield, they create two Treasure tokens.
Choose one:
Exhibition Match: Choose an opponent, both players create a 1/1 colorless Combatant creature token it has
, Sacrifice this creature: Add
." then duel that player.
Crowd Chant: Bolster 1.


Crowd Chant: Bolster 1.
3+
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Knightly Duel is on the battlefield, target creature you control has vigilance until the end of turn.
Choose one:
Whenever a player wins a duel while Knightly Duel is on the battlefield, target creature you control has vigilance until the end of turn.
Choose one:
Hey you!: Target creature you control gets provoke until end of turn. Duel an opponent.
Disciplined: Target creature you control gets a +0/+5 and vigilance until end of turn.
Disciplined: Target creature you control gets a +0/+5 and vigilance until end of turn.
4+
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Recovering Area is on the battlefield, they gain 2 life.
Choose one:
Whenever a player wins a duel while Recovering Area is on the battlefield, they gain 2 life.
Choose one:
Minor Magic Restore – Return an non artifact card from your graveyard with a mana cost
or less to your hand.
Recover – Target player gains 3 life. Duel an opponent.

Recover – Target player gains 3 life. Duel an opponent.
2+
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while The Road to Azazel's Library is on the battlefield, scry 4.
Choose one:
Whenever a player wins a duel while The Road to Azazel's Library is on the battlefield, scry 4.
Choose one:
Lorekeeper's Rule – Return target non land card to its owner's hand.
The Guardian Faolan – Destroy target creature with a mana cost of 3 or higher. Duel an opponent.
The Guardian Faolan – Destroy target creature with a mana cost of 3 or higher. Duel an opponent.
4+
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Typhun, Colosseum of Ayrn is on the battlefield, create a 1/1 colorless Combatant creature it has "
, Sacrifice this creature: Add
."
Choose one:
Whenever a player wins a duel while Typhun, Colosseum of Ayrn is on the battlefield, create a 1/1 colorless Combatant creature it has "


Choose one:
Wind's Favor – Creatures with flying and their abilities cost
less to cast until the end of turn.
Gale Force – Tap X number of creatures where X is equal to the amount of creatures you control that have flying. Duel an opponent.

Gale Force – Tap X number of creatures where X is equal to the amount of creatures you control that have flying. Duel an opponent.
5+
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Show rarities: N C U R M
WARLORD: Arenas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Whenever a player wins a duel while Arena of the Jungle Cats is on the battlefield, can play put land from their hand onto the battlefield tapped.
Choose one:
Predatory – Target creature you control has forestwalk until end of the turn. Duel an opponent.
2022-02-02 08:14:48 by SecretInfiltrator