[Alchemy] Alchemist's Domain: Virtual Booster

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Mechanics | Specialize Index
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Goblin Warrior
Haste
Goblins you control have haste.
When Krenko's Underboss enters the battlefield, conjure a Goblin Gang Leader card to your hand.
3/3
 U 
Creature – Goblin Warrior
When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.
2/2
 U 
Creature – Noble
Classified information – When Nameless Lord enters the battlefield, conjure a creature card into your hand that has the most prevalent creature type in your deck.
Classified information – Creatures with the most prevalent creature type in your deck get +1/+1.
3/3
 U 
Creature – Beast
Trample
When Baloth Packleader enters the battlefield, conjure a Baloth Packhunter card into your hand.
{2}{g}, Remove two +1/+1 counters from among creatures you control: Draw a card.
5/5
 C 
Creature – Zombie Rogue
Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity.
2/3
 C 
Creature – Elephant Soldier
Starting intensity 2
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1.
0/4
 C 
Creature – Worm
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Invading Worms dies, each opponent loses 1 life.
1/1
 C 
Creature – Zombie
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Rotten Crowd enters the battlefield, you lose 2 life and create a 2/2 black Zombie creature token.
2/2
 C 
Creature – Soltari Cleric
Specialize {2} (Pay {2}, choose a color, discard a card of that color or associated basic land type: This creature perpetually specializes into that color. Activate only as a sorcery.)
1/2
 C 
Creature – Beast
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3/3
 C 
Creature – Wolf
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
{1}{g}: Wolves you control get +2/+2 until end of turn. Activate only once each turn.
2/2
 C 
Creature – Boar Beast
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Tasty Tuskers dies, you gain 4 life.
4/4
 C 
Instant
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
 C 
Creature – Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
2/1
Mountain
 
 B 
Basic Land – Mountain

Krenko's Underboss (rare)
Goblin Gang Leader (uncommon)
Nameless Lord (uncommon)
Baloth Packleader (uncommon)
Dead-Eyed Rogue (common)
Advancing Phalanx (common)
Invading Worms (common)
Rotten Crowd (common)
Pilgrim of Voices (common)
Baloth Packhunter (common)
Hunting Pack (common)
Tasty Tuskers (common)
Compound Fracture (common)
Nimble Pilferer (common)
Mountain (basic)