[Alchemy] Alchemist's Domain: Virtual Booster

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Mechanics | Specialize Index
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Orc Warrior
As an additional cost to cast this spell, discard a card.
5/5
 U 
Creature – Goblin Warrior
When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.
2/2
 U 
Enchantment
When Hallowed Rite enters the battlefield, conjure a Hallowed Priest card into your hand.
Whenever a creature enters the battlefield under your control or dies, you gain 1 life.
 U 
Colour indicator B Creature – Nightmare
Unseen – When you draw Startling Apparition, discard it.
Madness {1}{b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Cycling {1} ({1}, Discard this card: Draw a card.)
3/3
 C 
Creature – Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
2/1
 C 
Creature – Soltari Cleric
Specialize {2} (Pay {2}, choose a color, discard a card of that color or associated basic land type: This creature perpetually specializes into that color. Activate only as a sorcery.)
1/2
 C 
Creature – Elemental Shaman
Whenever Ember-Eyed Shaman attacks, perpetually increase its intensity by 1.
When Ember-Eyed Shaman dies, it deals damage equal to its intensity to target player or planeswalker.
4/2
 C 
Creature – Worm
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Invading Worms dies, each opponent loses 1 life.
1/1
 C 
Creature – Zombie Rogue
Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity.
2/3
 C 
Instant
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
 C 
Creature – Elephant Soldier
Starting intensity 2
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1.
0/4
 C 
Creature – Boar Beast
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Tasty Tuskers dies, you gain 4 life.
4/4
 C 
Creature – Snake Druid
Deathtouch
Whenever Snake-Eyed Druid attacks, perpetually increase its intensity by 1.
When Snake-Eyed Druid dies, create a X/X green Snake Spirit creature token, where X is Snake-Eyed Druid's intensity.
2/2
 C 
Creature – Beast
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3/3
Forest
 
 B 
Basic Land – Forest

Mardu Outrider (rare)
Goblin Gang Leader (uncommon)
Hallowed Rite (uncommon)
Startling Apparition (uncommon)
Nimble Pilferer (common)
Pilgrim of Voices (common)
Ember-Eyed Shaman (common)
Invading Worms (common)
Dead-Eyed Rogue (common)
Compound Fracture (common)
Advancing Phalanx (common)
Tasty Tuskers (common)
Snake-Eyed Druid (common)
Baloth Packhunter (common)
Forest (basic)