[Alchemy] Alchemist's Domain: Virtual Booster

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Mechanics | Specialize Index
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Orc Warrior
When you cast Veteran Raider, conjure a Mardu Outrider card to your hand.
Veteran Raider gets +2/+2 for each player that has no cards in hand.
{2}{b}, Exile three cards from your graveyard: Each player discards a card.
2/2
 U 
Creature – Naga Assassin
Flash
When Windpipe Crusher enters the battlefield, conjure a Compound Fracture card into your hand and another one into your graveyard.
2/3
 U 
Sorcery
Exile the top three cards of an opponent's library face-down. Conjure a copy of each card exiled this way into your hand.
 U 
Enchantment
When Hallowed Rite enters the battlefield, conjure a Hallowed Priest card into your hand.
Whenever a creature enters the battlefield under your control or dies, you gain 1 life.
 C 
Creature – Worm
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Invading Worms dies, each opponent loses 1 life.
1/1
 C 
Creature – Wolf
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
{1}{g}: Wolves you control get +2/+2 until end of turn. Activate only once each turn.
2/2
 C 
Creature – Elemental Shaman
Whenever Ember-Eyed Shaman attacks, perpetually increase its intensity by 1.
When Ember-Eyed Shaman dies, it deals damage equal to its intensity to target player or planeswalker.
4/2
 C 
Instant
Destroy target creature with power 2 or less.
 C 
Creature – Elephant Soldier
Starting intensity 2
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1.
0/4
 C 
Creature – Cat Cleric
Whenever Lion-Eyed Cleric attacks, perpetually increase its intensity by 1.
When Lion-Eyed Cleric dies, you gain life equal to its intensity.
2/2
 C 
Creature – Zombie Rogue
Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity.
2/3
 C 
Creature – Snake Druid
Deathtouch
Whenever Snake-Eyed Druid attacks, perpetually increase its intensity by 1.
When Snake-Eyed Druid dies, create a X/X green Snake Spirit creature token, where X is Snake-Eyed Druid's intensity.
2/2
 C 
Creature – Bird Scout
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hawk-Eyed Scout attacks, perpetually increase its intensity by 1.
When Hawk-Eyed Scout dies, draw X cards, then discard that many cards, where X is Hawk-Eyed Scout's intensity.
2/1
 C 
Creature – Beast
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3/3
Island
 
 B 
Basic Land – Island

Veteran Raider (mythic)
Windpipe Crusher (uncommon)
Appropriate (uncommon)
Hallowed Rite (uncommon)
Invading Worms (common)
Hunting Pack (common)
Ember-Eyed Shaman (common)
Cruel Cut (common)
Advancing Phalanx (common)
Lion-Eyed Cleric (common)
Dead-Eyed Rogue (common)
Snake-Eyed Druid (common)
Hawk-Eyed Scout (common)
Baloth Packhunter (common)
Island (basic)