[Alchemy] Alchemist's Domain: Virtual Booster

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Mechanics | Specialize Index
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Orc Warrior
When you cast Veteran Raider, conjure a Mardu Outrider card to your hand.
Veteran Raider gets +2/+2 for each player that has no cards in hand.
{2}{b}, Exile three cards from your graveyard: Each player discards a card.
2/2
 U 
Colour indicator B Creature – Nightmare
Unseen – When you draw Startling Apparition, discard it.
Madness {1}{b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Cycling {1} ({1}, Discard this card: Draw a card.)
3/3
 U 
Sorcery
Exile the top three cards of an opponent's library face-down. Conjure a copy of each card exiled this way into your hand.
 U 
Creature – Vampire Rogue
Lifelink
If you would create a Treasure token or Gold token, you may conjure a Nimble Pilferer card instead.
2/2
 C 
Instant
Destroy target creature with power 2 or less.
 C 
Creature – Worm
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Invading Worms dies, each opponent loses 1 life.
1/1
 C 
Creature – Beast
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3/3
 C 
Creature – Boar Beast
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Tasty Tuskers dies, you gain 4 life.
4/4
 C 
Creature – Elephant Soldier
Starting intensity 2
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1.
0/4
 C 
Creature – Wolf
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
{1}{g}: Wolves you control get +2/+2 until end of turn. Activate only once each turn.
2/2
 C 
Creature – Soltari Cleric
Specialize {2} (Pay {2}, choose a color, discard a card of that color or associated basic land type: This creature perpetually specializes into that color. Activate only as a sorcery.)
1/2
 C 
Creature – Elemental Shaman
Whenever Ember-Eyed Shaman attacks, perpetually increase its intensity by 1.
When Ember-Eyed Shaman dies, it deals damage equal to its intensity to target player or planeswalker.
4/2
 C 
Creature – Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
2/1
 C 
Creature – Bird Scout
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hawk-Eyed Scout attacks, perpetually increase its intensity by 1.
When Hawk-Eyed Scout dies, draw X cards, then discard that many cards, where X is Hawk-Eyed Scout's intensity.
2/1
Swamp
 
 B 
Basic Land – Swamp

Veteran Raider (mythic)
Startling Apparition (uncommon)
Appropriate (uncommon)
Nightgrasp Recruiter (uncommon)
Cruel Cut (common)
Invading Worms (common)
Baloth Packhunter (common)
Tasty Tuskers (common)
Advancing Phalanx (common)
Hunting Pack (common)
Pilgrim of Voices (common)
Ember-Eyed Shaman (common)
Nimble Pilferer (common)
Hawk-Eyed Scout (common)
Swamp (basic)