[Alchemy] Alchemist's Domain: Virtual Booster

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Mechanics | Specialize Index
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Boar Beast
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Tasty Tuskers dies, you gain 4 life.
4/4
 
 M 
Creature – Orc Warrior
When you cast Veteran Raider, conjure a Mardu Outrider card to your hand.
Veteran Raider gets +2/+2 for each player that has no cards in hand.
{2}{b}, Exile three cards from your graveyard: Each player discards a card.
2/2
 U 
Creature – Noble
Classified information – When Nameless Lord enters the battlefield, conjure a creature card into your hand that has the most prevalent creature type in your deck.
Classified information – Creatures with the most prevalent creature type in your deck get +1/+1.
3/3
 U 
Creature – Vampire Rogue
Lifelink
If you would create a Treasure token or Gold token, you may conjure a Nimble Pilferer card instead.
2/2
 U 
Creature – Beast
Trample
When Baloth Packleader enters the battlefield, conjure a Baloth Packhunter card into your hand.
{2}{g}, Remove two +1/+1 counters from among creatures you control: Draw a card.
5/5
 C 
Instant
Destroy target creature with power 2 or less.
 C 
Creature – Elemental Shaman
Whenever Ember-Eyed Shaman attacks, perpetually increase its intensity by 1.
When Ember-Eyed Shaman dies, it deals damage equal to its intensity to target player or planeswalker.
4/2
 C 
Creature – Beast
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3/3
 C 
Instant
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
 C 
Creature – Elephant Soldier
Starting intensity 2
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1.
0/4
 C 
Creature – Worm
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Invading Worms dies, each opponent loses 1 life.
1/1
 C 
Creature – Boar Beast
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Tasty Tuskers dies, you gain 4 life.
4/4
 C 
Creature – Zombie
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Rotten Crowd enters the battlefield, you lose 2 life and create a 2/2 black Zombie creature token.
2/2
 C 
Creature – Soltari Cleric
Specialize {2} (Pay {2}, choose a color, discard a card of that color or associated basic land type: This creature perpetually specializes into that color. Activate only as a sorcery.)
1/2
Mountain
 
 B 
Basic Land – Mountain

Tasty Tuskers (common, foil)
Veteran Raider (mythic)
Nameless Lord (uncommon)
Nightgrasp Recruiter (uncommon)
Baloth Packleader (uncommon)
Cruel Cut (common)
Ember-Eyed Shaman (common)
Baloth Packhunter (common)
Compound Fracture (common)
Advancing Phalanx (common)
Invading Worms (common)
Tasty Tuskers (common)
Rotten Crowd (common)
Pilgrim of Voices (common)
Mountain (basic)