[Alchemy] Alchemist's Domain: Virtual Booster
[Alchemy] Alchemist's Domain: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Specialize Index |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Haste
Goblins you control have haste. When Krenko's Underboss enters the battlefield, conjure a Goblin Gang Leader card to your hand. 3/3
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Lifelink
If you would create a Treasure token or Gold token, you may conjure a Nimble Pilferer card instead. 2/2
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Menace
When Dusk Commander enters the battlefield or deals combat damage to an opponent, draft a card from Dusk Commander's spellbook. 3/3
Command the Dreadhorde
Cryptic Command Neurok Commando Profane Command Ray of Command Word of Command |
Whenever you gain life, put a +1/+1 counter on Hallowed Priest.
1/1
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Starting intensity 2
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1. 0/4
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Flash (You may cast this spell any time you could cast an instant.)
2/1
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Specialize
![]() ![]() 1/2
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Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity. 2/3
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Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Rotten Crowd enters the battlefield, you lose 2 life and create a 2/2 black Zombie creature token. 2/2
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Destroy target creature with power 2 or less.
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Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
![]() ![]() 2/2
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Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter. 3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hawk-Eyed Scout attacks, perpetually increase its intensity by 1. When Hawk-Eyed Scout dies, draw X cards, then discard that many cards, where X is Hawk-Eyed Scout's intensity. 2/1
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Deathtouch
Whenever Snake-Eyed Druid attacks, perpetually increase its intensity by 1. When Snake-Eyed Druid dies, create a X/X green Snake Spirit creature token, where X is Snake-Eyed Druid's intensity. 2/2
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Krenko's Underboss
(rare)
Nightgrasp Recruiter
(uncommon)
Dusk Commander
(uncommon)
Hallowed Priest
(uncommon)
Advancing Phalanx
(common)
Nimble Pilferer
(common)
Pilgrim of Voices
(common)
Dead-Eyed Rogue
(common)
Rotten Crowd
(common)
Cruel Cut
(common)
Hunting Pack
(common)
Baloth Packhunter
(common)
Hawk-Eyed Scout
(common)
Snake-Eyed Druid
(common)
Mountain
(basic)