[Alchemy] Alchemist's Domain: Virtual Booster
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| Mechanics | Specialize Index |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Unseen – When you draw Startling Apparition, discard it.
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Cycling ( , Discard this card: Draw a card.)3/3
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If you would draw a card, you may seek a basic land card instead.
Domain – Tallwood Caregiver gets +1/+1 for each basic land type among lands you control. 3/4
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When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.
2/2
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Lifelink
If you would create a Treasure token or Gold token, you may conjure a Nimble Pilferer card instead. 2/2
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Whenever you gain life, put a +1/+1 counter on Hallowed Priest.
1/1
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Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Rotten Crowd enters the battlefield, you lose 2 life and create a 2/2 black Zombie creature token. 2/2
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Starting intensity 2
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1. 0/4
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Specialize
(Pay , choose a color, discard a card of that color or associated basic land type: This creature perpetually specializes into that color. Activate only as a sorcery.)1/2
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Destroy target creature with power 2 or less.
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Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
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Whenever Ember-Eyed Shaman attacks, perpetually increase its intensity by 1.
When Ember-Eyed Shaman dies, it deals damage equal to its intensity to target player or planeswalker. 4/2
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Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity. 2/3
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Deathtouch
Whenever Snake-Eyed Druid attacks, perpetually increase its intensity by 1. When Snake-Eyed Druid dies, create a X/X green Snake Spirit creature token, where X is Snake-Eyed Druid's intensity. 2/2
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Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Invading Worms dies, each opponent loses 1 life. 1/1
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Startling Apparition
(uncommon, foil)
Tallwood Caregiver
(rare)
Goblin Gang Leader
(uncommon)
Nightgrasp Recruiter
(uncommon)
Hallowed Priest
(uncommon)
Rotten Crowd
(common)
Advancing Phalanx
(common)
Pilgrim of Voices
(common)
Cruel Cut
(common)
Compound Fracture
(common)
Ember-Eyed Shaman
(common)
Dead-Eyed Rogue
(common)
Snake-Eyed Druid
(common)
Invading Worms
(common)
Mountain
(basic)
Creature – Nightmare

(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)




