[Alchemy] Alchemist's Domain: Virtual Booster

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Mechanics | Specialize Index
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Giant Druid
If you would draw a card, you may seek a basic land card instead.
Domain – Tallwood Caregiver gets +1/+1 for each basic land type among lands you control.
3/4
 U 
Creature – Beast
Trample
When Baloth Packleader enters the battlefield, conjure a Baloth Packhunter card into your hand.
{2}{g}, Remove two +1/+1 counters from among creatures you control: Draw a card.
5/5
 U 
Creature – Viashino Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Deathclaw Instructor enters the battlefield, add a Cruel Cut card to the spellbooks of up to two target permanents you control.
2/1
 U 
Sorcery
Exile the top three cards of an opponent's library face-down. Conjure a copy of each card exiled this way into your hand.
 C 
Instant
Destroy target creature with power 2 or less.
 C 
Creature – Boar Beast
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Tasty Tuskers dies, you gain 4 life.
4/4
 C 
Creature – Wolf
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
{1}{g}: Wolves you control get +2/+2 until end of turn. Activate only once each turn.
2/2
 C 
Creature – Bird Scout
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hawk-Eyed Scout attacks, perpetually increase its intensity by 1.
When Hawk-Eyed Scout dies, draw X cards, then discard that many cards, where X is Hawk-Eyed Scout's intensity.
2/1
 C 
Creature – Zombie
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Rotten Crowd enters the battlefield, you lose 2 life and create a 2/2 black Zombie creature token.
2/2
 C 
Creature – Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
2/1
 C 
Creature – Zombie Rogue
Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity.
2/3
 C 
Creature – Elephant Soldier
Starting intensity 2
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1.
0/4
 C 
Creature – Soltari Cleric
Specialize {2} (Pay {2}, choose a color, discard a card of that color or associated basic land type: This creature perpetually specializes into that color. Activate only as a sorcery.)
1/2
 C 
Creature – Beast
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3/3
Mountain
 
 B 
Basic Land – Mountain

Tallwood Caregiver (rare)
Baloth Packleader (uncommon)
Deathclaw Instructor (uncommon)
Appropriate (uncommon)
Cruel Cut (common)
Tasty Tuskers (common)
Hunting Pack (common)
Hawk-Eyed Scout (common)
Rotten Crowd (common)
Nimble Pilferer (common)
Dead-Eyed Rogue (common)
Advancing Phalanx (common)
Pilgrim of Voices (common)
Baloth Packhunter (common)
Mountain (basic)