[Alchemy] Alchemist's Domain: Virtual Booster
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| Mechanics | Specialize Index |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hawk-Eyed Scout attacks, perpetually increase its intensity by 1. When Hawk-Eyed Scout dies, draw X cards, then discard that many cards, where X is Hawk-Eyed Scout's intensity. 2/1
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As an additional cost to cast this spell, discard a card.
5/5
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Whenever you gain life, put a +1/+1 counter on Hallowed Priest.
1/1
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Unseen – When you draw Startling Apparition, discard it.
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Cycling ( , Discard this card: Draw a card.)3/3
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Exile the top three cards of an opponent's library face-down. Conjure a copy of each card exiled this way into your hand.
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Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Tasty Tuskers dies, you gain 4 life. 4/4
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Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Invading Worms dies, each opponent loses 1 life. 1/1
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Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
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Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter. 3/3
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Specialize
(Pay , choose a color, discard a card of that color or associated basic land type: This creature perpetually specializes into that color. Activate only as a sorcery.)1/2
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Starting intensity 2
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1. 0/4
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Destroy target creature with power 2 or less.
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Whenever Ember-Eyed Shaman attacks, perpetually increase its intensity by 1.
When Ember-Eyed Shaman dies, it deals damage equal to its intensity to target player or planeswalker. 4/2
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Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Rotten Crowd enters the battlefield, you lose 2 life and create a 2/2 black Zombie creature token. 2/2
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Hawk-Eyed Scout
(common, foil)
Mardu Outrider
(rare)
Hallowed Priest
(uncommon)
Startling Apparition
(uncommon)
Appropriate
(uncommon)
Tasty Tuskers
(common)
Invading Worms
(common)
Compound Fracture
(common)
Baloth Packhunter
(common)
Pilgrim of Voices
(common)
Advancing Phalanx
(common)
Cruel Cut
(common)
Ember-Eyed Shaman
(common)
Rotten Crowd
(common)
Mountain
(basic)



Creature – Nightmare


