[Alchemy] Alchemist's Domain: Virtual Booster

[Alchemy] Alchemist's Domain: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Specialize Index
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Vampire Rogue
Lifelink
If you would create a Treasure token or Gold token, you may conjure a Nimble Pilferer card instead.
2/2
 
 R 
Creature – Giant Druid
If you would draw a card, you may seek a basic land card instead.
Domain – Tallwood Caregiver gets +1/+1 for each basic land type among lands you control.
3/4
 U 
Colour indicator B Creature – Nightmare
Unseen – When you draw Startling Apparition, discard it.
Madness {1}{b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Cycling {1} ({1}, Discard this card: Draw a card.)
3/3
 U 
Creature – Goblin Warrior
When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.
2/2
 U 
Creature – Spirit Rogue
Menace
When Dusk Commander enters the battlefield or deals combat damage to an opponent, draft a card from Dusk Commander's spellbook.
3/3
Dusk Commander's Spellbook
 
 U 
Spellbook
Command the Dreadhorde
Cryptic Command
Neurok Commando
Profane Command
Ray of Command
Word of Command
 C 
Instant
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
 C 
Creature – Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
2/1
 C 
Creature – Worm
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Invading Worms dies, each opponent loses 1 life.
1/1
 C 
Creature – Wolf
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
{1}{g}: Wolves you control get +2/+2 until end of turn. Activate only once each turn.
2/2
 C 
Creature – Elephant Soldier
Starting intensity 2
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1.
0/4
 C 
Creature – Beast
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3/3
 C 
Creature – Zombie Rogue
Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity.
2/3
 C 
Creature – Soltari Cleric
Specialize {2} (Pay {2}, choose a color, discard a card of that color or associated basic land type: This creature perpetually specializes into that color. Activate only as a sorcery.)
1/2
 C 
Creature – Boar Beast
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Tasty Tuskers dies, you gain 4 life.
4/4
Plains
 
 B 
Basic Land – Plains

Nightgrasp Recruiter (uncommon, foil)
Tallwood Caregiver (rare)
Startling Apparition (uncommon)
Goblin Gang Leader (uncommon)
Dusk Commander (uncommon)
Compound Fracture (common)
Nimble Pilferer (common)
Invading Worms (common)
Hunting Pack (common)
Advancing Phalanx (common)
Baloth Packhunter (common)
Dead-Eyed Rogue (common)
Pilgrim of Voices (common)
Tasty Tuskers (common)
Plains (basic)