[Alchemy] Alchemist's Domain: Virtual Booster
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| Mechanics | Specialize Index |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Starting intensity 2
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1. 0/4
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If you would draw a card, you may seek a basic land card instead.
Domain – Tallwood Caregiver gets +1/+1 for each basic land type among lands you control. 3/4
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Exile the top three cards of an opponent's library face-down. Conjure a copy of each card exiled this way into your hand.
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When Hallowed Rite enters the battlefield, conjure a Hallowed Priest card into your hand.
Whenever a creature enters the battlefield under your control or dies, you gain 1 life. |
Flash
When Windpipe Crusher enters the battlefield, conjure a Compound Fracture card into your hand and another one into your graveyard. 2/3
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Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Tasty Tuskers dies, you gain 4 life. 4/4
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Flash (You may cast this spell any time you could cast an instant.)
2/1
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Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Invading Worms dies, each opponent loses 1 life. 1/1
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Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
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Starting intensity 2
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1. 0/4
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Whenever Ember-Eyed Shaman attacks, perpetually increase its intensity by 1.
When Ember-Eyed Shaman dies, it deals damage equal to its intensity to target player or planeswalker. 4/2
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Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity. 2/3
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Specialize
(Pay , choose a color, discard a card of that color or associated basic land type: This creature perpetually specializes into that color. Activate only as a sorcery.)1/2
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Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter. 3/3
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Advancing Phalanx
(common, foil)
Tallwood Caregiver
(rare)
Appropriate
(uncommon)
Hallowed Rite
(uncommon)
Windpipe Crusher
(uncommon)
Tasty Tuskers
(common)
Nimble Pilferer
(common)
Invading Worms
(common)
Compound Fracture
(common)
Advancing Phalanx
(common)
Ember-Eyed Shaman
(common)
Dead-Eyed Rogue
(common)
Pilgrim of Voices
(common)
Baloth Packhunter
(common)
Forest
(basic)





