[Alchemy] Alchemist's Domain: Virtual Booster
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| Mechanics | Specialize Index |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast this spell, discard a card.
5/5
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Deathclaw Instructor enters the battlefield, add a Cruel Cut card to the spellbooks of up to two target permanents you control. 2/1
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When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.
2/2
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When Hallowed Rite enters the battlefield, conjure a Hallowed Priest card into your hand.
Whenever a creature enters the battlefield under your control or dies, you gain 1 life. |
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Rotten Crowd enters the battlefield, you lose 2 life and create a 2/2 black Zombie creature token. 2/2
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Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity. 2/3
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Whenever Lion-Eyed Cleric attacks, perpetually increase its intensity by 1.
When Lion-Eyed Cleric dies, you gain life equal to its intensity. 2/2
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Flash (You may cast this spell any time you could cast an instant.)
2/1
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Destroy target creature with power 2 or less.
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Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter. 3/3
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Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
![]() : Wolves you control get +2/+2 until end of turn. Activate only once each turn.2/2
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Starting intensity 2
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1. 0/4
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Deathtouch
Whenever Snake-Eyed Druid attacks, perpetually increase its intensity by 1. When Snake-Eyed Druid dies, create a X/X green Snake Spirit creature token, where X is Snake-Eyed Druid's intensity. 2/2
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Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
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Mardu Outrider
(rare)
Deathclaw Instructor
(uncommon)
Goblin Gang Leader
(uncommon)
Hallowed Rite
(uncommon)
Rotten Crowd
(common)
Dead-Eyed Rogue
(common)
Lion-Eyed Cleric
(common)
Nimble Pilferer
(common)
Cruel Cut
(common)
Baloth Packhunter
(common)
Hunting Pack
(common)
Advancing Phalanx
(common)
Snake-Eyed Druid
(common)
Compound Fracture
(common)
Plains
(basic)





