[Alchemy] Alchemist's Domain: Virtual Booster

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Mechanics | Specialize Index
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Goblin Warrior
Haste
Goblins you control have haste.
When Krenko's Underboss enters the battlefield, conjure a Goblin Gang Leader card to your hand.
3/3
 U 
Creature – Noble
Classified information – When Nameless Lord enters the battlefield, conjure a creature card into your hand that has the most prevalent creature type in your deck.
Classified information – Creatures with the most prevalent creature type in your deck get +1/+1.
3/3
 U 
Creature – Spirit Rogue
Menace
When Dusk Commander enters the battlefield or deals combat damage to an opponent, draft a card from Dusk Commander's spellbook.
3/3
Dusk Commander's Spellbook
 
 U 
Spellbook
Command the Dreadhorde
Cryptic Command
Neurok Commando
Profane Command
Ray of Command
Word of Command
 U 
Creature – Human Cleric
Whenever you gain life, put a +1/+1 counter on Hallowed Priest.
1/1
 C 
Creature – Worm
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Invading Worms dies, each opponent loses 1 life.
1/1
 C 
Instant
Destroy target creature with power 2 or less.
 C 
Creature – Zombie Rogue
Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity.
2/3
 C 
Creature – Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
2/1
 C 
Instant
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
 C 
Creature – Boar Beast
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Tasty Tuskers dies, you gain 4 life.
4/4
 C 
Creature – Beast
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3/3
 C 
Creature – Zombie
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Rotten Crowd enters the battlefield, you lose 2 life and create a 2/2 black Zombie creature token.
2/2
 C 
Creature – Snake Druid
Deathtouch
Whenever Snake-Eyed Druid attacks, perpetually increase its intensity by 1.
When Snake-Eyed Druid dies, create a X/X green Snake Spirit creature token, where X is Snake-Eyed Druid's intensity.
2/2
 C 
Creature – Cat Cleric
Whenever Lion-Eyed Cleric attacks, perpetually increase its intensity by 1.
When Lion-Eyed Cleric dies, you gain life equal to its intensity.
2/2
Plains
 
 B 
Basic Land – Plains

Krenko's Underboss (rare)
Nameless Lord (uncommon)
Dusk Commander (uncommon)
Hallowed Priest (uncommon)
Invading Worms (common)
Cruel Cut (common)
Dead-Eyed Rogue (common)
Nimble Pilferer (common)
Compound Fracture (common)
Tasty Tuskers (common)
Baloth Packhunter (common)
Rotten Crowd (common)
Snake-Eyed Druid (common)
Lion-Eyed Cleric (common)
Plains (basic)