[Alchemy] Alchemist's Domain: Virtual Booster
| [Alchemy] Alchemist's Domain: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Specialize Index |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
If you would draw a card, you may seek a basic land card instead.
Domain – Tallwood Caregiver gets +1/+1 for each basic land type among lands you control. 3/4
|
Unseen – When you draw Startling Apparition, discard it.
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Cycling ( , Discard this card: Draw a card.)3/3
|
When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.
2/2
|
Trample
When Baloth Packleader enters the battlefield, conjure a Baloth Packhunter card into your hand. ![]() , Remove two +1/+1 counters from among creatures you control: Draw a card.5/5
|
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Invading Worms dies, each opponent loses 1 life. 1/1
|
|
Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity. 2/3
|
Whenever Ember-Eyed Shaman attacks, perpetually increase its intensity by 1.
When Ember-Eyed Shaman dies, it deals damage equal to its intensity to target player or planeswalker. 4/2
|
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
![]() : Wolves you control get +2/+2 until end of turn. Activate only once each turn.2/2
|
Destroy target creature with power 2 or less.
|
Deathtouch
Whenever Snake-Eyed Druid attacks, perpetually increase its intensity by 1. When Snake-Eyed Druid dies, create a X/X green Snake Spirit creature token, where X is Snake-Eyed Druid's intensity. 2/2
|
|
Whenever Lion-Eyed Cleric attacks, perpetually increase its intensity by 1.
When Lion-Eyed Cleric dies, you gain life equal to its intensity. 2/2
|
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
|
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Tasty Tuskers dies, you gain 4 life. 4/4
|
Starting intensity 2
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1. 0/4
|
|
Tallwood Caregiver
(rare)
Startling Apparition
(uncommon)
Goblin Gang Leader
(uncommon)
Baloth Packleader
(uncommon)
Invading Worms
(common)
Dead-Eyed Rogue
(common)
Ember-Eyed Shaman
(common)
Hunting Pack
(common)
Cruel Cut
(common)
Snake-Eyed Druid
(common)
Lion-Eyed Cleric
(common)
Compound Fracture
(common)
Tasty Tuskers
(common)
Advancing Phalanx
(common)
Mountain
(basic)


Creature – Nightmare

(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


