[Alchemy] Alchemist's Domain: Virtual Booster
| [Alchemy] Alchemist's Domain: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Specialize Index |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Hallowed Rite enters the battlefield, conjure a Hallowed Priest card into your hand.
Whenever a creature enters the battlefield under your control or dies, you gain 1 life. |
When you cast Veteran Raider, conjure a Mardu Outrider card to your hand.
Veteran Raider gets +2/+2 for each player that has no cards in hand. ![]() , Exile three cards from your graveyard: Each player discards a card.2/2
|
Flash
When Windpipe Crusher enters the battlefield, conjure a Compound Fracture card into your hand and another one into your graveyard. 2/3
|
Trample
When Baloth Packleader enters the battlefield, conjure a Baloth Packhunter card into your hand. ![]() , Remove two +1/+1 counters from among creatures you control: Draw a card.5/5
|
Unseen – When you draw Startling Apparition, discard it.
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Cycling ( , Discard this card: Draw a card.)3/3
|
|
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Invading Worms dies, each opponent loses 1 life. 1/1
|
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Rotten Crowd enters the battlefield, you lose 2 life and create a 2/2 black Zombie creature token. 2/2
|
Destroy target creature with power 2 or less.
|
Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity. 2/3
|
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
|
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hawk-Eyed Scout attacks, perpetually increase its intensity by 1. When Hawk-Eyed Scout dies, draw X cards, then discard that many cards, where X is Hawk-Eyed Scout's intensity. 2/1
|
Whenever Lion-Eyed Cleric attacks, perpetually increase its intensity by 1.
When Lion-Eyed Cleric dies, you gain life equal to its intensity. 2/2
|
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Tasty Tuskers dies, you gain 4 life. 4/4
|
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter. 3/3
|
|
Hallowed Rite
(uncommon, foil)
Veteran Raider
(mythic)
Windpipe Crusher
(uncommon)
Baloth Packleader
(uncommon)
Startling Apparition
(uncommon)
Invading Worms
(common)
Rotten Crowd
(common)
Cruel Cut
(common)
Dead-Eyed Rogue
(common)
Compound Fracture
(common)
Hawk-Eyed Scout
(common)
Lion-Eyed Cleric
(common)
Tasty Tuskers
(common)
Baloth Packhunter
(common)
Forest
(basic)





Creature – Nightmare
