[Alchemy] Alchemist's Domain: Mechanics
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Mechanics | Specialize Index |
To seek a card, put one at random from your library into your hand.
This is intense.
Select one of three random cards from the card’s spellbook and add it to your hand.
A boon represents a delayed triggered ability.
A card’s spellbook is a curated list of associated, flavor-resonant cards.
A conjured card is added to the game.
Perpetual effects and counters are not removed from cards that change zones.
Specialize a creature towards a color.
When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.
Ability word. Marks abilities that use private/hidden information e. g. triggering from a zone that's not public.
Ability word. Marks abilities that use private/hidden information e. g. most prevalent creature type in your deck/library etc.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".