[Alchemy] Alchemist's Domain
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Showing 30 active cards, of 38 total
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Starting intensity 2
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1.
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1.
0/4
Whenever you gain life, put a +1/+1 counter on Hallowed Priest.
1/1
When Hallowed Rite enters the battlefield, conjure a Hallowed Priest card into your hand.
Whenever a creature enters the battlefield under your control or dies, you gain 1 life.
Whenever a creature enters the battlefield under your control or dies, you gain 1 life.
Whenever Lion-Eyed Cleric attacks, perpetually increase its intensity by 1.
When Lion-Eyed Cleric dies, you gain life equal to its intensity.
When Lion-Eyed Cleric dies, you gain life equal to its intensity.
2/2
Specialize
(Pay
, choose a color, discard a card of that color or associated basic land type: This creature perpetually specializes into that color. Activate only as a sorcery.)


1/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hawk-Eyed Scout attacks, perpetually increase its intensity by 1.
When Hawk-Eyed Scout dies, draw X cards, then discard that many cards, where X is Hawk-Eyed Scout's intensity.
Whenever Hawk-Eyed Scout attacks, perpetually increase its intensity by 1.
When Hawk-Eyed Scout dies, draw X cards, then discard that many cards, where X is Hawk-Eyed Scout's intensity.
2/1
Exile the top three cards of an opponent's library face-down. Conjure a copy of each card exiled this way into your hand.
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
Destroy target creature with power 2 or less.
Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity.
2/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Deathclaw Instructor enters the battlefield, add a Cruel Cut card to the spellbooks of up to two target permanents you control.
When Deathclaw Instructor enters the battlefield, add a Cruel Cut card to the spellbooks of up to two target permanents you control.
2/1
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Invading Worms dies, each opponent loses 1 life.
When Invading Worms dies, each opponent loses 1 life.
1/1
As an additional cost to cast this spell, discard a card.
5/5
Lifelink
If you would create a Treasure token or Gold token, you may conjure a Nimble Pilferer card instead.
If you would create a Treasure token or Gold token, you may conjure a Nimble Pilferer card instead.
2/2
Flash (You may cast this spell any time you could cast an instant.)
2/1
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Rotten Crowd enters the battlefield, you lose 2 life and create a 2/2 black Zombie creature token.
When Rotten Crowd enters the battlefield, you lose 2 life and create a 2/2 black Zombie creature token.
2/2
Unseen – When you draw Startling Apparition, discard it.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Cycling
(
, Discard this card: Draw a card.)
Madness


Cycling


3/3
When you cast Veteran Raider, conjure a Mardu Outrider card to your hand.
Veteran Raider gets +2/+2 for each player that has no cards in hand.

, Exile three cards from your graveyard: Each player discards a card.
Veteran Raider gets +2/+2 for each player that has no cards in hand.


2/2
Flash
When Windpipe Crusher enters the battlefield, conjure a Compound Fracture card into your hand and another one into your graveyard.
When Windpipe Crusher enters the battlefield, conjure a Compound Fracture card into your hand and another one into your graveyard.
2/3
Whenever Ember-Eyed Shaman attacks, perpetually increase its intensity by 1.
When Ember-Eyed Shaman dies, it deals damage equal to its intensity to target player or planeswalker.
When Ember-Eyed Shaman dies, it deals damage equal to its intensity to target player or planeswalker.
4/2
When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.
2/2
Haste
Goblins you control have haste.
When Krenko's Underboss enters the battlefield, conjure a Goblin Gang Leader card to your hand.
Goblins you control have haste.
When Krenko's Underboss enters the battlefield, conjure a Goblin Gang Leader card to your hand.
3/3
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3/3
Trample
When Baloth Packleader enters the battlefield, conjure a Baloth Packhunter card into your hand.

, Remove two +1/+1 counters from among creatures you control: Draw a card.
When Baloth Packleader enters the battlefield, conjure a Baloth Packhunter card into your hand.


5/5
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)

: Wolves you control get +2/+2 until end of turn. Activate only once each turn.


2/2
Deathtouch
Whenever Snake-Eyed Druid attacks, perpetually increase its intensity by 1.
When Snake-Eyed Druid dies, create a X/X green Snake Spirit creature token, where X is Snake-Eyed Druid's intensity.
Whenever Snake-Eyed Druid attacks, perpetually increase its intensity by 1.
When Snake-Eyed Druid dies, create a X/X green Snake Spirit creature token, where X is Snake-Eyed Druid's intensity.
2/2
If you would draw a card, you may seek a basic land card instead.
Domain – Tallwood Caregiver gets +1/+1 for each basic land type among lands you control.
Domain – Tallwood Caregiver gets +1/+1 for each basic land type among lands you control.
3/4
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Tasty Tuskers dies, you gain 4 life.
When Tasty Tuskers dies, you gain 4 life.
4/4
Menace
When Dusk Commander enters the battlefield or deals combat damage to an opponent, draft a card from Dusk Commander's spellbook.
When Dusk Commander enters the battlefield or deals combat damage to an opponent, draft a card from Dusk Commander's spellbook.
3/3
Command the Dreadhorde
Cryptic Command
Neurok Commando
Profane Command
Ray of Command
Word of Command
Cryptic Command
Neurok Commando
Profane Command
Ray of Command
Word of Command
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[Alchemy] Alchemist's Domain: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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Classified information – Creatures with the most prevalent creature type in your deck get +1/+1.
last 2022-11-15 07:22:46 by SecretInfiltrator