[Alchemy] Alchemist's Domain: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Giant Druid
If you would draw a card, you may seek a basic land card instead.
Domain – Tallwood Caregiver gets +1/+1 for each basic land type among lands you control.
3/4
 U 
Colour indicator B Creature – Nightmare
Unseen – When you draw Startling Apparition, discard it.
Madness {1}{b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Cycling {1} ({1}, Discard this card: Draw a card.)
3/3
 U 
Creature – Viashino Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Deathclaw Instructor enters the battlefield, add a Cruel Cut card to the spellbooks of up to two target permanents you control.
2/1
 U 
Sorcery
Exile the top three cards of an opponent's library face-down. Conjure a copy of each card exiled this way into your hand.
 C 
Creature – Zombie
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Rotten Crowd enters the battlefield, you lose 2 life and create a 2/2 black Zombie creature token.
2/2
 C 
Creature – Zombie Rogue
Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity.
2/3
 C 
Creature – Cat Cleric
Whenever Lion-Eyed Cleric attacks, perpetually increase its intensity by 1.
When Lion-Eyed Cleric dies, you gain life equal to its intensity.
2/2
 C 
Instant
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
 C 
Creature – Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
2/1
 C 
Creature – Wolf
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
{1}{g}: Wolves you control get +2/+2 until end of turn. Activate only once each turn.
2/2
 C 
Creature – Boar Beast
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Tasty Tuskers dies, you gain 4 life.
4/4
 C 
Creature – Elephant Soldier
Starting intensity 2
Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1.
0/4
 C 
Creature – Bird Scout
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hawk-Eyed Scout attacks, perpetually increase its intensity by 1.
When Hawk-Eyed Scout dies, draw X cards, then discard that many cards, where X is Hawk-Eyed Scout's intensity.
2/1
 C 
Creature – Beast
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3/3
Island
 
 B 
Basic Land – Island

Tallwood Caregiver (rare)
Startling Apparition (uncommon)
Deathclaw Instructor (uncommon)
Appropriate (uncommon)
Rotten Crowd (common)
Dead-Eyed Rogue (common)
Lion-Eyed Cleric (common)
Compound Fracture (common)
Nimble Pilferer (common)
Hunting Pack (common)
Tasty Tuskers (common)
Advancing Phalanx (common)
Hawk-Eyed Scout (common)
Baloth Packhunter (common)
Island (basic)