Reflections of Horthet: Recent Activity
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Mechanics | Skeleton |
Recent updates to Reflections of Horthet: (Generated at 2025-05-01 15:45:29)
Page 1 - Older activity
Page 1 - Older activity
Four abilities, but no ability to set up its own +1/+1 counters?
This card feels disjointed - no two abilities really align to create positive synergy.
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upgraded it to 2 choices, I agree that none of them are gamebreaking but I am trying to create a powerful yet basic and pure blue spell.
Well, at this cost, you're right. Things similar to this Insidious Will or Sublime Epiphany tend to cost more. Even Archmage's Charm which isn't quite as good technically costs more.
But I think this card being miscosted isn't a reason for mythic. It just doesn't really feel mythic - it's three well known cards in one; which is efficient, but is it really "We can put this on mousemat" levels of exciting?
Mostly because every blue deck would need to play 4 of it if possible. Its certainly better than a filler rare.
Why is this legendary and mythic? It feels like a filler rare we get once a year
Capitalized creature type, changed destroy to exile to fit the theme of change better.
The flavor text is fun.
Black is not supposed to destroy its own enchantments, and I don't think artifacts either.
Creature types in rules text are capitalized and it really helps making the text more readable. Also card types are listed for tokens. So: "1/1 black Thrull creature token".
You want "creates" over "gets", too.