Reflections of Horthet: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Angleblade Paladin White Uncommon 5{3}{w}{w} Creature – Human Knight 5 3 UW01 Blessing {3}{w}{w}{w} (When a creature enters the battlefield under your control you may pay {3}{w}{w}{w} if this card is in your hand or graveyard, if you do exile it and put +1/+1 counters equal to its power on that creature.)

At the end of turn, if you've gained 5 or more life you may return Angleblade Paladin to your hand from exile.
0
2 Bowed Monk White Common 1{w} Creature – Cat Cleric 1 1 CW01 Blessing {1}{b} (When a creature enters the battlefield under your control you may pay {1}{b} if this card is in your hand or graveyard, if you do exile it and put +1/+1 counters equal to its power on that creature.) 0
3 Enthusiastic Blessing White Common 2{1}{w} Instant CW02 Tap a creature you control, target creature gets +2/+2 and gains any abilities the tapped creature had. 0
4 Grand Entrance White Uncommon 3{w}{w}{w} Instant UW02 Put target creature from your hand onto the battlefield, at the beginning of the next end step exile that creature. 0
5 Kowtow White Common 3{2}{w} Sorcery CW03 You may remove any counters on target tapped creature and place them on any target you control then exile the tapped creature.
0
6 Litany of Scripture White Rare 3{2}{w} Sorcery RW01 Creatures in your graveyard have Blessing until end of turn, the Blessing cost is equal to their mana cost. 0
7 Melwa, Nun of 1000 spells White Rare 2{w}{w} Legendary Creature – Human Cleric 2 3 RW02 Ward {3}

Instants and sorceries in your graveyard have, "{1}: Exile this card from your graveyard, put a +1/+1 counter on target creature you control."
0
8 The Hooded One White Mythic 11{10}{w} Legendary Creature – God 7 7 MW01 The The Hooded One costs {x} less where x is the number of creatures you own in exile.

Lifelink
You may cast creatures from exile as if they were in your hand.
0
9 Brainwing Idealist Blue Uncommon 7{6}{u} Creature – Dragon Wizard 4 3 UU02 Theorize 6 (When this creature enters the battlefield look at the top 6 cards of your library, put up to 1 on top and the rest on the bottom in any order.)

Flying
0
10 Educated Mongrel Blue Uncommon 3{2}{u} Creature – Dog Wizard 2 3 UU01 Theorize 3 (When this creature enters the battlefield look at the top 3 cards of your library, put up to 1 on top and the rest on the bottom in any order.) 0
11 Ideation Informant Blue Common 1{u} Creature – Bird Rogue 1 1 CU01 Theorize 1 (When this creature enters the battlefield look at the top 1 cards of your library, put up to 1 on top and the rest on the bottom in any order.)

Whenever another creature Theorizes you may return Ideation Informant to your hand from play.
0
12 The Ubermentalist Blue Mythic 7{3}{u}{u}{u}{u} Legendary Artifact Creature – Human Construct 4 4 MU01 Theorize 7

Whenever a card directs you to look at the top x cards of your deck, instead draw that many cards.

As long as The Ubermentalist is in play flip your deck over and play with it face up.
0
13 Think Tank Blue Rare 5{3}{u}{u} Artifact RU01 {3}{u}, {t}: Look at the bottom 3 cards of your library, you may put 1 into your hand and the rest back in any order.

Whenever a creature you control enters the battlefield it may Theorize 1 (When this creature enters the battlefield look at the top 1 cards of your library, put up to 1 on top and the rest on the bottom in any order.).
0
14 Truth of Names Blue Mythic 3{1}{u}{u} Legendary Instant MU02 Choose up to two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Copy target instant spell you may choose new targets for the copy.
4 1630467305 on 01 Sep 2021 by dude1818
15 Felton, the Overblessed Black Mythic 3{2}{b} Legendary Planeswalker – Felton 5 MB02 Creatures you control get -1/-1.

-1 Each player discards a card.

-3 Destroy target creature with no +1/+1 counters on it.
-0 Put a loyalty counter on Felton, the Overblessed for each creature you control with a +1/+1 counter on it.
1 1635970046 on 03 Nov 2021 by SecretInfiltrator
16 Hollow Genius Black Uncommon 3{2}{b} Creature – Zombie Wizard 3 1 UB01 Theorize 2 (When this creature enters the battlefield look at the top 2 cards of your library, put up to 1 on top and the rest on the bottom in any order.)

If you would Theorize and Hollow Genius is in the graveyard you may instead put Hollow Genius on top of your library.
0
17 Hooded Gate Watcher Black Rare 3{1}{b}{b} Creature – Zombie Beast 2 5 RB01 Hooded Gate Watcher cannot attack unless its has three +1/+1 counters or more on it.

Whenever another creature gets +1/+1 counters put on them put a +1/+1 counter on Hooded Gate Watcher as well.
0
18 Mother Abetha, Fetid Matron Black Rare 3{1}{b}{b} Legendary Creature – Human Cleric 2 4 RB02 Thrulls you control get +1/+1.

{b}{b}: Exile target creature you control, create a 1/1 black Thrull creature token.
0
19 Risen Martyr Black Mythic 4{2}{b}{b} Creature – Zombie Cleric 1 1 MB01 Risen Martyr enters the battlefield with x +1/+1 counters on it where x is the number of +1/+1 counters on creatures you control.

When Risen Martyr dies put x 2/2 black zombie tokens into play where x is the number of +1/+1 counters on it.
0
20 Unwavering Follower Black Common 1{b} Creature – Zombie Cleric 1 2 CB01 Lifelink 0
21 Vapid Transition Black Uncommon 4{3}{b} Instant UB02 Exile target nonland permanent, it's controller creates a 1/1 black Thrull creature token. 1 1629495219 on 20 Aug 2021 by SecretInfiltrator
22 Boundary Sparks Red Uncommon 3{2}{r} Enchantment UR02 Whenever a player changes phases and does not lose mana, deal damage equal to the that mana to them. 0
23 Flame Petal Red Uncommon 1{r} Instant UR01 Choose one —
• Deal 1 damage to any target.
• Target creature gets +1/+1 until end of turn.
0
24 Rock Architect Red Common 1{r} Creature – Goblin Wizard 1 1 CR01 Theorize 2 (When this creature enters the battlefield look at the top 2 cards of your library, put up to 1 on top and the rest on the bottom in any order.)

Whenever a land enters your graveyard you may discard a card to put that land into your hand.
0
25 Urgun, Hooded Priest Red Uncommon 5{4}{r} Legendary Creature – Ogre Cleric 4 4 UR03 Blessing {5}{w} (When a creature enters the battlefield under your control you may pay {5}{w} if this card is in your hand or graveyard, if you do exile it and put +1/+1 counters equal to its power on that creature.)

First Strike

A creature blessed by Urgun gains first strike until end of turn.
0
26 Zealot of Norla Red Rare 5{3}{r}{r} Creature – Goblin Warrior 6 3 RR01 As long as you control a green permanent Zealot of Norla has Trample, Haste, and +0/+3.

{g}{g}: Zealot of Norla gets +1/+0 until end of turn.
0
27 Zepheal, Fallen Mage Red Mythic 4{2}{r}{r} Legendary Planeswalker – Zepheal 4 MR01 Whenever you cast an instant or sorcery spell get {r}.
+1 Look at the top 4 cards of your library, reveal and instant or sorcery from among them and put it into your hand, put the rest in any order on the bottom of your library.
-9 Destroy all lands.
0
28 Birch Sabretooth Green Uncommon 4{2}{g}{g} Creature – Elemental Cat 3 4 UG01 Trample

Overgrow {g}{g} (Whenever this creature becomes tapped you may add {g}{g}. Until end of turn, you don't lose this mana as steps and phases end.)
0
29 Fungal Carrier Green Common 1{g} Creature – Elf Fungus 0 1 CG01 Overgrow {g} (Whenever this creature becomes tapped you may add {g}. Until end of turn, you don't lose this mana as steps and phases end.) 0
30 Norla, Wild God of Growth Green Mythic 6{3}{g}{g}{g} Legendary Creature – God 4 4 MG01 Indestructible
Overgrow {g}{g}{g}{g}{g}

Whenever Norla, Wild God of Growth attacks you may destroy up to 1 artifact or enchantment.
0
31 Pollen Swarm Green Uncommon 8{7}{g} Creature – Insect 4 4 UG02 Flying

Overgrow {g}{g}{g}{g}{g} (Whenever this creature becomes tapped you may add {g}{g}{g}{g}{g}. Until end of turn, you don't lose this mana as steps and phases end.)
0
32 Verdant Spring Green Rare 3{1}{g}{g} Enchantment RG01 Creatures you control have Overgrow {g} (Whenever this creature becomes tapped you may add {g}. Until end of turn, you don't lose this mana as steps and phases end.).

Whenever a tapped creature you control dies you may pay {g}, if you do put a 1/1 green Saproling creature token into play.
0
33 Donation Box Artifact Rare 2{2} Artifact RA02 Whenever a creature would have a counter placed on it, instead put that counter on donation box.

{t}: Move all counters from Donation Box to target legendary creature.
0
34 Pocket Warper Artifact Rare 3{3} Artifact RA01 Discard a land, {t}: Search your library for a basic land and put it onto the battlefield tapped.

If your graveyard has 5 or more lands in it lands you control can tap for any color of mana.
0
35 Rusty Instruction Manual Artifact Uncommon 2{2} Artifact UA01 {t}: Put the top card of your library onto the bottom of your library.
{2} Discard a card, {t}: Draw the bottom card of your library.
0
36 Sleeve Wrench Artifact Common 1{1} Artifact – Equipment CA01 Equipped creature gets +1/+0 and, "Whenever this creature attacks you may untap target artifact."

Equip {1}
0
37 Ventran Oath Golem Artifact Mythic 6{6} Artifact Creature – Golem 5 5 MA01 Protection from Instants
When you cast Ventran Oath Golem declare a number between 1-10, you may mill that many cards.

{5}, {t}: Choose an instant or sorcery in your graveyard, you may cast it without paying its mana cost, if you do exile it afterwards.
0
38 Basilica of Kolj Land Rare 0 Land RL02 {t}: add {w}.

Pay 1 life, {t}: Add {b} or {r}.

{w}{b}{r}, Sacrifice Basilica of Kolj: Return target creature from exile to your hand.
0
39 Sculpted Hills Land Common 0 Land CL01 Sculpted Hills enters the battlefield tapped.
When Sculpted Hills enters the battlefield you may discard a card to draw a card.

{t}: Add {r} or {u}.
0
40 The Moldered Shrine Land Mythic 0 Legendary Land – Forest ML01 {t}: Add {g}.

{2}{g}{g}, {t}: Add {x} green mana to your mana pool where x is the number of creatures you control.

{5}{g} {t}, Sacrifice The Moldered Shrine: Put a green x/x elemental token into play whose power and toughness are equal to the number of forests you control.
0
41 Ventran Helio Lab Land Rare 0 Artifact Land RL01 {t}: Add {c}.

Pay 1 life, {t}: Add {u}, {b}, or {r}.

{u}{b}{r}, {t}: Put target instant or sorcery in your graveyard on the bottom of your library.
0
Reflections of Horthet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton