Reflections of Horthet

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Mechanics | Skeleton

Showing all 41 cards

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 U 
Creature – Human Knight
Blessing {3}{w}{w}{w} (When a creature enters the battlefield under your control you may pay {3}{w}{w}{w} if this card is in your hand or graveyard, if you do exile it and put +1/+1 counters equal to its power on that creature.)

At the end of turn, if you've gained 5 or more life you may return Angleblade Paladin to your hand from exile.
Illus. Ryan Kennedy
5/3
 C 
Creature – Cat Cleric
Blessing {1}{b} (When a creature enters the battlefield under your control you may pay {1}{b} if this card is in your hand or graveyard, if you do exile it and put +1/+1 counters equal to its power on that creature.)
He spent his whole life on his knees so others wouldn't have to.
Illus. Ryan Kennedy
1/1
 C 
Instant
Tap a creature you control, target creature gets +2/+2 and gains any abilities the tapped creature had.
If I am stopped my power will simply flow into a better vessel.
Illus. Ryan Kennedy
 U 
Instant
Put target creature from your hand onto the battlefield, at the beginning of the next end step exile that creature.
"A little shock and awe goes a long way." – Melwa, Nun of 1000 spells
Illus. Ryan Kennedy
{2}{w}
 
 C 
Sorcery
You may remove any counters on target tapped creature and place them on any target you control then exile the tapped creature.
Illus. Ryan Kennedy
 R 
Sorcery
Creatures in your graveyard have Blessing until end of turn, the Blessing cost is equal to their mana cost.
As the chorus sung battlechants even the fallen lifted themselves.
Illus. Ryan Kennedy
 R 
Legendary Creature – Human Cleric
Ward {3}

Instants and sorceries in your graveyard have, "{1}: Exile this card from your graveyard, put a +1/+1 counter on target creature you control."
I may not cast spells like a fallen mage but I will happily turn their filth against them.
Illus. Ryan Kennedy
2/3
 M 
Legendary Creature – God
The The Hooded One costs {x} less where x is the number of creatures you own in exile.

Lifelink
You may cast creatures from exile as if they were in your hand.
He breaks the boundary.
Illus. Ryan Kennedy
7/7
 U 
Creature – Dragon Wizard
Theorize 6 (When this creature enters the battlefield look at the top 6 cards of your library, put up to 1 on top and the rest on the bottom in any order.)

Flying
I fly with thought.
Illus. Ryan Kennedy
4/3
 U 
Creature – Dog Wizard
Theorize 3 (When this creature enters the battlefield look at the top 3 cards of your library, put up to 1 on top and the rest on the bottom in any order.)
The machine made him smarter but didn't help with the original drool issue it was made for.
Illus. Ryan Kennedy
2/3
 C 
Creature – Bird Rogue
Theorize 1 (When this creature enters the battlefield look at the top 1 cards of your library, put up to 1 on top and the rest on the bottom in any order.)

Whenever another creature Theorizes you may return Ideation Informant to your hand from play.
You can't own an idea, but you can sell it.
Illus. Ryan Kennedy
1/1
 M 
Legendary Artifact Creature – Human Construct
Theorize 7

Whenever a card directs you to look at the top x cards of your deck, instead draw that many cards.

As long as The Ubermentalist is in play flip your deck over and play with it face up.
Sometimes you just have to spin an idea around.
Illus. Ryan Kennedy
4/4
 R 
Artifact
{3}{u}, {t}: Look at the bottom 3 cards of your library, you may put 1 into your hand and the rest back in any order.

Whenever a creature you control enters the battlefield it may Theorize 1 (When this creature enters the battlefield look at the top 1 cards of your library, put up to 1 on top and the rest on the bottom in any order.).
Some of the best ideas are found on the cutting room floor.
Illus. Ryan Kennedy
 M 
Legendary Instant
Choose up to two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Copy target instant spell you may choose new targets for the copy.
Illus. Ryan Kennedy
4 comments
last 2021-10-27 19:37:18 by SecretInfiltrator
 M 
Legendary Planeswalker – Felton
Creatures you control get -1/-1.

-1 Each player discards a card.

-3 Destroy target creature with no +1/+1 counters on it.
-0 Put a loyalty counter on Felton, the Overblessed for each creature you control with a +1/+1 counter on it.
Illus. Ryan Kennedy
5
1 comment
2021-11-03 20:07:26 by SecretInfiltrator
 U 
Creature – Zombie Wizard
Theorize 2 (When this creature enters the battlefield look at the top 2 cards of your library, put up to 1 on top and the rest on the bottom in any order.)

If you would Theorize and Hollow Genius is in the graveyard you may instead put Hollow Genius on top of your library.
Illus. Ryan Kennedy
3/1
 R 
Creature – Zombie Beast
Hooded Gate Watcher cannot attack unless its has three +1/+1 counters or more on it.

Whenever another creature gets +1/+1 counters put on them put a +1/+1 counter on Hooded Gate Watcher as well.
A beast blessed to guard our sanctum by the Hooded One himself.
Illus. Ryan Kennedy
2/5
 R 
Legendary Creature – Human Cleric
Thrulls you control get +1/+1.

{b}{b}: Exile target creature you control, create a 1/1 black Thrull creature token.
Orphans are so useless but my children are beautiful.
Illus. Ryan Kennedy
2/4
 M 
Creature – Zombie Cleric
Risen Martyr enters the battlefield with x +1/+1 counters on it where x is the number of +1/+1 counters on creatures you control.

When Risen Martyr dies put x 2/2 black zombie tokens into play where x is the number of +1/+1 counters on it.
Where he falls thousands will rise up.
Illus. Ryan Kennedy
1/1
 C 
Creature – Zombie Cleric
Lifelink
The teachings of the hooded one keep him praying long after his breath has stopped.
Illus. Ryan Kennedy
1/2
 U 
Instant
Exile target nonland permanent, it's controller creates a 1/1 black Thrull creature token.
You can make a thrull from anything! Sword? Thrull. Squirrel? Thrull. Annoying child? THRULL! – Mother Abetha, Gringe Orphanage.
Illus. Ryan Kennedy
1 comment
2021-08-20 21:33:39 by SecretInfiltrator
 U 
Enchantment
Whenever a player changes phases and does not lose mana, deal damage equal to the that mana to them.
It's easy to overload on a good thing.
Illus. Ryan Kennedy
 U 
Instant
Choose one —
• Deal 1 damage to any target.
• Target creature gets +1/+1 until end of turn.
The petals of the Inferno Blossom are often used to create powerful drugs popular with the goblin population.
Illus. Ryan Kennedy
 C 
Creature – Goblin Wizard
Theorize 2 (When this creature enters the battlefield look at the top 2 cards of your library, put up to 1 on top and the rest on the bottom in any order.)

Whenever a land enters your graveyard you may discard a card to put that land into your hand.
Bet you've never seen a granite highrise.
Illus. Ryan Kennedy
1/1
 U 
Legendary Creature – Ogre Cleric
Blessing {5}{w} (When a creature enters the battlefield under your control you may pay {5}{w} if this card is in your hand or graveyard, if you do exile it and put +1/+1 counters equal to its power on that creature.)

First Strike

A creature blessed by Urgun gains first strike until end of turn.
The goblins see intellect as power, yet I understand true power comes from gaining the minds of others.
Illus. Ryan Kennedy
4/4
 R 
Creature – Goblin Warrior
As long as you control a green permanent Zealot of Norla has Trample, Haste, and +0/+3.

{g}{g}: Zealot of Norla gets +1/+0 until end of turn.
He carries a crude carving of her around his neck.
Illus. Ryan Kennedy
6/3
 M 
Legendary Planeswalker – Zepheal
Whenever you cast an instant or sorcery spell get {r}.
+1 Look at the top 4 cards of your library, reveal and instant or sorcery from among them and put it into your hand, put the rest in any order on the bottom of your library.
-9 Destroy all lands.
Illus. Ryan Kennedy
4
 U 
Creature – Elemental Cat
Trample

Overgrow {g}{g} (Whenever this creature becomes tapped you may add {g}{g}. Until end of turn, you don't lose this mana as steps and phases end.)
It's purr is like the rustling of leaves.
Illus. Ryan Kennedy
3/4
 C 
Creature – Elf Fungus
Overgrow {g} (Whenever this creature becomes tapped you may add {g}. Until end of turn, you don't lose this mana as steps and phases end.)
My life for the wild.
Illus. Ryan Kennedy
0/1
 M 
Legendary Creature – God
Indestructible
Overgrow {g}{g}{g}{g}{g}

Whenever Norla, Wild God of Growth attacks you may destroy up to 1 artifact or enchantment.
She sees what her beautiful world has become and she regrets.
Illus. Ryan Kennedy
4/4
 U 
Creature – Insect
Flying

Overgrow {g}{g}{g}{g}{g} (Whenever this creature becomes tapped you may add {g}{g}{g}{g}{g}. Until end of turn, you don't lose this mana as steps and phases end.)
Where they fly a carpet of flowers flows behind.
Illus. Ryan Kennedy
4/4
 R 
Enchantment
Creatures you control have Overgrow {g} (Whenever this creature becomes tapped you may add {g}. Until end of turn, you don't lose this mana as steps and phases end.).

Whenever a tapped creature you control dies you may pay {g}, if you do put a 1/1 green Saproling creature token into play.
Illus. Ryan Kennedy
 R 
Artifact
Whenever a creature would have a counter placed on it, instead put that counter on donation box.

{t}: Move all counters from Donation Box to target legendary creature.
Did you think the money was going to an all powerful being! NO, its going to me! Gold staves and robes are expensive! – Bishop Markos the Pious
Illus. Ryan Kennedy
 R 
Artifact
Discard a land, {t}: Search your library for a basic land and put it onto the battlefield tapped.

If your graveyard has 5 or more lands in it lands you control can tap for any color of mana.
You don't always know where life will take you, unless you can warp there.
Illus. Ryan Kennedy
 U 
Artifact
{t}: Put the top card of your library onto the bottom of your library.
{2} Discard a card, {t}: Draw the bottom card of your library.
I think... that's what it says.
Illus. Ryan Kennedy
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and, "Whenever this creature attacks you may untap target artifact."

Equip {1}
What's an inventor without a wrench up their sleeve?
Illus. Ryan Kennedy
 M 
Artifact Creature – Golem
Protection from Instants
When you cast Ventran Oath Golem declare a number between 1-10, you may mill that many cards.

{5}, {t}: Choose an instant or sorcery in your graveyard, you may cast it without paying its mana cost, if you do exile it afterwards.
Illus. Ryan Kennedy
5/5
 R 
Land
{t}: add {w}.

Pay 1 life, {t}: Add {b} or {r}.

{w}{b}{r}, Sacrifice Basilica of Kolj: Return target creature from exile to your hand.
We rise without thought, we pray for completion.
Illus. Ryan Kennedy
 C 
Land
Sculpted Hills enters the battlefield tapped.
When Sculpted Hills enters the battlefield you may discard a card to draw a card.

{t}: Add {r} or {u}.
What odd creatures the goblin wizards are, I'll never understand their tastes.
Illus. Ryan Kennedy
 M 
Legendary Land – Forest
{t}: Add {g}.

{2}{g}{g}, {t}: Add {x} green mana to your mana pool where x is the number of creatures you control.

{5}{g} {t}, Sacrifice The Moldered Shrine: Put a green x/x elemental token into play whose power and toughness are equal to the number of forests you control.
Nature's prayer.
Illus. Ryan Kennedy
 R 
Artifact Land
{t}: Add {c}.

Pay 1 life, {t}: Add {u}, {b}, or {r}.

{u}{b}{r}, {t}: Put target instant or sorcery in your graveyard on the bottom of your library.
Where the brightest minds try to illuminate the world.
Illus. Ryan Kennedy

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Reflections of Horthet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton