Reflections of Horthet: Mechanics

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Mechanics | Skeleton

Theorize: When this creature enters the battlefield look at the top PARAM1 cards of your library, put up to 1 on top and the rest on the bottom in any order. Used on 7 cards: Ideation Informant, Educated Mongrel, Rock Architect, Think Tank, The Ubermentalist, Hollow Genius, Brainwing Idealist

With science these intelligent beings can work out what will occur in the near future.

Blessing: When a creature enters the battlefield under your control you may pay PARAM1 if this card is in your hand or graveyard, if you do exile it and put +1/+1 counters equal to its power on that creature. Used on 3 cards: Bowed Monk, Angleblade Paladin, Urgun, Hooded Priest

Whether in life or death the Kolj will give up everything to empower their fellow zealots.

Overgrow: Whenever this creature becomes tapped you may add PARAM1. Until end of turn, you don't lose this mana as steps and phases end. Used on 5 cards: Fungal Carrier, Birch Sabretooth, Verdant Spring, Norla, Wild God of Growth, Pollen Swarm

The wilds grow out of control even as science and religion fight.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".