Arena

[-] [+]

Showing 27 of 27 White cards

Go to section: White (27) Blue (26) Black (30) Red (31) Green (15) Multicolour (7) Hybrid (2) Split (1) Artifact (7) Land (1)

Show rarities: N C U R

{1}{w}
 
 C 
Creature – Human Artificer
{1}, {t}: Attach target Equipment you control to target creature you control.
"It's dangerous to go alone. Here, take this."
1/2
 R 
Creature – Human Soldier
If you control fewer creatures than an opponent, creatures you control get +0/+2 and have first strike.

If you control more creatures than an opponent, creatures you control get +2/+0 and have vigilance.
2/2
 C 
Creature
{w}: Target attacking creature gets -1/-0 until end of turn.
1/2
 C 
Instant – Trap
If an opponent controls at least three more creatures than you, you may pay {1}{w} rather than pay Brightflash Trap's mana cost.

Tap up to three target creatures.
 U 
Creature – Human Cleric
White creatures you control have "{1}{w}, {t}: Target creature gains protection from the color of your choice until end of turn."
1/3
 
When ~ enters the battlefield, you may pay {w}. If you do, search your library for a card named ~ and put it onto the battlefield.
1/1
 U 
Instant
Destroy target attacking creature. You gain life equal to its power.

"You see what happens, Larry?"
{w}
 
 C 
Creature – Cleric
Whenever you cast a white spell, you may gain 2 life.
1/1
 R 
Creature – Human Soldier
Double Strike, Vigilance, Counter Strike

"Try? Do or do not, there is no try."
2/2
 C 
Creature – Human Soldier
2/2
 C 
Instant
Remove all creatures you control from combat.
"Retreat? Hell, we're just fighting in another direction!"
 U 
Creature – Human Cleric
{t}: Prevent the next 2 damage dealt to target creature or player. Each opponent gains 3 life.
1/3
 C 
Creature
Tap an untapped creature you control: Holy Chanter gains protection from black until end of turn.
1/1
 U 
Creature – Human Knight
First strike

If a player controls a creature named Ebony Knight, Ivory Knight gets +1/+2 and gains protection from black.
2/2
Creature – Soltari Nomad
Plainscycling {2}
1/1
 R 
Creature – Elephant Soldier
{1}{w}: Loxodon Peacemaker gains +0/+X where X is its toughness.
Loxodon Peacemaker can block any number of attacking creatures and must block each turn if able.
0/4
 C 
Creature – Kithkin Soldier
{4}{w}: Novice Swordsman gains all activated abilities of target creature until end of turn.
1/1
 R 
Creature – Incarnation
Whenever you cast a spell, if its the second spell you cast this turn, your opponents can't attack you until your next turn.
Wait for it...
1/5
 U 
Creature – Kithkin Cleric
{t}: Prevent the next 4 damage that would be dealt to target creature. Activate this ability only if Restoration Trainee's power is 4 or greater.
2/3
 U 
Creature – Angel
Flying, vigilance
Bloodied – At the beginning of your upkeep, if an opponent has 10 life or less, that opponent gains control of Serra Protector. If two or more opponents are tied for lowest life, choose one.
4/4
 C 
Creature – Rhino Soldier
Defender

{t}: Target blocking creature gets +0/+3 until end of turn.
1/3
 C 
Creature – Elephant Soldier
As long as an opponent controls more creatures than you, Stalwart Phalanx gets +3/+0 and has first strike.
2/3
 C 
Creature – Human Soldier
Vigilance
1/4
 U 
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens into play.
 C 
Creature – Human Soldier
Veteran Vanguard can't attack if you control more creatures than an opponent.
2/2
 C 
Creature – Griffin
Flying
4/3
 R 
Creature – Human Wizard Cleric
{t}: Target creature is 1/1 until end of turn.
1/2

Go to section: White (27) Blue (26) Black (30) Red (31) Green (15) Multicolour (7) Hybrid (2) Split (1) Artifact (7) Land (1)

Show rarities: N C U R