Nieldavar
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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
Showing 41 of 41 White cards
Go to section: White (41) Blue (33) Black (30) Red (27) Green (29) Multicolour (14) Hybrid (9) Artifact (8) Land (5)
Show rarities: C U R M
When *Gym Buddy enters the battlefield, put a +1/+1 counter on another target creature you control.
2/3
0 comments
Whenever Analytical Fighter becomes blocked, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

"I always take notes."
3/2
Flying
When Aven Ritecaller enters the battlefield, you may return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
When Aven Ritecaller enters the battlefield, you may return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
3/3
Flying
When Aven Scout enters the battlefield, creatures you control get +1/+1 until end of turn.
When Aven Scout enters the battlefield, creatures you control get +1/+1 until end of turn.
The Aven have an advantage over the other races of Nieldavar.
3/3
When Banishing Light* enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
When enters the battlefield, you may attach target Fortification or Equipment you control to a permanent you control that it could attach to.
3/4
Whenever an opponent draws a card, that player may pay
. If the player doesn’t, you draw a card.

Whenever a non-Spirit creature you control dies, you may pay
. If you do, create a 1/1 white Spirit creature token with flying.

, Tap three untapped Spirits you control: Transform Departer of Souls.



2/2
Indestructible

,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.



2/2
Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
Dvergr Whirler gets +1/+0 for each artifact you control..
1/2
Search your library for an Equipment, Fortification, or Vehicle card, reveal it, and put it into your hand. Then shuffle your library.
This spell costs
less to cast for each artifact, creature, and planeswalker you control.
Destroy target creature with power 4 or greater.

Destroy target creature with power 4 or greater.
Siglar had set out hoping to accomplish great things. It was only after the serpent cried out a mighty, anguished roar that she knew she would.
First strike
When Firdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
When Firdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “

2/2
Choose one--
Exile target artifact.
Exile target enchantment.
Exile target permanent you control. Return it to the battlefield at the beginning of the next end step.
Exile target artifact.
Exile target enchantment.
Exile target permanent you control. Return it to the battlefield at the beginning of the next end step.
Different than a Giant Ox.
2/5
Fortified lands you control have "
: Gain 1 life."
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Fortify


Flying, lifelink
1/1
Flying
When Herald of Ascensions enters the battlefield, exile up to one target creature. Its controller creates a 4/4 white Angel creature token with flying.
When Herald of Ascensions enters the battlefield, exile up to one target creature. Its controller creates a 4/4 white Angel creature token with flying.
4/4
Flash, flying
Other enchantments lose all abilities.
Other enchantments lose all abilities.
2/2
Vigilance
When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token.
When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token.
5/5
First strike
Whenever a Fortification enters the battlefield under your control, you may attach it to target land you control.
Whenever a Fortification enters the battlefield under your control, you may attach it to target land you control.
2/2
When Life-Rune Shaman enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Runes you control have “
, Sacrifice this artifact: Target creature gains lifelink until end of turn.”

Runes you control have “

4/3
Lifelink
When Lifelong Servant has 5 or more power, transform it.
When Lifelong Servant has 5 or more power, transform it.
1/1
Indestructible, lifelink
: Target creature gets +X/+X and gains lifelink until end of turn, where X is Helse, Lifegiver's power.

1/1
Fortified lands you control are 3/3 creatures with indestructible.
Whenever a land you control deals combat damage to a player, draw a card.
Fortify


Whenever a land you control deals combat damage to a player, draw a card.
Fortify



Flash
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
Lifelink
Protection from God creatures. (This creature can’t be blocked, target, or dealt damage by God creatures.)
Protection from God creatures. (This creature can’t be blocked, target, or dealt damage by God creatures.)
“Who needs gods? I have money.”
3/3
Flying
Whenever Raidleader Brynja attacks, you may pay

. If you do, return target creature card from your graveyard to the battlefield tapped and attacking. Exile it at the beginning of the next end step.
Whenever Raidleader Brynja attacks, you may pay



4/4
Whenever an artifact enters the battlefield under your control, you gain 1 life.

,
: Create a token that’s a copy of target noncreature artifact you control. Then if you control four or more artifacts with the same name, you may untap Renowned Inventor and transform it.



1/3
Indestructible
Whenever an artifact enters the battlefield under your control, you may untap another target permanent you control.

,
: Create a token that’s a copy of target artifact you control.
Whenever an artifact enters the battlefield under your control, you may untap another target permanent you control.



1/3
When Reserve Garrison enters the battlefield, create two 1/1 white Viking creature tokens.
Fortified land has “Vikings you control get +1/+1.”
Fortify


Fortified land has “Vikings you control get +1/+1.”
Fortify



When Runebear dies, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

2/2
For each creature you control, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Target creature gets +2/+2 until end of turn.

, Exile Runic Courage from your graveyard: Target creature gains flying until end of turn.


Enchant creature
Enchanted creature can’t attack or block.
When Scribe Duty enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Enchanted creature can’t attack or block.
When Scribe Duty enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “



1/1
Indestructible, flying
Permanents your opponents control enter the battlefield tapped.
Permanents your opponents control enter the battlefield tapped.
4/5
Fortified lands you control have "
: Create a 2/2 colorless artifact Vehicle token with crew 1."
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Fortify


When Simple Farmers enters the battlefield, if you control fewer lands than an opponent, you may search your library for a basic land card, reveal it, then put it into your hand. If you do, shuffle your library.
0/4
Fortified land has “
: Tap target creature.”
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Fortify


Create two 1/1 white Viking creature tokens.
Inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Inscribe (Create a Rune token. It’s a colorless artifact with “

Enchant creature
Enchanted creature gets +1/+1 and has flying.
Whenever enchanted creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Enchanted creature gets +1/+1 and has flying.
Whenever enchanted creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “

Hexproof
At the beginning of your upkeep, put a verse counter on Veldomr, Ageless Musician.
If you would lose the game, instead exile Veldomr and your life total becomes equal to the number of verse counters on Veldomr.
At the beginning of your upkeep, put a verse counter on Veldomr, Ageless Musician.
If you would lose the game, instead exile Veldomr and your life total becomes equal to the number of verse counters on Veldomr.
1/3
Verdict deals 3 damage to target attacking or blocking creature. If you control an artifact, Verdict deals 5 damage to that creature instead.
Go to section: White (41) Blue (33) Black (30) Red (27) Green (29) Multicolour (14) Hybrid (9) Artifact (8) Land (5)
Show rarities: C U R M
Nieldavar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |