Nieldavar: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Card125840 | Colourless | Common | Sorcery | 0 | |||||
2 | *Gym Buddy | White | Common | Creature – Human | 2 | 3 | When *Gym Buddy enters the battlefield, put a +1/+1 counter on another target creature you control. | 0 | ||
3 | Aggro artifact guy | White | Common | Creature – Dwarf Artificer | 1 | 1 | Aggro artifact guy gets +1/+1 as long as you control an artifact. | 0 | ||
4 | Analytical Fighter | White | Uncommon | Creature – Human | 3 | 2 | Whenever Analytical Fighter becomes blocked, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) | 0 | ||
5 | Aven Ritecaller | White | Uncommon | Creature – Bird Cleric | 3 | 3 |
Flying
When Aven Ritecaller enters the battlefield, you may return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. |
0 | ||
6 | Aven Scout | White | Common | Creature – Bird Scout | 3 | 3 |
Flying
When Aven Scout enters the battlefield, creatures you control get +1/+1 until end of turn. |
0 | ||
7 | Banishing Light* | White | Uncommon | Enchantment | When Banishing Light* enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. | 0 | ||||
8 | Builders | White | Common | Creature – Dwarf | 3 | 4 | When enters the battlefield, you may attach target Fortification or Equipment you control to a permanent you control that it could attach to. | 0 | ||
9 | Compensation | White | Rare | Enchantment | Whenever an opponent draws a card, that player may pay . If the player doesn’t, you draw a card. | 0 | ||||
10 | Departer of Souls (Maor, Herald of the Departed) | White | Uncommon | Creature – Human Cleric ‑‑‑‑ Legendary Enchantment Creature – God |
2 ‑‑‑‑ 2 |
2 ‑‑‑‑ 2 |
Whenever a non-Spirit creature you control dies, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
, Tap three untapped Spirits you control: Transform Departer of Souls. ‑‑‑‑ Indestructible , , Sacrifice a creature: Return target creature card from your graveyard to the battlefield. |
0 | ||
11 | Dumb Card | White | Common | Sorcery | Return target creature with converted mana cost 3 or less from your graveyard to the battlefield. | 0 | ||||
12 | Dvergr Whirler | White | Common | Creature – Dwarf Pilot | 1 | 2 | Dvergr Whirler gets +1/+0 for each artifact you control.. | 0 | ||
13 | Dwarven Metalsong | White | Uncommon | Sorcery | Search your library for an Equipment, Fortification, or Vehicle card, reveal it, and put it into your hand. Then shuffle your library. | 0 | ||||
14 | Fell Jormungandr | White | Uncommon | Instant |
This spell costs less to cast for each artifact, creature, and planeswalker you control.
Destroy target creature with power 4 or greater. |
0 | ||||
15 | Firdavar Runesmith | White | Common | Creature – Human Shaman | 2 | 2 |
First strike
When Firdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||
16 | Forgotten Gods | White | Common | Instant |
Choose one--
Exile target artifact. Exile target enchantment. Exile target permanent you control. Return it to the battlefield at the beginning of the next end step. |
0 | ||||
17 | Giant's Ox | White | Common | Creature – Beast | 2 | 5 | 0 | |||
18 | Gleaming Citadel | White | Uncommon | Artifact – Fortification |
Fortified lands you control have ": Gain 1 life."
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
0 | ||||
19 | Healer's Hawk* | White | Common | Creature – Bird | 1 | 1 | Flying, lifelink | 0 | ||
20 | Herald of Ascensions | White | Uncommon | Creature – Angel Warrior | 4 | 4 |
Flying
When Herald of Ascensions enters the battlefield, exile up to one target creature. Its controller creates a 4/4 white Angel creature token with flying. |
0 | ||
21 | Heretic | White | Rare | Creature – Bird Cleric | 2 | 2 |
Flash, flying
Other enchantments lose all abilities. |
0 | ||
22 | Jotun Trainer | White | Common | Creature – Giant | 5 | 5 |
Vigilance
When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token. |
0 | ||
23 | Knight of Mira | White | Rare | Creature – Human Knight | 2 | 2 |
First strike
Whenever a Fortification enters the battlefield under your control, you may attach it to target land you control. |
0 | ||
24 | Life-Rune Shaman | White | Uncommon | Creature – Dwarf Shaman | 4 | 3 |
When Life-Rune Shaman enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Runes you control have “, Sacrifice this artifact: Target creature gains lifelink until end of turn.” |
0 | ||
25 | Lifelong Servant (Helse, Lifegiver) | White | Uncommon | Creature – Dwarf ‑‑‑‑ Legendary Enchantment Creature – God |
1 ‑‑‑‑ 1 |
1 ‑‑‑‑ 1 |
Lifelink
When Lifelong Servant has 5 or more power, transform it. ‑‑‑‑ Indestructible, lifelink : Target creature gets +X/+X and gains lifelink until end of turn, where X is Helse, Lifegiver's power. |
2 | on 21 Dec 2020 by SecretInfiltrator | |
26 | Mobile City | White | Mythic | Artifact – Fortification |
Fortified lands you control are 3/3 creatures with indestructible.
Whenever a land you control deals combat damage to a player, draw a card. Fortify |
0 | ||||
27 | Petition the Gods | White | Rare | Enchantment |
Nonland permanents your opponents control enter the battlefield tapped.
Exile three cards from your graveyard: Scry 1. |
0 | ||||
28 | Positive Aura | White | Common | Enchantment – Aura |
Flash
Enchant creature Enchanted creature gets +1/+1 and has lifelink. |
0 | ||||
29 | Proud Atheist | White | Uncommon | Creature – Human Noble | 3 | 3 |
Lifelink
Protection from God creatures. (This creature can’t be blocked, target, or dealt damage by God creatures.) |
0 | ||
30 | Raidleader Brynja | White | Mythic | Legendary Creature – Angel | 4 | 4 |
Flying
Whenever Raidleader Brynja attacks, you may pay . If you do, return target creature card from your graveyard to the battlefield tapped and attacking. Exile it at the beginning of the next end step. |
0 | ||
31 | Renowned Inventor (Jeinstand, Inspiration-Giver) | White | Uncommon | Creature – Dwarf Artificer ‑‑‑‑ Legendary Enchantment Creature – God |
1 ‑‑‑‑ 1 |
3 ‑‑‑‑ 3 |
Whenever an artifact enters the battlefield under your control, you gain 1 life.
, : Create a token that’s a copy of target noncreature artifact you control. Then if you control four or more artifacts with the same name, you may untap Renowned Inventor and transform it. ‑‑‑‑ Indestructible Whenever an artifact enters the battlefield under your control, you may untap another target permanent you control. , : Create a token that’s a copy of target artifact you control. |
0 | ||
32 | Reserve Garrison | White | Rare | Artifact – Fortification |
When Reserve Garrison enters the battlefield, create two 1/1 white Viking creature tokens.
Fortified land has “Vikings you control get +1/+1.” Fortify |
0 | ||||
33 | Runebear | White | Common | Creature | 2 | 2 | When Runebear dies, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) | 0 | ||
34 | Runic Bond | White | Uncommon | Instant | For each creature you control, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) | 1 | on 14 Feb 2021 by Tahazzar | |||
35 | Runic Courage | White | Common | Instant |
Target creature gets +2/+2 until end of turn.
, Exile Runic Courage from your graveyard: Target creature gains flying until end of turn. |
0 | ||||
36 | Scribe Duty | White | Common | Enchantment – Aura |
Enchant creature
Enchanted creature can’t attack or block. When Scribe Duty enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||||
37 | Scribe Thrall (Talmer, the Lawbinder) | White | Rare | Creature – Bird Peasant ‑‑‑‑ Legendary Enchantment Creature – God |
1 ‑‑‑‑ 4 |
1 ‑‑‑‑ 5 |
, : Tap target creature. Put a page counter on Scribe Thrall. Then if Scribe Thrall has six or more page counters, transform it. ‑‑‑‑ Indestructible, flying Permanents your opponents control enter the battlefield tapped. |
0 | ||
38 | Shipyard | White | Rare | Artifact – Fortification |
Fortified lands you control have ": Create a 2/2 colorless artifact Vehicle token with crew 1."
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
0 | ||||
39 | Simple Farmers | White | Common | Creature – Human Peasant | 0 | 4 | When Simple Farmers enters the battlefield, if you control fewer lands than an opponent, you may search your library for a basic land card, reveal it, then put it into your hand. If you do, shuffle your library. | 0 | ||
40 | Tapper | White | Common | Artifact – Fortification |
Fortified land has “: Tap target creature.”
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
0 | ||||
41 | Tokens | White | Common | Sorcery |
Create two 1/1 white Viking creature tokens.
Inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||||
42 | Valkyr's Blessing | White | Uncommon | Enchantment – Aura |
Enchant creature
Enchanted creature gets +1/+1 and has flying. Whenever enchanted creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||||
43 | Veldomr, Ageless Musician | White | Rare | Legendary Artifact Creature – Construct | 1 | 3 |
Hexproof
At the beginning of your upkeep, put a verse counter on Veldomr, Ageless Musician. If you would lose the game, instead exile Veldomr and your life total becomes equal to the number of verse counters on Veldomr. |
0 | ||
44 | Verdict | White | Common | Instant | Verdict deals 3 damage to target attacking or blocking creature. If you control an artifact, Verdict deals 5 damage to that creature instead. | 0 | ||||
45 | Aether Echo | Blue | Common | Creature – Illusion | 4 | 1 | Aether Echo costs less to cast if a creature was returned to your hand from the battlefield this turn. | 0 | ||
46 | Ardent Librarian (Etli, God of Yesterdays) | Blue | Rare | Creature – Human ‑‑‑‑ Legendary Enchantment Creature – God |
1 ‑‑‑‑ 5 |
3 ‑‑‑‑ 5 |
: Target player mills two cards.
When your library has 9 or fewer cards, transform Dementia Librarian. ‑‑‑‑ Indestructible When this creature transforms into Etli, God of Yesterdays, shuffle any number of cards from your graveyard into your library. Once each turn, you may cast a spell without paying its mana cost. |
0 | ||
47 | Aven Plunderer | Blue | Mythic | Creature – Bird Viking | 3 | 3 |
Flying, pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
Other Birds you control have pillage. , Exile a creature card from your graveyard: Create a 1/1 white and black Bird creature token with flying and lifelink. |
0 | ||
48 | Aven Viking | Blue | Uncommon | Creature – Bird Viking | 1 | 1 |
Flying
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.) |
0 | ||
49 | Belhime's Denial | Blue | Common | Instant | Counter target spell. If you control a God, draw a card. | 0 | ||||
50 | Distracting Giant | Blue | Common | Creature – Giant | 4 | 4 | T: Target Giant gains flying until end of turn. | 0 | ||
51 | Draining Barricade | Blue | Rare | Artifact – Fortification |
Creatures your opponents control get -1/-0 for each fortified land you control.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
0 | ||||
52 | Expedition Flock | Blue | Common | Creature – Bird Scout | 3 | 3 |
Flying
Expedition Flock can only block creatures with flying. |
0 | ||
53 | First Snowfall | Blue | Common | Sorcery | Return up to two target creatures to their owners’ hands. | 0 | ||||
54 | Frogify* | Blue | Common | Enchantment – Aura |
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
0 | ||||
55 | Frostburn Draugr | Blue | Common | Creature – Zombie Viking | 2 | 2 |
Flash
Pillage |
0 | ||
56 | G.O.A.T. Counterspell | Blue | Rare | Creature – Elder Elemental Goat | 0 | 4 |
Flash
When G.O.A.T. Counterspell enters the battlefield, counter target spell. |
0 | ||
57 | Galariel Visionary | Blue | Common | Creature – Elf Shaman | 1 | 1 | When Galariel Visionary enters the battlefield, draw a card. | 0 | ||
58 | Glyph of Absence | Blue | Common | Instant |
Return target creature to its owner’s hand.
Inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||||
59 | Hall of Innovation | Blue | Common | Artifact – Fortification |
Fortified land has “: Scry 2.”
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
0 | ||||
60 | Inscrivination | Blue | Common | Sorcery | Scry X, where X is the number of artifacts you control, then draw two cards. | 0 | ||||
61 | Kort Apprentice | Blue | Common | Creature – Dwarf Artificer | 1 | 1 | Kort Apprentice gets +1/+1 as long as you control an artifact. | 0 | ||
62 | Leap* | Blue | Common | Instant |
Target creature gains flying until end of turn.
Draw a card. |
0 | ||||
63 | Nine World's Sight | Blue | Rare | Enchantment – Aura |
Enchant creature you control.
Enchanted creature has defender, hexproof, and flying. , Sacrifice enchanted creature, Return Nine World's Sight to its owner’s hand: Enchanted creature deals damage equal to its power to any target. |
0 | ||||
64 | Primordial Jotun | Blue | Mythic | Creature – Giant Shaman | 5 | 5 |
Whenever Primordial Jotun enters the battlefield or attacks, inscribe.
, Sacrifice a Rune: Runecarver fights target creature. |
0 | ||
65 | Rafdavar Runesmith | Blue | Common | Creature – Bird Shaman | 2 | 2 |
Flying
When Rafdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||
66 | Raid Party | Blue | Rare | Sorcery |
Creatures you control gain pillage until end of turn.
Take an extra turn after this one. Exile Raid Party. |
0 | ||||
67 | Raidmonger (Card126583) | Blue | Uncommon | Creature – Bird Viking ‑‑‑‑ Legendary Enchantment Creature – God |
3 ‑‑‑‑ * |
3 ‑‑‑‑ * |
Flying
At the beginning of each end step, if three or more creatures were returned to your hand from the battlefield this turn, transform Raidmonger. ‑‑‑‑ Indestructible, flying ~’s power and toughness are each equal to the number of cards in your hand. |
0 | ||
68 | Rune-Slumber Elemental | Blue | Common | Creature – Elemental | 3 | 2 |
Defender
Whenever Rune-Slumber Elemental becomes the target of a spell or ability you control, it can attack this turn as though it didn’t have defender. |
0 | ||
69 | Runic Litany | Blue | Uncommon | Enchantment |
When Runic Litany enters the battlefield, mill four cards.
Sacrifice a Rune: Until end of turn, you may cast target instant or sorcery card from your graveyard. If a spell cast this way would be put into a graveyard, exile it instead. |
0 | ||||
70 | Runify | Blue | Uncommon | Enchantment – Aura |
Enchant creature
Enchanted creature is a Rune. (It has ", Sacrifice this permanent: Target creature gets +1/+1 until end of turn. It is an artifact. It loses its other abilities and types.) |
0 | ||||
71 | Scribe Ritualist (Ryns, Patron of Fervor) | Blue | Uncommon | Creature – Human Wizard ‑‑‑‑ Legendary Enchantment Creature – God |
3 ‑‑‑‑ 4 |
2 ‑‑‑‑ 3 |
Whenever a creature you control becomes the target of a spell or ability you control, that creature gains flying until end of turn. (Equip abilities target.)
: Transform Scribe Ritualist. Activate this ability only if an opponent was dealt damage by three or more sources you control this turn. ‑‑‑‑ Indestructible Whenever a creature you control attacks, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) Runes you control have “, Sacrifice this artifact: Target creature can’t block this turn.” |
0 | ||
72 | Shipseeker Kraken | Blue | Common | Creature – Kraken | 5 | 6 |
This spell costs less to cast for each artifact you control.
: Shipseeker Kraken can’t be blocked this turn. |
0 | ||
73 | Silent Faering | Blue | Uncommon | Artifact – Vehicle | 2 | 2 |
Whenever Silent Faering deals combat damage to a player, that player mills five cards.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
0 | ||
74 | Strategize | Blue | Uncommon | Sorcery | Look at the top five cards of your library. You may put up to two cards from among them into your hand and the rest into your graveyard. | 0 | ||||
75 | Stunt Progress | Blue | Common | Instant | Counter target spell unless its controller pays , where X is the number of artifacts you control. | 0 | ||||
76 | Tempo Bounce Guy | Blue | Uncommon | Creature – Human Wizard | 3 | 2 | Whenever you cast a spell that targets a creature, you may return that creature to its owner's hand. | 0 | ||
77 | The World Serpent | Blue | Rare | Legendary Creature – Elder Serpent | 9 | 9 |
Trample
Whenever The World Serpent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . Whenever The World Serpent attacks, untap all other permanents you control. |
0 | ||
78 | Abattoir's Malice | Black | Common | Instant | Target creature gets +3/+0 and gains lifelink and indestructible until end of turn. | 0 | ||||
79 | Aven Aggressor | Black | Common | Creature – Bird | 3 | 1 | Flying (A creature with flying can't be blocked except by creatures with flying and/or reach.) | 0 | ||
80 | Big Duress | Black | Common | Sorcery |
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||||
81 | Ceaseless Pillager | Black | Uncommon | Creature | 2 | 2 |
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
Whenever Ceaseless Pillager enters the battlefield, each opponent loses 1 life. |
0 | ||
82 | Cult of Imminence | Black | Uncommon | Enchantment | Whenever you would draw a card, you may sacrifice a creature. If you do, instead look at the top three cards of your library, put one into your hand and the rest into your graveyard. | 0 | ||||
83 | Deadfield Scavenger | Black | Common | Creature – Beast | 5 | 4 | Exile three cards from your graveyard: Deadfield Scavenger gains indestructible until end of turn. | 0 | ||
84 | Deathscriber | Black | Uncommon | Creature – Human Cleric | 2 | 3 | Whenever another creature you control dies, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) | 0 | ||
85 | Draugr Corsair | Black | Common | Creature – Human Viking | 1 | 1 | Deathtouch, pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.) | 0 | ||
86 | Drink of the Celestial Sea | Black | Rare | Sorcery | Each player’s life total becomes 9. | 0 | ||||
87 | Elf Archer | Black | Common | Creature – Elf Archer | 2 | 2 | When Elf Archer enters the battlefield, Elf Archer deals 1 damage to any target. | 0 | ||
88 | Fade into Obscurity | Black | Common | Sorcery | Target creature gets -3/-3 until end of turn. You may mill three cards. | 0 | ||||
89 | Felldavar Legion | Black | Mythic | Creature – Zombie Orc Viking | 3 | 2 |
Trample
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.) Whenever a creature is returned to its owner’s hand, you may pay . If you do, create a token that’s a copy of that creature. |
0 | ||
90 | Godslayer Paladin | Black | Mythic | Creature – Human Knight | 3 | 3 |
Whenever Godslayer Paladin attacks, up to one target creature gets -X/-X until end of turn, where X is Godslayer Paladin’s power.
: Put a +1/+1 counter on Godslayer Paladin. It gains vigilance until end of turn. |
0 | ||
91 | Inscribe in Blood | Black | Common | Sorcery |
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. You lose 2 life.
Inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||||
92 | Inscription Familiar | Black | Uncommon | Creature – Dog Skeleton | 2 | 2 | , Sacrifice a permanent: Inscription Familiar gets +1/+1 and gains indestructible until end of turn. | 0 | ||
93 | Lose Faith | Black | Common | Instant | Exile target creature or enchantment. You lose 3 life. | 0 | ||||
94 | Mind Raider | Black | Common | Creature – Zombie | 2 | 2 | When Mind Raider enters the battlefield, you draw a card and you lose 1 life. | 0 | ||
95 | Mind Rot Creature | Black | Uncommon | Creature | 1 | 1 | When CB08 — Mind Rot enters the battlefield, target opponent discards two cards. | 0 | ||
96 | Moonlight Bargain* | Black | Rare | Instant | Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. | 0 | ||||
97 | Orc Seer | Black | Common | Creature – Orc Shaman | 2 | 2 | When Orc Seer dies, scry 2. | 0 | ||
98 | Pillage Aggro | Black | Common | Creature – Orc Viking | 1 | 1 | Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.) | 0 | ||
99 | Priest of Galariel | Black | Common | Creature – Elf Cleric | 1 | 3 | , Exile Priest of Galariel from your graveyard: Target creature gets +1/+0 and gains deathtouch until end of turn. | 0 | ||
100 | Priestess of Felldavar (Malkafa, Lady of Felldavar) | Black | Rare | Creature – Human Cleric ‑‑‑‑ Legendary Enchantment Creature – God |
1 ‑‑‑‑ 5 |
3 ‑‑‑‑ 5 |
, Sacrifice a creature: Scry 3, then you may mill a card.
At the beginning of your end step, if you sacrificed three or more creatures this turn, transform Priestess of Felldavar. ‑‑‑‑ Indestructible Cards in graveyards can’t be cast or enter the battlefield. , , Exile target creature card from your graveyard: Create an X/X black Zombie creature token with haste, where X is that card’s converted mana cost. |
0 | ||
101 | Rise Again* | Black | Common | Sorcery | Return target creature card from your graveyard to the battlefield. | 0 | ||||
102 | Runes Dead | Black | Common | Sorcery | Return target creature card from your graveyard to your hand. If you control a God, return another target creature card from your graveyard to your hand. | 0 | ||||
103 | Shadowhunter | Black | Common | Creature – Zombie | 6 | 4 | Menace | 0 | ||
104 | Sigil-Bearer Crow | Black | Common | Creature – Bird | 2 | 1 |
Flying
When Sigil-Bearer Crow enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||
105 | Spike Strips | Black | Uncommon | Instant | Destroy target artifact creature. | 0 | ||||
106 | The Lorebreaker | Black | Rare | Legendary Creature – Elf Warlock | 2 | 2 |
Lifelink
, Pay 4 life: Transform target God. |
0 | ||
107 | Tutor | Black | Uncommon | Instant | Search your library for a card, then shuffle your library and put that card on top of it. | 0 | ||||
108 | Vaskdavar Runesmith | Black | Common | Creature – Orc Shaman | 3 | 3 |
Menace
When Vaskdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||
109 | Battle Scribe | Red | Uncommon | Creature – Giant Shaman | 4 | 4 | Whenever Battle Scribe or another creature you control leaves the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”). | 0 | ||
110 | Big Creature Damage | Red | Common | Instant | Big Creature Damage deals 5 damage to target creature. That creature loses indestructible until end of turn. | 0 | ||||
111 | Bladnir | Red | Rare | Legendary Artifact – Vehicle | 7 | 7 |
Trample
Whenever another creature crews Bladnir, Bladnir gains all abilities of that creature until end of turn. Crew 4 |
0 | ||
112 | Crack Open | Red | Common | Sorcery |
Choose one —
- Destroy target artifact. - Destroy target land and any number of permanents attached to it. |
0 | ||||
113 | Dair Seer (Seskrin, the Searscribe) | Red | Uncommon | Creature – Orc Shaman ‑‑‑‑ Legendary Enchantment Creature – God |
3 ‑‑‑‑ 3 |
3 ‑‑‑‑ 3 |
Sacrifice three Runes: Transform Dair Seer. ‑‑‑‑ Indestructible Runes you control have ", Sacrifice this artifact: This artifact deals 1 damage to any target." |
0 | ||
114 | Distracting Dwarf | Red | Common | Creature – Dwarf Wizard | 3 | 1 | When Distracting Dwarf enters the battlefield, target creature can't block this turn. | 0 | ||
115 | Firecasting | Red | Common | Sorcery | Exile the top two cards of your library. Until the end of your turn, you may play those cards. | 0 | ||||
116 | Firuneball!!!! | Red | Rare | Sorcery |
As an additional cost to cast this spell, sacrifice X artifacts.
Firuneball!!!! deals X damage to any target. If you sacrificed a Rune as you cast this spell, Firuneball!!!! deals twice X damage to any target instead. |
0 | ||||
117 | Inciter of Hostilities | Red | Common | Creature – Orc Viking | 1 | 1 | : Target creature gains haste until end of turn. | 0 | ||
118 | Kortdavar Runesmith | Red | Common | Creature – Dwarf Shaman | 3 | 2 |
Haste
When Kortdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||
119 | Lightning Lizard | Red | Common | Creature – Elemental Lizard | 1 | 1 | , Sacrifice Lightning Lizard: Lightning Lizard deals damage equal to its power to any target. | 0 | ||
120 | Markings of War | Red | Uncommon | Enchantment |
When Markings of War enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Whenever you sacrifice another permanent, Markings of War deals 1 damage to each opponent. |
0 | ||||
121 | Menace Creature | Red | Common | Creature – Giant | 5 | 6 |
Menace
Other Giants you control have menace. |
0 | ||
122 | Ondheim Predator | Red | Common | Creature – Beast | 3 | 1 | 0 | |||
123 | Primal Strike | Red | Common | Instant |
Inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Target creature gains first strike until end of turn. |
0 | ||||
124 | Raider's Spear | Red | Common | Artifact – Equipment |
When Raider's Spear enters the battlefield, create a 1/1 white Viking creature token, then attach Raider's Spear to it.
Equipped creature gets +1/+0 and has first strike. Equip |
0 | ||||
125 | Rune Viking | Red | Uncommon | Creature – Viking | 3 | 2 | At the end of combat on your turn, if Rune Viking attacked this turn, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) | 0 | ||
126 | Rune of Mutiny | Red | Common | Sorcery |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||||
127 | Rune of Shock | Red | Common | Sorcery |
Rune of Shock deals 2 damage to any target.
Inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||||
128 | Runerunner | Red | Uncommon | Creature – Dwarf Viking | 2 | 1 |
Haste
Whenever you sacrifice a Rune, Runerunner gets +1/+1 until end of turn. |
0 | ||
129 | Scion of Anarchy | Red | Common | Creature – Human Wizard | 2 | 2 | When Scion of Anarchy dies, you may return target instant or sorcery card from your graveyard to your hand | 0 | ||
130 | Scrambled Thoughts | Red | Common | Instant |
As an additional cost to cast this spell, discard a card or sacrifice an artifact.
Draw two cards. |
0 | ||||
131 | Scraplash | Red | Uncommon | Instant | Target Aura or Equipment attached to a creature deals 5 damage to the creature it is attached to. | 0 | ||||
132 | Shieldthrower Orc | Red | Common | Creature – Orc Viking | 2 | 2 | Sacrifice an artifact: Shieldthrower Orc gets +2/+2 until end of turn. | 0 | ||
133 | Smoldering Draugr | Red | Common | Creature – Zombie Viking | 1 | 2 |
: Smoldering Draugr gets +1/+0 until end of turn.
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.) |
0 | ||
134 | Torchbearer Thrall (Hraktar, Sky-Splitter) | Red | Rare | Creature – Dwarf Peasant ‑‑‑‑ Legendary Enchantment Creature – God |
1 ‑‑‑‑ 6 |
2 ‑‑‑‑ 5 |
Haste
Whenever Torchbearer Thrall attacks, put a glory counter on Torchbearer Thrall. Then if Torchbearer Thrall has four or more glory counters, you may transform it. ‑‑‑‑ Indestructible , , Remove a glory counter from Hraktar, Sky-Splitter: Hraktar deals 3 damage to any target. |
0 | ||
135 | Village Stomper | Red | Common | Creature – Giant Viking | 5 | 4 |
Trample
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.) |
1 | on 02 Jan 2021 by Phopus | |
136 | Arbor Elf* | Green | Common | Creature – Elf Druid | 1 | 1 | : Untap target Forest. | 0 | ||
137 | Belhime's Peacekeeper | Green | Common | Creature – Spirit | 1 | 4 |
Defender
Sacrifice Belhime's Peacekeeper: Prevent all combat damage that would be dealt this turn. |
0 | ||
138 | Commune with Sjofir | Green | Common | Sorcery | Reveal the top four cards of your library. You may put a basic land card from among them onto the battlefield tapped. Put the rest into your graveyard. | 1 | on 11 Jan 2021 by Alex | |||
139 | Deadly Recluse* | Green | Common | Creature – Spider | 1 | 2 |
Reach
Deathtouch |
0 | ||
140 | Defense Cultivator | Green | Uncommon | Creature | 3 | 4 | When Defense Cultivator enters the battlefield, you may play X additional lands this turn, where X is the number of Fortifications you control. | 0 | ||
141 | Fight Spell | Green | Common | Sorcery | Target creature you control gets +1/+1 until end of turn for each Rune you control, than that creature fights target creature you don't control. | 0 | ||||
142 | Forward Scout | Green | Uncommon | Creature – Elf Scout | 4 | 4 | Whenever Forward Scout attacks, you may put a land card from your hand onto the battlefield tapped. | 0 | ||
143 | Frontier Ranger | Green | Common | Creature – Human Scout | 2 | 3 | When Frontier Ranger enters the battlefield, draw a card. | 0 | ||
144 | Galaren Ascetic | Green | Common | Creature – Elf Druid | 2 | 1 | , Exile Galaren Ascetic from your graveyard: Destroy target artifact. | 0 | ||
145 | Galarieldavar Runesmith | Green | Common | Creature – Elf Shaman | 1 | 1 |
Trample
When Galarieldavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||
146 | Giant Dreadmaw | Green | Common | Creature – Wurm | 6 | 6 |
Trample
Other Giants you control have trample. |
0 | ||
147 | Godspawn | Green | Common | Creature – Spirit | 4 | 3 | As long as you control a God, Godspawn gets +2/+2 and has trample. | 0 | ||
148 | Half-Nat, Half-Plummet | Green | Common | Sorcery |
Choose one—
• Target player sacrifices an enchantment. • Target player sacrifices a creature with flying. |
0 | ||||
149 | Heim Protector | Green | Common | Creature – Beast | 2 | 2 | CG07 — Heim Protector gets +1/+1 for each fortified land you control. | 0 | ||
150 | Hooded Figure | Green | Uncommon | Creature – Spirit | 3 | 3 | When Hooded Figure dies, create three 1/1 green Squirrel creature tokens. | 0 | ||
151 | Jotdavar Runesmith | Green | Common | Creature – Giant Artificer | 4 | 4 |
Trample
When Jotdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||
152 | Leaf-Clan Aspirant (Card125812) | Green | Uncommon | Creature – Elf Shaman ‑‑‑‑ Legendary Enchantment Creature – God |
2 ‑‑‑‑ 2 |
2 ‑‑‑‑ 2 |
: Transform Leaf-Clan Aspirant. ‑‑‑‑ Indestructible, vigilance : Put three +1/+1 counters on target creature. |
0 | ||
153 | Medical Fort | Green | Uncommon | Artifact – Fortification |
Whenever a fortified land you control becomes tapped, you gain 1 life.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
0 | ||||
154 | Midraugr of the Blood Tide | Green | Mythic | Legendary Creature – Centaur Demon | 6 | 6 |
Deathtouch
Midraugr of the Blood Tide must be blocked if able. : Midraugr of the Blood Tide can’t be blocked this turn. When Midraugr of the Blood Tide deals combat damage to a player this turn, that player mills nine cards, then you may put a noncreature permanent card from that player’s graveyard onto the battlefield under your control. |
0 | ||
155 | Mount the Ballistae | Green | Common | Instant | Target creature gets +1/+1 and gains reach until end of turn. | 0 | ||||
156 | Nmir | Green | Rare | Legendary Creature – Elemental Giant | 9 | 9 |
Trample
When Nmir dies, you may exile it. If you do, search your library for up to nine land cards with different names and put them onto the battlefield. Then shuffle your library. |
0 | ||
157 | Paradise Bulwark | Green | Common | Artifact – Fortification |
When fortified land is tapped for mana, add one mana of any color.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
0 | ||||
158 | Path to Acceptance | Green | Rare | Enchantment |
Whenever a creature enters the battlefield under your control, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
At the beginning of your upkeep, you may destroy target noncreature, nonland permanent with converted mana cost X or less, where X is the number of runes you control. |
0 | ||||
159 | Reckless Giant | Green | Common | Creature – Giant | 4 | 2 | 0 | |||
160 | Regrowth* | Green | Uncommon | Sorcery | Return target card from your graveyard to your hand. | 0 | ||||
161 | Scribble | Green | Common | Sorcery |
Inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Draw a card. |
0 | ||||
162 | Secure the Wilderness | Green | Mythic | Sorcery |
Search your library for three land cards, put them onto the battlefield tapped, then shuffle your library.
, Exile Secure the Wilderness from your graveyard: Create X 1/1 red and white elemental tokens. |
0 | ||||
163 | Stalking Wolf | Green | Common | Creature – Cat | 3 | 3 | Creatures with power less than Stalking Wolf’s power can’t block it. | 0 | ||
164 | Wild Patronus (Patron of the Wild) | Green | Rare | Creature – Wolf ‑‑‑‑ Legendary Enchantment Creature – God |
2 ‑‑‑‑ * |
2 ‑‑‑‑ * |
At the beginning of your upkeep, create a 2/2 green Wolf creature token. Then if you control three or more Wolves, transform Wild Patronus. ‑‑‑‑ Indestructible, trample Patron of the Wild's power and toughness are each equal to the number of creatures you control. |
0 | ||
165 | Wilderness Fortification | Green | Uncommon | Enchantment | At the beginning of your end step, untap all fortified lands you control. | 0 | ||||
166 | Godhome | Multicolour | Common | Land |
: Add .
: Add one mana of any color. Activate this ability only if you control a God. |
0 | ||||
167 | Aven Innovator | Multicolour | Uncommon | Creature – Bird Wizard | 4 | 4 |
Flying
Whenever you cast an artifact spell, you gain 1 life. Then you may draw a card. If you do, discard a card. |
0 | ||
168 | Davriel, Interloper (Davriel, Lord of Felldavar) | Multicolour | Mythic | Legendary Planeswalker – Davriel ‑‑‑‑ Legendary Enchantment Creature – God |
3 | 3 ‑‑‑‑ 3 |
When, Davriel, Interloper has 9 or more loyalty, transform it.
+3: Each opponent discards a card. You draw a card. +1: Scry 1, then you may mill a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) ‑‑‑‑ Indestructible , Remove X loyalty counters from Davriel, Lord of Felldavar: Put a creature card with converted mana cost X from a graveyard onto the battlefield under your control. |
0 | ||
169 | Felldavar Shamblar | Multicolour | Uncommon | Creature – Zombie Viking | 2 | 2 |
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
When Felldavar Shamblar enters the battlefield, return up to one target creature to its owner's hand. Its controller loses 1 life. |
0 | ||
170 | Fell Skeleton | Multicolour | Uncommon | Creature – Orc Skeleton | 3 | 3 |
Menace
Other creatures you control have menace. |
0 | ||
171 | Etched Jotun | Multicolour | Uncommon | Creature – Giant | 4 | 4 |
Trample
Whenever Etched Jotun attacks, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||
172 | Barracks | Multicolour | Uncommon | Artifact – Fortification |
Fortified lands you control have ", : Create a 1/1 white Human creature token."
Fortify |
0 | ||||
173 | Return to Duty | Multicolour | Uncommon | Instant | Return target creature card from your graveyard to the battlefield. Prevent all damage that would be dealt to that creature this turn. | 0 | ||||
174 | Unnatural Abundance | Multicolour | Uncommon | Sorcery | Draw a card for each artifact you control. You may play an additional land this turn for each enchantment you control. | 0 | ||||
175 | Rank and File | Multicolour | Uncommon | Creature – Zombie Drake | 3 | 3 |
Flash, flying
If a creature you control left the battlefield this turn, Rank and File costs less to cast. |
0 | ||
176 | Siglar, Master Shipwright | Multicolour | Mythic | Legendary Planeswalker – Siglar | 3 |
+1: Up to one target Vehicle becomes an artifact creature until your next turn.
-2: Search your library for a Vehicle card, reveal it, and put it into your hand. Then shuffle your library. -5: You get an emblem with “Whenever a Vehicle you control attacks, it deals 1 damage to each creature defending player controls.” |
0 | |||
177 | Viking Battlesinger | Multicolour | Uncommon | Creature – Dwarf Viking Cleric | 3 | 1 |
Lifelink
Whenever a nontoken creature you control with converted mana cost 3 or less attacks, Viking Battlesinger deals 1 damage to the player or planeswalker that creature is attacking. |
0 | ||
178 | Xzylgrth, Fell Tide Champion | Multicolour | Rare | Legendary Creature – Zombie Orc Viking | 4 | 3 |
Menace
Creatures spells you cast cost less to cast for each card you’ve drawn this turn, except for the first card you draw in each of your draw steps. |
0 | ||
179 | Belhime, Voice of Peace | Multicolour | Rare | Legendary Creature – Angel Spirit | 2 | 2 |
Flying
Belhime, Voice of Peace gets +1/+1 for each Fortification you control. Whenever one or more creatures attack you, you may attach target Fortification to target land you control, then untap that land. |
0 | ||
180 | Not Senate Not Griffin | Hybrid | Common | Creature – Bird | 3 | 2 |
Flying
When Not Senate Not Griffin enters the battlefield, scry 1. |
0 | ||
181 | Drowned Ravager | Hybrid | Common | Creature – Zombie | 2 | 2 |
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
When Drowned Ravager enters the battlefield, target player mills two cards. |
0 | ||
182 | Vengeful Draugr | Hybrid | Common | Creature – Zombie Viking | 1 | 1 |
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
When Vengeful Draugr dies, it deals 1 damage to any target. |
0 | ||
183 | Ruin the Ascended | Hybrid | Common | Sorcery | Target creature you don’t control loses indestructible until end of turn. Then target creature you control deals damage equal to its power that creature. | 0 | ||||
184 | Sigils of Might | Hybrid | Common | Sorcery | Inscribe three times. (To inscribe, create a Rune token. It's a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) | 0 | ||||
185 | Rise Against | Hybrid | Common | Sorcery | Return target creature with converted mana cost 3 or less from your graveyard to the battlefield. | 0 | ||||
186 | Salvage Reclaimer | Hybrid | Common | Creature – Beast | 4 | 5 | When Salvage Reclaimer enters the battlefield, you may put target permanent card from your graveyard on top of your library. | 0 | ||
187 | Aegis Scale | Hybrid | Common | Instant | Target permanent you control gains hexproof until end of turn. If that permanent is a creature, put a +1/+1 counter on it. | 0 | ||||
188 | Chief of Invention | Hybrid | Common | Creature – Dwarf Wizard | 2 | 1 | Whenever you cast a noncreature spell, Chief of Invention gets +1/+1 until end of turn. | 0 | ||
189 | Ancient Golem | Artifact | Mythic | Artifact Creature – Golem Fortification | 9 | 9 |
Trample
Ancient Golem enters the battlefield attached to target land you control. As long as Ancient Golem is attached to a land, it isn’t a creature. |
0 | ||
190 | Looter Schooner | Artifact | Uncommon | Artifact – Vehicle | 3 | 3 |
Whenever Looter Schooner deals combat damage to a player, you may draw a card. If you do, discard a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
0 | ||
191 | Mana Lamp | Artifact | Uncommon | Artifact |
: Add one mana of any color.
, : Add two mana of any color. |
0 | ||||
192 | Raiding Blade | Artifact | Common | Artifact – Equipment |
Equipped creature gets +2/+0.
Equip Equip Viking |
0 | ||||
193 | Runic Blade | Artifact | Uncommon | Artifact – Equipment |
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) Equip |
0 | ||||
194 | Spare Supplies Fortify | Artifact | Common | Artifact – Fortification |
Fortified land has “, Sacrifice a Fortification attached to this land: Draw a card.”
Fortify |
0 | ||||
195 | Viking Longboat | Artifact | Common | Artifact – Vehicle | 3 | 3 |
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
Crew 2 |
0 | ||
196 | Wayfarer’s Bauble* | Artifact | Common | Artifact | , , Sacrifice Wayfarer’s Bauble*: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. | 0 | ||||
197 | Defensive Embankment | Land | Uncommon | Land |
: Add .
Fortify abilities that target Defensive Embankment cost 1 less. |
0 | ||||
198 | Evolving Wilds | Land | Common | Land | , Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. | 0 | ||||
199 | Forgotten Barrow | Land | Rare | Land |
Forgotten Barrow enters the battlefield tapped.
: Add . When Forgotten Barrow leaves the battlefield, you may exile it. If you do, return target creature card from your graveyard to the battlefield under your control. |
0 | ||||
200 | Library | Land | Rare | Land |
: Add .
, : Inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
0 | ||||
201 | Prekafar | Land | Uncommon | Land |
Indestructible
: Add . |
0 |
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