Nieldavar: Card List

Nieldavar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White

Show frames: C W U B R G M H A L

Show rarities: C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Card125840 Colourless Common 0 Sorcery 0
2 *Gym Buddy White Common 3{2}{w} Creature – Human 2 3 When *Gym Buddy enters the battlefield, put a +1/+1 counter on another target creature you control. 0
3 Aggro artifact guy White Common 1{w} Creature – Dwarf Artificer 1 1 Aggro artifact guy gets +1/+1 as long as you control an artifact. 0
4 Analytical Fighter White Uncommon 3{2}{w} Creature – Human 3 2 Whenever Analytical Fighter becomes blocked, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) 0
5 Aven Ritecaller White Uncommon 5{3}{w}{w} Creature – Bird Cleric 3 3 Flying

When Aven Ritecaller enters the battlefield, you may return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
0
6 Aven Scout White Common 5{4}{w} Creature – Bird Scout 3 3 Flying

When Aven Scout enters the battlefield, creatures you control get +1/+1 until end of turn.
0
7 Banishing Light* White Uncommon 3{2}{w} Enchantment When Banishing Light* enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. 0
8 Builders White Common 4{2}{w}{w} Creature – Dwarf 3 4 When enters the battlefield, you may attach target Fortification or Equipment you control to a permanent you control that it could attach to. 0
9 Compensation White Rare 4{3}{w} Enchantment Whenever an opponent draws a card, that player may pay {1}. If the player doesn’t, you draw a card. 0
10 Departer of Souls (Maor, Herald of the Departed) White Uncommon 3 {2}{w} Creature – Human Cleric
‑‑‑‑
Legendary Enchantment Creature – God
2
‑‑‑‑
2
2
‑‑‑‑
2
Whenever a non-Spirit creature you control dies, you may pay {w}. If you do, create a 1/1 white Spirit creature token with flying.

{3}{b}, Tap three untapped Spirits you control: Transform Departer of Souls.
‑‑‑‑
Indestructible

{2}{b}, {t}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.
0
11 Dumb Card White Common 2{1}{w} Sorcery Return target creature with converted mana cost 3 or less from your graveyard to the battlefield. 0
12 Dvergr Whirler White Common 2{1}{w} Creature – Dwarf Pilot 1 2 Dvergr Whirler gets +1/+0 for each artifact you control.. 0
13 Dwarven Metalsong White Uncommon 2{1}{w} Sorcery Search your library for an Equipment, Fortification, or Vehicle card, reveal it, and put it into your hand. Then shuffle your library. 0
14 Fell Jormungandr White Uncommon 5{4}{w} Instant This spell costs {1} less to cast for each artifact, creature, and planeswalker you control.

Destroy target creature with power 4 or greater.
0
15 Firdavar Runesmith White Common 3{2}{w} Creature – Human Shaman 2 2 First strike

When Firdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
16 Forgotten Gods White Common 3{2}{w} Instant Choose one--

Exile target artifact.

Exile target enchantment.

Exile target permanent you control. Return it to the battlefield at the beginning of the next end step.
0
17 Giant's Ox White Common 4{3}{w} Creature – Beast 2 5 0
18 Gleaming Citadel White Uncommon 3{2}{w} Artifact – Fortification Fortified lands you control have "{t}: Gain 1 life."

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
19 Healer's Hawk* White Common 1{w} Creature – Bird 1 1 Flying, lifelink 0
20 Herald of Ascensions White Uncommon 6{4}{w}{w} Creature – Angel Warrior 4 4 Flying

When Herald of Ascensions enters the battlefield, exile up to one target creature. Its controller creates a 4/4 white Angel creature token with flying.
0
21 Heretic White Rare 3{2}{w} Creature – Bird Cleric 2 2 Flash, flying

Other enchantments lose all abilities.
0
22 Jotun Trainer White Common 6{4}{w}{w} Creature – Giant 5 5 Vigilance

When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token.
0
23 Knight of Mira White Rare 2{w}{w} Creature – Human Knight 2 2 First strike

Whenever a Fortification enters the battlefield under your control, you may attach it to target land you control.
0
24 Life-Rune Shaman White Uncommon 4{3}{w} Creature – Dwarf Shaman 4 3 When Life-Rune Shaman enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Runes you control have “{t}, Sacrifice this artifact: Target creature gains lifelink until end of turn.”
0
25 Lifelong Servant (Helse, Lifegiver) White Uncommon 1 {w} Creature – Dwarf
‑‑‑‑
Legendary Enchantment Creature – God
1
‑‑‑‑
1
1
‑‑‑‑
1
Lifelink

When Lifelong Servant has 5 or more power, transform it.
‑‑‑‑
Indestructible, lifelink

{t}: Target creature gets +X/+X and gains lifelink until end of turn, where X is Helse, Lifegiver's power.
2 1608588519 on 21 Dec 2020 by SecretInfiltrator
26 Mobile City White Mythic 4{3}{w} Artifact – Fortification Fortified lands you control are 3/3 creatures with indestructible.

Whenever a land you control deals combat damage to a player, draw a card.

Fortify {1}{g/u}{g/u}
0
27 Petition the Gods White Rare 2{1}{w} Enchantment Nonland permanents your opponents control enter the battlefield tapped.

Exile three cards from your graveyard: Scry 1.
0
28 Positive Aura White Common 3{2}{w} Enchantment – Aura Flash

Enchant creature

Enchanted creature gets +1/+1 and has lifelink.
0
29 Proud Atheist White Uncommon 3{1}{w}{w} Creature – Human Noble 3 3 Lifelink

Protection from God creatures. (This creature can’t be blocked, target, or dealt damage by God creatures.)
0
30 Raidleader Brynja White Mythic 5{3}{w}{w} Legendary Creature – Angel 4 4 Flying

Whenever Raidleader Brynja attacks, you may pay {2}{b/r}{b/r}. If you do, return target creature card from your graveyard to the battlefield tapped and attacking. Exile it at the beginning of the next end step.
0
31 Renowned Inventor (Jeinstand, Inspiration-Giver) White Uncommon 2 {1}{w} Creature – Dwarf Artificer
‑‑‑‑
Legendary Enchantment Creature – God
1
‑‑‑‑
1
3
‑‑‑‑
3
Whenever an artifact enters the battlefield under your control, you gain 1 life.

{3}{u}, {t}: Create a token that’s a copy of target noncreature artifact you control. Then if you control four or more artifacts with the same name, you may untap Renowned Inventor and transform it.
‑‑‑‑
Indestructible

Whenever an artifact enters the battlefield under your control, you may untap another target permanent you control.

{3}{u}, {t}: Create a token that’s a copy of target artifact you control.
0
32 Reserve Garrison White Rare 3{2}{w} Artifact – Fortification When Reserve Garrison enters the battlefield, create two 1/1 white Viking creature tokens.

Fortified land has “Vikings you control get +1/+1.”

Fortify {3}{w}{w}
0
33 Runebear White Common 2{1}{w} Creature 2 2 When Runebear dies, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) 0
34 Runic Bond White Uncommon 3{2}{w} Instant For each creature you control, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) 1 1613306116 on 14 Feb 2021 by Tahazzar
35 Runic Courage White Common 1{w} Instant Target creature gets +2/+2 until end of turn.

{2}{w}, Exile Runic Courage from your graveyard: Target creature gains flying until end of turn.
0
36 Scribe Duty White Common 3{2}{w} Enchantment – Aura Enchant creature

Enchanted creature can’t attack or block.

When Scribe Duty enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
37 Scribe Thrall (Talmer, the Lawbinder) White Rare 1 {w} Creature – Bird Peasant
‑‑‑‑
Legendary Enchantment Creature – God
1
‑‑‑‑
4
1
‑‑‑‑
5
{w}, {t}: Tap target creature. Put a page counter on Scribe Thrall. Then if Scribe Thrall has six or more page counters, transform it.
‑‑‑‑
Indestructible, flying

Permanents your opponents control enter the battlefield tapped.
0
38 Shipyard White Rare 3{2}{w} Artifact – Fortification Fortified lands you control have "{t}: Create a 2/2 colorless artifact Vehicle token with crew 1."

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
39 Simple Farmers White Common 2{1}{w} Creature – Human Peasant 0 4 When Simple Farmers enters the battlefield, if you control fewer lands than an opponent, you may search your library for a basic land card, reveal it, then put it into your hand. If you do, shuffle your library. 0
40 Tapper White Common 2{1}{w} Artifact – Fortification Fortified land has “{t}: Tap target creature.”

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
41 Tokens White Common 3{2}{w} Sorcery Create two 1/1 white Viking creature tokens.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
42 Valkyr's Blessing White Uncommon 3{2}{w} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1 and has flying.

Whenever enchanted creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
43 Veldomr, Ageless Musician White Rare 3{2}{w} Legendary Artifact Creature – Construct 1 3 Hexproof

At the beginning of your upkeep, put a verse counter on Veldomr, Ageless Musician.

If you would lose the game, instead exile Veldomr and your life total becomes equal to the number of verse counters on Veldomr.
0
44 Verdict White Common 2{1}{w} Instant Verdict deals 3 damage to target attacking or blocking creature. If you control an artifact, Verdict deals 5 damage to that creature instead. 0
45 Aether Echo Blue Common 4{3}{u} Creature – Illusion 4 1 Aether Echo costs {2} less to cast if a creature was returned to your hand from the battlefield this turn. 0
46 Ardent Librarian (Etli, God of Yesterdays) Blue Rare 3 {2}{u} Creature – Human
‑‑‑‑
Legendary Enchantment Creature – God
1
‑‑‑‑
5
3
‑‑‑‑
5
{t}: Target player mills two cards.

When your library has 9 or fewer cards, transform Dementia Librarian.
‑‑‑‑
Indestructible

When this creature transforms into Etli, God of Yesterdays, shuffle any number of cards from your graveyard into your library.

Once each turn, you may cast a spell without paying its mana cost.
0
47 Aven Plunderer Blue Mythic 4{3}{u} Creature – Bird Viking 3 3 Flying, pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

Other Birds you control have pillage.

{w/b}{w/b}, Exile a creature card from your graveyard: Create a 1/1 white and black Bird creature token with flying and lifelink.
0
48 Aven Viking Blue Uncommon 1{u} Creature – Bird Viking 1 1 Flying

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
0
49 Belhime's Denial Blue Common 4{2}{u}{u} Instant Counter target spell. If you control a God, draw a card. 0
50 Distracting Giant Blue Common 5{4}{u} Creature – Giant 4 4 T: Target Giant gains flying until end of turn. 0
51 Draining Barricade Blue Rare 4{2}{u}{u} Artifact – Fortification Creatures your opponents control get -1/-0 for each fortified land you control.

Fortify {2}{u}{u} ({2}{u}{u}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
52 Expedition Flock Blue Common 4{3}{u} Creature – Bird Scout 3 3 Flying

Expedition Flock can only block creatures with flying.
0
53 First Snowfall Blue Common 5{3}{u}{u} Sorcery Return up to two target creatures to their owners’ hands. 0
54 Frogify* Blue Common 2{1}{u} Enchantment – Aura Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
0
55 Frostburn Draugr Blue Common 3{2}{u} Creature – Zombie Viking 2 2 Flash

Pillage
0
56 G.O.A.T. Counterspell Blue Rare 4{2}{u}{u} Creature – Elder Elemental Goat 0 4 Flash

When G.O.A.T. Counterspell enters the battlefield, counter target spell.
0
57 Galariel Visionary Blue Common 2{1}{u} Creature – Elf Shaman 1 1 When Galariel Visionary enters the battlefield, draw a card. 0
58 Glyph of Absence Blue Common 2{1}{u} Instant Return target creature to its owner’s hand.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
59 Hall of Innovation Blue Common 1{u} Artifact – Fortification Fortified land has “{t}: Scry 2.”

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
60 Inscrivination Blue Common 4{3}{u} Sorcery Scry X, where X is the number of artifacts you control, then draw two cards. 0
61 Kort Apprentice Blue Common 1{u} Creature – Dwarf Artificer 1 1 Kort Apprentice gets +1/+1 as long as you control an artifact. 0
62 Leap* Blue Common 1{u} Instant Target creature gains flying until end of turn.

Draw a card.
0
63 Nine World's Sight Blue Rare 2{1}{u} Enchantment – Aura Enchant creature you control.

Enchanted creature has defender, hexproof, and flying.

{r}, Sacrifice enchanted creature, Return Nine World's Sight to its owner’s hand: Enchanted creature deals damage equal to its power to any target.
0
64 Primordial Jotun Blue Mythic 6{4}{u}{u} Creature – Giant Shaman 5 5 Whenever Primordial Jotun enters the battlefield or attacks, inscribe.

{r/g}{r/g}, Sacrifice a Rune: Runecarver fights target creature.
0
65 Rafdavar Runesmith Blue Common 3{2}{u} Creature – Bird Shaman 2 2 Flying

When Rafdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
66 Raid Party Blue Rare 7{4}{u}{u}{u} Sorcery Creatures you control gain pillage until end of turn.

Take an extra turn after this one. Exile Raid Party.
0
67 Raidmonger (Card126583) Blue Uncommon 5 {4}{u} Creature – Bird Viking
‑‑‑‑
Legendary Enchantment Creature – God
3
‑‑‑‑
*
3
‑‑‑‑
*
Flying

At the beginning of each end step, if three or more creatures were returned to your hand from the battlefield this turn, transform Raidmonger.
‑‑‑‑
Indestructible, flying

~’s power and toughness are each equal to the number of cards in your hand.
0
68 Rune-Slumber Elemental Blue Common 2{1}{u} Creature – Elemental 3 2 Defender

Whenever Rune-Slumber Elemental becomes the target of a spell or ability you control, it can attack this turn as though it didn’t have defender.
0
69 Runic Litany Blue Uncommon 3{2}{u} Enchantment When Runic Litany enters the battlefield, mill four cards.

Sacrifice a Rune: Until end of turn, you may cast target instant or sorcery card from your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
0
70 Runify Blue Uncommon 4{2}{u}{u} Enchantment – Aura Enchant creature

Enchanted creature is a Rune. (It has "{t}, Sacrifice this permanent: Target creature gets +1/+1 until end of turn. It is an artifact. It loses its other abilities and types.)
0
71 Scribe Ritualist (Ryns, Patron of Fervor) Blue Uncommon 3 {2}{u} Creature – Human Wizard
‑‑‑‑
Legendary Enchantment Creature – God
3
‑‑‑‑
4
2
‑‑‑‑
3
Whenever a creature you control becomes the target of a spell or ability you control, that creature gains flying until end of turn. (Equip abilities target.)

{2}{r}: Transform Scribe Ritualist. Activate this ability only if an opponent was dealt damage by three or more sources you control this turn.
‑‑‑‑
Indestructible

Whenever a creature you control attacks, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Runes you control have “{t}, Sacrifice this artifact: Target creature can’t block this turn.”
0
72 Shipseeker Kraken Blue Common 7{5}{u}{u} Creature – Kraken 5 6 This spell costs {1} less to cast for each artifact you control.

{5}{u}: Shipseeker Kraken can’t be blocked this turn.
0
73 Silent Faering Blue Uncommon 1{u} Artifact – Vehicle 2 2 Whenever Silent Faering deals combat damage to a player, that player mills five cards.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
0
74 Strategize Blue Uncommon 4{3}{u} Sorcery Look at the top five cards of your library. You may put up to two cards from among them into your hand and the rest into your graveyard. 0
75 Stunt Progress Blue Common 1{u} Instant Counter target spell unless its controller pays {x}, where X is the number of artifacts you control. 0
76 Tempo Bounce Guy Blue Uncommon 5{3}{u}{u} Creature – Human Wizard 3 2 Whenever you cast a spell that targets a creature, you may return that creature to its owner's hand. 0
77 The World Serpent Blue Rare 9{7}{u}{u} Legendary Creature – Elder Serpent 9 9 Trample

Whenever The World Serpent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.

Whenever The World Serpent attacks, untap all other permanents you control.
0
78 Abattoir's Malice Black Common 3{2}{b} Instant Target creature gets +3/+0 and gains lifelink and indestructible until end of turn. 0
79 Aven Aggressor Black Common 4{3}{b} Creature – Bird 3 1 Flying (A creature with flying can't be blocked except by creatures with flying and/or reach.) 0
80 Big Duress Black Common 2{1}{b} Sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
81 Ceaseless Pillager Black Uncommon 2{1}{b} Creature 2 2 Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

Whenever Ceaseless Pillager enters the battlefield, each opponent loses 1 life.
0
82 Cult of Imminence Black Uncommon 2{1}{b} Enchantment Whenever you would draw a card, you may sacrifice a creature. If you do, instead look at the top three cards of your library, put one into your hand and the rest into your graveyard. 0
83 Deadfield Scavenger Black Common 5{4}{b} Creature – Beast 5 4 Exile three cards from your graveyard: Deadfield Scavenger gains indestructible until end of turn. 0
84 Deathscriber Black Uncommon 4{3}{b} Creature – Human Cleric 2 3 Whenever another creature you control dies, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) 0
85 Draugr Corsair Black Common 2{1}{b} Creature – Human Viking 1 1 Deathtouch, pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.) 0
86 Drink of the Celestial Sea Black Rare 5{2}{b}{b}{b} Sorcery Each player’s life total becomes 9. 0
87 Elf Archer Black Common 3{2}{b} Creature – Elf Archer 2 2 When Elf Archer enters the battlefield, Elf Archer deals 1 damage to any target. 0
88 Fade into Obscurity Black Common 2{1}{b} Sorcery Target creature gets -3/-3 until end of turn. You may mill three cards. 0
89 Felldavar Legion Black Mythic 3{2}{b} Creature – Zombie Orc Viking 3 2 Trample

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

Whenever a creature is returned to its owner’s hand, you may pay {1}{u/r}{u/r}. If you do, create a token that’s a copy of that creature.
0
90 Godslayer Paladin Black Mythic 4{2}{b}{b} Creature – Human Knight 3 3 Whenever Godslayer Paladin attacks, up to one target creature gets -X/-X until end of turn, where X is Godslayer Paladin’s power.

{1}{g/w}{g/w}: Put a +1/+1 counter on Godslayer Paladin. It gains vigilance until end of turn.
0
91 Inscribe in Blood Black Common 4{3}{b} Sorcery Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. You lose 2 life.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
92 Inscription Familiar Black Uncommon 2{1}{b} Creature – Dog Skeleton 2 2 {1}{b}, Sacrifice a permanent: Inscription Familiar gets +1/+1 and gains indestructible until end of turn. 0
93 Lose Faith Black Common 4{2}{b}{b} Instant Exile target creature or enchantment. You lose 3 life. 0
94 Mind Raider Black Common 3{2}{b} Creature – Zombie 2 2 When Mind Raider enters the battlefield, you draw a card and you lose 1 life. 0
95 Mind Rot Creature Black Uncommon 4{3}{b} Creature 1 1 When CB08 — Mind Rot enters the battlefield, target opponent discards two cards. 0
96 Moonlight Bargain* Black Rare 5{3}{b}{b} Instant Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. 0
97 Orc Seer Black Common 2{1}{b} Creature – Orc Shaman 2 2 When Orc Seer dies, scry 2. 0
98 Pillage Aggro Black Common 1{b} Creature – Orc Viking 1 1 Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.) 0
99 Priest of Galariel Black Common 2{1}{b} Creature – Elf Cleric 1 3 {2}{b}, Exile Priest of Galariel from your graveyard: Target creature gets +1/+0 and gains deathtouch until end of turn. 0
100 Priestess of Felldavar (Malkafa, Lady of Felldavar) Black Rare 2 {1}{b} Creature – Human Cleric
‑‑‑‑
Legendary Enchantment Creature – God
1
‑‑‑‑
5
3
‑‑‑‑
5
{t}, Sacrifice a creature: Scry 3, then you may mill a card.

At the beginning of your end step, if you sacrificed three or more creatures this turn, transform Priestess of Felldavar.
‑‑‑‑
Indestructible

Cards in graveyards can’t be cast or enter the battlefield.

{1}{b}, {t}, Exile target creature card from your graveyard: Create an X/X black Zombie creature token with haste, where X is that card’s converted mana cost.
0
101 Rise Again* Black Common 5{4}{b} Sorcery Return target creature card from your graveyard to the battlefield. 0
102 Runes Dead Black Common 2{1}{b} Sorcery Return target creature card from your graveyard to your hand. If you control a God, return another target creature card from your graveyard to your hand. 0
103 Shadowhunter Black Common 6{5}{b} Creature – Zombie 6 4 Menace 0
104 Sigil-Bearer Crow Black Common 3{2}{b} Creature – Bird 2 1 Flying

When Sigil-Bearer Crow enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
105 Spike Strips Black Uncommon 1{b} Instant Destroy target artifact creature. 0
106 The Lorebreaker Black Rare 2{1}{b} Legendary Creature – Elf Warlock 2 2 Lifelink

{t}, Pay 4 life: Transform target God.
0
107 Tutor Black Uncommon 3{2}{b} Instant Search your library for a card, then shuffle your library and put that card on top of it. 0
108 Vaskdavar Runesmith Black Common 4{3}{b} Creature – Orc Shaman 3 3 Menace

When Vaskdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
109 Battle Scribe Red Uncommon 5{4}{r} Creature – Giant Shaman 4 4 Whenever Battle Scribe or another creature you control leaves the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”). 0
110 Big Creature Damage Red Common 5{3}{r}{r} Instant Big Creature Damage deals 5 damage to target creature. That creature loses indestructible until end of turn. 0
111 Bladnir Red Rare 3{2}{r} Legendary Artifact – Vehicle 7 7 Trample

Whenever another creature crews Bladnir, Bladnir gains all abilities of that creature until end of turn.

Crew 4
0
112 Crack Open Red Common 4{3}{r} Sorcery Choose one —
- Destroy target artifact.
- Destroy target land and any number of permanents attached to it.
0
113 Dair Seer (Seskrin, the Searscribe) Red Uncommon 3 {1}{r}{r} Creature – Orc Shaman
‑‑‑‑
Legendary Enchantment Creature – God
3
‑‑‑‑
3
3
‑‑‑‑
3
Sacrifice three Runes: Transform Dair Seer.
‑‑‑‑
Indestructible

Runes you control have "{t}, Sacrifice this artifact: This artifact deals 1 damage to any target."
0
114 Distracting Dwarf Red Common 3{2}{r} Creature – Dwarf Wizard 3 1 When Distracting Dwarf enters the battlefield, target creature can't block this turn. 0
115 Firecasting Red Common 2{1}{r} Sorcery Exile the top two cards of your library. Until the end of your turn, you may play those cards. 0
116 Firuneball!!!! Red Rare 3{2}{r} Sorcery As an additional cost to cast this spell, sacrifice X artifacts.

Firuneball!!!! deals X damage to any target. If you sacrificed a Rune as you cast this spell, Firuneball!!!! deals twice X damage to any target instead.
0
117 Inciter of Hostilities Red Common 1{r} Creature – Orc Viking 1 1 {t}: Target creature gains haste until end of turn. 0
118 Kortdavar Runesmith Red Common 4{3}{r} Creature – Dwarf Shaman 3 2 Haste

When Kortdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
119 Lightning Lizard Red Common 1{r} Creature – Elemental Lizard 1 1 {t}, Sacrifice Lightning Lizard: Lightning Lizard deals damage equal to its power to any target. 0
120 Markings of War Red Uncommon 2{r}{r} Enchantment When Markings of War enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Whenever you sacrifice another permanent, Markings of War deals 1 damage to each opponent.
0
121 Menace Creature Red Common 6{5}{r} Creature – Giant 5 6 Menace

Other Giants you control have menace.
0
122 Ondheim Predator Red Common 2{1}{r} Creature – Beast 3 1 0
123 Primal Strike Red Common 1{r} Instant Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Target creature gains first strike until end of turn.
0
124 Raider's Spear Red Common 4{1}{r/w} Artifact – Equipment When Raider's Spear enters the battlefield, create a 1/1 white Viking creature token, then attach Raider's Spear to it.

Equipped creature gets +1/+0 and has first strike.
Equip {2}
0
125 Rune Viking Red Uncommon 3{2}{r} Creature – Viking 3 2 At the end of combat on your turn, if Rune Viking attacked this turn, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) 0
126 Rune of Mutiny Red Common 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
127 Rune of Shock Red Common 1{r} Sorcery Rune of Shock deals 2 damage to any target.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
128 Runerunner Red Uncommon 2{1}{r} Creature – Dwarf Viking 2 1 Haste

Whenever you sacrifice a Rune, Runerunner gets +1/+1 until end of turn.
0
129 Scion of Anarchy Red Common 3{2}{r} Creature – Human Wizard 2 2 When Scion of Anarchy dies, you may return target instant or sorcery card from your graveyard to your hand 0
130 Scrambled Thoughts Red Common 3{2}{r} Instant As an additional cost to cast this spell, discard a card or sacrifice an artifact.

Draw two cards.
0
131 Scraplash Red Uncommon 2{1}{r} Instant Target Aura or Equipment attached to a creature deals 5 damage to the creature it is attached to. 0
132 Shieldthrower Orc Red Common 3{2}{r} Creature – Orc Viking 2 2 Sacrifice an artifact: Shieldthrower Orc gets +2/+2 until end of turn. 0
133 Smoldering Draugr Red Common 2{1}{r} Creature – Zombie Viking 1 2 {r}: Smoldering Draugr gets +1/+0 until end of turn.

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
0
134 Torchbearer Thrall (Hraktar, Sky-Splitter) Red Rare 1 {r} Creature – Dwarf Peasant
‑‑‑‑
Legendary Enchantment Creature – God
1
‑‑‑‑
6
2
‑‑‑‑
5
Haste

Whenever Torchbearer Thrall attacks, put a glory counter on Torchbearer Thrall. Then if Torchbearer Thrall has four or more glory counters, you may transform it.
‑‑‑‑
Indestructible

{r}, {t}, Remove a glory counter from Hraktar, Sky-Splitter: Hraktar deals 3 damage to any target.
0
135 Village Stomper Red Common 5{3}{r}{r} Creature – Giant Viking 5 4 Trample

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1 1609556717 on 02 Jan 2021 by Phopus
136 Arbor Elf* Green Common 1{g} Creature – Elf Druid 1 1 {t}: Untap target Forest. 0
137 Belhime's Peacekeeper Green Common 3{2}{g} Creature – Spirit 1 4 Defender

Sacrifice Belhime's Peacekeeper: Prevent all combat damage that would be dealt this turn.
0
138 Commune with Sjofir Green Common 2{1}{g} Sorcery Reveal the top four cards of your library. You may put a basic land card from among them onto the battlefield tapped. Put the rest into your graveyard. 1 1610358500 on 11 Jan 2021 by Alex
139 Deadly Recluse* Green Common 2{1}{g} Creature – Spider 1 2 Reach

Deathtouch
0
140 Defense Cultivator Green Uncommon 4{3}{g} Creature 3 4 When Defense Cultivator enters the battlefield, you may play X additional lands this turn, where X is the number of Fortifications you control. 0
141 Fight Spell Green Common 2{1}{g} Sorcery Target creature you control gets +1/+1 until end of turn for each Rune you control, than that creature fights target creature you don't control. 0
142 Forward Scout Green Uncommon 5{4}{g} Creature – Elf Scout 4 4 Whenever Forward Scout attacks, you may put a land card from your hand onto the battlefield tapped. 0
143 Frontier Ranger Green Common 4{3}{g} Creature – Human Scout 2 3 When Frontier Ranger enters the battlefield, draw a card. 0
144 Galaren Ascetic Green Common 2{1}{g} Creature – Elf Druid 2 1 {2}{g}, Exile Galaren Ascetic from your graveyard: Destroy target artifact. 0
145 Galarieldavar Runesmith Green Common 1{g} Creature – Elf Shaman 1 1 Trample

When Galarieldavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
146 Giant Dreadmaw Green Common 6{4}{g}{g} Creature – Wurm 6 6 Trample

Other Giants you control have trample.
0
147 Godspawn Green Common 4{3}{g} Creature – Spirit 4 3 As long as you control a God, Godspawn gets +2/+2 and has trample. 0
148 Half-Nat, Half-Plummet Green Common 2{1}{g} Sorcery Choose one—

• Target player sacrifices an enchantment.
• Target player sacrifices a creature with flying.
0
149 Heim Protector Green Common 2{1}{g} Creature – Beast 2 2 CG07 — Heim Protector gets +1/+1 for each fortified land you control. 0
150 Hooded Figure Green Uncommon 4{3}{g} Creature – Spirit 3 3 When Hooded Figure dies, create three 1/1 green Squirrel creature tokens. 0
151 Jotdavar Runesmith Green Common 5{4}{g} Creature – Giant Artificer 4 4 Trample

When Jotdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
152 Leaf-Clan Aspirant (Card125812) Green Uncommon 2 {1}{g} Creature – Elf Shaman
‑‑‑‑
Legendary Enchantment Creature – God
2
‑‑‑‑
2
2
‑‑‑‑
2
{w}{u}{b}{r}{g}: Transform Leaf-Clan Aspirant.
‑‑‑‑
Indestructible, vigilance

{w}{u}{b}{r}{g}: Put three +1/+1 counters on target creature.
0
153 Medical Fort Green Uncommon 3{2}{g} Artifact – Fortification Whenever a fortified land you control becomes tapped, you gain 1 life.

Fortify {1}{g} ({1}{g}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
154 Midraugr of the Blood Tide Green Mythic 6{3}{g}{g}{g} Legendary Creature – Centaur Demon 6 6 Deathtouch

Midraugr of the Blood Tide must be blocked if able.

{2}{u/b}{u/b}: Midraugr of the Blood Tide can’t be blocked this turn. When Midraugr of the Blood Tide deals combat damage to a player this turn, that player mills nine cards, then you may put a noncreature permanent card from that player’s graveyard onto the battlefield under your control.
0
155 Mount the Ballistae Green Common 1{g} Instant Target creature gets +1/+1 and gains reach until end of turn. 0
156 Nmir Green Rare 9{6}{g}{g}{g} Legendary Creature – Elemental Giant 9 9 Trample

When Nmir dies, you may exile it. If you do, search your library for up to nine land cards with different names and put them onto the battlefield. Then shuffle your library.
0
157 Paradise Bulwark Green Common 1{g} Artifact – Fortification When fortified land is tapped for mana, add one mana of any color.

Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
158 Path to Acceptance Green Rare 3{2}{g} Enchantment Whenever a creature enters the battlefield under your control, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

At the beginning of your upkeep, you may destroy target noncreature, nonland permanent with converted mana cost X or less, where X is the number of runes you control.
0
159 Reckless Giant Green Common 3{2}{g} Creature – Giant 4 2 0
160 Regrowth* Green Uncommon 2{1}{g} Sorcery Return target card from your graveyard to your hand. 0
161 Scribble Green Common 1{g} Sorcery Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Draw a card.
0
162 Secure the Wilderness Green Mythic 6{5}{g} Sorcery Search your library for three land cards, put them onto the battlefield tapped, then shuffle your library.

{x}{r/w}{r/w}, Exile Secure the Wilderness from your graveyard: Create X 1/1 red and white elemental tokens.
0
163 Stalking Wolf Green Common 3{1}{g}{g} Creature – Cat 3 3 Creatures with power less than Stalking Wolf’s power can’t block it. 0
164 Wild Patronus (Patron of the Wild) Green Rare 4 {2}{g}{g} Creature – Wolf
‑‑‑‑
Legendary Enchantment Creature – God
2
‑‑‑‑
*
2
‑‑‑‑
*
At the beginning of your upkeep, create a 2/2 green Wolf creature token. Then if you control three or more Wolves, transform Wild Patronus.
‑‑‑‑
Indestructible, trample

Patron of the Wild's power and toughness are each equal to the number of creatures you control.
0
165 Wilderness Fortification Green Uncommon 3{2}{g} Enchantment At the beginning of your end step, untap all fortified lands you control. 0
166 Godhome Multicolour Common 0 Land {t}: Add {c}.

{t}: Add one mana of any color. Activate this ability only if you control a God.
0
167 Aven Innovator Multicolour Uncommon 5{3}{w}{u} Creature – Bird Wizard 4 4 Flying

Whenever you cast an artifact spell, you gain 1 life. Then you may draw a card. If you do, discard a card.
0
168 Davriel, Interloper (Davriel, Lord of Felldavar) Multicolour Mythic 6 {4}{u}{b} Legendary Planeswalker – Davriel
‑‑‑‑
Legendary Enchantment Creature – God
3 3
‑‑‑‑
3
When, Davriel, Interloper has 9 or more loyalty, transform it.

+3: Each opponent discards a card. You draw a card.

+1: Scry 1, then you may mill a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
‑‑‑‑
Indestructible

{t}, Remove X loyalty counters from Davriel, Lord of Felldavar: Put a creature card with converted mana cost X from a graveyard onto the battlefield under your control.
0
169 Felldavar Shamblar Multicolour Uncommon 3{1}{u}{b} Creature – Zombie Viking 2 2 Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Felldavar Shamblar enters the battlefield, return up to one target creature to its owner's hand. Its controller loses 1 life.
0
170 Fell Skeleton Multicolour Uncommon 4{2}{b}{r} Creature – Orc Skeleton 3 3 Menace

Other creatures you control have menace.
0
171 Etched Jotun Multicolour Uncommon 5{3}{r}{g} Creature – Giant 4 4 Trample

Whenever Etched Jotun attacks, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
172 Barracks Multicolour Uncommon 2{g}{w} Artifact – Fortification Fortified lands you control have "{2}, {t}: Create a 1/1 white Human creature token."

Fortify {1}
0
173 Return to Duty Multicolour Uncommon 6{4}{w}{b} Instant Return target creature card from your graveyard to the battlefield. Prevent all damage that would be dealt to that creature this turn. 0
174 Unnatural Abundance Multicolour Uncommon 5{3}{g}{u} Sorcery Draw a card for each artifact you control. You may play an additional land this turn for each enchantment you control. 0
175 Rank and File Multicolour Uncommon 5{3}{r}{u} Creature – Zombie Drake 3 3 Flash, flying

If a creature you control left the battlefield this turn, Rank and File costs {3} less to cast.
0
176 Siglar, Master Shipwright Multicolour Mythic 3{1}{r}{w} Legendary Planeswalker – Siglar 3 +1: Up to one target Vehicle becomes an artifact creature until your next turn.

-2: Search your library for a Vehicle card, reveal it, and put it into your hand. Then shuffle your library.

-5: You get an emblem with “Whenever a Vehicle you control attacks, it deals 1 damage to each creature defending player controls.”
0
177 Viking Battlesinger Multicolour Uncommon 3{1}{r}{w} Creature – Dwarf Viking Cleric 3 1 Lifelink

Whenever a nontoken creature you control with converted mana cost 3 or less attacks, Viking Battlesinger deals 1 damage to the player or planeswalker that creature is attacking.
0
178 Xzylgrth, Fell Tide Champion Multicolour Rare 5{2}{u}{b}{r} Legendary Creature – Zombie Orc Viking 4 3 Menace

Creatures spells you cast cost {1} less to cast for each card you’ve drawn this turn, except for the first card you draw in each of your draw steps.
0
179 Belhime, Voice of Peace Multicolour Rare 3{g}{w}{u} Legendary Creature – Angel Spirit 2 2 Flying

Belhime, Voice of Peace gets +1/+1 for each Fortification you control.

Whenever one or more creatures attack you, you may attach target Fortification to target land you control, then untap that land.
0
180 Not Senate Not Griffin Hybrid Common 8{2}{w/u}{w/u} Creature – Bird 3 2 Flying

When Not Senate Not Griffin enters the battlefield, scry 1.
0
181 Drowned Ravager Hybrid Common 5{2}{u/b} Creature – Zombie 2 2 Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Drowned Ravager enters the battlefield, target player mills two cards.
0
182 Vengeful Draugr Hybrid Common 4{1}{b/r} Creature – Zombie Viking 1 1 Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Vengeful Draugr dies, it deals 1 damage to any target.
0
183 Ruin the Ascended Hybrid Common 4{1}{r/g} Sorcery Target creature you don’t control loses indestructible until end of turn. Then target creature you control deals damage equal to its power that creature. 0
184 Sigils of Might Hybrid Common 4{1}{g/w} Sorcery Inscribe three times. (To inscribe, create a Rune token. It's a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) 0
185 Rise Against Hybrid Common 4{1}{b/w} Sorcery Return target creature with converted mana cost 3 or less from your graveyard to the battlefield. 0
186 Salvage Reclaimer Hybrid Common 7{4}{b/g} Creature – Beast 4 5 When Salvage Reclaimer enters the battlefield, you may put target permanent card from your graveyard on top of your library. 0
187 Aegis Scale Hybrid Common 4{1}{g/u} Instant Target permanent you control gains hexproof until end of turn. If that permanent is a creature, put a +1/+1 counter on it. 0
188 Chief of Invention Hybrid Common 4{1}{u/r} Creature – Dwarf Wizard 2 1 Whenever you cast a noncreature spell, Chief of Invention gets +1/+1 until end of turn. 0
189 Ancient Golem Artifact Mythic 4{4} Artifact Creature – Golem Fortification 9 9 Trample

Ancient Golem enters the battlefield attached to target land you control.

As long as Ancient Golem is attached to a land, it isn’t a creature.
0
190 Looter Schooner Artifact Uncommon 1{1} Artifact – Vehicle 3 3 Whenever Looter Schooner deals combat damage to a player, you may draw a card. If you do, discard a card.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
0
191 Mana Lamp Artifact Uncommon 3{3} Artifact {t}: Add one mana of any color.

{2}, {t}: Add two mana of any color.
0
192 Raiding Blade Artifact Common 2{2} Artifact – Equipment Equipped creature gets +2/+0.

Equip {2}

Equip Viking {0}
0
193 Runic Blade Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Equip {1}
0
194 Spare Supplies Fortify Artifact Common 1{1} Artifact – Fortification Fortified land has “{t}, Sacrifice a Fortification attached to this land: Draw a card.”

Fortify {1}
0
195 Viking Longboat Artifact Common 2{2} Artifact – Vehicle 3 3 Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

Crew 2
0
196 Wayfarer’s Bauble* Artifact Common 1{1} Artifact {2}, {t}, Sacrifice Wayfarer’s Bauble*: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. 0
197 Defensive Embankment Land Uncommon 0 Land {t}: Add {c}.

Fortify abilities that target Defensive Embankment cost 1 less.
0
198 Evolving Wilds Land Common 0 Land {t}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. 0
199 Forgotten Barrow Land Rare 0 Land Forgotten Barrow enters the battlefield tapped.

{t}: Add {b}.

When Forgotten Barrow leaves the battlefield, you may exile it. If you do, return target creature card from your graveyard to the battlefield under your control.
0
200 Library Land Rare 0 Land {t}: Add {c}.

{2}, {t}: Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0
201 Prekafar Land Uncommon 0 Land Indestructible

{t}: Add {c}.
0
Nieldavar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White