Nieldavar
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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
Showing 33 of 33 Blue cards
Go to section: White (41) Blue (33) Black (30) Red (27) Green (29) Multicolour (14) Hybrid (9) Artifact (8) Land (5)
Show rarities: C U R M
Aether Echo costs
less to cast if a creature was returned to your hand from the battlefield this turn.

4/1
0 comments

When your library has 9 or fewer cards, transform Dementia Librarian.
1/3
Indestructible
When this creature transforms into Etli, God of Yesterdays, shuffle any number of cards from your graveyard into your library.
Once each turn, you may cast a spell without paying its mana cost.
When this creature transforms into Etli, God of Yesterdays, shuffle any number of cards from your graveyard into your library.
Once each turn, you may cast a spell without paying its mana cost.
5/5
Flying, pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
Other Birds you control have pillage.

, Exile a creature card from your graveyard: Create a 1/1 white and black Bird creature token with flying and lifelink.
Other Birds you control have pillage.


3/3
Flying
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/1
Counter target spell. If you control a God, draw a card.
T: Target Giant gains flying until end of turn.
4/4
Creatures your opponents control get -1/-0 for each fortified land you control.
Fortify

(

: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortify






Flying
Expedition Flock can only block creatures with flying.
Expedition Flock can only block creatures with flying.
Aven scouts can fly days without rest searching for any sight of land.
3/3
Return up to two target creatures to their owners’ hands.
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Flash
Pillage
Pillage
2/2
Flash
When G.O.A.T. Counterspell enters the battlefield, counter target spell.
When G.O.A.T. Counterspell enters the battlefield, counter target spell.
0/4
When Galariel Visionary enters the battlefield, draw a card.
1/1
Return target creature to its owner’s hand.
Inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Inscribe (Create a Rune token. It’s a colorless artifact with “

Fortified land has “
: Scry 2.”
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Fortify


Scry X, where X is the number of artifacts you control, then draw two cards.
Kort Apprentice gets +1/+1 as long as you control an artifact.
1/1
Target creature gains flying until end of turn.
Draw a card.
Draw a card.
Enchant creature you control.
Enchanted creature has defender, hexproof, and flying.
, Sacrifice enchanted creature, Return Nine World's Sight to its owner’s hand: Enchanted creature deals damage equal to its power to any target.
Enchanted creature has defender, hexproof, and flying.

Whenever Primordial Jotun enters the battlefield or attacks, inscribe.

, Sacrifice a Rune: Runecarver fights target creature.


5/5
Flying
When Rafdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
When Rafdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “

2/2
Creatures you control gain pillage until end of turn.
Take an extra turn after this one. Exile Raid Party.
Take an extra turn after this one. Exile Raid Party.
Flying
At the beginning of each end step, if three or more creatures were returned to your hand from the battlefield this turn, transform Raidmonger.
At the beginning of each end step, if three or more creatures were returned to your hand from the battlefield this turn, transform Raidmonger.
3/3
Indestructible, flying
~’s power and toughness are each equal to the number of cards in your hand.
~’s power and toughness are each equal to the number of cards in your hand.
*/*
Defender
Whenever Rune-Slumber Elemental becomes the target of a spell or ability you control, it can attack this turn as though it didn’t have defender.
Whenever Rune-Slumber Elemental becomes the target of a spell or ability you control, it can attack this turn as though it didn’t have defender.
3/2
When Runic Litany enters the battlefield, mill four cards.
Sacrifice a Rune: Until end of turn, you may cast target instant or sorcery card from your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
Sacrifice a Rune: Until end of turn, you may cast target instant or sorcery card from your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
Enchant creature
Enchanted creature is a Rune. (It has "
, Sacrifice this permanent: Target creature gets +1/+1 until end of turn. It is an artifact. It loses its other abilities and types.)
Enchanted creature is a Rune. (It has "

Whenever a creature you control becomes the target of a spell or ability you control, that creature gains flying until end of turn. (Equip abilities target.)

: Transform Scribe Ritualist. Activate this ability only if an opponent was dealt damage by three or more sources you control this turn.


3/2
Indestructible
Whenever a creature you control attacks, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Runes you control have “
, Sacrifice this artifact: Target creature can’t block this turn.”
Whenever a creature you control attacks, inscribe (Create a Rune token. It’s a colorless artifact with “

Runes you control have “

4/3
This spell costs
less to cast for each artifact you control.

: Shipseeker Kraken can’t be blocked this turn.



5/6
Whenever Silent Faering deals combat damage to a player, that player mills five cards.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2/2
Look at the top five cards of your library. You may put up to two cards from among them into your hand and the rest into your graveyard.
Counter target spell unless its controller pays
, where X is the number of artifacts you control.

Whenever you cast a spell that targets a creature, you may return that creature to its owner's hand.
3/2
Trample
Whenever The World Serpent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.
Whenever The World Serpent attacks, untap all other permanents you control.
Whenever The World Serpent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays

Whenever The World Serpent attacks, untap all other permanents you control.
9/9
Go to section: White (41) Blue (33) Black (30) Red (27) Green (29) Multicolour (14) Hybrid (9) Artifact (8) Land (5)
Show rarities: C U R M
Nieldavar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |