Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Zombie Orc Viking
Menace

Creatures spells you cast cost {1} less to cast for each card you’ve drawn this turn, except for the first card you draw in each of your draw steps.
4/3
 U 
Artifact – Fortification
Fortified lands you control have "{t}: Gain 1 life."

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Creature – Spirit
When Hooded Figure dies, create three 1/1 green Squirrel creature tokens.
3/3
 U 
Creature
When Defense Cultivator enters the battlefield, you may play X additional lands this turn, where X is the number of Fortifications you control.
3/4
 C 
Creature – Elf Shaman
Trample

When Galarieldavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
"Elf off, dude."
1/1
 C 
Sorcery
Return target creature card from your graveyard to your hand. If you control a God, return another target creature card from your graveyard to your hand.
 C 
Instant
Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Target creature gains first strike until end of turn.
 C 
Instant
Target creature gets +2/+2 until end of turn.

{2}{w}, Exile Runic Courage from your graveyard: Target creature gains flying until end of turn.
 C 
Land
{t}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
 C 
Creature – Bird
Flying

When Not Senate Not Griffin enters the battlefield, scry 1.
3/2
 C 
Creature – Bird
Flying, lifelink
1/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
 C 
Creature – Elf Archer
When Elf Archer enters the battlefield, Elf Archer deals 1 damage to any target.
2/2
 C 
Instant
Big Creature Damage deals 5 damage to target creature. That creature loses indestructible until end of turn.
Forest
 
 B 
Basic Land – Forest

Xzylgrth, Fell Tide Champion (rare)
Gleaming Citadel (uncommon)
Hooded Figure (uncommon)
Defense Cultivator (uncommon)
Galarieldavar Runesmith (common)
Runes Dead (common)
Primal Strike (common)
Runic Courage (common)
Evolving Wilds (common)
Not Senate Not Griffin (common)
Healer's Hawk* (common)
Frogify* (common)
Elf Archer (common)
Big Creature Damage (common)
Forest (basic)