Nieldavar: Virtual Booster

Nieldavar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Elder Serpent
Trample

Whenever The World Serpent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.

Whenever The World Serpent attacks, untap all other permanents you control.
9/9
 U 
Artifact – Vehicle
Whenever Silent Faering deals combat damage to a player, that player mills five cards.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2/2
 U 
Creature – Elf Scout
Whenever Forward Scout attacks, you may put a land card from your hand onto the battlefield tapped.
4/4
 U 
Enchantment
Whenever you would draw a card, you may sacrifice a creature. If you do, instead look at the top three cards of your library, put one into your hand and the rest into your graveyard.
Each member gives its life to shape the future.
 C 
Creature – Bird
Flying, lifelink
1/1
 C 
Creature – Zombie Viking
Flash

Pillage
2/2
 C 
Creature – Elemental
Defender

Whenever Rune-Slumber Elemental becomes the target of a spell or ability you control, it can attack this turn as though it didn’t have defender.
3/2
 C 
Instant
Counter target spell. If you control a God, draw a card.
 C 
Creature – Giant Viking
Trample

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
5/4
 C 
Instant
Exile target creature or enchantment. You lose 3 life.
 C 
Sorcery
Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Draw a card.
 C 
Creature – Orc Viking
{t}: Target creature gains haste until end of turn.
1/1
 C 
Instant
Target permanent you control gains hexproof until end of turn. If that permanent is a creature, put a +1/+1 counter on it.
 C 
Creature – Beast
CG07 — Heim Protector gets +1/+1 for each fortified land you control.
2/2
Plains
 
 B 
Basic Land – Plains

The World Serpent (rare)
Silent Faering (uncommon)
Forward Scout (uncommon)
Cult of Imminence (uncommon)
Healer's Hawk* (common)
Frostburn Draugr (common)
Rune-Slumber Elemental (common)
Belhime's Denial (common)
Village Stomper (common)
Lose Faith (common)
Scribble (common)
Inciter of Hostilities (common)
Aegis Scale (common)
Heim Protector (common)
Plains (basic)