Nieldavar: Virtual Booster
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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flash, flying
Other enchantments lose all abilities. 2/2
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Fortified lands you control have "
![]() ![]() Fortify ![]() |
![]() ![]() Fortify abilities that target Defensive Embankment cost 1 less. |
Flash, flying
If a creature you control left the battlefield this turn, Rank and File costs ![]() 3/3
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Target creature gets -3/-3 until end of turn. You may mill three cards.
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When *Gym Buddy enters the battlefield, put a +1/+1 counter on another target creature you control.
2/3
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When Distracting Dwarf enters the battlefield, target creature can't block this turn.
3/1
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Creatures with power less than Stalking Wolf’s power can’t block it.
3/3
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Fortified land has “
![]() Fortify ![]() |
Flash
Pillage 2/2
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Flying
When Rafdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “ ![]() 2/2
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As an additional cost to cast this spell, discard a card or sacrifice an artifact.
Draw two cards. |
Trample
Other Giants you control have trample. 6/6
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Flash
Enchant creature Enchanted creature gets +1/+1 and has lifelink. |
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Heretic
(rare)
Barracks
(uncommon)
Defensive Embankment
(uncommon)
Rank and File
(uncommon)
Fade into Obscurity
(common)
*Gym Buddy
(common)
Distracting Dwarf
(common)
Stalking Wolf
(common)
Spare Supplies Fortify
(common)
Frostburn Draugr
(common)
Rafdavar Runesmith
(common)
Scrambled Thoughts
(common)
Giant Dreadmaw
(common)
Positive Aura
(common)
Island
(basic)