Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Fortification
Fortified lands you control have "{t}: Create a 2/2 colorless artifact Vehicle token with crew 1."

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Enchantment
When Runic Litany enters the battlefield, mill four cards.

Sacrifice a Rune: Until end of turn, you may cast target instant or sorcery card from your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
 U 
Enchantment
At the beginning of your end step, untap all fortified lands you control.
 U 
Creature – Zombie Viking
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Felldavar Shamblar enters the battlefield, return up to one target creature to its owner's hand. Its controller loses 1 life.
2/2
 C 
Creature – Beast
Exile three cards from your graveyard: Deadfield Scavenger gains indestructible until end of turn.
5/4
 C 
Creature
When Runebear dies, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
2/2
 C 
Artifact – Fortification
When fortified land is tapped for mana, add one mana of any color.

Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Sorcery
Target creature you control gets +1/+1 until end of turn for each Rune you control, than that creature fights target creature you don't control.
 C 
Creature – Zombie Viking
Flash

Pillage
2/2
 C 
Sorcery
Exile the top two cards of your library. Until the end of your turn, you may play those cards.
 C 
Creature – Zombie
When Mind Raider enters the battlefield, you draw a card and you lose 1 life.
2/2
 C 
Artifact – Fortification
Fortified land has “{t}, Sacrifice a Fortification attached to this land: Draw a card.”

Fortify {1}
 C 
Creature – Giant Viking
Trample

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
5/4
 C 
Creature – Dwarf Pilot
Dvergr Whirler gets +1/+0 for each artifact you control..
1/2
Swamp
 
 B 
Basic Land – Swamp

Shipyard (rare)
Runic Litany (uncommon)
Wilderness Fortification (uncommon)
Felldavar Shamblar (uncommon)
Deadfield Scavenger (common)
Runebear (common)
Paradise Bulwark (common)
Fight Spell (common)
Frostburn Draugr (common)
Firecasting (common)
Mind Raider (common)
Spare Supplies Fortify (common)
Village Stomper (common)
Dvergr Whirler (common)
Swamp (basic)