Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact – Fortification
Fortified lands you control are 3/3 creatures with indestructible.

Whenever a land you control deals combat damage to a player, draw a card.

Fortify {1}{g/u}{g/u}
 U 
Instant
Target Aura or Equipment attached to a creature deals 5 damage to the creature it is attached to.
Like whiplash, but mental.
 U 
Creature – Dwarf
Lifelink

When Lifelong Servant has 5 or more power, transform it.
1/1
Helse, Lifegiver
 
 U 
Legendary Enchantment Creature – God
Indestructible, lifelink

{t}: Target creature gets +X/+X and gains lifelink until end of turn, where X is Helse, Lifegiver's power.
1/1
 U 
Creature – Human Cleric
Whenever another creature you control dies, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
2/3
 C 
Creature – Giant Viking
Trample

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
5/4
 C 
Instant
Counter target spell. If you control a God, draw a card.
 C 
Sorcery
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. You lose 2 life.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Creature – Beast
Exile three cards from your graveyard: Deadfield Scavenger gains indestructible until end of turn.
5/4
 C 
Creature – Orc Shaman
Menace

When Vaskdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
3/3
 C 
Instant
Target creature gets +1/+1 and gains reach until end of turn.
 C 
Sorcery
Scry X, where X is the number of artifacts you control, then draw two cards.
 C 
Instant
Choose one--

Exile target artifact.

Exile target enchantment.

Exile target permanent you control. Return it to the battlefield at the beginning of the next end step.
 C 
Instant
Target permanent you control gains hexproof until end of turn. If that permanent is a creature, put a +1/+1 counter on it.
 C 
Sorcery
Choose one—

• Target player sacrifices an enchantment.
• Target player sacrifices a creature with flying.
Forest
 
 B 
Basic Land – Forest

Mobile City (mythic)
Scraplash (uncommon)
Lifelong Servant (uncommon)
Deathscriber (uncommon)
Village Stomper (common)
Belhime's Denial (common)
Inscribe in Blood (common)
Deadfield Scavenger (common)
Vaskdavar Runesmith (common)
Mount the Ballistae (common)
Inscrivination (common)
Forgotten Gods (common)
Aegis Scale (common)
Half-Nat, Half-Plummet (common)
Forest (basic)