Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wolf
At the beginning of your upkeep, create a 2/2 green Wolf creature token. Then if you control three or more Wolves, transform Wild Patronus.
2/2
Patron of the Wild
 
 R 
Legendary Enchantment Creature – God
Indestructible, trample

Patron of the Wild's power and toughness are each equal to the number of creatures you control.
*/*
 U 
Instant
For each creature you control, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 U 
Instant
Target Aura or Equipment attached to a creature deals 5 damage to the creature it is attached to.
Like whiplash, but mental.
 U 
Artifact – Fortification
Fortified lands you control have "{t}: Gain 1 life."

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Wurm
Trample

Other Giants you control have trample.
6/6
 C 
Creature – Giant
Menace

Other Giants you control have menace.
5/6
{2}{w}
 
 C 
Sorcery
Create two 1/1 white Viking creature tokens.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Creature – Beast
CG07 — Heim Protector gets +1/+1 for each fortified land you control.
2/2
 C 
Creature – Giant
Vigilance

When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token.
5/5
 C 
Creature – Spirit
Defender

Sacrifice Belhime's Peacekeeper: Prevent all combat damage that would be dealt this turn.
1/4
 C 
Instant
Exile target creature or enchantment. You lose 3 life.
 C 
Creature – Bird
Flying (A creature with flying can't be blocked except by creatures with flying and/or reach.)
3/1
 C 
Instant
Target permanent you control gains hexproof until end of turn. If that permanent is a creature, put a +1/+1 counter on it.
 C 
Creature – Zombie Viking
Flash

Pillage
2/2
Swamp
 
 B 
Basic Land – Swamp

Wild Patronus (rare)
Runic Bond (uncommon)
Scraplash (uncommon)
Gleaming Citadel (uncommon)
Giant Dreadmaw (common)
Menace Creature (common)
Tokens (common)
Heim Protector (common)
Jotun Trainer (common)
Belhime's Peacekeeper (common)
Lose Faith (common)
Aven Aggressor (common)
Aegis Scale (common)
Frostburn Draugr (common)
Swamp (basic)