Nieldavar: Virtual Booster
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| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever The World Serpent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Whenever The World Serpent attacks, untap all other permanents you control. 9/9
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Whenever you would draw a card, you may sacrifice a creature. If you do, instead look at the top three cards of your library, put one into your hand and the rest into your graveyard.
Each member gives its life to shape the future.
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Draw a card for each artifact you control. You may play an additional land this turn for each enchantment you control.
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Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
Whenever Ceaseless Pillager enters the battlefield, each opponent loses 1 life. 2/2
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Create two 1/1 white Viking creature tokens.
Inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
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Exile target creature or enchantment. You lose 3 life.
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Exile the top two cards of your library. Until the end of your turn, you may play those cards.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
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Flying
When Aven Scout enters the battlefield, creatures you control get +1/+1 until end of turn. The Aven have an advantage over the other races of Nieldavar.
3/3
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Trample
Other Giants you control have trample. 6/6
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Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
When Vengeful Draugr dies, it deals 1 damage to any target. 1/1
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Flying
When Rafdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)2/2
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The World Serpent
(rare)
Cult of Imminence
(uncommon)
Unnatural Abundance
(uncommon)
Ceaseless Pillager
(uncommon)
Tokens
(common)
Lose Faith
(common)
Firecasting
(common)
Rune of Mutiny
(common)
Frogify*
(common)
Rise Against
(common)
Aven Scout
(common)
Giant Dreadmaw
(common)
Vengeful Draugr
(common)
Rafdavar Runesmith
(common)
Swamp
(basic)


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, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
