Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Forgotten Barrow enters the battlefield tapped.

{t}: Add {b}.

When Forgotten Barrow leaves the battlefield, you may exile it. If you do, return target creature card from your graveyard to the battlefield under your control.
 U 
Land
{t}: Add {c}.

Fortify abilities that target Defensive Embankment cost 1 less.
{2}{u}{u}
 
 U 
Enchantment – Aura
Enchant creature

Enchanted creature is a Rune. (It has "{t}, Sacrifice this permanent: Target creature gets +1/+1 until end of turn. It is an artifact. It loses its other abilities and types.)
 U 
Creature – Orc Shaman
Sacrifice three Runes: Transform Dair Seer.
3/3
Seskrin, the Searscribe
 
 U 
Legendary Enchantment Creature – God
Indestructible

Runes you control have "{t}, Sacrifice this artifact: This artifact deals 1 damage to any target."
3/3
 C 
Creature – Orc Viking
Sacrifice an artifact: Shieldthrower Orc gets +2/+2 until end of turn.
"Catch."
2/2
 C 
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Enchantment – Aura
Enchant creature

Enchanted creature can’t attack or block.

When Scribe Duty enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Creature – Dwarf
When enters the battlefield, you may attach target Fortification or Equipment you control to a permanent you control that it could attach to.
3/4
 C 
Creature – Zombie
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Drowned Ravager enters the battlefield, target player mills two cards.
2/2
 C 
Creature – Dwarf Artificer
Kort Apprentice gets +1/+1 as long as you control an artifact.
1/1
 C 
Creature – Spirit
As long as you control a God, Godspawn gets +2/+2 and has trample.
4/3
 C 
Creature – Orc Viking
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/1
 C 
Creature – Orc Viking
{t}: Target creature gains haste until end of turn.
1/1
 C 
Artifact – Equipment
Equipped creature gets +2/+0.

Equip {2}

Equip Viking {0}
Mountain
 
 B 
Basic Land – Mountain

Forgotten Barrow (rare)
Defensive Embankment (uncommon)
Runify (uncommon)
Dair Seer (uncommon)
Shieldthrower Orc (common)
Big Duress (common)
Scribe Duty (common)
Builders (common)
Drowned Ravager (common)
Kort Apprentice (common)
Godspawn (common)
Pillage Aggro (common)
Inciter of Hostilities (common)
Raiding Blade (common)
Mountain (basic)