Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Fortification
When Reserve Garrison enters the battlefield, create two 1/1 white Viking creature tokens.

Fortified land has “Vikings you control get +1/+1.”

Fortify {3}{w}{w}
 U 
Enchantment
When Markings of War enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Whenever you sacrifice another permanent, Markings of War deals 1 damage to each opponent.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

Whenever enchanted creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 U 
Creature – Dwarf Viking Cleric
Lifelink

Whenever a nontoken creature you control with converted mana cost 3 or less attacks, Viking Battlesinger deals 1 damage to the player or planeswalker that creature is attacking.
3/1
 C 
Creature – Beast
3/1
 C 
Creature – Beast
When Salvage Reclaimer enters the battlefield, you may put target permanent card from your graveyard on top of your library.
4/5
 C 
Creature – Dwarf
When enters the battlefield, you may attach target Fortification or Equipment you control to a permanent you control that it could attach to.
3/4
 C 
Creature – Zombie Viking
Flash

Pillage
2/2
 C 
Creature – Giant Viking
Trample

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
5/4
 C 
Sorcery
Reveal the top four cards of your library. You may put a basic land card from among them onto the battlefield tapped. Put the rest into your graveyard.
{2}{w}
 
 C 
Sorcery
Create two 1/1 white Viking creature tokens.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Creature – Bird
Flying

When Not Senate Not Griffin enters the battlefield, scry 1.
3/2
 C 
Creature – Bird Shaman
Flying

When Rafdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
2/2
 C 
Creature – Zombie
Menace
6/4
Swamp
 
 B 
Basic Land – Swamp

Reserve Garrison (rare)
Markings of War (uncommon)
Valkyr's Blessing (uncommon)
Viking Battlesinger (uncommon)
Ondheim Predator (common)
Salvage Reclaimer (common)
Builders (common)
Frostburn Draugr (common)
Village Stomper (common)
Commune with Sjofir (common)
Tokens (common)
Not Senate Not Griffin (common)
Rafdavar Runesmith (common)
Shadowhunter (common)
Swamp (basic)