Nieldavar: Virtual Booster
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| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch, pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/1
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Hexproof
At the beginning of your upkeep, put a verse counter on Veldomr, Ageless Musician. If you would lose the game, instead exile Veldomr and your life total becomes equal to the number of verse counters on Veldomr. 1/3
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Whenever Battle Scribe or another creature you control leaves the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”).4/4
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Draw a card for each artifact you control. You may play an additional land this turn for each enchantment you control.
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When Runic Litany enters the battlefield, mill four cards.
Sacrifice a Rune: Until end of turn, you may cast target instant or sorcery card from your graveyard. If a spell cast this way would be put into a graveyard, exile it instead. |
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
Fortified land has “
: Scry 2.”
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
3/1
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: Add .
: Add one mana of any color. Activate this ability only if you control a God. |
Return target creature card from your graveyard to your hand. If you control a God, return another target creature card from your graveyard to your hand.
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Vigilance
When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token. 5/5
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Fortified land has “
: Tap target creature.”
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
When Frontier Ranger enters the battlefield, draw a card.
2/3
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Flying (A creature with flying can't be blocked except by creatures with flying and/or reach.)
3/1
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Draugr Corsair
(common, foil)
Veldomr, Ageless Musician
(rare)
Battle Scribe
(uncommon)
Unnatural Abundance
(uncommon)
Runic Litany
(uncommon)
Evolving Wilds
(common)
Hall of Innovation
(common)
Ondheim Predator
(common)
Godhome
(common)
Runes Dead
(common)
Jotun Trainer
(common)
Tapper
(common)
Frontier Ranger
(common)
Aven Aggressor
(common)
Island
(basic)



, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”).

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