Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{6}{g}{g}{g}
 
 R 
Legendary Creature – Elemental Giant
Trample

When Nmir dies, you may exile it. If you do, search your library for up to nine land cards with different names and put them onto the battlefield. Then shuffle your library.
9/9
 U 
Sorcery
Return target card from your graveyard to your hand.
 U 
Artifact – Vehicle
Whenever Looter Schooner deals combat damage to a player, you may draw a card. If you do, discard a card.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
 U 
Creature – Dwarf Shaman
When Life-Rune Shaman enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Runes you control have “{t}, Sacrifice this artifact: Target creature gains lifelink until end of turn.”
4/3
 C 
Instant
Target creature gets +1/+1 and gains reach until end of turn.
 C 
Creature – Elf Archer
When Elf Archer enters the battlefield, Elf Archer deals 1 damage to any target.
2/2
 C 
Instant
Exile target creature or enchantment. You lose 3 life.
 C 
Artifact – Fortification
Fortified land has “{t}: Scry 2.”

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Instant
As an additional cost to cast this spell, discard a card or sacrifice an artifact.

Draw two cards.
 C 
Creature – Orc Viking
{t}: Target creature gains haste until end of turn.
1/1
 C 
Instant
Counter target spell. If you control a God, draw a card.
 C 
Creature – Bird Scout
Flying

When Aven Scout enters the battlefield, creatures you control get +1/+1 until end of turn.
The Aven have an advantage over the other races of Nieldavar.
3/3
 C 
Creature – Spirit
Defender

Sacrifice Belhime's Peacekeeper: Prevent all combat damage that would be dealt this turn.
1/4
 C 
Artifact – Equipment
Equipped creature gets +2/+0.

Equip {2}

Equip Viking {0}
Plains
 
 B 
Basic Land – Plains

Nmir (rare)
Regrowth* (uncommon)
Looter Schooner (uncommon)
Life-Rune Shaman (uncommon)
Mount the Ballistae (common)
Elf Archer (common)
Lose Faith (common)
Hall of Innovation (common)
Scrambled Thoughts (common)
Inciter of Hostilities (common)
Belhime's Denial (common)
Aven Scout (common)
Belhime's Peacekeeper (common)
Raiding Blade (common)
Plains (basic)