Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Creatures you control gain pillage until end of turn.

Take an extra turn after this one. Exile Raid Party.
 U 
Enchantment
When Runic Litany enters the battlefield, mill four cards.

Sacrifice a Rune: Until end of turn, you may cast target instant or sorcery card from your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
 U 
Creature – Human Wizard
Whenever you cast a spell that targets a creature, you may return that creature to its owner's hand.
3/2
 U 
Creature
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

Whenever Ceaseless Pillager enters the battlefield, each opponent loses 1 life.
2/2
 C 
Sorcery
Choose one—

• Target player sacrifices an enchantment.
• Target player sacrifices a creature with flying.
 C 
Creature – Zombie
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Drowned Ravager enters the battlefield, target player mills two cards.
2/2
 C 
Creature – Giant
Vigilance

When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token.
5/5
 C 
Creature – Elemental
Defender

Whenever Rune-Slumber Elemental becomes the target of a spell or ability you control, it can attack this turn as though it didn’t have defender.
3/2
 C 
Instant
As an additional cost to cast this spell, discard a card or sacrifice an artifact.

Draw two cards.
 C 
Sorcery
Return target creature card from your graveyard to the battlefield.
 C 
Sorcery
Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
{1}{w}
 
 C 
Artifact – Fortification
Fortified land has “{t}: Tap target creature.”

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Dwarf Shaman
Haste

When Kortdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
3/2
 C 
Sorcery
Return up to two target creatures to their owners’ hands.
Forest
 
 B 
Basic Land – Forest

Raid Party (rare)
Runic Litany (uncommon)
Tempo Bounce Guy (uncommon)
Ceaseless Pillager (uncommon)
Half-Nat, Half-Plummet (common)
Drowned Ravager (common)
Jotun Trainer (common)
Rune-Slumber Elemental (common)
Scrambled Thoughts (common)
Rise Again* (common)
Rise Against (common)
Tapper (common)
Kortdavar Runesmith (common)
First Snowfall (common)
Forest (basic)