Nieldavar: Virtual Booster
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| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
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: Add .
Fortify abilities that target Defensive Embankment cost 1 less. |
Menace
Other creatures you control have menace. 3/3
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Draw a card for each artifact you control. You may play an additional land this turn for each enchantment you control.
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Menace
When Vaskdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)3/3
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Exile target creature or enchantment. You lose 3 life.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
When Frontier Ranger enters the battlefield, draw a card.
2/3
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Vigilance
When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token. 5/5
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Deathtouch, pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/1
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When fortified land is tapped for mana, add one mana of any color.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
Target permanent you control gains hexproof until end of turn. If that permanent is a creature, put a +1/+1 counter on it.
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Fortified land has “
: Tap target creature.”
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
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Moonlight Bargain*
(rare)
Defensive Embankment
(uncommon)
Fell Skeleton
(uncommon)
Unnatural Abundance
(uncommon)
Vaskdavar Runesmith
(common)
Lose Faith
(common)
Rune of Mutiny
(common)
Frontier Ranger
(common)
Jotun Trainer
(common)
Draugr Corsair
(common)
Paradise Bulwark
(common)
Frogify*
(common)
Aegis Scale
(common)
Tapper
(common)
Island
(basic)


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