Nieldavar: Virtual Booster
| Nieldavar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
When Nmir dies, you may exile it. If you do, search your library for up to nine land cards with different names and put them onto the battlefield. Then shuffle your library. 9/9
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Return target card from your graveyard to your hand.
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Whenever Looter Schooner deals combat damage to a player, you may draw a card. If you do, discard a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3
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When Life-Rune Shaman enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Runes you control have “ , Sacrifice this artifact: Target creature gains lifelink until end of turn.”4/3
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Target creature gets +1/+1 and gains reach until end of turn.
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When Elf Archer enters the battlefield, Elf Archer deals 1 damage to any target.
2/2
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Exile target creature or enchantment. You lose 3 life.
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Fortified land has “
: Scry 2.”
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
As an additional cost to cast this spell, discard a card or sacrifice an artifact.
Draw two cards. |
: Target creature gains haste until end of turn.1/1
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Counter target spell. If you control a God, draw a card.
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Flying
When Aven Scout enters the battlefield, creatures you control get +1/+1 until end of turn. The Aven have an advantage over the other races of Nieldavar.
3/3
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Defender
Sacrifice Belhime's Peacekeeper: Prevent all combat damage that would be dealt this turn. 1/4
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Equipped creature gets +2/+0.
Equip
Equip Viking ![]() |
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Nmir
(rare)
Regrowth*
(uncommon)
Looter Schooner
(uncommon)
Life-Rune Shaman
(uncommon)
Mount the Ballistae
(common)
Elf Archer
(common)
Lose Faith
(common)
Hall of Innovation
(common)
Scrambled Thoughts
(common)
Inciter of Hostilities
(common)
Belhime's Denial
(common)
Aven Scout
(common)
Belhime's Peacekeeper
(common)
Raiding Blade
(common)
Plains
(basic)




, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)


