Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Bird Peasant
{w}, {t}: Tap target creature. Put a page counter on Scribe Thrall. Then if Scribe Thrall has six or more page counters, transform it.
1/1
Talmer, the Lawbinder
 
 R 
Legendary Enchantment Creature – God
Indestructible, flying

Permanents your opponents control enter the battlefield tapped.
4/5
 U 
Creature – Bird Cleric
Flying

When Aven Ritecaller enters the battlefield, you may return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
3/3
 U 
Land
{t}: Add {c}.

Fortify abilities that target Defensive Embankment cost 1 less.
 U 
Enchantment
When Banishing Light* enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
 C 
Creature – Orc Viking
{t}: Target creature gains haste until end of turn.
1/1
 C 
Creature – Beast
CG07 — Heim Protector gets +1/+1 for each fortified land you control.
2/2
{1}{w}
 
 C 
Artifact – Fortification
Fortified land has “{t}: Tap target creature.”

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Sorcery
Target creature you control gets +1/+1 until end of turn for each Rune you control, than that creature fights target creature you don't control.
 C 
Sorcery
Inscribe three times. (To inscribe, create a Rune token. It's a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Sorcery
Return target creature card from your graveyard to the battlefield.
 C 
Creature – Spirit
Defender

Sacrifice Belhime's Peacekeeper: Prevent all combat damage that would be dealt this turn.
1/4
 C 
Creature – Bird Scout
Flying

When Aven Scout enters the battlefield, creatures you control get +1/+1 until end of turn.
The Aven have an advantage over the other races of Nieldavar.
3/3
 C 
Creature – Elf Archer
When Elf Archer enters the battlefield, Elf Archer deals 1 damage to any target.
2/2
 C 
Creature – Giant
T: Target Giant gains flying until end of turn.
4/4
Swamp
 
 B 
Basic Land – Swamp

Scribe Thrall (rare)
Aven Ritecaller (uncommon)
Defensive Embankment (uncommon)
Banishing Light* (uncommon)
Inciter of Hostilities (common)
Heim Protector (common)
Tapper (common)
Fight Spell (common)
Sigils of Might (common)
Rise Again* (common)
Belhime's Peacekeeper (common)
Aven Scout (common)
Elf Archer (common)
Distracting Giant (common)
Swamp (basic)