Nieldavar: Virtual Booster
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| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Ancient Golem enters the battlefield attached to target land you control. As long as Ancient Golem is attached to a land, it isn’t a creature. 9/9
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Enchant creature
Enchanted creature is a Rune. (It has " , Sacrifice this permanent: Target creature gets +1/+1 until end of turn. It is an artifact. It loses its other abilities and types.) |
Target Aura or Equipment attached to a creature deals 5 damage to the creature it is attached to.
Like whiplash, but mental.
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When Defense Cultivator enters the battlefield, you may play X additional lands this turn, where X is the number of Fortifications you control.
3/4
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Target creature gains flying until end of turn.
Draw a card. |
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As long as you control a God, Godspawn gets +2/+2 and has trample.
4/3
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Enchant creature
Enchanted creature can’t attack or block. When Scribe Duty enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
Flying, lifelink
1/1
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When Mind Raider enters the battlefield, you draw a card and you lose 1 life.
2/2
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Sacrifice an artifact: Shieldthrower Orc gets +2/+2 until end of turn.
"Catch."
2/2
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Target creature you don’t control loses indestructible until end of turn. Then target creature you control deals damage equal to its power that creature.
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When fortified land is tapped for mana, add one mana of any color.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
Big Creature Damage deals 5 damage to target creature. That creature loses indestructible until end of turn.
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Ancient Golem
(mythic)
Runify
(uncommon)
Scraplash
(uncommon)
Defense Cultivator
(uncommon)
Leap*
(common)
Godspawn
(common)
Scribe Duty
(common)
Healer's Hawk*
(common)
Mind Raider
(common)
Shieldthrower Orc
(common)
Ruin the Ascended
(common)
Paradise Bulwark
(common)
Frogify*
(common)
Big Creature Damage
(common)
Mountain
(basic)


, Sacrifice this permanent: Target creature gets +1/+1 until end of turn. It is an artifact. It loses its other abilities and types.)
