Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Forgotten Barrow enters the battlefield tapped.

{t}: Add {b}.

When Forgotten Barrow leaves the battlefield, you may exile it. If you do, return target creature card from your graveyard to the battlefield under your control.
 U 
Creature – Human Cleric
Whenever a non-Spirit creature you control dies, you may pay {w}. If you do, create a 1/1 white Spirit creature token with flying.

{3}{b}, Tap three untapped Spirits you control: Transform Departer of Souls.
2/2
Maor, Herald of the Departed
 
 U 
Colour indicator B Legendary Enchantment Creature – God
Indestructible

{2}{b}, {t}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.
2/2
 U 
Creature
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

Whenever Ceaseless Pillager enters the battlefield, each opponent loses 1 life.
2/2
 U 
Creature – Human Wizard
Whenever a creature you control becomes the target of a spell or ability you control, that creature gains flying until end of turn. (Equip abilities target.)

{2}{r}: Transform Scribe Ritualist. Activate this ability only if an opponent was dealt damage by three or more sources you control this turn.
3/2
Ryns, Patron of Fervor
 
 U 
Colour indicator R Legendary Enchantment Creature – God
Indestructible

Whenever a creature you control attacks, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Runes you control have “{t}, Sacrifice this artifact: Target creature can’t block this turn.”
4/3
 C 
Creature – Giant Viking
Trample

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
5/4
 C 
Creature – Illusion
Aether Echo costs {2} less to cast if a creature was returned to your hand from the battlefield this turn.
4/1
 C 
Creature – Giant
Vigilance

When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token.
5/5
 C 
Creature – Beast
CG07 — Heim Protector gets +1/+1 for each fortified land you control.
2/2
 C 
Artifact – Fortification
Fortified land has “{t}, Sacrifice a Fortification attached to this land: Draw a card.”

Fortify {1}
 C 
Creature – Elf Archer
When Elf Archer enters the battlefield, Elf Archer deals 1 damage to any target.
2/2
 C 
Creature – Dwarf Artificer
Kort Apprentice gets +1/+1 as long as you control an artifact.
1/1
 C 
Sorcery
Exile the top two cards of your library. Until the end of your turn, you may play those cards.
 C 
Sorcery
Target creature gets -3/-3 until end of turn. You may mill three cards.
 C 
Creature – Spirit
As long as you control a God, Godspawn gets +2/+2 and has trample.
4/3
Swamp
 
 B 
Basic Land – Swamp

Forgotten Barrow (rare)
Departer of Souls (uncommon)
Ceaseless Pillager (uncommon)
Scribe Ritualist (uncommon)
Village Stomper (common)
Aether Echo (common)
Jotun Trainer (common)
Heim Protector (common)
Spare Supplies Fortify (common)
Elf Archer (common)
Kort Apprentice (common)
Firecasting (common)
Fade into Obscurity (common)
Godspawn (common)
Swamp (basic)