Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{2}{w}
 
 R 
Creature – Bird Cleric
Flash, flying

Other enchantments lose all abilities.
2/2
 U 
Land
Indestructible

{t}: Add {c}.
 U 
Creature – Zombie Drake
Flash, flying

If a creature you control left the battlefield this turn, Rank and File costs {3} less to cast.
3/3
 U 
Creature – Human Cleric
Whenever another creature you control dies, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
2/3
 C 
Creature – Kraken
This spell costs {1} less to cast for each artifact you control.

{5}{u}: Shipseeker Kraken can’t be blocked this turn.
5/6
 C 
Artifact – Equipment
When Raider's Spear enters the battlefield, create a 1/1 white Viking creature token, then attach Raider's Spear to it.

Equipped creature gets +1/+0 and has first strike.
Equip {2}
 C 
Creature – Elf Cleric
{2}{b}, Exile Priest of Galariel from your graveyard: Target creature gets +1/+0 and gains deathtouch until end of turn.
1/3
 C 
Instant
Target creature gets +1/+1 and gains reach until end of turn.
 C 
Creature – Bird Scout
Flying

Expedition Flock can only block creatures with flying.
Aven scouts can fly days without rest searching for any sight of land.
3/3
 C 
Sorcery
Choose one —
- Destroy target artifact.
- Destroy target land and any number of permanents attached to it.
 C 
Sorcery
Choose one—

• Target player sacrifices an enchantment.
• Target player sacrifices a creature with flying.
 C 
Creature – Giant
Vigilance

When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token.
5/5
 C 
Instant
Target permanent you control gains hexproof until end of turn. If that permanent is a creature, put a +1/+1 counter on it.
{1}{w}
 
 C 
Artifact – Fortification
Fortified land has “{t}: Tap target creature.”

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Forest
 
 B 
Basic Land – Forest

Heretic (rare)
Prekafar (uncommon)
Rank and File (uncommon)
Deathscriber (uncommon)
Shipseeker Kraken (common)
Raider's Spear (common)
Priest of Galariel (common)
Mount the Ballistae (common)
Expedition Flock (common)
Crack Open (common)
Half-Nat, Half-Plummet (common)
Jotun Trainer (common)
Aegis Scale (common)
Tapper (common)
Forest (basic)