Nieldavar: Virtual Booster
| Nieldavar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
Creatures spells you cast cost less to cast for each card you’ve drawn this turn, except for the first card you draw in each of your draw steps.4/3
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When Markings of War enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Whenever you sacrifice another permanent, Markings of War deals 1 damage to each opponent. |
Whenever a fortified land you control becomes tapped, you gain 1 life.
Fortify ![]() (![]() : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
When Defense Cultivator enters the battlefield, you may play X additional lands this turn, where X is the number of Fortifications you control.
3/4
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: Smoldering Draugr gets +1/+0 until end of turn.
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.) 1/2
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Menace
When Vaskdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)3/3
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Creatures with power less than Stalking Wolf’s power can’t block it.
3/3
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When Mind Raider enters the battlefield, you draw a card and you lose 1 life.
2/2
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Flying
When Aven Scout enters the battlefield, creatures you control get +1/+1 until end of turn. The Aven have an advantage over the other races of Nieldavar.
3/3
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When Frontier Ranger enters the battlefield, draw a card.
2/3
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Defender
Whenever Rune-Slumber Elemental becomes the target of a spell or ability you control, it can attack this turn as though it didn’t have defender. 3/2
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, , Sacrifice Wayfarer’s Bauble*: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. |
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
When Runebear dies, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)2/2
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Xzylgrth, Fell Tide Champion
(rare)
Markings of War
(uncommon)
Medical Fort
(uncommon)
Defense Cultivator
(uncommon)
Smoldering Draugr
(common)
Vaskdavar Runesmith
(common)
Stalking Wolf
(common)
Mind Raider
(common)
Aven Scout
(common)
Frontier Ranger
(common)
Rune-Slumber Elemental
(common)
Wayfarer’s Bauble*
(common)
Frogify*
(common)
Runebear
(common)
Swamp
(basic)



less to cast for each card you’ve drawn this turn, except for the first card you draw in each of your draw steps.
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

