Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human
{t}: Target player mills two cards.

When your library has 9 or fewer cards, transform Dementia Librarian.
1/3
Etli, God of Yesterdays
 
 R 
Legendary Enchantment Creature – God
Indestructible

When this creature transforms into Etli, God of Yesterdays, shuffle any number of cards from your graveyard into your library.

Once each turn, you may cast a spell without paying its mana cost.
5/5
 U 
Creature – Spirit
When Hooded Figure dies, create three 1/1 green Squirrel creature tokens.
3/3
 U 
Enchantment
Whenever you would draw a card, you may sacrifice a creature. If you do, instead look at the top three cards of your library, put one into your hand and the rest into your graveyard.
Each member gives its life to shape the future.
 U 
Enchantment
When Runic Litany enters the battlefield, mill four cards.

Sacrifice a Rune: Until end of turn, you may cast target instant or sorcery card from your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
 C 
Creature – Elemental
Defender

Whenever Rune-Slumber Elemental becomes the target of a spell or ability you control, it can attack this turn as though it didn’t have defender.
3/2
 C 
Creature – Wurm
Trample

Other Giants you control have trample.
6/6
 C 
Artifact – Fortification
Fortified land has “{t}, Sacrifice a Fortification attached to this land: Draw a card.”

Fortify {1}
 C 
Creature – Zombie Viking
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Vengeful Draugr dies, it deals 1 damage to any target.
1/1
 C 
Creature – Human
When *Gym Buddy enters the battlefield, put a +1/+1 counter on another target creature you control.
2/3
 C 
Enchantment – Aura
Flash

Enchant creature

Enchanted creature gets +1/+1 and has lifelink.
 C 
Sorcery
Target creature gets -3/-3 until end of turn. You may mill three cards.
{u}
 
 C 
Instant
Target creature gains flying until end of turn.

Draw a card.
 C 
Instant
As an additional cost to cast this spell, discard a card or sacrifice an artifact.

Draw two cards.
 C 
Instant
Big Creature Damage deals 5 damage to target creature. That creature loses indestructible until end of turn.
Forest
 
 B 
Basic Land – Forest

Ardent Librarian (rare)
Hooded Figure (uncommon)
Cult of Imminence (uncommon)
Runic Litany (uncommon)
Rune-Slumber Elemental (common)
Giant Dreadmaw (common)
Spare Supplies Fortify (common)
Vengeful Draugr (common)
*Gym Buddy (common)
Positive Aura (common)
Fade into Obscurity (common)
Leap* (common)
Scrambled Thoughts (common)
Big Creature Damage (common)
Forest (basic)