Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Fortification
Creatures your opponents control get -1/-0 for each fortified land you control.

Fortify {2}{u}{u} ({2}{u}{u}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Instant
For each creature you control, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 U 
Artifact – Equipment
Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Equip {1}
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

Whenever enchanted creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Instant
Choose one--

Exile target artifact.

Exile target enchantment.

Exile target permanent you control. Return it to the battlefield at the beginning of the next end step.
 C 
Sorcery
Exile the top two cards of your library. Until the end of your turn, you may play those cards.
{2}{w}
 
 C 
Sorcery
Create two 1/1 white Viking creature tokens.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Creature – Zombie Viking
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Vengeful Draugr dies, it deals 1 damage to any target.
1/1
 C 
Creature – Elf Archer
When Elf Archer enters the battlefield, Elf Archer deals 1 damage to any target.
2/2
 C 
Sorcery
Target creature gets -3/-3 until end of turn. You may mill three cards.
 C 
Artifact – Vehicle
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

Crew 2
3/3
 C 
Artifact – Equipment
When Raider's Spear enters the battlefield, create a 1/1 white Viking creature token, then attach Raider's Spear to it.

Equipped creature gets +1/+0 and has first strike.
Equip {2}
 C 
Creature – Spirit
As long as you control a God, Godspawn gets +2/+2 and has trample.
4/3
 C 
Creature – Zombie Viking
Flash

Pillage
2/2
Plains
 
 B 
Basic Land – Plains

Draining Barricade (rare)
Runic Bond (uncommon)
Runic Blade (uncommon)
Valkyr's Blessing (uncommon)
Forgotten Gods (common)
Firecasting (common)
Tokens (common)
Vengeful Draugr (common)
Elf Archer (common)
Fade into Obscurity (common)
Viking Longboat (common)
Raider's Spear (common)
Godspawn (common)
Frostburn Draugr (common)
Plains (basic)