Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target creature gets +2/+2 until end of turn.

{2}{w}, Exile Runic Courage from your graveyard: Target creature gains flying until end of turn.
 
 R 
Legendary Creature – Elder Serpent
Trample

Whenever The World Serpent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.

Whenever The World Serpent attacks, untap all other permanents you control.
9/9
 U 
Enchantment
When Runic Litany enters the battlefield, mill four cards.

Sacrifice a Rune: Until end of turn, you may cast target instant or sorcery card from your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
 U 
Creature – Giant Shaman
Whenever Battle Scribe or another creature you control leaves the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”).
4/4
 U 
Artifact – Fortification
Whenever a fortified land you control becomes tapped, you gain 1 life.

Fortify {1}{g} ({1}{g}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Bird Shaman
Flying

When Rafdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
2/2
 C 
Creature – Zombie
When Mind Raider enters the battlefield, you draw a card and you lose 1 life.
2/2
 C 
Creature – Dwarf Shaman
Haste

When Kortdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
3/2
 C 
Creature – Zombie
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Drowned Ravager enters the battlefield, target player mills two cards.
2/2
 C 
Creature – Beast
When Salvage Reclaimer enters the battlefield, you may put target permanent card from your graveyard on top of your library.
4/5
 C 
Creature – Giant Viking
Trample

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
5/4
 C 
Creature – Bird Scout
Flying

Expedition Flock can only block creatures with flying.
Aven scouts can fly days without rest searching for any sight of land.
3/3
 C 
Sorcery
Return target creature card from your graveyard to your hand. If you control a God, return another target creature card from your graveyard to your hand.
 C 
Enchantment – Aura
Flash

Enchant creature

Enchanted creature gets +1/+1 and has lifelink.
Swamp
 
 B 
Basic Land – Swamp

Runic Courage (common, foil)
The World Serpent (rare)
Runic Litany (uncommon)
Battle Scribe (uncommon)
Medical Fort (uncommon)
Rafdavar Runesmith (common)
Mind Raider (common)
Kortdavar Runesmith (common)
Drowned Ravager (common)
Salvage Reclaimer (common)
Village Stomper (common)
Expedition Flock (common)
Runes Dead (common)
Positive Aura (common)
Swamp (basic)