Nieldavar: Virtual Booster
| Nieldavar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.) Whenever a creature is returned to its owner’s hand, you may pay ![]() ![]() . If you do, create a token that’s a copy of that creature.3/2
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When Life-Rune Shaman enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Runes you control have “ , Sacrifice this artifact: Target creature gains lifelink until end of turn.”4/3
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Whenever Analytical Fighter becomes blocked, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)"I always take notes."
3/2
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Whenever Silent Faering deals combat damage to a player, that player mills five cards.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 2/2
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When Simple Farmers enters the battlefield, if you control fewer lands than an opponent, you may search your library for a basic land card, reveal it, then put it into your hand. If you do, shuffle your library.
0/4
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Menace
Other Giants you control have menace. 5/6
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Inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Target creature gains first strike until end of turn. |
Whenever you cast a noncreature spell, Chief of Invention gets +1/+1 until end of turn.
2/1
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When fortified land is tapped for mana, add one mana of any color.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
When *Gym Buddy enters the battlefield, put a +1/+1 counter on another target creature you control.
2/3
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As long as you control a God, Godspawn gets +2/+2 and has trample.
4/3
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Menace
6/4
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Defender
Whenever Rune-Slumber Elemental becomes the target of a spell or ability you control, it can attack this turn as though it didn’t have defender. 3/2
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Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
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Felldavar Legion
(mythic)
Life-Rune Shaman
(uncommon)
Analytical Fighter
(uncommon)
Silent Faering
(uncommon)
Simple Farmers
(common)
Menace Creature
(common)
Primal Strike
(common)
Chief of Invention
(common)
Paradise Bulwark
(common)
*Gym Buddy
(common)
Godspawn
(common)
Shadowhunter
(common)
Rune-Slumber Elemental
(common)
Frogify*
(common)
Swamp
(basic)




, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
