Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact Creature – Golem Fortification
Trample

Ancient Golem enters the battlefield attached to target land you control.

As long as Ancient Golem is attached to a land, it isn’t a creature.
9/9
 U 
Creature – Spirit
When Hooded Figure dies, create three 1/1 green Squirrel creature tokens.
3/3
 U 
Enchantment
At the beginning of your end step, untap all fortified lands you control.
 U 
Creature – Human Cleric
Whenever another creature you control dies, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
2/3
 C 
Instant
As an additional cost to cast this spell, discard a card or sacrifice an artifact.

Draw two cards.
 C 
Creature – Giant
Vigilance

When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token.
5/5
 C 
Creature – Human Peasant
When Simple Farmers enters the battlefield, if you control fewer lands than an opponent, you may search your library for a basic land card, reveal it, then put it into your hand. If you do, shuffle your library.
0/4
 C 
Sorcery
Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
 C 
Instant
Exile target creature or enchantment. You lose 3 life.
 C 
Creature – Zombie
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Drowned Ravager enters the battlefield, target player mills two cards.
2/2
 C 
Creature – Elemental Lizard
{t}, Sacrifice Lightning Lizard: Lightning Lizard deals damage equal to its power to any target.
1/1
{u}
 
 C 
Instant
Target creature gains flying until end of turn.

Draw a card.
 C 
Artifact – Fortification
Fortified land has “{t}: Scry 2.”

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Spirit
As long as you control a God, Godspawn gets +2/+2 and has trample.
4/3
Mountain
 
 B 
Basic Land – Mountain

Ancient Golem (mythic)
Hooded Figure (uncommon)
Wilderness Fortification (uncommon)
Deathscriber (uncommon)
Scrambled Thoughts (common)
Jotun Trainer (common)
Simple Farmers (common)
Rise Against (common)
Lose Faith (common)
Drowned Ravager (common)
Lightning Lizard (common)
Leap* (common)
Hall of Innovation (common)
Godspawn (common)
Mountain (basic)