Nieldavar: Virtual Booster
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| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Forgotten Barrow enters the battlefield tapped.
: Add .
When Forgotten Barrow leaves the battlefield, you may exile it. If you do, return target creature card from your graveyard to the battlefield under your control. |
: Add .
Fortify abilities that target Defensive Embankment cost 1 less. |
Enchant creature
Enchanted creature is a Rune. (It has " , Sacrifice this permanent: Target creature gets +1/+1 until end of turn. It is an artifact. It loses its other abilities and types.) |
Sacrifice three Runes: Transform Dair Seer.
3/3
Indestructible
Runes you control have " , Sacrifice this artifact: This artifact deals 1 damage to any target."3/3
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Sacrifice an artifact: Shieldthrower Orc gets +2/+2 until end of turn.
"Catch."
2/2
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Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
Enchant creature
Enchanted creature can’t attack or block. When Scribe Duty enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
When enters the battlefield, you may attach target Fortification or Equipment you control to a permanent you control that it could attach to.
3/4
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Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
When Drowned Ravager enters the battlefield, target player mills two cards. 2/2
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Kort Apprentice gets +1/+1 as long as you control an artifact.
1/1
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As long as you control a God, Godspawn gets +2/+2 and has trample.
4/3
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Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/1
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: Target creature gains haste until end of turn.1/1
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Equipped creature gets +2/+0.
Equip
Equip Viking ![]() |
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Forgotten Barrow
(rare)
Defensive Embankment
(uncommon)
Runify
(uncommon)
Dair Seer
(uncommon)
Shieldthrower Orc
(common)
Big Duress
(common)
Scribe Duty
(common)
Builders
(common)
Drowned Ravager
(common)
Kort Apprentice
(common)
Godspawn
(common)
Pillage Aggro
(common)
Inciter of Hostilities
(common)
Raiding Blade
(common)
Mountain
(basic)
: Add
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