Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature you control.

Enchanted creature has defender, hexproof, and flying.

{r}, Sacrifice enchanted creature, Return Nine World's Sight to its owner’s hand: Enchanted creature deals damage equal to its power to any target.
{2}{b}
 
 U 
Instant
Search your library for a card, then shuffle your library and put that card on top of it.
 U 
Creature – Bird Wizard
Flying

Whenever you cast an artifact spell, you gain 1 life. Then you may draw a card. If you do, discard a card.
4/4
 U 
Instant
Destroy target artifact creature.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Creature – Beast
3/1
 C 
Sorcery
Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
 C 
Creature – Elemental
Defender

Whenever Rune-Slumber Elemental becomes the target of a spell or ability you control, it can attack this turn as though it didn’t have defender.
3/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
 C 
Sorcery
Target creature gets -3/-3 until end of turn. You may mill three cards.
 C 
Creature – Human Peasant
When Simple Farmers enters the battlefield, if you control fewer lands than an opponent, you may search your library for a basic land card, reveal it, then put it into your hand. If you do, shuffle your library.
0/4
 
 C 
Land
{t}: Add {c}.

{t}: Add one mana of any color. Activate this ability only if you control a God.
 C 
Creature – Human Scout
When Frontier Ranger enters the battlefield, draw a card.
2/3
 C 
Creature – Dwarf Wizard
Whenever you cast a noncreature spell, Chief of Invention gets +1/+1 until end of turn.
2/1
Plains
 
 B 
Basic Land – Plains

Nine World's Sight (rare)
Tutor (uncommon)
Aven Innovator (uncommon)
Spike Strips (uncommon)
Rune of Mutiny (common)
Ondheim Predator (common)
Dumb Card (common)
Rune-Slumber Elemental (common)
Frogify* (common)
Fade into Obscurity (common)
Simple Farmers (common)
Godhome (common)
Frontier Ranger (common)
Chief of Invention (common)
Plains (basic)