Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 
 R 
Creature – Wolf
At the beginning of your upkeep, create a 2/2 green Wolf creature token. Then if you control three or more Wolves, transform Wild Patronus.
2/2
Patron of the Wild
 
 R 
Legendary Enchantment Creature – God
Indestructible, trample

Patron of the Wild's power and toughness are each equal to the number of creatures you control.
*/*
 U 
Instant
Destroy target artifact creature.
 U 
Creature – Dwarf
Lifelink

When Lifelong Servant has 5 or more power, transform it.
1/1
Helse, Lifegiver
 
 U 
Legendary Enchantment Creature – God
Indestructible, lifelink

{t}: Target creature gets +X/+X and gains lifelink until end of turn, where X is Helse, Lifegiver's power.
1/1
 U 
Creature – Orc Skeleton
Menace

Other creatures you control have menace.
3/3
 C 
Creature – Giant Viking
Trample

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
5/4
 C 
Creature – Elf Cleric
{2}{b}, Exile Priest of Galariel from your graveyard: Target creature gets +1/+0 and gains deathtouch until end of turn.
1/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
 C 
Sorcery
Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
 C 
Creature – Giant
T: Target Giant gains flying until end of turn.
4/4
 
 C 
Land
{t}: Add {c}.

{t}: Add one mana of any color. Activate this ability only if you control a God.
 C 
Creature – Orc Shaman
When Orc Seer dies, scry 2.
2/2
 C 
Creature – Bird
Flying, lifelink
1/1
 C 
Creature – Dwarf Shaman
Haste

When Kortdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
3/2
Mountain
 
 B 
Basic Land – Mountain

Rune of Mutiny (common, foil)
Wild Patronus (rare)
Spike Strips (uncommon)
Lifelong Servant (uncommon)
Fell Skeleton (uncommon)
Village Stomper (common)
Priest of Galariel (common)
Frogify* (common)
Rise Against (common)
Distracting Giant (common)
Godhome (common)
Orc Seer (common)
Healer's Hawk* (common)
Kortdavar Runesmith (common)
Mountain (basic)