Nieldavar: Virtual Booster
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| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast this spell, sacrifice X artifacts.
Firuneball!!!! deals X damage to any target. If you sacrificed a Rune as you cast this spell, Firuneball!!!! deals twice X damage to any target instead. |
Whenever a creature you control becomes the target of a spell or ability you control, that creature gains flying until end of turn. (Equip abilities target.)
![]() : Transform Scribe Ritualist. Activate this ability only if an opponent was dealt damage by three or more sources you control this turn.3/2
Indestructible
Whenever a creature you control attacks, inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Runes you control have “ , Sacrifice this artifact: Target creature can’t block this turn.”4/3
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Destroy target artifact creature.
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: Add .
Fortify abilities that target Defensive Embankment cost 1 less. |
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
When Vengeful Draugr dies, it deals 1 damage to any target. 1/1
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Menace
When Vaskdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)3/3
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Equipped creature gets +2/+0.
Equip
Equip Viking ![]() |
Return target creature card from your graveyard to the battlefield.
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Defender
Whenever Rune-Slumber Elemental becomes the target of a spell or ability you control, it can attack this turn as though it didn’t have defender. 3/2
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Fortified land has “
: Tap target creature.”
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
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Sacrifice an artifact: Shieldthrower Orc gets +2/+2 until end of turn.
"Catch."
2/2
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Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
Trample
Other Giants you control have trample. 6/6
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Different than a Giant Ox.
2/5
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Firuneball!!!!
(rare)
Scribe Ritualist
(uncommon)
Spike Strips
(uncommon)
Defensive Embankment
(uncommon)
Vengeful Draugr
(common)
Vaskdavar Runesmith
(common)
Raiding Blade
(common)
Rise Again*
(common)
Rune-Slumber Elemental
(common)
Tapper
(common)
Shieldthrower Orc
(common)
Frogify*
(common)
Giant Dreadmaw
(common)
Giant's Ox
(common)
Forest
(basic)

Legendary Enchantment Creature – God
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
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