Nieldavar: Virtual Booster
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| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one--
Exile target artifact. Exile target enchantment. Exile target permanent you control. Return it to the battlefield at the beginning of the next end step. |
Creatures your opponents control get -1/-0 for each fortified land you control.
Fortify ![]() ![]() (![]() ![]() : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Whenever a creature you control becomes the target of a spell or ability you control, that creature gains flying until end of turn. (Equip abilities target.)
![]() : Transform Scribe Ritualist. Activate this ability only if an opponent was dealt damage by three or more sources you control this turn.3/2
Indestructible
Whenever a creature you control attacks, inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Runes you control have “ , Sacrifice this artifact: Target creature can’t block this turn.”4/3
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Lifelink
When Lifelong Servant has 5 or more power, transform it. 1/1
Indestructible, lifelink
: Target creature gets +X/+X and gains lifelink until end of turn, where X is Helse, Lifegiver's power.1/1
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Whenever Analytical Fighter becomes blocked, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)"I always take notes."
3/2
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Flying
When Aven Scout enters the battlefield, creatures you control get +1/+1 until end of turn. The Aven have an advantage over the other races of Nieldavar.
3/3
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CG07 — Heim Protector gets +1/+1 for each fortified land you control.
2/2
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As long as you control a God, Godspawn gets +2/+2 and has trample.
4/3
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Choose one —
- Destroy target artifact. - Destroy target land and any number of permanents attached to it. |
Target creature gets +2/+2 until end of turn.
![]() , Exile Runic Courage from your graveyard: Target creature gains flying until end of turn. |
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Haste
When Kortdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)3/2
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When Galariel Visionary enters the battlefield, draw a card.
1/1
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Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
Crew 2 3/3
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Forgotten Gods
(common, foil)
Draining Barricade
(rare)
Scribe Ritualist
(uncommon)
Lifelong Servant
(uncommon)
Analytical Fighter
(uncommon)
Aven Scout
(common)
Heim Protector
(common)
Godspawn
(common)
Crack Open
(common)
Runic Courage
(common)
Kortdavar Runesmith
(common)
Galariel Visionary
(common)
Big Duress
(common)
Viking Longboat
(common)
Swamp
(basic)


: Transform Scribe Ritualist. Activate this ability only if an opponent was dealt damage by three or more sources you control this turn.
Legendary Enchantment Creature – God
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)


