Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player’s life total becomes 9.
 U 
Creature – Zombie Drake
Flash, flying

If a creature you control left the battlefield this turn, Rank and File costs {3} less to cast.
3/3
 U 
Creature – Giant Shaman
Whenever Battle Scribe or another creature you control leaves the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”).
4/4
 U 
Creature – Zombie Viking
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Felldavar Shamblar enters the battlefield, return up to one target creature to its owner's hand. Its controller loses 1 life.
2/2
 C 
Artifact – Fortification
When fortified land is tapped for mana, add one mana of any color.

Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Sorcery
Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
 C 
Sorcery
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. You lose 2 life.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Creature – Dwarf Artificer
Kort Apprentice gets +1/+1 as long as you control an artifact.
1/1
 C 
Sorcery
Choose one —
- Destroy target artifact.
- Destroy target land and any number of permanents attached to it.
 C 
Sorcery
Reveal the top four cards of your library. You may put a basic land card from among them onto the battlefield tapped. Put the rest into your graveyard.
 C 
Creature – Elf Druid
{t}: Untap target Forest.
1/1
 C 
Creature – Bird Scout
Flying

When Aven Scout enters the battlefield, creatures you control get +1/+1 until end of turn.
The Aven have an advantage over the other races of Nieldavar.
3/3
 C 
Instant
Counter target spell. If you control a God, draw a card.
Plains
 
 B 
Basic Land – Plains

Drink of the Celestial Sea (rare)
Rank and File (uncommon)
Battle Scribe (uncommon)
Felldavar Shamblar (uncommon)
Paradise Bulwark (common)
Rise Against (common)
Inscribe in Blood (common)
Big Duress (common)
Kort Apprentice (common)
Crack Open (common)
Commune with Sjofir (common)
Arbor Elf* (common)
Aven Scout (common)
Belhime's Denial (common)
Plains (basic)