Nieldavar: Virtual Booster
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| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Reserve Garrison enters the battlefield, create two 1/1 white Viking creature tokens.
Fortified land has “Vikings you control get +1/+1.” Fortify ![]() ![]() ![]() |
Lifelink
Protection from God creatures. (This creature can’t be blocked, target, or dealt damage by God creatures.) “Who needs gods? I have money.”
3/3
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When Banishing Light* enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
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Whenever a fortified land you control becomes tapped, you gain 1 life.
Fortify ![]() (![]() : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
When Orc Seer dies, scry 2.
2/2
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: Target creature gains haste until end of turn.1/1
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Flash
Enchant creature Enchanted creature gets +1/+1 and has lifelink. |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
Choose one—
• Target player sacrifices an enchantment. • Target player sacrifices a creature with flying. |
Aether Echo costs
less to cast if a creature was returned to your hand from the battlefield this turn.4/1
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Fortified land has “
, Sacrifice a Fortification attached to this land: Draw a card.”
Fortify ![]() |
4/2
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Counter target spell unless its controller pays
, where X is the number of artifacts you control. |
Fortified land has “
: Scry 2.”
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
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Reserve Garrison
(rare)
Proud Atheist
(uncommon)
Banishing Light*
(uncommon)
Medical Fort
(uncommon)
Orc Seer
(common)
Inciter of Hostilities
(common)
Positive Aura
(common)
Rune of Mutiny
(common)
Half-Nat, Half-Plummet
(common)
Aether Echo
(common)
Spare Supplies Fortify
(common)
Reckless Giant
(common)
Stunt Progress
(common)
Hall of Innovation
(common)
Island
(basic)



: Target creature gains haste until end of turn.
, where X is the number of artifacts you control.