Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wolf
At the beginning of your upkeep, create a 2/2 green Wolf creature token. Then if you control three or more Wolves, transform Wild Patronus.
2/2
Patron of the Wild
 
 R 
Legendary Enchantment Creature – God
Indestructible, trample

Patron of the Wild's power and toughness are each equal to the number of creatures you control.
*/*
 U 
Instant
For each creature you control, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 U 
Artifact – Fortification
Whenever a fortified land you control becomes tapped, you gain 1 life.

Fortify {1}{g} ({1}{g}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Creature – Orc Skeleton
Menace

Other creatures you control have menace.
3/3
 C 
Creature – Giant
4/2
 C 
Creature – Orc Viking
{t}: Target creature gains haste until end of turn.
1/1
 C 
Creature – Bird
Flying (A creature with flying can't be blocked except by creatures with flying and/or reach.)
3/1
 C 
Sorcery
Target creature gets -3/-3 until end of turn. You may mill three cards.
 C 
Artifact
{2}, {t}, Sacrifice Wayfarer’s Bauble*: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
{1}{w}
 
 C 
Artifact – Fortification
Fortified land has “{t}: Tap target creature.”

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Elf Druid
{t}: Untap target Forest.
1/1
 C 
Artifact – Fortification
Fortified land has “{t}: Scry 2.”

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Spider
Reach

Deathtouch
1/2
 C 
Sorcery
Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
Mountain
 
 B 
Basic Land – Mountain

Wild Patronus (rare)
Runic Bond (uncommon)
Medical Fort (uncommon)
Fell Skeleton (uncommon)
Reckless Giant (common)
Inciter of Hostilities (common)
Aven Aggressor (common)
Fade into Obscurity (common)
Wayfarer’s Bauble* (common)
Tapper (common)
Arbor Elf* (common)
Hall of Innovation (common)
Deadly Recluse* (common)
Dumb Card (common)
Mountain (basic)