Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature you control.

Enchanted creature has defender, hexproof, and flying.

{r}, Sacrifice enchanted creature, Return Nine World's Sight to its owner’s hand: Enchanted creature deals damage equal to its power to any target.
 U 
Enchantment
Whenever you would draw a card, you may sacrifice a creature. If you do, instead look at the top three cards of your library, put one into your hand and the rest into your graveyard.
Each member gives its life to shape the future.
 U 
Artifact – Vehicle
Whenever Silent Faering deals combat damage to a player, that player mills five cards.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2/2
 U 
Artifact – Fortification
Whenever a fortified land you control becomes tapped, you gain 1 life.

Fortify {1}{g} ({1}{g}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Instant
Counter target spell. If you control a God, draw a card.
 C 
Sorcery
Target creature you don’t control loses indestructible until end of turn. Then target creature you control deals damage equal to its power that creature.
 C 
Creature – Beast
3/1
 C 
Artifact
{2}, {t}, Sacrifice Wayfarer’s Bauble*: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Elf Druid
{2}{g}, Exile Galaren Ascetic from your graveyard: Destroy target artifact.
2/1
 C 
Creature – Bird Scout
Flying

Expedition Flock can only block creatures with flying.
Aven scouts can fly days without rest searching for any sight of land.
3/3
 C 
Creature – Zombie
When Mind Raider enters the battlefield, you draw a card and you lose 1 life.
2/2
 C 
Artifact – Equipment
When Raider's Spear enters the battlefield, create a 1/1 white Viking creature token, then attach Raider's Spear to it.

Equipped creature gets +1/+0 and has first strike.
Equip {2}
 C 
Creature – Bird
Flying (A creature with flying can't be blocked except by creatures with flying and/or reach.)
3/1
 C 
Sorcery
Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
Plains
 
 B 
Basic Land – Plains

Nine World's Sight (rare)
Cult of Imminence (uncommon)
Silent Faering (uncommon)
Medical Fort (uncommon)
Belhime's Denial (common)
Ruin the Ascended (common)
Ondheim Predator (common)
Wayfarer’s Bauble* (common)
Galaren Ascetic (common)
Expedition Flock (common)
Mind Raider (common)
Raider's Spear (common)
Aven Aggressor (common)
Dumb Card (common)
Plains (basic)