Nieldavar: Virtual Booster
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| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Tap target creature. Put a page counter on Scribe Thrall. Then if Scribe Thrall has six or more page counters, transform it.1/1
Indestructible, flying
Permanents your opponents control enter the battlefield tapped. 4/5
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Flying
When Aven Ritecaller enters the battlefield, you may return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. 3/3
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: Add .
Fortify abilities that target Defensive Embankment cost 1 less. |
When Banishing Light* enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
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: Target creature gains haste until end of turn.1/1
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CG07 — Heim Protector gets +1/+1 for each fortified land you control.
2/2
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Fortified land has “
: Tap target creature.”
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Target creature you control gets +1/+1 until end of turn for each Rune you control, than that creature fights target creature you don't control.
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Inscribe three times. (To inscribe, create a Rune token. It's a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
Return target creature card from your graveyard to the battlefield.
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Defender
Sacrifice Belhime's Peacekeeper: Prevent all combat damage that would be dealt this turn. 1/4
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Flying
When Aven Scout enters the battlefield, creatures you control get +1/+1 until end of turn. The Aven have an advantage over the other races of Nieldavar.
3/3
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When Elf Archer enters the battlefield, Elf Archer deals 1 damage to any target.
2/2
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T: Target Giant gains flying until end of turn.
4/4
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Scribe Thrall
(rare)
Aven Ritecaller
(uncommon)
Defensive Embankment
(uncommon)
Banishing Light*
(uncommon)
Inciter of Hostilities
(common)
Heim Protector
(common)
Tapper
(common)
Fight Spell
(common)
Sigils of Might
(common)
Rise Again*
(common)
Belhime's Peacekeeper
(common)
Aven Scout
(common)
Elf Archer
(common)
Distracting Giant
(common)
Swamp
(basic)
: Tap target creature. Put a page counter on Scribe Thrall. Then if Scribe Thrall has six or more page counters, transform it.
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