Nieldavar
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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
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When *Gym Buddy enters the battlefield, put a +1/+1 counter on another target creature you control.
2/3
0 comments
Whenever Analytical Fighter becomes blocked, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

"I always take notes."
3/2
Flying
When Aven Ritecaller enters the battlefield, you may return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
When Aven Ritecaller enters the battlefield, you may return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
3/3
Flying
When Aven Scout enters the battlefield, creatures you control get +1/+1 until end of turn.
When Aven Scout enters the battlefield, creatures you control get +1/+1 until end of turn.
The Aven have an advantage over the other races of Nieldavar.
3/3
When Banishing Light* enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
When enters the battlefield, you may attach target Fortification or Equipment you control to a permanent you control that it could attach to.
3/4
Whenever an opponent draws a card, that player may pay
. If the player doesn’t, you draw a card.

Whenever a non-Spirit creature you control dies, you may pay
. If you do, create a 1/1 white Spirit creature token with flying.

, Tap three untapped Spirits you control: Transform Departer of Souls.



2/2
Indestructible

,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.



2/2
Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
Dvergr Whirler gets +1/+0 for each artifact you control..
1/2
Search your library for an Equipment, Fortification, or Vehicle card, reveal it, and put it into your hand. Then shuffle your library.
This spell costs
less to cast for each artifact, creature, and planeswalker you control.
Destroy target creature with power 4 or greater.

Destroy target creature with power 4 or greater.
Siglar had set out hoping to accomplish great things. It was only after the serpent cried out a mighty, anguished roar that she knew she would.
First strike
When Firdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
When Firdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “

2/2
Choose one--
Exile target artifact.
Exile target enchantment.
Exile target permanent you control. Return it to the battlefield at the beginning of the next end step.
Exile target artifact.
Exile target enchantment.
Exile target permanent you control. Return it to the battlefield at the beginning of the next end step.
Different than a Giant Ox.
2/5
Fortified lands you control have "
: Gain 1 life."
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Fortify


Flying, lifelink
1/1
Flying
When Herald of Ascensions enters the battlefield, exile up to one target creature. Its controller creates a 4/4 white Angel creature token with flying.
When Herald of Ascensions enters the battlefield, exile up to one target creature. Its controller creates a 4/4 white Angel creature token with flying.
4/4
Flash, flying
Other enchantments lose all abilities.
Other enchantments lose all abilities.
2/2
Vigilance
When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token.
When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token.
5/5
First strike
Whenever a Fortification enters the battlefield under your control, you may attach it to target land you control.
Whenever a Fortification enters the battlefield under your control, you may attach it to target land you control.
2/2
When Life-Rune Shaman enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Runes you control have “
, Sacrifice this artifact: Target creature gains lifelink until end of turn.”

Runes you control have “

4/3
Lifelink
When Lifelong Servant has 5 or more power, transform it.
When Lifelong Servant has 5 or more power, transform it.
1/1
Indestructible, lifelink
: Target creature gets +X/+X and gains lifelink until end of turn, where X is Helse, Lifegiver's power.

1/1
Fortified lands you control are 3/3 creatures with indestructible.
Whenever a land you control deals combat damage to a player, draw a card.
Fortify


Whenever a land you control deals combat damage to a player, draw a card.
Fortify



Flash
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
Lifelink
Protection from God creatures. (This creature can’t be blocked, target, or dealt damage by God creatures.)
Protection from God creatures. (This creature can’t be blocked, target, or dealt damage by God creatures.)
“Who needs gods? I have money.”
3/3
Flying
Whenever Raidleader Brynja attacks, you may pay

. If you do, return target creature card from your graveyard to the battlefield tapped and attacking. Exile it at the beginning of the next end step.
Whenever Raidleader Brynja attacks, you may pay



4/4
Whenever an artifact enters the battlefield under your control, you gain 1 life.

,
: Create a token that’s a copy of target noncreature artifact you control. Then if you control four or more artifacts with the same name, you may untap Renowned Inventor and transform it.



1/3
Indestructible
Whenever an artifact enters the battlefield under your control, you may untap another target permanent you control.

,
: Create a token that’s a copy of target artifact you control.
Whenever an artifact enters the battlefield under your control, you may untap another target permanent you control.



1/3
When Reserve Garrison enters the battlefield, create two 1/1 white Viking creature tokens.
Fortified land has “Vikings you control get +1/+1.”
Fortify


Fortified land has “Vikings you control get +1/+1.”
Fortify



When Runebear dies, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

2/2
For each creature you control, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Target creature gets +2/+2 until end of turn.

, Exile Runic Courage from your graveyard: Target creature gains flying until end of turn.


Enchant creature
Enchanted creature can’t attack or block.
When Scribe Duty enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Enchanted creature can’t attack or block.
When Scribe Duty enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “



1/1
Indestructible, flying
Permanents your opponents control enter the battlefield tapped.
Permanents your opponents control enter the battlefield tapped.
4/5
Fortified lands you control have "
: Create a 2/2 colorless artifact Vehicle token with crew 1."
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Fortify


When Simple Farmers enters the battlefield, if you control fewer lands than an opponent, you may search your library for a basic land card, reveal it, then put it into your hand. If you do, shuffle your library.
0/4
Fortified land has “
: Tap target creature.”
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Fortify


Create two 1/1 white Viking creature tokens.
Inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Inscribe (Create a Rune token. It’s a colorless artifact with “

Enchant creature
Enchanted creature gets +1/+1 and has flying.
Whenever enchanted creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Enchanted creature gets +1/+1 and has flying.
Whenever enchanted creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “

Hexproof
At the beginning of your upkeep, put a verse counter on Veldomr, Ageless Musician.
If you would lose the game, instead exile Veldomr and your life total becomes equal to the number of verse counters on Veldomr.
At the beginning of your upkeep, put a verse counter on Veldomr, Ageless Musician.
If you would lose the game, instead exile Veldomr and your life total becomes equal to the number of verse counters on Veldomr.
1/3
Verdict deals 3 damage to target attacking or blocking creature. If you control an artifact, Verdict deals 5 damage to that creature instead.
Aether Echo costs
less to cast if a creature was returned to your hand from the battlefield this turn.

4/1

When your library has 9 or fewer cards, transform Dementia Librarian.
1/3
Indestructible
When this creature transforms into Etli, God of Yesterdays, shuffle any number of cards from your graveyard into your library.
Once each turn, you may cast a spell without paying its mana cost.
When this creature transforms into Etli, God of Yesterdays, shuffle any number of cards from your graveyard into your library.
Once each turn, you may cast a spell without paying its mana cost.
5/5
Flying, pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
Other Birds you control have pillage.

, Exile a creature card from your graveyard: Create a 1/1 white and black Bird creature token with flying and lifelink.
Other Birds you control have pillage.


3/3
Flying
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/1
Counter target spell. If you control a God, draw a card.
T: Target Giant gains flying until end of turn.
4/4
Creatures your opponents control get -1/-0 for each fortified land you control.
Fortify

(

: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortify






Flying
Expedition Flock can only block creatures with flying.
Expedition Flock can only block creatures with flying.
Aven scouts can fly days without rest searching for any sight of land.
3/3
Return up to two target creatures to their owners’ hands.
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Flash
Pillage
Pillage
2/2
Flash
When G.O.A.T. Counterspell enters the battlefield, counter target spell.
When G.O.A.T. Counterspell enters the battlefield, counter target spell.
0/4
When Galariel Visionary enters the battlefield, draw a card.
1/1
Return target creature to its owner’s hand.
Inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Inscribe (Create a Rune token. It’s a colorless artifact with “

Fortified land has “
: Scry 2.”
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Fortify


Scry X, where X is the number of artifacts you control, then draw two cards.
Kort Apprentice gets +1/+1 as long as you control an artifact.
1/1
Target creature gains flying until end of turn.
Draw a card.
Draw a card.
Enchant creature you control.
Enchanted creature has defender, hexproof, and flying.
, Sacrifice enchanted creature, Return Nine World's Sight to its owner’s hand: Enchanted creature deals damage equal to its power to any target.
Enchanted creature has defender, hexproof, and flying.

Whenever Primordial Jotun enters the battlefield or attacks, inscribe.

, Sacrifice a Rune: Runecarver fights target creature.


5/5
Flying
When Rafdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
When Rafdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “

2/2
Creatures you control gain pillage until end of turn.
Take an extra turn after this one. Exile Raid Party.
Take an extra turn after this one. Exile Raid Party.
Flying
At the beginning of each end step, if three or more creatures were returned to your hand from the battlefield this turn, transform Raidmonger.
At the beginning of each end step, if three or more creatures were returned to your hand from the battlefield this turn, transform Raidmonger.
3/3
Indestructible, flying
~’s power and toughness are each equal to the number of cards in your hand.
~’s power and toughness are each equal to the number of cards in your hand.
*/*
Defender
Whenever Rune-Slumber Elemental becomes the target of a spell or ability you control, it can attack this turn as though it didn’t have defender.
Whenever Rune-Slumber Elemental becomes the target of a spell or ability you control, it can attack this turn as though it didn’t have defender.
3/2
When Runic Litany enters the battlefield, mill four cards.
Sacrifice a Rune: Until end of turn, you may cast target instant or sorcery card from your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
Sacrifice a Rune: Until end of turn, you may cast target instant or sorcery card from your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
Enchant creature
Enchanted creature is a Rune. (It has "
, Sacrifice this permanent: Target creature gets +1/+1 until end of turn. It is an artifact. It loses its other abilities and types.)
Enchanted creature is a Rune. (It has "

Whenever a creature you control becomes the target of a spell or ability you control, that creature gains flying until end of turn. (Equip abilities target.)

: Transform Scribe Ritualist. Activate this ability only if an opponent was dealt damage by three or more sources you control this turn.


3/2
Indestructible
Whenever a creature you control attacks, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Runes you control have “
, Sacrifice this artifact: Target creature can’t block this turn.”
Whenever a creature you control attacks, inscribe (Create a Rune token. It’s a colorless artifact with “

Runes you control have “

4/3
This spell costs
less to cast for each artifact you control.

: Shipseeker Kraken can’t be blocked this turn.



5/6
Whenever Silent Faering deals combat damage to a player, that player mills five cards.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2/2
Look at the top five cards of your library. You may put up to two cards from among them into your hand and the rest into your graveyard.
Counter target spell unless its controller pays
, where X is the number of artifacts you control.

Whenever you cast a spell that targets a creature, you may return that creature to its owner's hand.
3/2
Trample
Whenever The World Serpent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.
Whenever The World Serpent attacks, untap all other permanents you control.
Whenever The World Serpent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays

Whenever The World Serpent attacks, untap all other permanents you control.
9/9
Target creature gets +3/+0 and gains lifelink and indestructible until end of turn.
Flying (A creature with flying can't be blocked except by creatures with flying and/or reach.)
3/1
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Inscribe (Create a Rune token. It’s a colorless artifact with “

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
Whenever Ceaseless Pillager enters the battlefield, each opponent loses 1 life.
Whenever Ceaseless Pillager enters the battlefield, each opponent loses 1 life.
2/2
Whenever you would draw a card, you may sacrifice a creature. If you do, instead look at the top three cards of your library, put one into your hand and the rest into your graveyard.
Each member gives its life to shape the future.
Exile three cards from your graveyard: Deadfield Scavenger gains indestructible until end of turn.
5/4
Whenever another creature you control dies, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

2/3
Deathtouch, pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/1
Each player’s life total becomes 9.
When Elf Archer enters the battlefield, Elf Archer deals 1 damage to any target.
2/2
Target creature gets -3/-3 until end of turn. You may mill three cards.
Trample
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
Whenever a creature is returned to its owner’s hand, you may pay

. If you do, create a token that’s a copy of that creature.
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
Whenever a creature is returned to its owner’s hand, you may pay



3/2
Whenever Godslayer Paladin attacks, up to one target creature gets -X/-X until end of turn, where X is Godslayer Paladin’s power.


: Put a +1/+1 counter on Godslayer Paladin. It gains vigilance until end of turn.



3/3
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. You lose 2 life.
Inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Inscribe (Create a Rune token. It’s a colorless artifact with “



2/2
Exile target creature or enchantment. You lose 3 life.
When Mind Raider enters the battlefield, you draw a card and you lose 1 life.
2/2
When CB08 — Mind Rot enters the battlefield, target opponent discards two cards.
1/1
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
When Orc Seer dies, scry 2.
2/2
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/1


1/3

At the beginning of your end step, if you sacrificed three or more creatures this turn, transform Priestess of Felldavar.
1/3
Indestructible
Cards in graveyards can’t be cast or enter the battlefield.

,
, Exile target creature card from your graveyard: Create an X/X black Zombie creature token with haste, where X is that card’s converted mana cost.
Cards in graveyards can’t be cast or enter the battlefield.



5/5
Return target creature card from your graveyard to the battlefield.
Return target creature card from your graveyard to your hand. If you control a God, return another target creature card from your graveyard to your hand.
Menace
6/4
Destroy target artifact creature.
Lifelink
, Pay 4 life: Transform target God.

2/2
Search your library for a card, then shuffle your library and put that card on top of it.
Menace
When Vaskdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
When Vaskdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “

3/3
Whenever Battle Scribe or another creature you control leaves the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”).

4/4
Big Creature Damage deals 5 damage to target creature. That creature loses indestructible until end of turn.
Trample
Whenever another creature crews Bladnir, Bladnir gains all abilities of that creature until end of turn.
Crew 4
Whenever another creature crews Bladnir, Bladnir gains all abilities of that creature until end of turn.
Crew 4
7/7
Choose one —
- Destroy target artifact.
- Destroy target land and any number of permanents attached to it.
- Destroy target artifact.
- Destroy target land and any number of permanents attached to it.
Sacrifice three Runes: Transform Dair Seer.
3/3
Indestructible
Runes you control have "
, Sacrifice this artifact: This artifact deals 1 damage to any target."
Runes you control have "

3/3
When Distracting Dwarf enters the battlefield, target creature can't block this turn.
3/1
Exile the top two cards of your library. Until the end of your turn, you may play those cards.
As an additional cost to cast this spell, sacrifice X artifacts.
Firuneball!!!! deals X damage to any target. If you sacrificed a Rune as you cast this spell, Firuneball!!!! deals twice X damage to any target instead.
Firuneball!!!! deals X damage to any target. If you sacrificed a Rune as you cast this spell, Firuneball!!!! deals twice X damage to any target instead.

1/1
Haste
When Kortdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
When Kortdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “

3/2

1/1
When Markings of War enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Whenever you sacrifice another permanent, Markings of War deals 1 damage to each opponent.

Whenever you sacrifice another permanent, Markings of War deals 1 damage to each opponent.
Menace
Other Giants you control have menace.
Other Giants you control have menace.
5/6
3/1
Inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Target creature gains first strike until end of turn.

Target creature gains first strike until end of turn.
When Raider's Spear enters the battlefield, create a 1/1 white Viking creature token, then attach Raider's Spear to it.
Equipped creature gets +1/+0 and has first strike.
Equip
Equipped creature gets +1/+0 and has first strike.
Equip

At the end of combat on your turn, if Rune Viking attacked this turn, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

3/2
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Inscribe (Create a Rune token. It’s a colorless artifact with “

Rune of Shock deals 2 damage to any target.
Inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Inscribe (Create a Rune token. It’s a colorless artifact with “

Haste
Whenever you sacrifice a Rune, Runerunner gets +1/+1 until end of turn.
Whenever you sacrifice a Rune, Runerunner gets +1/+1 until end of turn.
2/1
When Scion of Anarchy dies, you may return target instant or sorcery card from your graveyard to your hand
2/2
As an additional cost to cast this spell, discard a card or sacrifice an artifact.
Draw two cards.
Draw two cards.
Target Aura or Equipment attached to a creature deals 5 damage to the creature it is attached to.
Like whiplash, but mental.
Sacrifice an artifact: Shieldthrower Orc gets +2/+2 until end of turn.
"Catch."
2/2

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/2
Haste
Whenever Torchbearer Thrall attacks, put a glory counter on Torchbearer Thrall. Then if Torchbearer Thrall has four or more glory counters, you may transform it.
Whenever Torchbearer Thrall attacks, put a glory counter on Torchbearer Thrall. Then if Torchbearer Thrall has four or more glory counters, you may transform it.
1/2
Indestructible
,
, Remove a glory counter from Hraktar, Sky-Splitter: Hraktar deals 3 damage to any target.


6/5
Trample
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
5/4

1/1
Defender
Sacrifice Belhime's Peacekeeper: Prevent all combat damage that would be dealt this turn.
Sacrifice Belhime's Peacekeeper: Prevent all combat damage that would be dealt this turn.
1/4
Reveal the top four cards of your library. You may put a basic land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Reach
Deathtouch
Deathtouch
1/2
When Defense Cultivator enters the battlefield, you may play X additional lands this turn, where X is the number of Fortifications you control.
3/4
Target creature you control gets +1/+1 until end of turn for each Rune you control, than that creature fights target creature you don't control.
Whenever Forward Scout attacks, you may put a land card from your hand onto the battlefield tapped.
4/4
When Frontier Ranger enters the battlefield, draw a card.
2/3


2/1
Trample
When Galarieldavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
When Galarieldavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “

"Elf off, dude."
1/1
Trample
Other Giants you control have trample.
Other Giants you control have trample.
6/6
As long as you control a God, Godspawn gets +2/+2 and has trample.
4/3
Choose one—
• Target player sacrifices an enchantment.
• Target player sacrifices a creature with flying.
• Target player sacrifices an enchantment.
• Target player sacrifices a creature with flying.
CG07 — Heim Protector gets +1/+1 for each fortified land you control.
2/2
When Hooded Figure dies, create three 1/1 green Squirrel creature tokens.
3/3





2/2
Indestructible, vigilance




: Put three +1/+1 counters on target creature.





2/2
Whenever a fortified land you control becomes tapped, you gain 1 life.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortify




Deathtouch
Midraugr of the Blood Tide must be blocked if able.


: Midraugr of the Blood Tide can’t be blocked this turn. When Midraugr of the Blood Tide deals combat damage to a player this turn, that player mills nine cards, then you may put a noncreature permanent card from that player’s graveyard onto the battlefield under your control.
Midraugr of the Blood Tide must be blocked if able.



6/6
Target creature gets +1/+1 and gains reach until end of turn.
Trample
When Nmir dies, you may exile it. If you do, search your library for up to nine land cards with different names and put them onto the battlefield. Then shuffle your library.
When Nmir dies, you may exile it. If you do, search your library for up to nine land cards with different names and put them onto the battlefield. Then shuffle your library.
9/9
When fortified land is tapped for mana, add one mana of any color.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortify


Whenever a creature enters the battlefield under your control, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
At the beginning of your upkeep, you may destroy target noncreature, nonland permanent with converted mana cost X or less, where X is the number of runes you control.

At the beginning of your upkeep, you may destroy target noncreature, nonland permanent with converted mana cost X or less, where X is the number of runes you control.
4/2
Return target card from your graveyard to your hand.
Inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Draw a card.

Draw a card.
Search your library for three land cards, put them onto the battlefield tapped, then shuffle your library.


, Exile Secure the Wilderness from your graveyard: Create X 1/1 red and white elemental tokens.



Creatures with power less than Stalking Wolf’s power can’t block it.
3/3
At the beginning of your upkeep, create a 2/2 green Wolf creature token. Then if you control three or more Wolves, transform Wild Patronus.
2/2
Indestructible, trample
Patron of the Wild's power and toughness are each equal to the number of creatures you control.
Patron of the Wild's power and toughness are each equal to the number of creatures you control.
*/*
At the beginning of your end step, untap all fortified lands you control.



Flying
Whenever you cast an artifact spell, you gain 1 life. Then you may draw a card. If you do, discard a card.
Whenever you cast an artifact spell, you gain 1 life. Then you may draw a card. If you do, discard a card.
4/4
When, Davriel, Interloper has 9 or more loyalty, transform it.
+3: Each opponent discards a card. You draw a card.
+1: Scry 1, then you may mill a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
+3: Each opponent discards a card. You draw a card.
+1: Scry 1, then you may mill a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
3
Indestructible
, Remove X loyalty counters from Davriel, Lord of Felldavar: Put a creature card with converted mana cost X from a graveyard onto the battlefield under your control.

3/3
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
When Felldavar Shamblar enters the battlefield, return up to one target creature to its owner's hand. Its controller loses 1 life.
When Felldavar Shamblar enters the battlefield, return up to one target creature to its owner's hand. Its controller loses 1 life.
2/2
Menace
Other creatures you control have menace.
Other creatures you control have menace.
3/3
Trample
Whenever Etched Jotun attacks, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Whenever Etched Jotun attacks, inscribe (Create a Rune token. It’s a colorless artifact with “

4/4
Fortified lands you control have "
,
: Create a 1/1 white Human creature token."
Fortify


Fortify

Return target creature card from your graveyard to the battlefield. Prevent all damage that would be dealt to that creature this turn.
Draw a card for each artifact you control. You may play an additional land this turn for each enchantment you control.
Flash, flying
If a creature you control left the battlefield this turn, Rank and File costs
less to cast.
If a creature you control left the battlefield this turn, Rank and File costs

3/3
+1: Up to one target Vehicle becomes an artifact creature until your next turn.
-2: Search your library for a Vehicle card, reveal it, and put it into your hand. Then shuffle your library.
-5: You get an emblem with “Whenever a Vehicle you control attacks, it deals 1 damage to each creature defending player controls.”
-2: Search your library for a Vehicle card, reveal it, and put it into your hand. Then shuffle your library.
-5: You get an emblem with “Whenever a Vehicle you control attacks, it deals 1 damage to each creature defending player controls.”
3
Lifelink
Whenever a nontoken creature you control with converted mana cost 3 or less attacks, Viking Battlesinger deals 1 damage to the player or planeswalker that creature is attacking.
Whenever a nontoken creature you control with converted mana cost 3 or less attacks, Viking Battlesinger deals 1 damage to the player or planeswalker that creature is attacking.
3/1
Menace
Creatures spells you cast cost
less to cast for each card you’ve drawn this turn, except for the first card you draw in each of your draw steps.
Creatures spells you cast cost

4/3
Flying
Belhime, Voice of Peace gets +1/+1 for each Fortification you control.
Whenever one or more creatures attack you, you may attach target Fortification to target land you control, then untap that land.
Belhime, Voice of Peace gets +1/+1 for each Fortification you control.
Whenever one or more creatures attack you, you may attach target Fortification to target land you control, then untap that land.
2/2
Flying
When Not Senate Not Griffin enters the battlefield, scry 1.
When Not Senate Not Griffin enters the battlefield, scry 1.
3/2
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
When Drowned Ravager enters the battlefield, target player mills two cards.
When Drowned Ravager enters the battlefield, target player mills two cards.
2/2
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
When Vengeful Draugr dies, it deals 1 damage to any target.
When Vengeful Draugr dies, it deals 1 damage to any target.
1/1
Target creature you don’t control loses indestructible until end of turn. Then target creature you control deals damage equal to its power that creature.
Inscribe three times. (To inscribe, create a Rune token. It's a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
When Salvage Reclaimer enters the battlefield, you may put target permanent card from your graveyard on top of your library.
4/5
Target permanent you control gains hexproof until end of turn. If that permanent is a creature, put a +1/+1 counter on it.
Whenever you cast a noncreature spell, Chief of Invention gets +1/+1 until end of turn.
2/1
Trample
Ancient Golem enters the battlefield attached to target land you control.
As long as Ancient Golem is attached to a land, it isn’t a creature.
Ancient Golem enters the battlefield attached to target land you control.
As long as Ancient Golem is attached to a land, it isn’t a creature.
9/9
Whenever Looter Schooner deals combat damage to a player, you may draw a card. If you do, discard a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3



Equipped creature gets +2/+0.
Equip
Equip Viking
Equip

Equip Viking

Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Equip
Whenever equipped creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “

Equip

Fortified land has “
, Sacrifice a Fortification attached to this land: Draw a card.”
Fortify

Fortify

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
Crew 2
Crew 2
3/3




Fortify abilities that target Defensive Embankment cost 1 less.

Forgotten Barrow enters the battlefield tapped.
: Add
.
When Forgotten Barrow leaves the battlefield, you may exile it. If you do, return target creature card from your graveyard to the battlefield under your control.


When Forgotten Barrow leaves the battlefield, you may exile it. If you do, return target creature card from your graveyard to the battlefield under your control.





Indestructible
: Add
.


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