Nieldavar

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Showing 196 active cards, of 201 total

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 C 
Creature – Human
When *Gym Buddy enters the battlefield, put a +1/+1 counter on another target creature you control.
2/3
 U 
Creature – Human
Whenever Analytical Fighter becomes blocked, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
"I always take notes."
3/2
 U 
Creature – Bird Cleric
Flying

When Aven Ritecaller enters the battlefield, you may return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
3/3
 C 
Creature – Bird Scout
Flying

When Aven Scout enters the battlefield, creatures you control get +1/+1 until end of turn.
The Aven have an advantage over the other races of Nieldavar.
3/3
 U 
Enchantment
When Banishing Light* enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
 C 
Creature – Dwarf
When enters the battlefield, you may attach target Fortification or Equipment you control to a permanent you control that it could attach to.
3/4
 R 
Enchantment
Whenever an opponent draws a card, that player may pay {1}. If the player doesn’t, you draw a card.
 U 
Creature – Human Cleric
Whenever a non-Spirit creature you control dies, you may pay {w}. If you do, create a 1/1 white Spirit creature token with flying.

{3}{b}, Tap three untapped Spirits you control: Transform Departer of Souls.
2/2
Maor, Herald of the Departed
 
 U 
Colour indicator B Legendary Enchantment Creature – God
Indestructible

{2}{b}, {t}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.
2/2
 C 
Sorcery
Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
 C 
Creature – Dwarf Pilot
Dvergr Whirler gets +1/+0 for each artifact you control..
1/2
 U 
Sorcery
Search your library for an Equipment, Fortification, or Vehicle card, reveal it, and put it into your hand. Then shuffle your library.
 U 
Instant
This spell costs {1} less to cast for each artifact, creature, and planeswalker you control.

Destroy target creature with power 4 or greater.
Siglar had set out hoping to accomplish great things. It was only after the serpent cried out a mighty, anguished roar that she knew she would.
 C 
Creature – Human Shaman
First strike

When Firdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
2/2
 C 
Instant
Choose one--

Exile target artifact.

Exile target enchantment.

Exile target permanent you control. Return it to the battlefield at the beginning of the next end step.
 C 
Creature – Beast
Different than a Giant Ox.
2/5
 U 
Artifact – Fortification
Fortified lands you control have "{t}: Gain 1 life."

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Bird
Flying, lifelink
1/1
 U 
Creature – Angel Warrior
Flying

When Herald of Ascensions enters the battlefield, exile up to one target creature. Its controller creates a 4/4 white Angel creature token with flying.
4/4
{2}{w}
 
 R 
Creature – Bird Cleric
Flash, flying

Other enchantments lose all abilities.
2/2
 C 
Creature – Giant
Vigilance

When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token.
5/5
 R 
Creature – Human Knight
First strike

Whenever a Fortification enters the battlefield under your control, you may attach it to target land you control.
2/2
 U 
Creature – Dwarf Shaman
When Life-Rune Shaman enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Runes you control have “{t}, Sacrifice this artifact: Target creature gains lifelink until end of turn.”
4/3
 U 
Creature – Dwarf
Lifelink

When Lifelong Servant has 5 or more power, transform it.
1/1
Helse, Lifegiver
 
 U 
Legendary Enchantment Creature – God
Indestructible, lifelink

{t}: Target creature gets +X/+X and gains lifelink until end of turn, where X is Helse, Lifegiver's power.
1/1
 M 
Artifact – Fortification
Fortified lands you control are 3/3 creatures with indestructible.

Whenever a land you control deals combat damage to a player, draw a card.

Fortify {1}{g/u}{g/u}
 C 
Enchantment – Aura
Flash

Enchant creature

Enchanted creature gets +1/+1 and has lifelink.
 U 
Creature – Human Noble
Lifelink

Protection from God creatures. (This creature can’t be blocked, target, or dealt damage by God creatures.)
“Who needs gods? I have money.”
3/3
 M 
Legendary Creature – Angel
Flying

Whenever Raidleader Brynja attacks, you may pay {2}{b/r}{b/r}. If you do, return target creature card from your graveyard to the battlefield tapped and attacking. Exile it at the beginning of the next end step.
4/4
 U 
Creature – Dwarf Artificer
Whenever an artifact enters the battlefield under your control, you gain 1 life.

{3}{u}, {t}: Create a token that’s a copy of target noncreature artifact you control. Then if you control four or more artifacts with the same name, you may untap Renowned Inventor and transform it.
1/3
Jeinstand, Inspiration-Giver
 
 U 
Colour indicator U Legendary Enchantment Creature – God
Indestructible

Whenever an artifact enters the battlefield under your control, you may untap another target permanent you control.

{3}{u}, {t}: Create a token that’s a copy of target artifact you control.
1/3
 R 
Artifact – Fortification
When Reserve Garrison enters the battlefield, create two 1/1 white Viking creature tokens.

Fortified land has “Vikings you control get +1/+1.”

Fortify {3}{w}{w}
 C 
Creature
When Runebear dies, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
2/2
 U 
Instant
For each creature you control, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Instant
Target creature gets +2/+2 until end of turn.

{2}{w}, Exile Runic Courage from your graveyard: Target creature gains flying until end of turn.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature can’t attack or block.

When Scribe Duty enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 R 
Creature – Bird Peasant
{w}, {t}: Tap target creature. Put a page counter on Scribe Thrall. Then if Scribe Thrall has six or more page counters, transform it.
1/1
Talmer, the Lawbinder
 
 R 
Legendary Enchantment Creature – God
Indestructible, flying

Permanents your opponents control enter the battlefield tapped.
4/5
 R 
Artifact – Fortification
Fortified lands you control have "{t}: Create a 2/2 colorless artifact Vehicle token with crew 1."

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Human Peasant
When Simple Farmers enters the battlefield, if you control fewer lands than an opponent, you may search your library for a basic land card, reveal it, then put it into your hand. If you do, shuffle your library.
0/4
{1}{w}
 
 C 
Artifact – Fortification
Fortified land has “{t}: Tap target creature.”

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
{2}{w}
 
 C 
Sorcery
Create two 1/1 white Viking creature tokens.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

Whenever enchanted creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 R 
Legendary Artifact Creature – Construct
Hexproof

At the beginning of your upkeep, put a verse counter on Veldomr, Ageless Musician.

If you would lose the game, instead exile Veldomr and your life total becomes equal to the number of verse counters on Veldomr.
1/3
{1}{w}
 
 C 
Instant
Verdict deals 3 damage to target attacking or blocking creature. If you control an artifact, Verdict deals 5 damage to that creature instead.
 C 
Creature – Illusion
Aether Echo costs {2} less to cast if a creature was returned to your hand from the battlefield this turn.
4/1
 R 
Creature – Human
{t}: Target player mills two cards.

When your library has 9 or fewer cards, transform Dementia Librarian.
1/3
Etli, God of Yesterdays
 
 R 
Legendary Enchantment Creature – God
Indestructible

When this creature transforms into Etli, God of Yesterdays, shuffle any number of cards from your graveyard into your library.

Once each turn, you may cast a spell without paying its mana cost.
5/5
 M 
Creature – Bird Viking
Flying, pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

Other Birds you control have pillage.

{w/b}{w/b}, Exile a creature card from your graveyard: Create a 1/1 white and black Bird creature token with flying and lifelink.
3/3
 U 
Creature – Bird Viking
Flying

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/1
 C 
Instant
Counter target spell. If you control a God, draw a card.
 C 
Creature – Giant
T: Target Giant gains flying until end of turn.
4/4
 R 
Artifact – Fortification
Creatures your opponents control get -1/-0 for each fortified land you control.

Fortify {2}{u}{u} ({2}{u}{u}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Bird Scout
Flying

Expedition Flock can only block creatures with flying.
Aven scouts can fly days without rest searching for any sight of land.
3/3
 C 
Sorcery
Return up to two target creatures to their owners’ hands.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
 C 
Creature – Zombie Viking
Flash

Pillage
2/2
 R 
Creature – Elder Elemental Goat
Flash

When G.O.A.T. Counterspell enters the battlefield, counter target spell.
0/4
 C 
Creature – Elf Shaman
When Galariel Visionary enters the battlefield, draw a card.
1/1
 C 
Instant
Return target creature to its owner’s hand.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Artifact – Fortification
Fortified land has “{t}: Scry 2.”

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Sorcery
Scry X, where X is the number of artifacts you control, then draw two cards.
 C 
Creature – Dwarf Artificer
Kort Apprentice gets +1/+1 as long as you control an artifact.
1/1
{u}
 
 C 
Instant
Target creature gains flying until end of turn.

Draw a card.
 R 
Enchantment – Aura
Enchant creature you control.

Enchanted creature has defender, hexproof, and flying.

{r}, Sacrifice enchanted creature, Return Nine World's Sight to its owner’s hand: Enchanted creature deals damage equal to its power to any target.
 M 
Creature – Giant Shaman
Whenever Primordial Jotun enters the battlefield or attacks, inscribe.

{r/g}{r/g}, Sacrifice a Rune: Runecarver fights target creature.
5/5
 C 
Creature – Bird Shaman
Flying

When Rafdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
2/2
 R 
Sorcery
Creatures you control gain pillage until end of turn.

Take an extra turn after this one. Exile Raid Party.
 U 
Creature – Bird Viking
Flying

At the beginning of each end step, if three or more creatures were returned to your hand from the battlefield this turn, transform Raidmonger.
3/3
 
 U 
Legendary Enchantment Creature – God
Indestructible, flying

~’s power and toughness are each equal to the number of cards in your hand.
*/*
 C 
Creature – Elemental
Defender

Whenever Rune-Slumber Elemental becomes the target of a spell or ability you control, it can attack this turn as though it didn’t have defender.
3/2
 U 
Enchantment
When Runic Litany enters the battlefield, mill four cards.

Sacrifice a Rune: Until end of turn, you may cast target instant or sorcery card from your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
{2}{u}{u}
 
 U 
Enchantment – Aura
Enchant creature

Enchanted creature is a Rune. (It has "{t}, Sacrifice this permanent: Target creature gets +1/+1 until end of turn. It is an artifact. It loses its other abilities and types.)
 U 
Creature – Human Wizard
Whenever a creature you control becomes the target of a spell or ability you control, that creature gains flying until end of turn. (Equip abilities target.)

{2}{r}: Transform Scribe Ritualist. Activate this ability only if an opponent was dealt damage by three or more sources you control this turn.
3/2
Ryns, Patron of Fervor
 
 U 
Colour indicator R Legendary Enchantment Creature – God
Indestructible

Whenever a creature you control attacks, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Runes you control have “{t}, Sacrifice this artifact: Target creature can’t block this turn.”
4/3
 C 
Creature – Kraken
This spell costs {1} less to cast for each artifact you control.

{5}{u}: Shipseeker Kraken can’t be blocked this turn.
5/6
 U 
Artifact – Vehicle
Whenever Silent Faering deals combat damage to a player, that player mills five cards.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2/2
 U 
Sorcery
Look at the top five cards of your library. You may put up to two cards from among them into your hand and the rest into your graveyard.
 C 
Instant
Counter target spell unless its controller pays {x}, where X is the number of artifacts you control.
 U 
Creature – Human Wizard
Whenever you cast a spell that targets a creature, you may return that creature to its owner's hand.
3/2
 R 
Legendary Creature – Elder Serpent
Trample

Whenever The World Serpent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.

Whenever The World Serpent attacks, untap all other permanents you control.
9/9
 C 
Instant
Target creature gets +3/+0 and gains lifelink and indestructible until end of turn.
 C 
Creature – Bird
Flying (A creature with flying can't be blocked except by creatures with flying and/or reach.)
3/1
 C 
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 U 
Creature
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

Whenever Ceaseless Pillager enters the battlefield, each opponent loses 1 life.
2/2
 U 
Enchantment
Whenever you would draw a card, you may sacrifice a creature. If you do, instead look at the top three cards of your library, put one into your hand and the rest into your graveyard.
Each member gives its life to shape the future.
 C 
Creature – Beast
Exile three cards from your graveyard: Deadfield Scavenger gains indestructible until end of turn.
5/4
 U 
Creature – Human Cleric
Whenever another creature you control dies, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
2/3
 C 
Creature – Human Viking
Deathtouch, pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/1
 R 
Sorcery
Each player’s life total becomes 9.
 C 
Creature – Elf Archer
When Elf Archer enters the battlefield, Elf Archer deals 1 damage to any target.
2/2
 C 
Sorcery
Target creature gets -3/-3 until end of turn. You may mill three cards.
 M 
Creature – Zombie Orc Viking
Trample

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

Whenever a creature is returned to its owner’s hand, you may pay {1}{u/r}{u/r}. If you do, create a token that’s a copy of that creature.
3/2
 M 
Creature – Human Knight
Whenever Godslayer Paladin attacks, up to one target creature gets -X/-X until end of turn, where X is Godslayer Paladin’s power.

{1}{g/w}{g/w}: Put a +1/+1 counter on Godslayer Paladin. It gains vigilance until end of turn.
3/3
 C 
Sorcery
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. You lose 2 life.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 U 
Creature – Dog Skeleton
{1}{b}, Sacrifice a permanent: Inscription Familiar gets +1/+1 and gains indestructible until end of turn.
2/2
 C 
Instant
Exile target creature or enchantment. You lose 3 life.
 C 
Creature – Zombie
When Mind Raider enters the battlefield, you draw a card and you lose 1 life.
2/2
 U 
Creature
When CB08 — Mind Rot enters the battlefield, target opponent discards two cards.
1/1
 R 
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
 C 
Creature – Orc Shaman
When Orc Seer dies, scry 2.
2/2
 C 
Creature – Orc Viking
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/1
 C 
Creature – Elf Cleric
{2}{b}, Exile Priest of Galariel from your graveyard: Target creature gets +1/+0 and gains deathtouch until end of turn.
1/3
 R 
Creature – Human Cleric
{t}, Sacrifice a creature: Scry 3, then you may mill a card.

At the beginning of your end step, if you sacrificed three or more creatures this turn, transform Priestess of Felldavar.
1/3
Malkafa, Lady of Felldavar
 
 R 
Legendary Enchantment Creature – God
Indestructible

Cards in graveyards can’t be cast or enter the battlefield.

{1}{b}, {t}, Exile target creature card from your graveyard: Create an X/X black Zombie creature token with haste, where X is that card’s converted mana cost.
5/5
 C 
Sorcery
Return target creature card from your graveyard to the battlefield.
 C 
Sorcery
Return target creature card from your graveyard to your hand. If you control a God, return another target creature card from your graveyard to your hand.
 C 
Creature – Zombie
Menace
6/4
 U 
Instant
Destroy target artifact creature.
 R 
Legendary Creature – Elf Warlock
Lifelink

{t}, Pay 4 life: Transform target God.
2/2
{2}{b}
 
 U 
Instant
Search your library for a card, then shuffle your library and put that card on top of it.
 C 
Creature – Orc Shaman
Menace

When Vaskdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
3/3
 U 
Creature – Giant Shaman
Whenever Battle Scribe or another creature you control leaves the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”).
4/4
 C 
Instant
Big Creature Damage deals 5 damage to target creature. That creature loses indestructible until end of turn.
{2}{r}
 
 R 
Legendary Artifact – Vehicle
Trample

Whenever another creature crews Bladnir, Bladnir gains all abilities of that creature until end of turn.

Crew 4
7/7
 C 
Sorcery
Choose one —
- Destroy target artifact.
- Destroy target land and any number of permanents attached to it.
 U 
Creature – Orc Shaman
Sacrifice three Runes: Transform Dair Seer.
3/3
Seskrin, the Searscribe
 
 U 
Legendary Enchantment Creature – God
Indestructible

Runes you control have "{t}, Sacrifice this artifact: This artifact deals 1 damage to any target."
3/3
 C 
Creature – Dwarf Wizard
When Distracting Dwarf enters the battlefield, target creature can't block this turn.
3/1
 C 
Sorcery
Exile the top two cards of your library. Until the end of your turn, you may play those cards.
 R 
Sorcery
As an additional cost to cast this spell, sacrifice X artifacts.

Firuneball!!!! deals X damage to any target. If you sacrificed a Rune as you cast this spell, Firuneball!!!! deals twice X damage to any target instead.
 C 
Creature – Orc Viking
{t}: Target creature gains haste until end of turn.
1/1
 C 
Creature – Dwarf Shaman
Haste

When Kortdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
3/2
 C 
Creature – Elemental Lizard
{t}, Sacrifice Lightning Lizard: Lightning Lizard deals damage equal to its power to any target.
1/1
 U 
Enchantment
When Markings of War enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Whenever you sacrifice another permanent, Markings of War deals 1 damage to each opponent.
 C 
Creature – Giant
Menace

Other Giants you control have menace.
5/6
 C 
Creature – Beast
3/1
 C 
Instant
Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Target creature gains first strike until end of turn.
 C 
Artifact – Equipment
When Raider's Spear enters the battlefield, create a 1/1 white Viking creature token, then attach Raider's Spear to it.

Equipped creature gets +1/+0 and has first strike.
Equip {2}
 U 
Creature – Viking
At the end of combat on your turn, if Rune Viking attacked this turn, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
3/2
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Sorcery
Rune of Shock deals 2 damage to any target.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 U 
Creature – Dwarf Viking
Haste

Whenever you sacrifice a Rune, Runerunner gets +1/+1 until end of turn.
2/1
 C 
Creature – Human Wizard
When Scion of Anarchy dies, you may return target instant or sorcery card from your graveyard to your hand
2/2
 C 
Instant
As an additional cost to cast this spell, discard a card or sacrifice an artifact.

Draw two cards.
 U 
Instant
Target Aura or Equipment attached to a creature deals 5 damage to the creature it is attached to.
Like whiplash, but mental.
 C 
Creature – Orc Viking
Sacrifice an artifact: Shieldthrower Orc gets +2/+2 until end of turn.
"Catch."
2/2
 C 
Creature – Zombie Viking
{r}: Smoldering Draugr gets +1/+0 until end of turn.

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/2
 R 
Creature – Dwarf Peasant
Haste

Whenever Torchbearer Thrall attacks, put a glory counter on Torchbearer Thrall. Then if Torchbearer Thrall has four or more glory counters, you may transform it.
1/2
Hraktar, Sky-Splitter
 
 R 
Legendary Enchantment Creature – God
Indestructible

{r}, {t}, Remove a glory counter from Hraktar, Sky-Splitter: Hraktar deals 3 damage to any target.
6/5
 C 
Creature – Giant Viking
Trample

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
5/4
 C 
Creature – Elf Druid
{t}: Untap target Forest.
1/1
 C 
Creature – Spirit
Defender

Sacrifice Belhime's Peacekeeper: Prevent all combat damage that would be dealt this turn.
1/4
 C 
Sorcery
Reveal the top four cards of your library. You may put a basic land card from among them onto the battlefield tapped. Put the rest into your graveyard.
 C 
Creature – Spider
Reach

Deathtouch
1/2
 U 
Creature
When Defense Cultivator enters the battlefield, you may play X additional lands this turn, where X is the number of Fortifications you control.
3/4
 C 
Sorcery
Target creature you control gets +1/+1 until end of turn for each Rune you control, than that creature fights target creature you don't control.
 U 
Creature – Elf Scout
Whenever Forward Scout attacks, you may put a land card from your hand onto the battlefield tapped.
4/4
 C 
Creature – Human Scout
When Frontier Ranger enters the battlefield, draw a card.
2/3
 C 
Creature – Elf Druid
{2}{g}, Exile Galaren Ascetic from your graveyard: Destroy target artifact.
2/1
 C 
Creature – Elf Shaman
Trample

When Galarieldavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
"Elf off, dude."
1/1
 C 
Creature – Wurm
Trample

Other Giants you control have trample.
6/6
 C 
Creature – Spirit
As long as you control a God, Godspawn gets +2/+2 and has trample.
4/3
 C 
Sorcery
Choose one—

• Target player sacrifices an enchantment.
• Target player sacrifices a creature with flying.
 C 
Creature – Beast
CG07 — Heim Protector gets +1/+1 for each fortified land you control.
2/2
 U 
Creature – Spirit
When Hooded Figure dies, create three 1/1 green Squirrel creature tokens.
3/3
 U 
Creature – Elf Shaman
{w}{u}{b}{r}{g}: Transform Leaf-Clan Aspirant.
2/2
 
 U 
Legendary Enchantment Creature – God
Indestructible, vigilance

{w}{u}{b}{r}{g}: Put three +1/+1 counters on target creature.
2/2
 U 
Artifact – Fortification
Whenever a fortified land you control becomes tapped, you gain 1 life.

Fortify {1}{g} ({1}{g}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 M 
Legendary Creature – Centaur Demon
Deathtouch

Midraugr of the Blood Tide must be blocked if able.

{2}{u/b}{u/b}: Midraugr of the Blood Tide can’t be blocked this turn. When Midraugr of the Blood Tide deals combat damage to a player this turn, that player mills nine cards, then you may put a noncreature permanent card from that player’s graveyard onto the battlefield under your control.
6/6
 C 
Instant
Target creature gets +1/+1 and gains reach until end of turn.
{6}{g}{g}{g}
 
 R 
Legendary Creature – Elemental Giant
Trample

When Nmir dies, you may exile it. If you do, search your library for up to nine land cards with different names and put them onto the battlefield. Then shuffle your library.
9/9
 C 
Artifact – Fortification
When fortified land is tapped for mana, add one mana of any color.

Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 R 
Enchantment
Whenever a creature enters the battlefield under your control, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

At the beginning of your upkeep, you may destroy target noncreature, nonland permanent with converted mana cost X or less, where X is the number of runes you control.
 C 
Creature – Giant
4/2
 U 
Sorcery
Return target card from your graveyard to your hand.
 C 
Sorcery
Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Draw a card.
 M 
Sorcery
Search your library for three land cards, put them onto the battlefield tapped, then shuffle your library.

{x}{r/w}{r/w}, Exile Secure the Wilderness from your graveyard: Create X 1/1 red and white elemental tokens.
 C 
Creature – Cat
Creatures with power less than Stalking Wolf’s power can’t block it.
3/3
 R 
Creature – Wolf
At the beginning of your upkeep, create a 2/2 green Wolf creature token. Then if you control three or more Wolves, transform Wild Patronus.
2/2
Patron of the Wild
 
 R 
Legendary Enchantment Creature – God
Indestructible, trample

Patron of the Wild's power and toughness are each equal to the number of creatures you control.
*/*
 U 
Enchantment
At the beginning of your end step, untap all fortified lands you control.
 
 C 
Land
{t}: Add {c}.

{t}: Add one mana of any color. Activate this ability only if you control a God.
 U 
Creature – Bird Wizard
Flying

Whenever you cast an artifact spell, you gain 1 life. Then you may draw a card. If you do, discard a card.
4/4
 M 
Legendary Planeswalker – Davriel
When, Davriel, Interloper has 9 or more loyalty, transform it.

+3: Each opponent discards a card. You draw a card.

+1: Scry 1, then you may mill a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
3
Davriel, Lord of Felldavar
 
 M 
Colour indicator UB Legendary Enchantment Creature – God
Indestructible

{t}, Remove X loyalty counters from Davriel, Lord of Felldavar: Put a creature card with converted mana cost X from a graveyard onto the battlefield under your control.
3/3
 U 
Creature – Zombie Viking
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Felldavar Shamblar enters the battlefield, return up to one target creature to its owner's hand. Its controller loses 1 life.
2/2
 U 
Creature – Orc Skeleton
Menace

Other creatures you control have menace.
3/3
 U 
Creature – Giant
Trample

Whenever Etched Jotun attacks, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
4/4
 U 
Artifact – Fortification
Fortified lands you control have "{2}, {t}: Create a 1/1 white Human creature token."

Fortify {1}
 U 
Instant
Return target creature card from your graveyard to the battlefield. Prevent all damage that would be dealt to that creature this turn.
 U 
Sorcery
Draw a card for each artifact you control. You may play an additional land this turn for each enchantment you control.
 U 
Creature – Zombie Drake
Flash, flying

If a creature you control left the battlefield this turn, Rank and File costs {3} less to cast.
3/3
 M 
Legendary Planeswalker – Siglar
+1: Up to one target Vehicle becomes an artifact creature until your next turn.

-2: Search your library for a Vehicle card, reveal it, and put it into your hand. Then shuffle your library.

-5: You get an emblem with “Whenever a Vehicle you control attacks, it deals 1 damage to each creature defending player controls.”
3
 U 
Creature – Dwarf Viking Cleric
Lifelink

Whenever a nontoken creature you control with converted mana cost 3 or less attacks, Viking Battlesinger deals 1 damage to the player or planeswalker that creature is attacking.
3/1
 R 
Legendary Creature – Zombie Orc Viking
Menace

Creatures spells you cast cost {1} less to cast for each card you’ve drawn this turn, except for the first card you draw in each of your draw steps.
4/3
 R 
Legendary Creature – Angel Spirit
Flying

Belhime, Voice of Peace gets +1/+1 for each Fortification you control.

Whenever one or more creatures attack you, you may attach target Fortification to target land you control, then untap that land.
2/2
 C 
Creature – Bird
Flying

When Not Senate Not Griffin enters the battlefield, scry 1.
3/2
 C 
Creature – Zombie
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Drowned Ravager enters the battlefield, target player mills two cards.
2/2
 C 
Creature – Zombie Viking
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Vengeful Draugr dies, it deals 1 damage to any target.
1/1
 C 
Sorcery
Target creature you don’t control loses indestructible until end of turn. Then target creature you control deals damage equal to its power that creature.
 C 
Sorcery
Inscribe three times. (To inscribe, create a Rune token. It's a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Sorcery
Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
 C 
Creature – Beast
When Salvage Reclaimer enters the battlefield, you may put target permanent card from your graveyard on top of your library.
4/5
 C 
Instant
Target permanent you control gains hexproof until end of turn. If that permanent is a creature, put a +1/+1 counter on it.
 C 
Creature – Dwarf Wizard
Whenever you cast a noncreature spell, Chief of Invention gets +1/+1 until end of turn.
2/1
 M 
Artifact Creature – Golem Fortification
Trample

Ancient Golem enters the battlefield attached to target land you control.

As long as Ancient Golem is attached to a land, it isn’t a creature.
9/9
 U 
Artifact – Vehicle
Whenever Looter Schooner deals combat damage to a player, you may draw a card. If you do, discard a card.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
 U 
Artifact
{t}: Add one mana of any color.

{2}, {t}: Add two mana of any color.
 C 
Artifact – Equipment
Equipped creature gets +2/+0.

Equip {2}

Equip Viking {0}
 U 
Artifact – Equipment
Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Equip {1}
 C 
Artifact – Fortification
Fortified land has “{t}, Sacrifice a Fortification attached to this land: Draw a card.”

Fortify {1}
 C 
Artifact – Vehicle
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

Crew 2
3/3
 C 
Artifact
{2}, {t}, Sacrifice Wayfarer’s Bauble*: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
 U 
Land
{t}: Add {c}.

Fortify abilities that target Defensive Embankment cost 1 less.
 C 
Land
{t}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
 R 
Land
Forgotten Barrow enters the battlefield tapped.

{t}: Add {b}.

When Forgotten Barrow leaves the battlefield, you may exile it. If you do, return target creature card from your graveyard to the battlefield under your control.
 
 R 
Land
{t}: Add {c}.

{2}, {t}: Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 U 
Land
Indestructible

{t}: Add {c}.

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