Tiberian World: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Decontamination White Common 1{w} Instant Kicker (2)
Remove a tiberium counter from target permanent. If Decontamination was kicked, remove all tiberium counters instead.
3 1348046175 on 19 Sep 2012 by Vitenka
2 GDI Light Infantry White Common 2{1}{w} Creature – Human Soldier 2 2 0
3 GDI-Harvester White Uncommon 3{w}{2} Creature – Harvester 0 3 GDI-Harvester comes into play with 1 tiberium counter.
remove a tiberium counter from GDI-Harvester: add (w) to your mana pool.
(t): remove GDI-Harvester from the game and returm it to the battlefield under its owners control at end of turn.
1 1347889515 on 17 Sep 2012 by Vitenka
4 Jumpjet Infantry White Uncommon 2{1}{w} Creature – Human 2 2 If Jumpjet Infantry has flying it gets -1/-0.

(0): Flying
(0): Looses flying
2 1347864313 on 17 Sep 2012 by Neuromancer
5 Medic White Common 2{w}{w} Creature – Human Cleric 1 2 (t): Remove a tiberium counter from target creature you control. 0
6 Mobile Sensor Array White Common 3{2}{w} Creature – Vehicle 0 2 (w),(t): Creatures attacking you lose shroud and hexproof until end of turn. 4 1347889586 on 17 Sep 2012 by Vitenka
7 Annihilator-Tripod Blue Rare 6{3}{u}{u}{u} Creature – Tank 5 4 Protection from red and white. 1 1349950730 on 11 Oct 2012 by Neuromancer
8 Buzzer Blue Common 1{u} Creature 1 1 0
9 Devourer Tank Blue Common 4{3}{u} Creature – Tank 2 3 Remove a tiberium counter from target permanent you control: Devourer Tank gets +1/+1 until end of turn. 0
10 Liquid Tiberium Injection Blue Common 2{u}{u} Enchantment – Aura Enchanted creature

At the beginning of the upkeep of enchanted creature's controller, put a +1/-1 counter on that creature.
2 1349436825 on 05 Oct 2012 by Neuromancer
11 Mastermind Blue Rare 3{2}{u} Creature – Alien 1 2 (t): Gain control of target creature as long as Mastermind is tapped. Mastermind doesn't untap during your next untap step. 0
12 SCRIN-Harvester Blue Uncommon 3{2}{u} Creature – Harvester 0 3 Flying
Harvest (At the beginning of your upkeep put a tiberium counter on SCRIN-Harvester.)
Remove a Tiberium counter from SCRIN-Harvester: Add (u) to your mana pool.
If there are 3 or more tiberium counters on SCRIN-Harvester remove all counters from SCRIN-Harvester.
Repair Drones (If SCRIN-Harvester would be destroyed put a -1/-1 counter on it instead)
0
13 Technology Assembler Blue Rare 4{2}{u}{u} Enchantment – Blueprint (2)(u),(t): Search your libary for an non-common, non-creature card, reveal it and put it into your hand. 6 1350068943 on 12 Oct 2012 by Neuromancer
14 Scavenger Black Common 1{b} Creature – Human 0 1 (1)(t): Put a tiberium counter on Scavenger.
(1)(t): Move a tiberium counter from Scavenger to target permanent you control.
0
15 Tratos Black Mythic 3{1}{b}{b} Legendary Creature – Mutant Lord 2 2 When Tratos enters the battlefield gain control of all mutants as long as Tratos is on the battlefield.
Other Mutants you control get +1/+1 and can't be blocked by creatures with tiberium counters on it.
1 1347930697 on 18 Sep 2012 by Neuromancer
16 Umagaan Black Rare 3{b}{b}{b} Legendary Creature – Human Mutant 1 2 (t): Destroy taget blocking creature.
As long as Umagaan has 3 or more tiberium counters on it Umagaan gets +2/+2 and vigilance.
0
17 Hand of NoD Red Uncommon 2{1}{r} Enchantment – Blueprint Red creatures you control have haste. 6 1347864445 on 17 Sep 2012 by Neuromancer
18 Kane, the Prophet Red None 5{3}{r}{r} Planeswalker – Kane 4 +1: Put 2 red 1/1 human creature token onto the battlefield.
-2: Put a tiberium counter on each creature you control.
-7: You get an emblem with "Creatures you control get +1/+1 for each tiberium counter, remove a tiberium counter from a creature you control, regenerate it".
3 1347887987 on 17 Sep 2012 by Vitenka
19 Laser Fence Red Uncommon 2{1}{r} Artifact – Structure Whenever a creature deals damage to you, Laser Fence deals 1 damage to that creature. 6 1347890163 on 17 Sep 2012 by Vitenka
20 NoD Infantry Red Common 1{r} Creature – Human 1 1 0
21 NoD-Harvester Red Uncommon 3{2}{r} Creature – Harvester 0 3 Harvest (At the beginning of your upkeep put a tiberium counter on NoD-Harvester.)
Remove a Tiberium Counter from NoD-Harvester: add (r) to your mana pool.
If NoD-Harvester has 5 or more tiberium counters on it, sacrifice NoD-Harvester, you may have it deal 5 damage to target creature.
0
22 Obelisk of Light Red Rare 4{2}{r}{r} Artifact – Tower (t): Obelisk of Light deals 13 damage to target attacking Creature. Obelisk of Light doesn't untap douring your next untap step unless you control a Power Plant. 10 1347864539 on 17 Sep 2012 by Neuromancer
23 Stealth Genaerator Red Rare 4{3}{r} Enchantment – Blueprint Creatures your control have hexproof. 3 1347890304 on 17 Sep 2012 by Vitenka
24 Decrypting the tacitus Green Mythic 8({g/2})({g/2})({g/2})({g/2}) Sorcery Remove all tiberium counters from all permanents. Put that many tiberium counters divided on any number of target permanents. 2 1348056783 on 19 Sep 2012 by Neuromancer
25 CABAL Multicolour Mythic 4{u}({u/r})({u/r}){r} Legendary Enchantment – Blueprint (1)(u), discard a card: Look at the top 7 cards of your library, you may reveal a blueprint or structure card and put it into your hand. Put the rest under your library in any order.
(1)(r), discard a card: Gain control of target creature until end of turn.
0
26 Fire clearance Hybrid Common 3{2}({r/g}) Sorcery Search your libary for a basic land card an put it into play tapped, then shuffle your libary.
Fire clearance deals 1 damage to target creature.
0
27 Regenesis Hybrid Common 3{2}({w/g}) Sorcery Search your libary for a basic land card an put it into play tapped, then shuffle your libary.
You gain 2 life.
0
28 Genesis pit Hybrid Rare 4{2}({b/g})({b/g}) Enchantment Harvest
Non-harvester creatures with tiberium counters on them are mutants in addition to their other types.
(b/g): Move a tiberium counter from Genesis pit to target Creature. Activate this ability only any time you could cast a sorcery.
2 1348056940 on 19 Sep 2012 by Neuromancer
29 Tiberium Contamination Hybrid Common 3{2}({b/g}) Sorcery Search your libary for a basic land card an put it into play tapped, then shuffle your libary.
Target creature gets -1/-1 until end of turn.
0
30 Tiberium Comet Hybrid Common 3{2}({u/g}) Sorcery Search your libary for a basic land card an put it into play tapped, then shuffle your libary.
Put a tiberium counter on target permanent you control.
3 1347880661 on 17 Sep 2012 by Vitenka
31 Lost Power plant Artifact Uncommon 3{3} Artifact – Power Plant Blueprint and Structure spells you play cost (1) less to cast. 0
32 Tiberium Valley Land Uncommon 0 Land Tiberium Valley comes into play tapped.
(t): Add (1) to your mana pool
(t): Put a tiberium counter on target permanent you control.
2 1347829983 on 16 Sep 2012 by Neuromancer
33 Tiberium Waste Land Uncommon 0 Land (t): Add (1) to your mana pool.
(1),(t): Until end of turn target non-human creature without flying gets -1/-1, if it dies put a 1/1 colorles Visceroid token into play under your control.
0
34 Tiberium plantation Land Common 0 Land (t): Ad (1) to Your mana pool.
(t): Put a tiberium counter on Tiberium plantation
(t), remove a tiberium counter from Tiberium plantation: Add one mana of any color to your mana pool.
0
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