Tiberian World: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Code: UR02 History: [-] Add your comments: |
Tiberian World: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Code: UR02 History: [-] Add your comments: |
Nice simple design here. Doesn't FEEL very red in its effect (more white or blue really) but hey - the lasers in the picture are quite clearly red.
Another card destined to annoy out of all proportion. You're gonna want a lot of trample and artifact destruction in the set to counter this; unless you want a lot of ground stalls.
It's Trap Runner as an artifact. Probably wants to be uncommon. Should be white, but well, that's true of every red card in this set.
guy's, this time u are right, it should be white... logic says laser does damage so will i use this ability on the GDI-Concrete Wall and changed the laser fence.
changed ability from (t):target unblocked creature becomes blocked
Oh now yes, this is much more zappy. I like that it's after the blocking and it deals its damage too, pre-emptive might be a bit too good; but this way round it tempts those tokens to swarm into you and die :)
Odd that it affects ping damage too, though. Maybe "combat damage"? Or maybe, what the heck, it's a laser fence. You throw stuff at it, and it shoots you :)
i first thought of combat damage, but then... the punk rock got me again :D
This one I certainly say "Good for you". Though that may be because I still think of Prodigal Sorcerer rather than Prodigal Pyromancer, and red blowing up blue's creatures is a time-honoured tradition.