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Recent updates to Steam: (Generated at 2025-04-30 16:52:43)
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To be honest? I'd rather have this. Hearth Kami saw a lot of play, and this seems on par with that card. I know... red v. green. But still.
I'd rather have Viridian Zealot, or normally Sylvok Replica.
I'm sure black can get a Wind Drake now if it wants it. But, yes, this is much better than Wind Drake. It wouldn't be hard to imagine at uncommon, though.
The ability should also say to remove all damage, otherwise it will keep getting destroyed by damage until the -1/-1 counters kill it.
Card name: Patriotic Haiku Generator?
I've seen the "tutor" take on it before, but not combined with a new subtype that can be attached to other artifacts. Nice thought. There's a slight flavour disconnect: you are doing some assembling, and there is a Contraption involved, but it doesn't quite feel like the Contraption is what's being assembled. But designing a Contraption mechanic that works in every aspect is really pretty hard, so this is a pretty good version.
Think I've finally figured out how to make assembling contraptions work. See: Steamflogger Recruit
Lol. Yeah... as much as I love 'free' spells, I guess it's more trouble than it's worth. Haha. Thanks for the comments! :)
I was thinking about this, and the funny thing is, even if you and your opponent don't have any cards that interact with your graveyard, and this card had a casting cost of
, I'd still pay the alternate cost. You gain more information that way. If I dumped 8 cards in my graveyard, and none of those cards are land, I now have a better than 50% chance that the next card I draw is a land. If it's round 3, and I've cast this spell twice, have seen about 22 of the cards in my deck by now, and I haven't seen one of my four copies of Doom Blade yet, then I know I have about an 11% chance of drawing a Doom Blade on my turn. I know few people do the math like that... but they can process it in similar vagaries.
The alternate cost does make it hard to interact with scry type effects that stack the top of your deck, or any 'put on top of your deck' effects. But yes, apart from that, or facing a mill deck, it'd be pretty rare that I'd not use the alternate. Even if I get all four of these, that's less than half my deck gone, I'm in no danger of decking myself. And, as Visitor points out - if I've got any kind of graveyard fetching, or something like Bonehoard, then I WANT to dump my deck into my graveyard ASAP.
Edit: You kid, but oooh, that's a FUN idea.
Alternatively, you could just put this card in your set...
I kid! I kid! I'm sorry for being a wise-ass... I just couldn't help it. :D
Why would anyone ever cast this spell as opposed to use the alternate cost? If it was kept as is, I'd, at the very least remove the casting cost... it has no purpose.
It is a bit telling, though. If this card cost
, I would still probably never pay its cost. I'd feel like a sucker for paying that mana before drawing cards.
This is part of what is making my dig mechanic such a pita to come up with.
Yeah. Some Multiverse designers keep trying to use self-mill as a drawback or cost, but it really, really isn't. With the possible exception of when the number of cards milled gets to 40+ from a single card, and perhaps not even then.
If you made this "draw 1 card" (and perhaps took the normal cost down to
or so), then it'd be similar to Gitaxian Probe or Street Wraith or Mishra's Bauble. Dredge would probably love it, but most other decks wouldn't bother.
Mmm, very much requires a certain environment to be valid in.
Not really sure what to suggest to handle that.
I have the feeling this card would be almost instantly restricted in Vintage, and banned in Legacy. Two cards for free and an intended drawback which is negligible in many decks, and an active benefit in many more.