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Recent updates to Frontier World: (Generated at 2024-05-19 13:36:35)
What amuses me is that it's an inverse Cerebral Vortex :)
I made two keywords with the same name but different codename so I could give them different reminder text. I wasn't sure that was right, but it seems to work.
Orbital Weapon needs "You can choose new targets" for spells that target, but not for ones that don't.
Showdown is still being fiddled with, but sometimes it's showdown with target player, or target creature's controller, or defending player, and sometimes it's showdown with all players. I don't think the final version should have all of those variants, but I'm not sure which ones will survive.
Not sure how; but you seem to have "Showdown!" and "Orbital Weapon" mechanics listed twice.
Re: Your reply. Ah; that makes sense. ok.
See Discussion: Showdown
I don't like that this is showdown with everyone, not just one player, as this makes the card worse in multiplayer. But this is probably not that useful in multiplayer anyway, so I'll live with it for now.
Any better suggestions?
Random mechanics like this usually avoid giving creature pump/damage as the bonus, since it creates feel-bad moments where it's irrelevant or you have to gamble on it.
Currently the common cards are just "x, and twice x if you win", and I want to stick to "bonus if you win", but I could also do "x, and bonus y if you win" if I wanted.
What should happen if the opponent has no cards? It's not that common, but keeping a land card in hand doesn't help either. Either they just lose, or they reveal the top card of their library instead. But the reminder text for that may be long?
I think the idea is sufficiently intuitive people will understand what's going on even if the reminder text isn't complete, which is exactly when keyword mechanics are useful.
The wild west theme absolutely needs a showdown mechanic, and I think this is reasonable. I want a really distinctive mechanic to add some pizazz to early playtests.
This is very similar to Daniel Williams' mechanic in GDS2.
There's a LOT of tweaks to make. Currently it's the simplest version where you just reveal the card.
I don't want it to be top of library as that's too random.
I'm concerned it's annoying if you keep the same card in hand and showdown with it repeatedly, but there's still the tension whether someone else will have drawn a higher one.
You don't discard the cards. I considered having the winner discard-then-draw so the next showdown would be fresh (and early on it would smooth out unplayable fatties), but decided to try the simpler version first.
Common showdown cards should be simple "Do this to one player. If you win, you do it a bit more." Higher-rarity cards can have more complicated "everyone showdown" and "if you win, X, if you lose, Y" effects or "if you draw, Z" effects.
Discussion of Showdown! on Discussion: Showdown
Discussion of the Showdown! mechanic
OK, I think this is more interesting. It's rarely going to be much damage, but I think the flavour is better, and it feels like it fits into a deck better.
What's similar in the past?
If this is at all effective, it should probably be uncommon.
May be more useful if it's cheaper and "discard one card", though that makes the "number of cards" seem more arbitrary. Could tie to "put into graveyard" instead of discarded. Could be lose life equal to twice that number (at higher rarity). Could tie to number of cards/spells in graveyard?
3BB->2BB, four -> equal to the number of discarded
I just realised I missed probably the only opportunity in my life to use the term "orbital bombardment canon" correctly! :)
I could reprint "orbital bombardment" but a) I'm not using the space convergence terminology, b) I want powerful spells tied to orbital weapon and c) wizards have dialed way back on regeneration and regeneration-nerfing :)
Orbital Bombardment is indeed the standard Space: the Convergence name for Wrath of God, as reflected at Orbital Bombardment :) This is a pretty fun black take on it though.
Switched with CR01, now should be 1/1-ish.